The full album video for Ruby Dungeon's OST is out!
It's been a ton of fun to work on that project the past few weeks, and I'm really proud of the result.
Hope y'all will enjoy it too!
No title available

Love Begins
Misplaced Lens Cap

JBB: An Artblog!
"I'm Dorothy Gale from Kansas"
d e v o n

tannertan36
Cosimo Galluzzi

titsay

祝日 / Permanent Vacation
Monterey Bay Aquarium

ellievsbear

roma★
occasionally subtle
he wasn't even looking at me and he found me
🪼
tumblr dot com
we're not kids anymore.
Claire Keane
ojovivo

seen from United States
seen from Romania

seen from Germany
seen from United States

seen from Poland

seen from Malaysia

seen from United States
seen from Türkiye

seen from United States
seen from Egypt
seen from United States
seen from United States

seen from Malaysia

seen from Japan
seen from United States

seen from United States
seen from Venezuela
seen from Venezuela
seen from United States
seen from United States
@bruoche
The full album video for Ruby Dungeon's OST is out!
It's been a ton of fun to work on that project the past few weeks, and I'm really proud of the result.
Hope y'all will enjoy it too!
Finally centering the shit in my game has been both the easiest improvement to it's look and the most unnerving thing WHY DOES THE RIGHT THING LOOK SO WRONG
I'VE BEEN LOOKING AT THE EVERYTHING-STUCK-TO-THE-LEFT VERSION HOURS PER DAY FOR TWO YEARS THIS IS SO WEIRD
Ruby Dungeon dev log
I have made a large devlog going over the past year's progress on Ruby Dungeon since I last updated it's demo on the game's page.
In short, there's still months of dev needed before Act 1 is done, but I should be able to finish it before the end of the year.
You can find the full post for it right there:
Hi all, and a late happy new year! It has been an insanely long time since my last update here, but I am reaching the final stretch of work
Thank you to everyone showing interest in my pet project
While I'm continuing work on Ruby Dungeons I've just had to make a higher res version of a goblin and it's so jarring to see them in a semi-realistic look after getting soo used to their ultra pixelated sprite lmao
Cute, small, cartoony. Demure some might say.
NO. NO. NO. WTF. BRUH.
Initial sketches I made to pitch Tracking Rubies' protagnist and her final reference.
Though taking heavy inspiration from Indiana Jones for our game, I wanted to have a protagonist that'd contrast with the titular character by being a more timid historian archetype then the intrepid adventurer, which would also thematically fit the idea of meticulously debusking hidden deadly traps.
For my very first sketch to pitch that idea to my friend I collabed with during that Jam, I was initially mostly inspired by character like Tintin.
My usual ""policy"" when designing character is to go with the opposite gender to what first come to mind, unless that character say something interesting about that initial gender.
That timid historian not falling under that second category (and "timid historian dude that go in adventure in spite of fear" beig already a pretty well explored archetype anyway, much more so then for women), I genderswapped her to make that second better design.
I very rarely iterate much on my designs, as visible in the second and final design, being pretty deliberate from the get go about which shapes I want (in her case circles for the timidity and sympaty factor as a protagonist, and squares for her reliable-ness as a thoughtfull adventurer and historian).
The initial concept art I made for Tracking Rubies during this years's GMTK game jam.
I ended up sticking pretty closely to it and used this drawing as reference for the color palette used in all the assets made for that game.
Me and my friends are both really proud of the work we've done on it and we ended up ranking #660 (top 6%) in the art category!
Me and a friend decided to do our first gamejam together with this year's GMTK which finally ended today. We had more planned initially but we're both really glad we managed to push out a full game in the first place!
I'll post the concept art I made for it in the following days, if anyone's interested in seeing that :)
A side-scroller platformer where you evade traps to reach the end... Then try to make your way back!
Also for the few people still waiting for Ruby Dungeon I apologise for the long while waiting, making everything solo takes a considerable amount of time but I am still actively working on it! (beside this 4 day GMTK break of course lol)
Progress have been slower then I'd hope for, but I should soon be done with the hardest part of Act 1 to implement, with the last bit of custom code required, and the rest should just be a matter of making musics, drawings and texts for the remaining areas in Act 1.
I'll likely publish Act 1 on it's own, since the areas of Act 2 will only be available through a single point of entry and so it's easy to cut off the game there in a satisfying manner.
Me and a friend decided to do our first gamejam together with this year's GMTK which finally ended today. We had more planned initially but we're both really glad we managed to push out a full game in the first place!
I'll post the concept art I made for it in the following days, if anyone's interested in seeing that :)
A side-scroller platformer where you evade traps to reach the end... Then try to make your way back!
I've just had a big breakthrough for my digital art process in how to manage multiple light source (Clip Studio Paint)
I hadn't originally planned to post during this period, but I felt compelled to share after finding this.
