shot deck is a massive database of film shots searchable by grading, tod, shot type, characters and content! Studying from films really helps improve your values and composition as the shots are usually very carefully constructed! It helps you find ways to maintain realism while still packing mood and narrative into your work!
master paintings! I recommend the orientalists like Jean Leon Gerome in particular their environments had great compositions and throw around a ton of colour and light! I like the modern artists Craig Mullins and Richard Schmid also, as there is so much impressionist lost detail and simplicity yet the environments feel so real.
The 1960s era disney background artists like eyvind earle are a masterclass in stylisation and simplification and make a wonderful choice for studies. (That being said modern disney visdev artists like Nathan Fowkes are just as fantastic to study for the same reason)
architectural photography can be a great resource too- I love to look for work by urbEX people!
thumbnailing and comp studies- trying to break down a photo into as few values as possible and still have it be readable- this really helps train your brain in the relationship between light exposure and local value.
Im begging you if doing it in colour is too hard to start with just do it in black and white!!!!! Greyscale painting is an essential step in learning to paint and understand lighting scenarios!! Colour is hard!!!
there is no substitute for going outside and doing some plein air painting- really looking first hand at how the light effects different materials and objects, how it bounces around, what edges your eye naturally loses in certain lighting scenarios. Just go outside and draw and try to notice stuff.
for characters:
figure studies!!!! from life if you can but if you cant there are a ton of great resources out there- personally I love croquis cafe and posespace, but if you can afford it (and are interested in intense anatomy study) then scott eaton has a site called bodies in motion which is fantaaaastic. I think by now everyone knows nyx and senshistock, I also use a lot of grafit studio photorefs to study more complicated poses!!
Master studies (again). I particularly like to study the work of John Singer Sargent, Joaquin Sorolla, Edwin Austin Abbey, Alphonse Mucha (his le pater compositions are out of this world), any of the New Rochelle artists (e.g rockwell, tom lovell, those 1950s illustrators REALLY knew their shit).
I literally have a resin skull on my desk that I've used to do quick studies with different lighting, just 10 mins a day back when I was doing it and it levelled up my skill a lot!.
Material studies are essential to leveling up your character painting!!! Look at fur, look at metal, look at the way something embroidered reflects light vs tooled leather!!
gesture studies! Look at a dynamic pose and see how you can exaggerate the motion in away that captures the sense of movement. This is tricky to start with but its really worthwhile especially when you combine it with other exercises. Mixamo is a cool library to look into for this kind of thing as you can pause and rotate the models in the middle of their actions!
breakdown the work of artists you admire- it's ok to study other living artists (and try to reverse engineer how they are making their decisions) it's a very effective learning tool! Really figure out what it is about that persons workflow you like, and how you might incorporate that element into your own. Obviously, dont post studies of living artists work!
The most important thing is that when you do a study you go into it knowing what you want to learn. Dont try to do everything at once! It's ok to focus on the muscle structure and not give a damn about the gesture. It's ok to focus on the texture of the fur and completely ignore the characters face.
The best way to keep doing studies is to find refs you like- things you are interested in and that capture your imagination! Follow your curiosity and remember that just a tiny little bit a day makes a huge difference.
Gunna take a sec to recommend the tutorials of Devin Korwin. He talks about how to study and how to breakdown art fundamentals in a way that is at once both very advanced but also digestible. I highly recommend his pdfs!
PSA: Mapmaking / cartographic brushes for Photoshop
I just want to point people at these (which are beautifully made and organized!) from @kmalexander.
Welcome to a project I call #NoBadMaps. Here you will find brush sets and tools to create fantasy maps that can add a touch of historical au
I'm working in a different idiom of mapmaking at the moment—more USGS-modeled than anything else, as the ultimate goal is constructing a whole alternate-Earth planet that'll look good viewed from space— but these would be fabulous for other things. And they're CC0-licensed, and free!
If you're at all into digital mapmaking, particularly for imagery meant to go with fantasy or historical works, you should have a look at these.
