A blog of my cool The Sims 2 and The Sims 3 content finds (CC, neighborhoods, Sims, makeovers, builds, art, etc.). Check out my main simblr bunnybananasims :3
Sims 3 Performance ASI: EA App, Nexus, Source Code
Hey everyone, me again.
So that mod blew up. 1600+ downloads in about a week. I know many mods get far more, but stiiiill, it's exciting. Thank you for everyone who downloaded and shared feedback!
So here's a more-or-less finished version (might add more stuff if anything surfaces, or if anyone reports embarrassing bugs), properly uploaded on the Nexus. Source also included (not GitHub atm, meh, but you can download and see everything you need from the Nexus link).
Also...EA app support! Yaaay!
Special thanks to riperviwe over on Discord for being a test subject and sending live logs to make it possible. Also everyone who tested over at the Creators' Cave Discord server!
DOWNLOAD HERE!
And please let me know if anything breaks, thanks.
Hey everyone, here's another spicy experimental thingy from me. Emphasis: experimental. Please back up your saves! I haven't found any issues, but you should err on the safe side!
I'm resisting the urge to write this description as a winding story about why this thing exists and how so here's as quick a rundown as I can manage:
This is an ASI mod (like Smooth Patch or Settings Setter) that goes into your Bin folder and does its thing at runtime.
Depending on your setup, it might significantly speed up loading times from game launch to in-world. In one of my saves, it went down from over 18 minutes down to between 3 and 4.
It should also reduce memory usage (specifically, the 'virtual address space'--the real reason for Error 12 and memory-related crashes). How much depends on your setup, but it could be up to several hundred MB.
In-game stutters and especially multi-minute freezes (if you experience those) should be shorter and fewer overall. Not gone, but much more playable.
This mainly works on retail and Steam versions of the game. Many of the patches won't activate on EA App version. You can still use it, and might still reap some benefits, but the strongest patches aren't supported yet. It's in the pipeline, though, so stay tuned.
You need an ASI loader for the mod to load (like the wininet.dll from Ultimate ASI loader). If you use any other ASI mod, like Smooth Patch or Settings Setter, you likely already have it.
DOWNLOAD LINK
SPECIAL THANKS:
sims3fiend et al for Sims 3 Settings Setter. This mod started out as a "Settings Setter lite" for personal use because Setter proper added a little too much VAS for my bloated save's liking. But all the S3SS patches are removed from this release version. You can use them together freely if you want all the patches.
Tutorial: How to Install TS3 with DXVK, Sims3SettingsSetter (S3SS), and ReShade in 2026
This is a long-overdue update of my previous, now obsolete tutorial on how to use DXVK and ReShade (d3d9). If you do not use ReShade, you can still follow this guide up until where it is to be installed.
At the time of writing (April 2026), this guide is compatible with and corresponds to Step 1 to 3 of The Sims 3 Performance & Bug Fix Guide 2026, featuring an extra step on how to install ReShade.
If you followed any other guide (including my own) on how to install DXVK and/or ReShade, it is strongly recommended that you start from scratch, meaning you should uninstall DXVK AND Reshade completely. Believe me when I say this: it will save you a lot of time, frustration, and make your life so much easier.
For the purpose of this tutorial, I am on Steam version 1.67.2.024037 on Windows 11, but it should work for discs 1.67 and EA App 1.69 versions, too. This guide does not cover GShade.
Without further ado, let's begin!
Backup your files, even the entire folder (EA Games\The Sims 3\Game\Bin or steamapps\common\The Sims 3\Game\Bin) if you want to be extra safe; you will thank yourself later. If you do not wish to backup the entire folder, at the very least backup the following:
Keep them somewhere secure, for your peace of mind (and sanity).
Firstly, to fully uninstall DXVK, you should remove the following files:
d3d9.dll (if you hover your cursor over the file, it will read: Company: DXVK)
dxvk.conf
TS3.dxvk-cache (or TS3W.dxvk-cache)
Secondly, remove remnant files of previously installed ReShade (you did create a backup, right?):
d3d9.dll (located at the Bin folder, if you hover your cursor over the file, it will read: Company: crosire)
ReShade.ini
ReShade.log
⚠️There are a couple more steps. Please follow the instructions here.
