With all the criticisms about Bionicle G2 and the salt/disappointment over it getting cut early, I just want to take a moment to appreciate some people that worked on its story material.
First up, the people who made the 2015 flash animations.
Now letās be real, they werenāt all that great. BUT, they were set up for failure with a bare-bones at best story bible and an impossibly short deadline.
But despite that, they made a series of animations that, at the very least, was able to have all of the Toa interact with each other and give them some character. They put in the effort to make the best of what they were given to work with, and I think that deserves some appreciation even if the end product didnāt turn out as great as we all wanted it to be.
Given just as bare of a story bible as the people behind the flash animations, he insisted that there needed to be more to this setting and its characters than what was given. His first book was, more or less, just a transcription of the first few flash animations that gave the Protectors names, but his next books and graphic novels did more.
give the Protectors actual character and purpose beyond showing the Toa where to get their masks
set up the skull spiders as an actual threat by showing them doing more than just lining up to be mowed down by the Toa
make the villagers feel like more like a part of the world by giving them a history and showing them struggling against the current threats to their home
all-around attempted to better flesh out Okoto as a setting
add the mystery to it that Bionicle fans cried for
set up multiple potential plot-threads for new locations and adventures
Ryder Windham attempted to give the G2 story and characters more substance than what the lineās story team was willing to. I know that some people donāt enjoy what he wrote for G2, but he very clearly put in a significant effort despite the chances of it being outright ignored by the marketing and story teams. I greatly appreciate that.