Unsplash: All photos published on Unsplash can be used for free. You can use them for commercial and noncommercial purposes. You do not need to ask permission from or provide credit to the photographer or Unsplash, although it is appreciated when possible. More precisely, Unsplash grants you an irrevocable, nonexclusive copyright license to download, copy, modify, distribute, perform, and use photos from Unsplash for free, including for commercial purposes, without permission from or attributing the photographer or Unsplash. This license does not include the right to compile photos from Unsplash to replicate a similar or competing service.
Freeimages: You can use the images in digital format on websites, blog posts, social media, advertisements, film and television productions, web and mobile applications. In printed materials such as magazines, newspapers, books, brochures, flyers, product packaging for decorative use in your home, office or any public place or personal use. The rights granted to you by FreeImages.com are: Perpetual, meaning there is no expiration or end date on your rights to use the content. Non-exclusive, meaning that you do not have exclusive rights to use the content. FreeImages.com can license the same content to other customers. Unlimited, meaning you can use the content in an unlimited number of projects and in any media. For purposes of this agreement, “use” means to copy, reproduce, modify, edit, synchronize, perform, display, broadcast, publish, or otherwise make use of.
Stocksnap: Every single image on StockSnap are governed exclusively by the generous terms of the Creative Commons CC0 license. Specifically, that license means you can do any and all of the following: Download the image file.Publish, revise, copy, alter, and share that image. Use the image (as-is or as you’ve altered it), in both personal and commercial contexts. Moreover, you can put StockSnap CC0 images to any of these usages without buying the right to do it, acquiring written permission from the image’s creator, or attributing the work to the image creator. In other words, there’s no fee to download or use these StockSnap images in accordance with the CC0 license. They’re free to download, free to edit, and free to use - even in a commercial project! You don’t even need to attribute the image to the creator, the way you do with other CC or traditional copyright licensing schemes. (However, even though it’s not required, we here at StockSnap do encourage you to include an appropriate attribution. It’s a nice thing to do.)
Burst.Shopify: Burst is a free stock photo platform that is powered by Shopify. Their image library includes thousands of high-resolution, royalty-free images that were shot by their global community of photographers. You can use their pictures for just about anything — your website, blog or online store, school projects, Instagram ads, facebook posts, desktop backgrounds, client work and more. All of their photos are free for commercial use with no attribution required.
Pixabay: Images and Videos on Pixabay are released under Creative Commons CC0. To the extent possible under law, uploaders of Pixabay have waived their copyright and related or neighboring rights to these Images and Videos. You are free to adapt and use them for commercial purposes without attributing the original author or source. Although not required, a link back to Pixabay is appreciated.
Viintage: All images hosted by Viintage.com are considered to be public domain images, each image is presumed to be in the public domain. It may be distributed or copied as permitted by applicable law. Viintage.com assumes no ownership of the images and they may be downloaded and can be used free of charge for any purpose. They may be downloaded and used for commercial and personal use. Understand “public domain” as the permission to freely use an image without asking permission from the photographer or the illustrator. Thus, the creator of the work will not sue you for violating his/her copyrights. It is your responsibility to make sure, displaying the image does not violate any other law. Viintage.com assumes no responsibility for how or where you use the images found on the site.
Gratisography: You may use Gratisography pictures as you please for both personal and commercial projects. You can adapt and modify the images and get paid for work that incorporates the pictures. This includes advertising campaigns, adding your logo or text to an image, printed in any size print runs (e.g., book covers, magazines, posters, etc.), on your website, blog, or other digital mediums, and on merchandise as long as the picture itself is not the merchandise.
Unsplash. Another whopping huge free images site like pixabay: free for commercial and noncommercial use and remixing; just don’t sell the photos unmodified or add them to other photo-sharing sites.
Morguefile. Big old free photo archive from the dawn of the web. “We are a community-based free photo site, and all photos found in the Morguefile archive are free for you to download and re-use in your work, be it commercial or not. The photos have been contributed by a wide range of creatives from around the world, ranging from amateur photo hobbyists to professionals.”
Open Access at the Met. The Metropolitan Museum of Art in New York: “Whether you’re an artist or a designer, an educator or a student, a professional or a hobbyist, you now have more than 406,000 images of artworks from The Met collection to use, share, and remix—without restriction.”
Smithsonian Open Access. Download, share, and reuse millions of the Smithsonian’s images […] from across the Smithsonian’s 19 museums, nine research centers, libraries, archives, and the National Zoo.