Get the latest version here on GitHub:
Click on the version that has the 'Latest' tag next to it (2.7.1 as of now), scroll down to 'Assets', and click on dxvk-x.x.x.tar.gz to download DXVK.
Open dxvk-x.x.x.tar.gz, click on x32, and locate d3d9.dll from within.
Download a copy of dxvk.conf from this page by clicking on the tiny icon on the right.
Drag both d3d9.dll AND dxvk.conf to the Bin folder (EA Games\The Sims 3\Game\Bin or steamapps\common\The Sims 3\Game\Bin); that is where TS3.exe and TS3W.exe are located.
Open dxvk.conf with Notepad or Notepad++, 'Ctrl + A' to select all, and hit delete. Yes, delete everything inside. Once you've emptied the file, enter the following:
Copy your Options.ini from your backup folder (you did make a backup, right?) into your Documents\Electronic Arts\The Sims 3 folder.
Because we have 'tricked' the game into recognising our modern GPU as a GTX 580, we must edit one single line within the Options.ini to keep our preferred in-game settings intact.
Hit 'Ctrl + G', type in '150' to go to that line, and replace it with:
lastdevice = 0;10de;1080;65535
'Ctrl + S' to save.
⚠️Thanks to DXVK, from now on whenever there's a GPU driver update, we no longer need to keep the 'lastdevice' line up-to-date to prevent your in-game settings from being reset. You can leave it alone forever, once and for all. The last digit of '65535' is a placeholder value for driver versions and remains constant as long as you are using DXVK.
Launch the game to confirm that DXVK is working. By default, the debug HUD should show up in the top left corner of your screen. What's more, your graphics settings should not have reset.
If you're still not convinced that DXVK is working, go to your Bin folder and look for a file called: TS3_d3d9.log or TS3W_d3d9.log and inspect its content:
If you see these correctly documented in your log file, DXVK is working as intended.
⚠️ NB: This newer version of DXVK no longer generates a cache file by default, meaning that there will not be a TS3.dxvk-cache or TS3W.dxvk-cache any more.
Get the latest version here on GitHub:
Click on the version that has the 'Latest' tag next to it (1.5.0 as of now), scroll down to 'Assets', and click on Sims3SettingsSetter.asi to download S3SS.
An ASI Loader is required for S3SS to function properly, and now so we need to install it.
However, if you use any of the listed LazyDuchess mods:
Mono Patcher Library;
Pixel Shader Modding Framework;
Shadow Extender (TS3);
or Split Level Light Fix,
you should already have an ASI loader (in the form of wininet.dll) located inside your Bin folder, and you can use that instead.
As you can see in the screenshot below, LD's Shader Framework came shipped with an ASI loader, as the other 3 mods do.
If you do not use any of the mods listed above, or that you wish to get a newer version of ASI loader for the game, you can get it from here (Ultimate ASI Loader by ThirteenAG):
To install, drag Sims3SettingsSetter.asi AND wininet.dll to your Bin folder.
And that is S3SS and its prerequisite successfully installed, now we should launch the game (again) and check if it's working.
Once the game has launched, hit 'Insert' key to toggle on S3SS interface.
⚠️ If nothing happens after pressing ' Insert', remove a folder called 'S3SS' (located at: Documents\Electronic Arts\The Sims 3) and reinstall from Step 2 again.
From S3SS interface, select 'Patches' on the top.
Here I recommend enabling all performances patches, but choose only one flavour for the Smooth Patch: Original or Precise.
Next, click on 'Other/QoL' tab, tick the box next to 'Enable Memory Warning', and increase the warning threshold to 3.8 GB.
Navigate downwards to 'Borderless Window' and choose 'Fullscreen' in the drop-down menu. This will allow you to play in borderless windowed mode.
