Introducing Endie, the protogen embodiment of my favourite Linux distribution!
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Sweet Seals For You, Always

ellievsbear
PUT YOUR BEARD IN MY MOUTH

Discoholic 🪩

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will byers stan first human second
"I'm Dorothy Gale from Kansas"

if i look back, i am lost
Monterey Bay Aquarium

tannertan36
Mike Driver
KIROKAZE
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Not today Justin

Andulka
h

Kiana Khansmith
RMH
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@bulgingdoggirldick
Introducing Endie, the protogen embodiment of my favourite Linux distribution!
(crossposted with permission)
Mixtape Review: What's in a game? (Spoilers!)
Mixtape is a 2026 story driven game developed by AA studio Beethoven and Dinosaur. The game follows teenager Stacey Rockford as she explores her hometown in northern California for the last time, before she has to leave the town (and all her friends) to embark on a new life as a music supervisor in New York City. Much has been said about this game, from it's glowing representation on several game journalist pages, to the less than popular reception it has received on social media. Through all this acclaim and vitriol, it seems Mixtape has more become a game people put things onto than something in itself. And maybe that is because there is nothing there at all. Mixtape is by no means the first narrative-focused, gameplay-shy video game ever made. The Telltale game studio pioneered it as a genre, and even after they died the appetite for games like them have not diminished, with the warm reception of last year's Dispatch being notable. However, this game differs from other choices matter games by having a completely fixed narrative. Instead, player interactivity is limited to small vignettes, such as skipping stones across a pond or painting a door on a shack. In this way Mixtape reminded me more of something like What Remains of Edith Finch or Gone Home. Games which are traditionally known as "walking simulators". To have a game that is so stripped back to basics, to stave it off from becoming ridiculously boring, one must have a unique narrative or visual style - unfortunately, Mixtape has neither, and suffers greatly as a result. Mixtape is by no means an ugly game, but does not do anything unique with its artstyle. Indeed, both within it's graphics and within it's form, Mixtape owes a great deal to the Life is Strange franchise, specifically the first game. Both feature a pastel, dreamlike artstyle set in the Pacific Northwest at a time of adolescent delinquency, and both feature slightly-too-cringey dialogue, annoying characters, and long pauses for musical backings. In this way, it would be easy to expect Life is Strange to falter in the same way Mixtape does, without the strength of narrative to back up the lacklustre interactivity. However Life is Strange succeeds at one key aspect where Mixtape falters - cohesive narrative structure, direction, and aim. Mixtape's narrative only takes place over the course of a single day, so in order to pad the already slim runtime, Around every 5-10 minutes the game cuts to a flashback where we see a previous scene of our three friends interacting. While this helps to flesh out the relationships between the three leads, it disrupts the main narrative of the story in the present greatly, especially when each of the flashbacks are so disconnected to each other. Many a time I finished a flashback coming back to the present, and completely forgot what I was doing or why I was doing it, because the game stole my attention away for a short minigame. This constant cutting also means the game's story advances at a glacial pace. The runtime of the whole game is maybe 3 1/2 hours, but true conflict and narrative progression does not meaningfully occurs until over halfway through, when friend of Rockford Cassandra's cop dad forbids her from hanging out on their final day. By this point I had spent so long doing basically nothing with unengaging and annoying characters I had no interest in the actual plot, or the pitfalls that they engaged with, however small they are. About that, let's talk about those characters, and crucially how the game treats them. Despite holding a strong aesthetic of "eff the cops", Mixtape seems very afraid to show its leads in any real danger, or doing anything particularly wrong. The major point of conflict in the game is essentially resolved with a short 2 minute conversation where our epic punk protagonists.... use their family ties within the police service to get off scott-free from a legitimate crime.
Reinforcing this inability to face consequences is Rockford's most notable section of gameplay, where she has to race the cops to stop Cassandra from facing a public drinking charge. Whether you choose to dodge the obstacles in Rockford's path or not, she makes it to Cassandra just in time along with several personal flourishes, such as photobombing a picture with classic middle-fingers-up or kicking a perfect field goal. Rockford feels like the embodiment of a contradictory concept of a "perfect punk" - she has all the vibes of breaking the rules, even though the rules of the world seem to bend around her. It almost seems like this may have been intentional. She constantly breaks the fourth wall and has the insane base character motivation of stalking a music producer to get a job, a goal that the other protagonists rarely push back on. However I can't imagine why this would be intentional as it breaks the entire thesis of the game.
