Out Run 2019 (Genesis) (1993)
KIROKAZE
Jules of Nature
Keni

PR's Tumblrdome
Stranger Things
TVSTRANGERTHINGS

★

Love Begins
cherry valley forever
Game of Thrones Daily
AnasAbdin
trying on a metaphor
d e v o n
i don't do bad sauce passes

pixel skylines
🪼

shark vs the universe
2025 on Tumblr: Trends That Defined the Year
ojovivo

izzy's playlists!

seen from Poland

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seen from Saudi Arabia

seen from United Kingdom
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seen from T1

seen from Germany

seen from United States
seen from India

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seen from Malaysia
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@bearsdontswim
Out Run 2019 (Genesis) (1993)
1980 Mead Data Central LEXIS UBIQ terminal
Lacie from Paper Lily in the fairy realm!
A slightly larger unconventional horror RPG in which there is always another way!
Locations featured in my dieselpunk narrative artbook TANKHEAD.
These were all done in collaboration with the awesome Ryan Barry (@9monkeys on IG). He did the lines and I colored.
TANKHEAD Mechanical Encyclopedia is available on Amazon and other bookstores worldwide.
made a free 4-directional walk sprite base set!
Free Walk Sprites!
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
more little tea kettle dragons
available on my kofi as adoptables
I Spy: Treasure Hunt, 2001
Looking for something spooky to watch that will also make your friends wish they never met you? This is a list you need to read.
how many of these movies have you seen
none
1-5
6-10
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
I've seen all of these, including the bonus entry
Love when Gringos, specially from north America approach the Bolsonaro trial with "I can't believe Brazil has more democracy than us" like we're a bunch of savages with no laws and it's somehow surprising to see Brazil jailing a man who attempted a coup.
It just shows you see Latinos like they're somehow less civilized than yourself, really and it's not the compliment you think it is
gm_palace_of_peace
created by Tryptophyl
IT'S FINALLY WORKING!!!
raymarched volumetric fog in 2.5D
Essays and Meta on Interactive Fiction Design
2025.5.20: Updated original list with more resources. I've also fixed the links.
Structure
Standard Patterns in Choice-Based Games
Design Patterns in Choose Your Own Adventures
Small-Scale Structures in CYOA
By the Numbers: How to Write a Long Interactive Novel That Doesn't Suck
Adventures in Text: Innovating in Interactive Fiction
Structuring IF Side Plots
Narrative Graph Models
Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures
Puzzle Dependency Charts
What does your narrative system need to do?
Narrative Logics
Design Decisions: Stats
Loose, Tight, Flat, and Bumpy Stats in ChoiceScript Games
7 Rules for Designing Great Stats
Think Before You Stat
Set, Check, or Gate? A problem in personality stats
Design Decisions: Choice
Mailbag: Moments of Non-Choice
Should Games Have Meaningful Choices?
Creating Choices in Interactive Writing
A Bestiary of Player Agency
Making Interactive Fiction: Branching Choices
Successful Reflective Choices in Interactive Narrative
Design Decisions: Other
Writing in Collaboration with the System
Story vs. Game: The Battle of Interactive Fiction
Narrative States
How to write a branching narrative and won't lose your mind
Storygame Genre
Narrative Mechanics, Narrative Dynamics
That Darn Conundrum
Writing Advice and Opinions
The Seven Deadly Sins of Writing Interactive Fiction
Three Solutions to Three Problems in Interactive Fiction
Writing Interactive Fiction in Six Steps
Writing IF
Game Analysis
CYOA Structures: Tween Romance
These Maps Reveal the Hidden Structures of 'Choose Your Own Adventure' Books
Playing With Words: The remarkable Firewatch is part of a new generation of games taking cues from the text adventures of the 1980s
7 works of interactive fiction that every developer should study
The Illusion of Free Will: On "Bandersnatch" and Interactive Fiction
Scarlet Sails (and a discussion about game size
Musings on IF
Interactive Fiction as Literature
Riddle Machines: The History and Nature of Interactive Fiction
Toward a Theory of Interactive Fiction
Interactive Fiction for the Modern Game Designer
The Joy of Text: the fall and rise of interactive Fiction
Going Interactive or: How I Learned to Relax and Let the Reader Take Control
In the Beginning Was The Word
An Alternative Taxonomy for Interactive Stories
Misc
Ethically Designing Unethical Worlds
Break the Loop
Game Taxonomies: A High Level Framework for Game Analysis and Design
An in-depth look at what otome players wants
Mailbag: Self-Training in Narrative Design
Standard SR-Q460F // AM FM Transistor Radio (Japan, 1966)