⚠️ Please note that I do not play TS3 in exclusive fullscreen mode, nor do I recommend doing so; therefore, I cannot provide support for that.
Lastly, don't forget to click on 'File' on the top left corner to save any changes you've made.
Exit the game, it's time to install ReShade.
Download the latest version (with full add-on support) from the official site; it is 6.7.3 at the time of writing.
If you do not download the version with full add-on support, DoF (depth of field) shaders will not work properly upon internet detection.
Select TS3.exe (EA App) or TS3W.exe (disc, Steam), and then choose Vulkan as rendering API, click 'Next'.
If you would prefer not to install any shaders/effects (i.e, you want to keep using your existing ones), click 'Skip'.
On the following page, you'll get to choose to install add-ons. Hit 'Skip', unless you know what you are doing.
Click 'Finish' to complete installation.
At this stage, a new, vanilla ReShade.ini file will be placed in the Bin folder; you may now replace it with the one from your backup folder to recover all preferred settings (such as hotkeys for taking screenshots, directory for shaders etc.). Same thing goes for your reshade-presets and reshade-shaders folder.
Launch the game (for the final time) to check that ReShade has been properly installed.
To toggle S3SS interface, press 'Insert' (or whatever hotkey you've set it to).
⚠️ NB: under ReShade's 'Settings' tab you may need to change 'Input processing' to either 'Pass on all input' or 'Block input when cursor is on overlay' to tweak S3SS settings whilst ReShade's GUI is visible. Otherwise, you'll need to toggle ReShade's menu off first.
That is the end of this tutorial.
Congratulations, you have successfully installed DXVK, S3SS, and ReShade! You may now open dxvk.conf and remove line dxvk.HUD from it.
Whew, what a long tutorial. If you've made it this far, great job. 🎉
Hope you've found this helpful; comment down below, or send me an ask/DM if you've any questions. I'll try my best to troubleshoot with you. Happy simming! ⭐
Credits:
doitsujin for DXVK
ThirteenAG for Ultimate-ASI-Loader
@sims3fiend, just-harry, @lazyduchess, and swiffyjk for Sims3SettingsSetter
crosire for ReShade
@nectar-cellar @desiree-uk and @kevinvoncrastenburg for their help.
I liked the Delicacy Server Stand from the Store, and once I figured out how to add slots to objects, I decided to give this project a shot. These objects are higher poly than the Store version, since they didn't look that good once I separated them. The cake stand now has those horizontal bars, and the plate isn't simply flat on the top, but indented to look more natural while still remaining fairly low poly 😁
Delicacy Cake Stand: polycount 322. Has 3 slots. Found under Decor, Surfaces, Displays, Small Appliances, Misc Appliances, Misc Surfaces for $50. Has 2 channels, 3 presets. I recommend using solid colors or metal/plastic/wood patterns.
Expectant Plates: polycount 56 (both). Large plate has 7 slots, small plate has 1 slot. Found under Misc Appliances, Small Appliances, Misc Decor for $5 and $8. They have 3 channels, 3 presets.
ℹ️ The stand and plates can be picked up and moved around in Live Mode! However, sims can't interact with items (e.g. edible food) placed on the plates and stand.
Hi guys! I made a post on Reddit comparing some of the most popular lighting mods for The Sims 3, and I thought I’d share it here on Tumblr for my first post.
I mainly did this for myself to see how each mod affects the Sims and the environment.
It’s not 100% accurate, since the position of your Sims can have a big effect on the lighting and many of these mods have unique colours/weather transitions over the course of each day.
All of my testing was done during Summer! Unfortunately, I was only able to add the EA lighting into my second comparison, which was strictly on Sims only.
