Gaming for life
We all remember in 2009 a little app known as Foursquare launched at SXSW. It was an app that rewarded your check ins with badges and in some cases cash rewards for sponsors. It was so ahead of its time that in 2014, Foursquare couldn’t get its user base to grow to compete, so they spun off the check in portion with Swarm, with the Foursquare app working more closely to Yelp (which was a competitor check in with restaurant rating application). Yes you heard that, instead of improving the existing application, they split it up.
So since 2014, Swarm tried all sorts of things to grow their base. They tried Plans which allowed users to group message to encourage meet ups. That really didn’t work since that isn’t what people were using Swarm form.
Swarm/Foursquare was social but more of a game of “hey I was here!” rather than “I want you here too.”
So what does that tell you? Brand/store loyalty for that user who is doing their share of check ins.
Rewind to 2011, Foursquare (when it was still one app), they got into deals with credit cards and brands. This was 2 years before Starbucks took mobile app paying by storm and forced all brands to use gift cards/online apps as a reward program. The Foursquare program obviously ended due to brand loyalty programs taking off.
So obviously with Swarm/Foursquare split and the popularity of the app in serious jeopardy, why talk about them now?
So check-ins and gamification have gone away, right? Swarm has just grown with but stuck to their guns of being a check in app.
The game part, where did that go? The rewards that foursquare had were that prize (sorry badges don’t cut it Swarm). WE WANT A PRIZE!
In the smartest move that Foursquare/Swarm has made since their odd split, they moved back toward rewards. Instead of being specific about check-ins, the app unlocks when you check into places, forcing you to check in everywhere. Smart right? As other’s have stated, this looks similar to the earlier rewards program (see I am not crazy) but what makes this different is this actually forced you to check into everything. Rewards you would only have you act like your Starbucks app, only pull it out when you enter a specific store.
Hard push? Maybe, but Swarm needs that if it really wants to make inroads in a very crowded continuous use marketplace.