I personally like to work with a non-destructive and edits-friendly process, and so even if I have a good way to make shading for scenes with a single light source, managing multiple light sources in a clean way has proven very tough (especially since I start from fully lit and add the shadows after).
But, that will be no more! Because here I've got a simple solution :
1 - Make a version of the drawing for each lightsource
here I even took the liberty of making two very different types of lightsource, with a white hard light akin to a spotlight and another warmer one looking like the light of the sunset through a window.
In this exemple I'm just making a very simple sphere. I also kind of winged the drop shadow so they won't really match together but it's just an example for the processing tech so whatev'
Each version must be in it's own separated folder for it to work.
2 - Add a layer filled with black beneath the folders
3 - Make each folder in "lighten" blending mode
(mines in french but "Eclircir" is named "Ligten" for english speakers)
And you're done ! Now you can remove or add as many light source as you want and it'll just work as if you were turning on and off lights!
Some caveat :
Firstly, very obviously this is a purely digital art focused process, and it wouldn't fit all styles either, as a more painterly style might not work as well with this process (and it might not be usefull if you go from dark to light).
But, also, another more general issue with this technique (and my process as a whole) is that it does take a heck of a lot more time then doing both lightings at the same time. But to me that's a small price to pay for modulability and accuracy, so I'm happy with it and some of y'all may like it too!
Also, final note, I did find this on my own, which I'm proud of myself for, but I'd be surprised if no one had thought of this before me so I'm probably not the first to invent that method.
"im going to see lilo and stitch tomorrow at the cinema so i can see how bad it is and laugh at it"
YOU ARE STILL GIVING THEM MONEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if disney makes $20mil from a movie release, they dont say "oh but we need to deduct about $2mill from ticket sales because those were just hatewatchers. they were just people watching it ironically as a joke. so technically we only made $18mil." they say "awesome, we made $20mil"
this goes for anything you spend money on. the studio that made that shitty gollum game didnt strike your $60 from their records because you only played as a joke to see how bad it is. you still gave them $60 for a game you didnt even enjoy and didnt think was worth $60. You Gave Them Sixty Dollars.
Minecraft movie my beloved
Quick little update on Ruby Dungeon's developpement
In case anyone here follows me for Ruby Dungeon's related content (I don't think many do, the updates got little attention so far, but just in case), I just wanted to pop by to say that the game's not dead, I'm still actively working on it and great progress is being made.
I don't want to make content-related devlogs publically so to not spoil the game, nor release the content as it's being made because of the exploratory and open nature of the game, as slowly releasing stuff would force people into a single linear path, which isn't the intended experience.
What I can say though, is that 2 areas, a new ennemy type, more noticeable stat variety on existing ennemies, a new healing item and two special events have been added to the game so far in the past three weeks.
As for quality of life, I've just made a little rework of the inventory system to make it a lot more ligible:
I'm now working on a new higher level shopping area for the game, which isn't my favorite part to work on honestly. The progress to work ratio there is much smaller due to the amount of assets and texts that need to be made for the content, wheras a new area only take a few parameters, a few paragraphs, a single picture and a song, and bosses don't take much more then that either.
Therefore, it's probably gonna be a few days, if not weeks, before I'm done with the new shops. Once that's done though, progress should be much faster again, and the first half of the game should be quick work.
Thank you to anyone staying tuned for the game, and hoping to continue making progress fast.
If you haven't already, don't hesitate to check out the demo for Ruby Dungeon on my itch.io page:
https://bruoche.itch.io/ruby-dungeon
Finding good references to design a XVth century arab woman as a simple non-historian artist is proving difficult.
How I feel when making a lot of code so I can do a small amount of code later
An old meme I made a while ago when I did the code managing room generation for Ruby Dungeon, but I hadn't any social media at the time and it's currently relevent to me again so I'm posting it now-
The new Ruby Dungeon update is here, and you can now talk with the merchant!
Really proud of how that system work, and now offering over 50 different dialogs for y'all to find while doing your errands!
(there's also some bugfixes, ortho corrections and a small nerf of the boss so it's more fun, full devlog on my itch!)
Train Ride.
A good quality version of the drawing I made for the music I uploaded yesterday on youtube.
Thank you for all the love on that little illustration, I also uploaded a speedpaint of how it was made on my youtube if anyone's interested in seeing the process :)
Train Ride.
A good quality version of the drawing I made for the music I uploaded yesterday on youtube.
Just posted my first non-8-bit song on my youtube channel, hoping y'all will enjoy!