The lighting mods I used to do my comparisons are linked below:
Uranesia by @nilxis
St. Claires by @brntwaffles
Pudding's Lighting by @pudding-parade
Perfect Day by @brntwaffles
Monte Vista by @dystopianam
Fresh Cut Day by @brntwaffles
Clear & Bright by @potato-ballad-sims
Blue Skies & Sunshine by @brntwaffles
Beta V1 by @boringbones
Hopefully this helps anyone trying to decide which lighting mod to use in their game. Also, a big thank you to these amazing creators who keep this game looking awesome! Have a great day. :-)
Sunset Valley 30Yrs Later Populated Version Release🌟💜
hello everyone!✨
for those of you who don't know me, i'm concat_plays, a sims 3 content creator on youtube, twitch, insta, and tiktok!
sorry if this isn't how a typical tumblr post is made, i never use this site...😈
one of my most anticipated projects on my youtube channel is the full renovation of the lack luster base game sims 3 world, Sunset Valley!
click here to watch sunset valley renovation youtube playlist🌅
after releasing the first version of the world (unpopulated) many people pointed out issues they were encountering in the world. now with the release of the populated version, all issues except for one has been fixed!
the only issue you should encounter in the populated version is the bathrooms for the seasonal festival lot being empty when the festivals come to town... other than that, all is good! (or at least i think it should)
the theme for the world as the name suggest is sunset valley but set 30 years later. the overall town vibe remains the same just a bit modernized!
the world itself requires every expansion pack, no stuff packs, has no cc, and requires three sims 3 store items but the store items are not a necessity and can all be easily replaced
Contemporary Curtains by Dave (comes with the store world of Lucky Palms)
String of Inspiration (Wall)
Palm Light
note: i am using brnt waffels perfect day lighting mod with isla paradiso water in all screenshots and i highly recommend if you want the world to look the exact same for you too!😀
i thought it would be fun if you could see some of the og sunset valley townies all grown up and living out their individual lives so expect to see a couple of familiar names around town as well as some new faces who have moved in throughout the years!
all of the households have a bio and lore written about them, the individual sims do not (this was wayyy too much work) and not only do the families have lore but the townies also have skills, jobs, and relationships with other sims.
the save file does use lots of cc hair for the sims! i have decided not to include a cc folder with the world download, i will instead include the cc creators and exact names of the cc collections i used! i tried keeping cc to a minimum and i hope listing it out like this helps!
cc by ifcasims
hair dump #248 - s club
hair dump #247 - s club
hair dump #251 - simpliciaty
hair dump #244
hair dump #243
male hair
hair dump #234 - wings
cc by elitisim
daylifesims conversion collection (merged)
cc by plumdrops
majority of the hair listed on their downloads section was used to create adult and children sims
once you download the file through simfile share, unzip the folder and inside will be two things
S.V. 30Yrs Later. sims3
Sunset Valley 30 Years Later. world
drag and drop "S.V. 30Yrs Later. sims3" into documents -> electronic arts -> sims 3 -> saves
drag and drop "Sunset Valley 30 Years Later. world" into program files OR program files (x86) -> ea games OR electronic arts -> the sims 3 -> gamedata -> shared -> non packaged -> worlds
this will be my final edit of the world, although it is not perfect, im very excited for you all to enjoy the renovated version of sunset valley and the crazy lore all the townies have!
please dont hesitate to share your gameplay screenshots on my discord server as i would love to see what you end up doing with the townies💚
happy simming and detailed lore video coming soon on my youtube!⭐
What started as a fun li'l experiment naturally turned into a multi-hour adventure. And so I bring you this build generator! There are three separate generators you can play with on this page:
Random Exterior: comes with lot size, budget, number of rooms, architectural style, color palette, and extras like basement, attic, and one room size.
Random Interior: comes with room type, decor style, room size, budget, and color palette.
A cursed build/buy generator: challenge mode with many things you'll just have to look and see~ Or just look at the picture above. I'd suggest velocitygrass's Add Any Lot Size mod for this one.
Hey friends! I am super excited to announce that I am ready to share my CAW project Ex-Terrestria! It's finally done! (please clap lol)
If you'd like to leave me a tip, I would be so grateful! I poured so much hard work and love into creating this project and it would really mean a lot to me!
You can find my Buy Me a Coffee page here with more information about the world.
