Gonna mayyybe start posting back in this tumblr. Don't get your hopes up tho
Anyhow have that one old midna wolf painting I made a while back
Today's Document
2025 on Tumblr: Trends That Defined the Year
Game of Thrones Daily
d e v o n

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Peter Solarz
Xuebing Du

izzy's playlists!
occasionally subtle

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"I'm Dorothy Gale from Kansas"
sheepfilms
he wasn't even looking at me and he found me
taylor price

titsay

shark vs the universe
cherry valley forever
art blog(derogatory)
trying on a metaphor
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@bataghast
Gonna mayyybe start posting back in this tumblr. Don't get your hopes up tho
Anyhow have that one old midna wolf painting I made a while back
Character Design Tips
Some people have asked how I went about drawing the Overwatch cast, so I threw together a list of things I think about when designing characters: shapes, silhouettes, colors, and inspiration.
1. Shapes
There are three basic shapes in my toolbox: round, box, and triangle. If I follow my intuition, each shape conveys a personality. For example:
Round = charismatic, harmless, endearing
Box = reliable, uniform, traditional
Triangle = cunning, dynamic, competent (downward pointing more aggressive)
Shapes can also be combined for more complex characters
2. Silhouettes
Block in the character. If I can still recognize who it is, then it has a strong, readable silhouette.
3. Color
Sometimes less is more. Limit the palette for unity and impact. When working with three colors, keep the 60-30-10 rule in mind. Pick one color to make up about 60% of the character, a second color to make up about 30%, and the last color is about 10%.
When working with just two colors, use the 70-30 rule. One color is about 70%, the second is about 30%.
4. Inspiration
Designs come to mind easier when I’m listening to music, or when I have a mental image of something in mind. For example, I was listening to Klezmer music when drawing Reaper, and I was thinking of a chicken when I was drawing Lucio. It can take a while to warm up, so a good source of inspiration is important to stay motivated.
Beyond that, it’s up to you!
[If you want to see the specific artists I drew influence from, click here to see my influence map.]
Highpoly sculpt of my Punk Orc character naked and in costume, including details for the boots, glasses, and buttons.
Finished avatar I did of Serp the Fairy Chicken!
Finished avatar for Liz the MerKitty!
My personal gargoyle avatar! Including highpoly and lowpoly wireframes!
Finished avatar I did for Tyto_Kaz on Twitch.
Zbrush sculpt I did of @itsbearvt!
Highpoly sculpt I did of @theartgun. Tried to aim for an ‘Arcane’ look.
i just wanted to clarify some things
artists know the risk they are taking when they post their art online. people are inevitably going to take it apart, color edit it, flip it around or otherwise post it uncredited.
saying that an artist shouldn’t post their work if they don’t want it bastardized is probably the stupidest stance on this subject you could take. if all artists followed this line of reasoning, there would be no art on the internet.
when an artist posts their work, they are trusting you to enjoy it respectfully. and when you betray that trust either knowingly or unknowingly, it’s like saying the artist’s time, skills and thoughts aren’t worth anything.
you are NOT entitled to an artists work just because they decided to trust you enough to share it with you.
an artist is within their right to feel upset that someone has used their work in a way they never intended it to be used. they are within their right to ask for it to stop and not happen again.
just because it’s “bound to happen” doesn’t mean it’s any less deplorable.
Recently wrapped up the fae chicken avatar for Serp.
Recently finished version 1 of my personal avatar. Bataghast the Gargoyle!