Limited use, if you’re doing a Science and need control panels/rockets/futuristic an image search with qualifier site: nasa.gov You have to double-check a photo’s caption it’s really a NASA photo, but photos which were taken by NASA spacecraft and astronauts are public domain, since they’re funded by taxpayer dollars. (This also goes for images of animals archived at the USFWS Digital Library, i.e the US Fish and Wildlife Service, or rocks and landscapes on USGS websites.
Okay updating and consolidating lots of info here; as well as adding links for ease of access. Adding a brief description for some too; as is the case that not all of them have descriptions above.
(Warning that some of these links contain nude refs, I will try to mark where possible which ones have more prominent ones.)
Posing Sites and Apps:
Adorkastock. Stock photos for pose refs. DeviantArt gallery started in 2007.
FreePhotoMuscle.com. (translated page link click here) Japanese stock photo pose site that includes buff people, but in funny poses and costumes.
CroquoisCafe. (NSFW, nude model poses warning) A stock photo pose site. You should be aware this org has been linked as pro-Trump. I leave it to y’all to decide if you want to use the resources or not. I highly encourage not financially supporting them and trying to support the individual models if you can.
Line of Action. Fantastic site that includes posing refs, community discussions from other artists, figure study, anatomy, etc. So much stuff in here.
PoseSpace. Extensive library of poses. Some free resources others are paid. I’ve not fully evaluated both, but you should be able to use this all mostly free and get great use out of it.
SketchDaily. This one is one of the better ones out there. You can time yourself, search by pose, clothing options, body type, perspective, etc. All real models.
JustSketch.me. A pose app for any device. Has apps for most devices and a webapp. Customize and pose models/props/scenes.
Quickposes. Pose site that gives you timed challenges to become more proficient at poses.
POSEMANIACS. Ref site with anatomical poses. All the ref pics are of 3D models with only the bones and muscles. Can be helpful for seeing how muscles behave in certain poses. limited to two body types tho.
MagicPoser. A wonderful app that’s great on mobile. Lets you choose size of models, number of them, style, etc. Significant features are use of snap point with the physics engine, adjustable lighting, multiple perspective, 360 angle, articulated hand posing.
Clip Studio Paint Modeler. Free 3d tool that works with Clip Studio Paint. You can import your own data or other models you find online. Not quite an alternative to Blender, but the integration with CSP is very nice.
Egg a Zyoutatsu Atarichan Drawer. (requires enabling flash player or downloading and using standalone flashplayer) Drawing tool for pose practice. The developer is working on an html5 version.
DesignDoll. One of the best pose tool apps out there. You can customize so many things. They also have an extensive collection of ready made poses here. You can use the free or pay once for life and have the poses integrated into the client as well as the ability to export your obj to other programs like blender or smt.
Stock Photo Sites:
Unsplash. Giant free stock image site.
freeimages.com. Another stock photo site, less features than some others.
StockSnap.io. Stock photos with a creative commons CC0 license, which essentially means you can use the photos however you want and don’t have to attribute to them. (though its nice if you do attribute)
Burst.Shopify. Tons of royalty free high quality images. Similar licensing to StockSnap.
pixabay. I feel like most people know about this one, but it features entirely free CC0 licensed Photos, Videos, and Music. No attribution required, but still nice to support a giant site with all this content.
Viintage. Big collection of public domain vintage photos.
Gratisography. For commercial or personal use. They specialize in odd, quirky, wild stock photos.
pexels. Great free stock photos and videos. Only a few stipulations of what they don’t allow, but their license info can be found here.
Faestock. An artist and model with a huge amount of fantasy and fae and other types of photos available. Their terms for use are here.
MorgueFile. Old stock photo archive that’s been around a long time.
Museum and Institution Open Access sites:
USA National Gallery of Art. Over 50k works available for download.
New York Metropolitan Museum open access. 490k works to browse. Even codes for Animal Crossing New Horizons patterns.
The Smithsonian Institution open access. Probably one of the largest open access collections available online. Around 3.9 million items available to view.