Welcome to my Buy Me A Coffee page for OasisSimming. If you like my sims 3 content, please consider buying me a coffee! Your donation means
I'm still working on getting all the lots uploaded and ready to go! Those will be available for download separately on SimsFileShare.
I'll leave all the links below for the lots and the world download.
Ex-Terrestria Lot uploads - SFS
World Download Link - SFS
Thanks so much friends! I am so excited to finally be able to share this world with everyone! Please do share your sims builds and stories with me if you decide to play in my silly little alien world! I would love to see what you make! :)
so it's been a hot minute since i converted anything, for myself or to post on tumblr, but here's my current favourite conversions! i converted the Éclat set by @belaloallure3 so all credits goes to them! i simply converted the meshes to the sims 3.
polycount, details and more are below the cut!! ♡
-> download <-
₊˚⊹♡ GRACE CORSET GOWN
YA-A (teen if enabled via NRAAS)
7.8k poly
one recolourable preset (two channels)
all morphs except pregnancy
₊˚⊹♡ MARLENE DRAPPED DRESS
YA-A (teen if enabled via NRAAS)
9.8k poly
three recolourable presets + 1 recolourable preset (one channel)
all morphs except pregnancy
₊˚⊹♡ AUDREY JEWELS TOP
YA-A (teen if enabled via NRAAS)
12.7k poly
six recolourable presets + 1 recolourable preset (one channel)
all morphs except pregnancy
(⚠️this is more so made for photos than it is gameplay. it looks a little strange in some spots, and there is some breaking in the mesh!! maybe one day i'll revisit this, but for now here it is! ⚠️)
"Prevents the pale skin overlay from being applied to vampires.
Description
Similar mods in the past have only removed the overlay in live mode. This mod works in live mode, CAS, and prevents the overlay from being applied to thumbnails. It also prevents the overlay from being re-applied whenever a tan or sunburn wears off.
By default the glowing eyes are retained, but the package also contains a tuning option for toggling that off if desired.
Merry Christmas to all those who celebrate! Can you believe it's been 2 years since I released the original S3DT ?! 😮
This version brings the long awaited SCALING, as well as hotkeys for changing presets and a few other little things. Please take time to read through all the instructions. See THIS post for information about the rest of this mod.
These new hotkeys will only work when in Decorator Mode (Shift + D), similar to the other hotkeys. For some reason, the "Create Scaler" hotkey only works when moveobjects on is enabled.
PRESET SWITCHING
To switch between presets, pick up an object and use either (;) or (') keys (see diagram above) to move forward/backward. This will work with custom objects like paintings with lots of images, and also different patterns, including user saved presets!
SCALING
This mod uses a custom object to scale objects. You can buy it in Surfaces, Misc or use the hotkey (/) (see diagram) to create one immediately. Place your object on the scaler, and then pick up the scaler, not the object. Use hotkey (-) to make the object smaller and (=) to make it larger. To move your object, make sure to always pick up the scaler and apply any other transformations (rotation, changing height) to the scaler. The object will still be usable, and the scaler will disappear in live mode.
Made the object so big you can't select the scaler anymore? Simply pick up the object in the slot, press 0 and it will switch the hand tool to the scaler so you can continue to move it.
NOTES & ISSUES WITH SCALING
When placing, sometimes it says "Location out of bounds", simply rotate or use MoveObjects on to get around this.
Sim animations will often look weird when using scaled objects.
Modular objects and certain large appliances will NOT scale.
Objects with slots and effects will also apply scaling to any objects placed in those slots, and the effects. So if you have a giant dining table, you'll get a giant chairs. Tiny fountain = tiny fountain effects.
Trees and bushes can technically be scaled, but its more of a compression of the leaves in and out, rather than proper scaling. You can do some cool stuff with this though!
If you have a scaler scaled to say, 200% and then clone that scaler, the new scaler will also be at 200%
EXTRA BUILD/BUY INTERACTIONS
These can be accessed by Shift + Clicking on any object in Build/Buy mode.
