Alchemedia: Dungeons & Dragons
Hello and welcome back to Alchemedia, the blog segment where I look at the representation of Alchemy in various pieces of media. Last week was a TV show, this time we're going to switch things up with a game. A tabletop roleplaying game.
Yep, Dungeons & Dragons. I'll specifically be looking at the 5th edition of the game, because it's the one most people will likely have been exposed to (and because it's the only one I've played). When it comes to D&D 5e, there are really 3 major ways alchemy is represented: the Alchemist Artificer, the School of Transmutation Wizard, and the Alchemist's Supplies tool set. (There's also homunculi but those are basically perfect adaptation-wise so no real need to go into them)
The Good
First up, the Alchemist Artificer focuses primarily on healing allies, curing various ailments and negative status conditions, and damaging enemies with fire, poison, acid, and necrosis. All of these fit pretty well with real-world alchemy; a major alchemical goal was to cure various illnesses and maladies, and they did discover many chemicals like acids and gunpowder.
The School of Transmutation Wizard focuses moreso on the actual transmutation part of alchemy, changing the appearance and traits of objects. One of their features involves changing the substance objects are made of over the course of some minutes, and while not great gameplay wise this is actually incredibly accurate to the time-intensive process of actual alchemy. Additionally, they can also make a Transmuter's Stone (read Philosopher's Stone) that can do things like cure diseases, raise the dead, and restore youth.
Finally, the Alchemist's Supplies consist of glass beakers, stirring rods, and mortar and pestles, along with ingredients like salts, powdered iron, and purified water. These all match Alchemical tools pretty handily, although they're a bit closer to more modern Chemistry tools. Additionally, the things you can make with these tools, including soap, acid, and "alchemist's fire" (basically greek fire), all match things real alchemists made.
The Bad
While there's a lot of good on display here, not all is perfect. Though the Alchemist Artificer has a lot of on-theme abilities, its main mechanic involves the creation of "Experimental Elixirs". While alchemists certainly did make elixirs and tinctures for curing ailments, these elixirs do things like increase speed, grant tougher skin, and let people fly. This reads to me suspiciously more like magic potions, and that is the cardinal sin of adapting alchemy to media. Additionally alchemists were cryptic with their notes and hid them in symbols, they were very systematic, so the random nature of the experimental elixirs is a big no-no. Not to mention there's basically no transmutation at all in their abilities.
The Transmutation Wizard is probably the least offensive of the 3 we're looking at today. Probably the 2 biggest issues with it are how it completely ignores any sort of alchemical tools, and how easy it is to make their not Philosopher's Stone. That said, these are proper wizards we're talking about, so some of this discrepancy can be hand-waved.
Finally, as mentioned previously the Alchemist's Supplies are a bit too close to a modern chemistry set. There isn't an Alembic or Crucible in sight, and while one could argue they'd be too large to be portable, I'd argue you wouldn't do blacksmithing without a forge and you shouldn't do alchemy without a laboratory. Additionally, I find it strange that gunpowder, perhaps alchemists' most influential invention, can't be created with these tools.
Final Thoughts
Of the three alchemy representations we've looked at today, each one has had strengths in some areas and weaknesses in another. But perhaps the brilliant thing is that generally each one's strength covers the weaknesses of the other. The Alchemist Artificer brings a lot of the tools and focus on healing maladies, while the Transmutation Wizard brings the more arguably magical elements like the Philosopher's Stone and, well, transmutation. Combined they form a fairly complete depiction of alchemy... minus some gunpowder of course.