Many More. This article from Apollo magazine has an extensive list of open access museums and institutions from around the world. A brief list of places includes: Art Institute of Chicago, Belvedere, Vienna , Birmingham Museums Trust , Cleveland Art Museum , Harvard Art Museums , J. Paul Getty Museum, Los Angeles , Kunstmuseum Basel , Library of Congress, Washington, D.C., Los Angeles County Museum of Art , Mauritshuis, The Hague , Minneapolis Institute of Art , Munch Museet, Norway , Museum of New Zealand Te Papa Tongarewa, Wellington , Národní galerie Praha , Nationalmuseet Danmark , Nationalmuseum, Stockholm , New York Public Library , Paris Musées , Pinakotheken, Munich, Rijksmuseum, Amsterdam, Städtische Galerie im Lenbachhaus, Munich, Statens Museum for Kunst, Copenhagen , Wellcome Collection, London , Yale University .
apparently ppl don’t know about waifu2x??? despite its… concerning name it’s literally the most convenient website i’ve ever come across as an artist
it allows you to resize artwork without it becoming pixellated. this is a MASSIVE help if you, for example, make lineart too small or something. it works best with things that 1. have no textures 2. have smooth lines 3. have cel shading, but it still works really damn well for things that don’t fit that profile
Do you know about my free web based sketch app that rotates random pose references? 🤔
It's called AdorkaStock Sketch and you can access it on desktop or mobile. It will adjust to fit your screen! On mobile you can scroll down to see the options.
There are currently just over 2,000 poses in rotation with more coming. You can change the timer, skip poses, sort with filters, or try predefined class modes.
The site is completely free and thanks to my Patrons I was recently able to remove third-party ads! If you turn off your ad blockers while using the site you will only see my own ads.
You can also make a free account which will allow you to collect a favorites list and set sketching goals.
Please check it out and use it as often as you need to for pose browsing, gesture warm ups, or long drawing sessions (just hit pause on any pose!)
Hope it's super useful for you. Happy drawing! 🎨✨
You guys have got to see this. The whole evolution is a great story, let alone being the simplest explanation how to do something ever created. This is wow.
So... I technically drew this 3 years ago but forgot to post it. I think I was going to clean up the end and make a nice recap, but I ran out of steam and then just left it as a wip for years. I got reminded of it because I was talking to a friend about how to draw wheelchairs today.
This covers most of what I view as the most common errors when it comes to drawing characters who use manual wheelchairs. I hope it helps you a lot.
Image description is in alt text, but there is a back up image description under the cut in case that does not work for some reason
[image description: a 4 picture long wheelchair tutorial. the background is white and the text, when it appears, is black and in calibri. each step will be labeled with "Step #" and a description of the drawing next to it, and "text" and then the text that is written to explain it to follow.
Step one text: So, you want to draw a character who uses a manual wheelchair? Awesome! I can't approve more. Drawing characters who use wheelchairs is a bit different than drawing standing characters, because of obvious posing differences. But to start, you need to know what parts of a wheelchair you will draw. So, without further ado, here are 3 wheelchairs!
Step one image: a simplified drawing of a chubby woman sitting in a quickie GPV manual wheelchair and resting her hand on the handrim of one of the wheels. this is labeled "the artist"
step two: next there is a lineart drawing of three wheelchairs. one is a tilite TR series 3. this is an ultralight wheelchair with a bucket seat (the back is lower than the front), a big cushion and a short backrest that kind of contours to the back of the person who would sit in it. the caster wheels (front wheels) are very small and the footrest is just two little metal bars. next image is a quickie GPV. this is also an ultralight wheelchair with a low back, but its caster wheels are slightly larger, the back has regular upholstery (it does not look like it was made to conform to the back of the person who sits there) and the frame is boxier -- there is no bar underneath the seat where the wheels would attach, rather each wheel is attached to the side of the chair. the next wheelchair is an invacare tracer. it is how most people imagine wheelchairs when they hear 'wheelchair'. it has no cushion and it has a high backrest with handles. it has high armrests that would be comfortable to rest your elbows on if you were just sitting. the wheels are not bicycle wheels like the previous two but are rather plastic. it has big footrests and big caster wheels.
text: the wheelchairs on the left are the ultralight, sporty kind. I have one of them (the quickie). the one on the right is a more standard one you might find in hospitals or as the public wheelchair in grocery stores or the mall.