1. Remove Footprint - Removes the footprint from an object, allowing sims to walk through it or use other objects that would otherwise be blocked. This will remain even after you save and quit.
2. Disable Snow on Object - Disables snow on an object. Only for decorative objects, as functionality will be removed when you use this.
DOWNLOAD AND INSTALLATION
Delete the previous versions of S3DT and place this file in your Overrides folder.
DOWNLOAD HERE
Thanks to @simmingberryland @simsdeogloria YumiChi, Anton from the Creators' Cave Discord for testing!
A lot of Reshade guides on Tumblr are either old or they don't really account for all the issues you could run into while installing Reshade. Since the presets I have shared here are for Reshade 6.4.1, I figured I'd post a full tutorial on how to install this version of Reshade correctly for the Sims 3. If you run into any issues with Reshade or when trying my presets, I highly recommend you uninstall the whole thing and just follow my guide, because then you'll be guaranteed a good working Reshade that has all the shaders you could ever need. No more red shaders that 'failed to compile' or presets that look weird because you don't own half the shaders the maker used.
Before you install Reshade, you need to realize that you can't have Reshade unless you play in windowed mode. I highly recommend using Smooth Patch to play Windowed borderless.
Instructions below the line!
Step 1: download the Reshade 6.4.1 installer.
You'll be needing Reshade 6.4.1 + add-on support. This is not because you need any add-ons, but you do need a Reshade that doesn't come with network detection and this is the one. If you are currently using a Reshade and are getting a 'network connection detected' message that cancels out MXAO and DOF, it's because you have a version of Reshade that did come with network detection and you really should download this version instead.
6.4.1 is the most recent Reshade version that is verified to work with The Sims 3. 6.5.1 doesn't work. I haven't tested 6.6.1 yet, but you really don't need a newer version anyway, so just stick with this one.
Download Reshade 6.4.1 from the official Reshade website.
Step 2: Install Reshade 6.4.1
Open the .exe file. You'll get a warning that you're not allowed to install this version for any multiplayer games, and that newer versions of Reshade are available. Those messages are not meant for us, you can just ignore them. Chose TS3W.exe or TS3.exe if you can't find the first one from the menu and click next. Choose Direct X 9 (or Vulkan if you have DXVK installed), click next. Click next again at 'select effects to install'. You don't need them all, because I'll give you mine in a later step. At the next screen (select add-ons to install) click skip. Congrats! Reshade is now installed.
Step 3: Go to The Sims/Game/Bin and delete your reshade-shaders folder.
What? Delete you say? Yes. Delete it. Why? Because it's an incomplete mess. Delete it fully, no worries, I'll give you a new one, but you have to delete this one first.
Step 4: Download my reshade-shaders folder
I have edited my reshade-shaders folder so that it won't give you any error messages when you load reshade AND I also added a bunch of older reshade and gshade shaders that some preset-creators like to use. This is by far your easiest way to having a complete reshade-shaders folder that won't be giving you any errors whatsoever.
Download my reshade-shaders folder from SFS.
Step 5: Extract my reshade-shaders folder and drop it in The Sims 3/Game/Bin.
That's the spot where you just deleted the old one. MAKE SURE YOU HAVE DELETED YOUR OLD ONE. Why is this important? because you will otherwise get a Reshade menu filled with duplicates. Which is annoying, so just make sure to FIRST delete your old folder and THEN add mine. Don't replace/overwrite, because the old reshade-shaders folder had a bunch of subfolders that mine doesn't have, which means it won't override the duplicates but will just add them twice.
Step 6: drop any presets you want in your The Sims 3/Game/Bin
Presets come as an .ini file, like Novelesque Gemstone edition.ini. Don't put them in a sub folder, just leave them in the bin. If you want a preset to test with, here's one of mine.
Step 7: Start your game!
Reshade will now load all your effects, this will take a while, especially the last few effects like 6 of them will seem like they take 100 ages to load. Don't worry, this only happens the very first time you start your game. Next time it will be a lot faster.