Playing Mixtape feels like nothing. Controlling it involves so little effort and engaging in the story seems actively detrimental to enjoyment. Mixtape seems only able to be enjoyed through purely that - its admittedly excellently picked collection of punk, new wave and shoegaze songs with only a few misses over it's 24-track collection. Mixtape thus seems to shirk its video game skin to appeal to a very base level of entertainment. It is pretty sounds, and pretty colours, and very little more. No wonder people are up in arms over its undeserving 10s and 5 star ratings. It seems to spit in the face of all it claims to be. Both punk, and game. "Body and soul, I'm a freak, I'm a freak."
I dreamed about being some kind of time travel agent sent back to prevent a skynet-style AI takeover, with a side of gamedev for some reason.
I was secretly considering preventing the skynet takeover by launching my own skynet early, and some of the other agents in my group were getting suspicious of my motives.
But while I was going to pick up another agent from the airport, there was a nanotech outbreak. Some kind of aerial nanotech swarms trying to attack people, in black clouds looking like a long eastern dragon made of shattered glass.
I shielded myself from the attack and analyzed the nanotech to see if it was skynet, but nope. It was ours. We quickly figured out why: our fucking landlord.
He'd snuck into our rented house and stole our nanotech misused it, and now was setting off a low grade grey goo incident because of messing with something he didn't understand.
I threatened him with shooting him last year before I woke up.
thinking about that one moment when I was about to get top surgery
pets you
wagging and wagging and wagging and wagging and wagging and wagging and wagging and wagging my tail
commission for @evilprincess900000
The idea that trans women are just like, cosplaying women or something for some ulterior motive is so utterly absurd to me, especially when I consider what I and so many other trans women value most in our transitions, which really is the mundane. I don’t just “pretend” to be a woman in public, I am a woman always, and it’s at home when I am just doing the same things I have always done that I feel most fulfilled in my transition, like cooking dinner or lounging in my pyjamas or doing homework. I did not transition for some supposed social advantage but because my coffee tastes sweeter through the lips of the woman I am than the man I tried to be.
bigender Mario. can anyone hear me
cars r so dangerous we need like an anti-car ad campaign like they do for drugs n cigs. we need to get these cars off the street
Blonde person with yellow popsicle: can somebody tell me how the fuck you make friends after high school?
Brunette person with glasses: Show up somewhere regularly. The reason you make friends in high school is because you see the same people everyday. The reason you make friends at work is because you see the same people everyday. If you want to make friends as an adult, go to the same cafe every week, or go to a calligraphy class. If you don’t want to leave the house you can just go to the same twitch stream everyday that’s what I do, and I’ve made friends there. If you are a familiar face in a place where people share your interests, you’ll make friends.
This is 100% correct. Please follow this advice. Seek out something you find interesting and consistently interact with people who do as well.
it always always makes me laugh to swap definite and indefinite articles
Ugh it's so hot today, I'm sweating like the pig
W-woah there! You scared a bejesus out of me!
EPIC RAP BATTLE OF HISTORY
LIGHT
VERSUS
HEAVYYYYYYY
BEGIN
Mann vs. God? This tankie better be scared of me,
I won a war against crime, you lost a sandwich to a Jeremy.
Your time to Meet the End is Near, but perhaps you could oppose it,
Since I was about to write your name but nobody even knows it!
So while you're playing with cosmetics, I'll be laying off your Medics,
Cuz it's poetic how pathetic you can be without synthetics!
And now I'll end you before you start like the update that never shipped,
You're a cliché classification while I write the script.
*Shoots Light in the chest*
Fuck hostile architecture, I want unhostile architecture. I want benches to be designed to be as easy as possible to sleep on. I want little places for pigeons to nest to be purposefully put on buildings. I want people designing public spaces to think about what they'd be like to skateboard on. I want "Please loiter" signs. I want people to be kind. I want...
Blue Ringed Octopus- these guys are so pretty but deadly!
Wanted to try out digital a bit more and see if I could get it to match the same way I draw traditionally. While its not completely the same I did like how it turned out and the program I used did a better job on the watercolor effects than other art programs I have used before