step three: first is text to accompany the tilite. "This wheelchair has a really thick cushion - it's pressure relieving, which you need if you use your chair ufll tiem and especially if you have a spinal cord injury. This wc has the smallest caster (front) wheels. They are hte most handy for turning in small circles." next there is text to accompany the quickie gpv: "This one has the one I use -- it isn't pressure relieving, but is still useful." next is text to accompany the invacare: "this wheelchair has no cushion - you do not want to sit on it for long. This one has the biggest caster wheels - they are useful for not 'tripping' when your front wheel gets caught on an obstacle.”
step four text: like with all complex drawings, you want to break it into simple shapes first. I normally have a box underneath the seat, a rectangle for the backrest, and a trapezoidal thing for hte area from the box to the footrest. these are the most important shapes, because your character will rest on them and they will move with your character.
step four image: the lineart of each wheelchair has been put on reduced opacity, so we can see the square representing the backrest of each seat (the square is the smallest for the tilite and biggest for the invacare), the box for each seat and area underneath it, and the trapezoid for the footrests. the next step labels the images of these simplified shapes as the lineart is removed. "Note the proportions of each set of shapes is not the same - just like how you wouldn't draw all your characters with the same proportions on their faces!"
step 5: we see the same shapes to form the wheelchair, but now with blue circles drawn where the back wheels would be.
text: next shape is the wheels - two circles
step six: next we see the wheels and shapes have been reduced in opacity and the basic structure of everything about each wheelchair: footrests, caster wheels, upholstery details, axles has been drawn on in orange.
text: the next stage is everything else that's structure - front wheels, handlebars, cushions, footrests.
Step seven: we see the lineart on top of the lowered opacity sketch.
text: you can then do detailing like axles, spokes, upholstery, etc and lines
step eight: next we see three drawings of different characters. there is patience, a skinny white woman sitting in a blue invacare wheelchair. kelley, a slightly chubby black woman wearing a stripey dress sitting in a red quickie gpv wheelchair and doing a wheelie while smiling. then luke, a white man with short blond hair wearing khaki pants. he is sitting in a tilite chair.
text: once you get your wheelchair basics, you need to find out which kind your character uses. here are three characters who each use one of the example WCs. patience uses the invacare. she needs one with a better cushion, but circumstance prevents it. Notice the chair is a bit wider than her hips - it's not custom fitted. Also notice she has to turn her elbows out awkwardly to move. the high armrests prevent a smooth push. her wheelchair has big caster wheels and far-back back wheels. it is made for stability and difficult to turn,but also difficult to knock over. Her chair indicates a lack of resources or temporary injury, and is primarily a transport chair
kelley uses a wheelchair like mine - it is fairly sporty, but has a box-y frame underneath. this makes it heaver than if it didn't.she has a mediocre cushion - it protects her, but only some. her back wheels are further underneath her body than Patience's, which makes it possible to do the wheelie (demonstrated here). her wheelchair is supposed to look line one you'd use full time, but it is a little old.
luke has a spinal cord injury. he has a very thick pressure relieving cushion for medical reasons. his chair is also ultralight, with no boxyness under the frame. his chair is the newest and lightest - it indicates his wealth/resources, but also that he needs to use on full time.
step nine: just a drawing of me sitting in my wheelchair holding my hands up to show fingerless wheelchair gloves. we're looking at me from above.
text: when you're choosing what wheelchair to give your character, think of both their disability and their resources and go from there. questions to ask yourself: is it made specifically for them or is it mass-produced or a hand-me-down (if it's custom, the seat will not be too wide or narrow in comparison to their body and their feet will rest on the footplate naturally). do they want more stability (further back back wheels, big caster wheels) or maneuverability (the inverse). do they need a pressure relieving cushion? how long are they using their wheelchair per day? how long have they needed a wheelchair? Do they have health insurance? do they have access to a lot of spending money? How much can they spend on their wheelchair? are they athletic etc etc
posing steps:
step one: a sketch of two people standing up. one just shows the outline of a person's body, with legs that are ind of triangle shaped, the other shows a sketched pelvis and rib cage to go along with the bones of the legs and arm. text: step one: Most people have this sketch anatomy they put before drawing their characters for real. I kind of scribble around like on the left, but some people use skeletons on the right.
