Having this blog named Bene Gesserskritt and then having banner and pfp of Cryomancer Visi is going to be a very odd choice in retrospect when I actually post about one of my other asura who is actually named Bene Gesserskritt (stage name). I just donāt have any good screenshots or art for her, and Visi is my main.
The pun is fantastic though and I cannot pass it up.
You can now install it through Blish HUD and all future updates for SPARK will automatically update for you.
This version also comes with a new 'import from another character' feature to let you import existing profiles you've made from one character onto another one!
You know what I need in a new map? A friendly Nightmare Court settlement.
Anything that lets them trot out Nightmare Courtiers that you can speak to.
The rest? Dealer's choice.
(Did they wash up in Castora and are as sadistic/bdsm-y as ever? Are they in the upcoming Orr map having mellowed and changed very significantly post-mordy + since Cadeyrn & Faolain and a bunch of others died? We got a Flame Legion arc/development in IBS! Give us our S&M plants dammit!)
if i rent a beetle. pls. put it on my hotbar. or make it a SAK to swap to having it on my hotbar. please.
just dont make me have to miserably trudge back to the start of the race to talk to the npc to re-mount because i hit water or got shredded by enemies. especially if its during a race and not time trial.
These two took FOREVER to actually get to this point and yet this still isn't when they officially start dating. It's actually a full six years between when they meet and when they officially start dating in canon, because it takes a long time to build trust into friendship into romance.
āYouāre always so good like that.ā He closed his eyes for a moment, then sighed. āI was thinking- I was thinking about that night when we were pursuing Lazarus- Balthazar. Making our way here. When I came back to camp and you treated my injuries from my- from the trip back to Helix Biomagitech.ā He hated admitting to his anxiety there. It meant admitting who had done that to him. āI kissed you. Without asking. But I⦠think about it a lot. I didnāt know if you- I meanā¦ā
Kippa froze for a moment, hands tight on her cup as she looked right back at him, her ears flicking just slightly. āI didnāt want to ask. You seemed⦠earnest. But you also seemed like it scared you, so I didnāt want to push.ā Her eyes flicked down to the tray, crossing her legs at the ankles. It startled him a bit, how soft her voice sounded. How vulnerable. āYou were hard to figure out, you know? When we first met, I wasnāt⦠well. I wasnāt particularly kind to you.ā
His head tipped slightly to the side. āYou werenāt. But I deserved it. Youād lost so much to the Inquest⦠everything with Rata Thauma, how you first met Iuno, all of it. You had every reason to not⦠to not trust me. Or even like me.ā
āI know.ā She shifted her weight, pouring herself another cup of tea before gazing up at the brilliant night sky, the moon glowing soft. Rhenn couldnāt help but watch her as she spoke, the moonlight outlining her soft face, casting a faint glow on her dark blue hair. āBut I watched you, as you kept going. You broke Iunoās inhibitors without your fatherās permission and gave her freedom back even before we faced Zhaitan. Took the time to learn about what really happened to Rata Thauma after hurting my feelings because you wanted to understand. You took Taimi in like a little sister. You rescued Leyya and Zojja and made sure they both were brought to my camp so itād ensure they received the best treatment possible. You understood and backed off when Braham was angry.ā Her eyes returned to him, one hand curled around her teacup as the other came to rest on his knee. āAnd you kissed me in a tent before stammering out apologies and saying you needed to jump in the lake before running off.ā
She was smiling a little at the last statement, even as he laughed and ducked his head, freeing a hand to cover hers, curling around it. It felt so small in his grip, knowing too well that if he squeezed too hard, he could really hurt her. He was careful, as careful as he could be. āI thought Iād crossed a line. Youāre a good person, Kippa. One of the best. When I asked your uncle about you, he told me how strong you were like I needed the refresher. I donāt know many people who couldāve survived what you went through, your whole world crumbling, and just⦠bounced back like nothing happened.ā
Kippaās head tipped down slightly with a faint laugh, leaning forward to rest her forehead against his shoulder. āI didnāt bounce back. But you helped me a lot. Iāve had a lot of time to start figuring myself out. Figuring everything out.ā She gave his hand a gentle tug, lifting it to press the palm against her chest, smiling faintly. āI know youāre more than what you think you are, Rhenn. I hope someday youāll be able to see that too.ā
Part 8 of my series of building all Guild Wars 2 mounts in blocks. It's been a while since i uploaded the last one. Frankly I already finished the series last year but procrastinated on taking photos/editing them š«£
I hope everyone had a blast at Tyria Pride this year!!! It always coincides with my city's irl pride, waving hello to yall from afar šš³ļøāšāļø
This year I got to paint a bus and hand out candy in the parade! If you saw me hiiiiiiiiii šš«¶
one of the many things I'm excited about re gw3 is the nature of it being a prequel and all the free extra depth that comes from that.
you're a vaelwarden, a protector of the people and spirits of orr. all the good your vaelwarden does, all the happy things that happen to them are going to be underpinned by these bittersweet, tragic feelings of "but in the end it was all for nothing". and maybe some people dont like that, but I think getting to see orr have it's fleeting time on tyria is like. awesome. maybe the vaelwarden will love orr and put their entire soul into caring for it all. and one day it'll all come crashing down and sink to the bottom of the ocean.
