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@bardiccollegeofdeepestlore
Close-up of some dice I just finished painting as part of a commission! ✨🎲
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Mountain Relocation
sure i may not “read the player’s handbook” or “know what an aasimar is” or “calculate basic math” but im gay, im having fun, and im eating dice so really who cares
aasimar is that thing where you get real close to the microphone and talk right
oh yeah that sounds familiar! thanks!
Posted byu/CrazyTom54
Hey y’all so this NPC generator? This is some good shit.
Here’s the link btw!
[image: screencap of the linked site. It generates a physical description, a name, personality traits, ability scores (as in D&D), sexual orientation, relationship status, alignment tendencies, and a plot hook.]
Consider: a warlock whose patron is patreon. A crowdfunded warlock. Every magic being whos interested in bankrolling the shitshow can add a little to the pile.
They’ve got a little milestone list and reward tiers and everything. For just one invocation a month this warlock will literally murder one person of your choosing on every full moon. That’s a bargain!
Gods, fiends, fey, and beings from beyond all welcome to donate today!
@dungeonmastersconsortium quick question about my warlock–
i wish bards weren’t turned into the jokey silly class of thots, for zero reason other than the fact that i cannot comprehend them being able to cast power word kill
They can cast power word kill???
according to roll20 they can
pompous skinny human man in puffy pants: anyways heres wonderwall [strums lute]
enemy barbarian: [dies instantly]
Obviously Power Word Kill is just Vicious Mockery turned up to 11. You insult them so hard they just die on the spot.
then hecklers at my sold-out fiddle performance of the year better be ready for my dumb face to be the last thing they see before the force of me saying “suck my balls you motherfucker” shatters their skull on impact
hot tip if you wanna play a warlock or another high charisma character but have an irl charisma of like 10:
there’s more than one kind of charisma. the default always seems to be “suave ladykiller/casanova who can and will knowingly manipulate people and do it with a sly smile”, but that’s not the only kind.
i play a 20 charisma warlock who is… none of those things. she’s kind of shy and easily flustered but she IS extremely good-hearted and kind, and she radiates a certain kind of aura that just makes people want to like her and trust her because they can tell she’s a good person.
don’t feel boxed in by traditional portrayals of charisma and let it scare you away from playing classes you’re interested in.
A great point.
There’s more than one way to play high/low scores for all stats, but i think people struggle the most with Charisma BECAUSE it is so frequently viewed as the “suave smooth talker” trope.
Charisma is literally just your ability to influence how others feel about you - and not just feelings of likability. So while being flirtatious definitely falls into that category, it’s way more broad than that.
Other High Charisma styles
Heart of Gold: This is the example OP mentioned
Class Clown: Just really funny. But actually funny, not mean funny or obnoxious or anything. Just jokes around, tries to get people to laugh, makes jokes and has a good time. People just like to hang out with you because you’re fun.
Intimidating Aura: High Charisma doesn’t always mean people fall over themselves to be with you. Being incredibly intimidating and confidant is its own kind of Charisma. This doesn’t mean you’re mean or overly aggressive - this means you command a respectful presence that makes people want to listen to you and believe you.
Cute/A-dork-able: One of my characters has really high charisma because she’s just a really naive, cute cinnamon roll. She’s not great at talking to people, she’s just so damn cute you can’t help it. This is the appeal that puppies or kittens or other baby animals have - they’re not good at anything, they’re helpless and kinda dumb and it’s so fucking cute.
There’s obviously more than this, but that’s the point. High Charisma =/= High Seduction (or at least doesn’t have to)
I have a player who plays a high Charisma Warlock. He’s incredibly awkward and shy, but naturally imposing and at his core is a good person. So people don’t really argue with him, and as they get to know him more and more just begin to trust him more and more without really thinking about it - because he has high charisma, he doesn’t have to try and get them to trust him, he doesn’t convince them he’s trustworthy. They just end up that way.
More Dungeons & Dragons courtroom drama adventure seeds:
The Sword of Evil’s Bane has been claimed by multiple Chosen Ones, each citing equally plausible but mutually exclusive interpretations of the relevant prophecy
A family haunted by an evil ghost that’s sworn to bedevil them unto the tenth generation have gone through an acrimonious divorce, and are now embroiled in a bitter custody dispute over the ghost – each side of the family wants the other to take it!
A farmer is suing a tree for property damage caused by the tree’s roots; the tree argues that, as the damage occurred prior to its awakening by an itinerant druid, it cannot be held responsible, while the farmer cites an obscure local case in which an axe was convicted of murder as precedent that sapience is immaterial to culpability
The tomb guardians of the Once and Future King Who Abides in Deathless Slumber Beneath the Mountain’s Roots Until His People’s Hour of Need Calls Him Once Again have filed trespassing and noise complaints against a dwarven mining operation; the dwarves argue that, as the Once and Future Etc. is clearly dead, he has no legitimate claim, while the tomb guardians insist he’s just resting
Through a series of unlikely misadventures, a kind-hearted but unlucky peasant has promised her firstborn child to two witches, three demon lords and a pixie; subsequent claimants grant that the earliest bargain must take precedence, but demand alternative relief on the grounds that the peasant entered into the additional bargains in bad faith, while the peasant asserts that none of the bargains stipulated that access to the child would be exclusive
i fucking love whenever someone tweets a game design question at the d&d 5e creators and jeremy crawford gives them a nice, professional response aimed at answering their query while mike mearls’ reply is just. a shitpost
they exist to keep each other in balance
All unconscious characters in your game drop to the floor and break dance until they regain consciousness. If they die, they break dance forever.
Just finished a session with some first time D&D players and this is the description sheet for a player’s human bard who casts spells by giving informational speeches
raw chaotic neutral
Coming up with theories about the D&D campaign you’re in and then telling your DM what your theories are like