step two: there are now too sketched pictures of people in wheelchairs. one shows lightly traced human form (arms articulated, curve for a stomach, legs that are kind of triangle shaped and pointing down) sitting in a wheelchair that is just the sketch of footrests and wheels. the other sketch shows the sketch of a body with a circle for hips and an oval for a rib cage and the person doing a wheelie (lifting the front end of the wheelchair off the ground and leaning back). their wheelchair is also sketched out and defined by a circle for their wheels and 2 lines, 1 of the seat and 1 for the backrest. text: you need one of those for your wheelchair character. important: they should have both the person's main anatomy features (Usually upper body and at least hips) and the wheelchair's. for me, these are the back wheels, footrest, and seat. why simplify to just those features? Take a look at this incredibly quickly drawn wheelchair.
step three: there is a lineart drawing of a manual wheelchair with slightly cambered (angled towards the seat) wheels, a backrest, and a footrest. the frame is light and there are no handlebars. there are labels pointing to different parts of the wheelchair: Backrest, handrims, wheel, axle, seat, footrest, and caster wheels (the ones in front). text: there are a lot of parts, and not all of them are essential to your pose. trying to draw the whole thing straight out of the gate will frustrate you.'
step four text: take a character in heavy armor: if you draw her pose without taking her armor into account, her armor will clip through her body. if you draw a wheelchair using character without keeping her wheelchair in mind from the beginning, the pose won't make sense.
step four image: next we see two lineart drawings of different characters. one is a bulky woman wearing plate armor. her hand is on her hip and she is trying to scratch her back with the other hand. there is the label "shoudlerpad clips through face" and "thumb clips through chestplate." the next drawing shows a woman in a wheelchair with one foot rested on her knee and her arms rested back, such that they would be rested on the back of a regular chair, but the back of her wheelchair is not wide enough for them to actually be resting on anything. the text here reads "elbows not resting on anything" and "foot not on footplate"
step five: there are two images, one is lineart on top of a 3d modelled apartment with sketchup, the other is a colored in version of that lineart with the background also colored in and no longer a 3d modelled screencap two characters, one old woman wearing a green jacket and one younger woman wearing a white shirt and blue undershirt, are sitting on a couch. the old woman is leaning forward and the young woman is resting her arm on the couch. behind the young woman is a bookshelf.
step five text: you may say you'll just draw the chair first and then the person, but while that works for regular furniture, it doesn't work as well for most manual wcs. take this comic panel with characters on a couch for example - I 3d modeled the room and then drew the characters on the furniture. it works because you don't move furniture in most poses - you rest on it. but your wheelchair needs to move with you, especially if it's an ultralight one.
step six image: there is a flat color drawing of barbara gordon in her wheelchair. she is wearing a black sportsbra and black shorts. in the first image we see she is doing tricks in her chair, zooming through the air (as if she has just launched herself off the ground in a skater park or somethign) while her left hand is resting on a structure and her right hand is heading towards the right handrim. the next image shows her right hand planted on the ground and her chair and body above her, such that she is briefly doing a one-handed handstand, but the motion line indicates that she is moving and this will not last. her left arm is near the handrim of her left wheel.
text: take exercise Oracle - she is doing tricks. Her WC is an extension of her body. That is crucial to getting natural looking manual wheelchair users after posing.
step seven: we see a lineart drawing of paula from young justice. she is sitting in a standard manual wheelchair with high armrests (goes up to the bottom of her ribs probably) and a high backrest (goes up to just below her shoulderblades). she is setting her hand on the armrest, leaning forward, and holding her other hand out.
text: of course, there are exceptions - if you have a clunky WC, it is harder to move with your body. Take Paula from young Justice - here, i drew her resting her hand on her armrest, because she has a clunker wheelchair. her pose is already mostly static - she's sitting down - and she poses around that.
Hi! I’m really sick of whitewashing and the various excuses that artists come up with, so I wrote a guide! How To Not Whitewash, at least with regards to skin tone.
Please make use of it, and encourage other artists to do so as well.
Here’s a link to this guide on a Google Doc - this document has image descriptions.
Feel free to contact me if the link stops working, or if you have questions (in good faith).