I could go on about how that the temporary nature of all that good ultimately not meaning much is very. life. that's life. and it still matters even if it all vanished. it matters because it vanished. but then its also what happens in gw2 that gives it so much meaning to me.
sure, everything your vaelwarden achieves is temporary, maybe nothing much in the grand scheme of things. but like 1300+ years into the future after everything you worked for was destroyed, someone who has never known you and your story will come along and be so dedicated to reviving the land that you loved and making it something new and cared for once again. some guy, part of a race you could have never conceived of, will rally the collective effort of the world for the sake of removing the rot and filth from this ruin that was so long forgotten. that legacy will encourage a whole new generation of adventurous spirits to flock to this place because they see hope and potential in what it could become with some care. they carry on your work in a new way.
the will of determined people echoing throughout the centuries. an unseen line between then and now.
Confirmed Arenanet will be starting development on the next expansion for GW2 next year, but the details wonāt be announced or revealed until after the launch of GW3 (they didn't specify whether they meant the beta or the 1.0). The aim is to return to an annual cadence for GW2 like what weāve seen with SoTO, JW, & VoE
The announcement of GW3 has made an overall positive impact on the population of the game. Since the announcement on Friday they've seen a 40% increase in daily active users. VoE set a record with returning players (accounts with no log-ins for a year or more) and this weekend beat that by almost 2x (Saturday was the single best day for new player acquisition since the Steam launch). So the population is very healthy despite some community concerns about player migration.
The strategy they're embracing moving forward looks to keep that momentum and entice more players to try, remain engaged with, or return to regular activity in GW2 and GW1 with the tiered HoM 2.0 releases, GW2 world polish, and more info about GW3 being provided makes people excited to experience or return to the world.
They spent a while emphasizing that they want player time and investment to be and feel respected bridging between the three games, and are fostering an ecosystem where players are encouraged or inspired to try the different 'versions' of the world to earn those HoM rewards/ explore the unique experiences each game has to offer.
They heard feedback about GWAMM being carried over to GW3; that's not their current objective, but they might review/revisit. In that vein, they also essentially confirmed GW1 HoM won't connect to GW3 like. at all.
HoM 2.0 will āfeel like the Return To experienceā and release in chronological order, with the core game having 2 releases (one focused on open world, one focused on story) to tackle the sheer volume of core content. Confirmed the living world instalments will also be included, not just the titled expacs. HoM 2.0 will grant rewardss in both GW2 and GW3.
Insisted that they have not and will not move devs off of GW2 to GW3 during these 18 months of 'down time' before the beta launch next fall to dispel concerns about gutting GW2's team/ resources. Each game has a dedicated team, they donāt share people or resources.
In talking about the new WVW BL, they touched on where they failed in the release of desert BL back in HoT. The internal approach was āwhat's best for glidingā instead of āwhat's best for WvWā and they're acknowledging that wasn't the correct approach. They've taken years of feedback to heart while developing their new map: they didnāt work alongside the community during devlopment of desert BL and they learned their lesson there (will be taking cues from the PvP push mode beta and feedback gained throughout that moving forward). Eg. They want to run betas for the new map for around a year on the live server and not just the private test realms to get broader community feedback and data.
Chatted a bit about the technical challenge of modernizing/optimizing the engine as the game has aged and touched on the coming PBR (physically based rendering), community voiced performance concerns (client performance like frame rate in large scale populated areas, server performance like skill latency) etc. that they want to address in these polish updates and future development. For example, they mentioned added granular settings for individual optimization, so more settings client side for your rig, and making info like event/boss timers and other stuff more intuitively accessible in game instead of through the /wiki commands.
āYou don't make investments in technology at this scale unless you are committed to supporting those investments long term.' Reaffirmed their commitment to developing all three games. All three will be updated with a zippered/staggered approach; a ālullā in one game will be a leapfrog for an update in another, meaning there's always content in the world of Guild Wars.
GW2 will not be coming to mobile or console; the 3 games are meant to occupy different niches, and they've built them intentionally in that way. in order to do a game really well on console, you have to build it from the ground up with those gameplay and tech considerations in mind. doesn't make sense for GW2 to be placed anywhere other than PC ('Players managing gw2 inventory with a controller seems like a cruel punishment' lol).
The GW3 timeline is intensely focused on high fantasy with little to no technological advances in the world given it's so far in the past, with the intent that seeing how the magitech and jade tech etc. evolve in GW2 and feeling that distance between the setting of GW2 and GW3 is tangible and impactful (and also letting each game fully embrace itās own unique storylines and themes).
Acknowledged that they've been a bit silent the last few months leading up to the announcement of gw3, but they want to return to more regular dev updates/roadmaps/ communication with the community now that the secret is out and they have more space to speak freely about the schedule/plan moving forward.