Step 8: Turn off edge-smoothing in options
Go to optional step 13 for people with nvidia cards on how to force edge smoothing in a different way, but turn it off in the sims settings menu because it'll mess up your MXAO and DOF. The exception to this rule is DXVK. If you have DXVK installed and use Reshade, you can just set your edge smoothing to high and it won't matter.
Step 9: open the Reshade menu and click through/cancel the tutorial.
Do you see a list of shaders? Congrats, everything works and you can now enable your desired preset from the drop-down menu at the top.
Do you see no shaders at all? No worries, we can fix that. I'll explain how in Optional step 11.
Step 10: Set your global preprocessor definitions.
Uncheck performance mode first if it's checked, don't worry this won't affect performance much at all. Bonus is that you now also have unlocked the ability to tweak any preset you load by playing with all the settings in the bottom screen.
Now go to the lengthy button at the bottom of your shaders list.
Click on it and make sure your settings are like this:
Now Reshade should work as intended.
Still not working? Don't worry, I got you.
Troubleshooting time! HELP MY RESHADE STILL DOESNT WORK:
Optional step 11: In case you don't see any shaders in the list, here's your fix:
At the top of your Reshade menu in-game you see a tab 'settings'. Click on it and make sure your settings for 'Effect search paths' and 'Texture search paths' are set exactly as below:
.\reshade-shaders\Shaders
.\reshade-shaders\Textures
Click back to home again and reload Reshade. That should fix things for you.
Optional step 12: In case Reshade complains it doesn't have the correct writing rights.
If your preset doesn't load and you get an error message where Reshade tells you something similar to making sure Reshade.ini and/or your presets have writing rights, you need to go back to your bin, right click the ini files it mentions in its error message, go to properties and make sure 'Read Only' is UNCHECKED.
Uncheck Read-only, click apply and reload Reshade. That should fix things.
Optional step 13: I want edge smoothing because everything is ugly now (Nvidia GPU only).
Some presets come with FXAA turned on, but that makes the UI blurry and hard to read. If you have an nvidia graphics card, you can go to the Nvidia control panel to fix this instead (right click your desktop -> show more options -> Nvidia control panel).
Go to the tab 'Program settings' and select TS3W.exe (or TS3.exe if you don't have that one). Set the settings as follows:
Click apply in the bottom right. This should keep your edges smooth. I'm sure there's a similar way to do this for AMD gpu's, but I never had one so I can't help you with that.
Do you still run into issues? Feel free to message me but I can't guarantee I'll be able to help you. Make sure to take lots of screenshots of your problem if you message me for help!
I made these textures a while ago for the sims 2 as a high definition remake of the original default sims 2 eyes but I couldn't make recolours for them. The other day I got the idea to make these into eyes for the sims 3! These come in Default and Contact versions, look for the below icon in your costume makeup to find the contacts.
DOWNLOAD <- Defaults and Contacts. You can only have one default eye installed at a time. Place in the Mods/Packages folder.
Welcome to Butterfly Summer! Lots of hard work, communication, and talent went into this issue and getting this project off the ground. We couldn't be more proud of one another as we watched our vision come to life and spread its wings. Through ARCHIV3's formatting, we explore interior and beauty concepts as well as recipes, interactive puzzles, playlists, and even issue exclusive custom content that you wont find links to anywhere else!
We hope you enjoy and we would love to hear any thoughts you have. Happy reading!
xx,
The ARCHIV3 team
pssst... Readers who join our discord server get issues three days early! Come join us!
A matte & minimal maxis match skin blend based on M.Calero's Strawberry skin from 2011. I wanted to replicate the lo-fi look TS3 used to have.
I blended in the eye textures of noodlesims' Apple Cider Vinegar V2 and lightly added an Ephemera skin on top for some shading. I also smoothed out the stomach area so there are no painted-on abs. And finally I added some grain to the skin texture to reduce banding on darker shades.
default & non-default
all ages from baby to elder
texture size: standard 1024 x 1024
anatomically correct adult textures
Monolid/epicanthic folds version for Asian sims:
the eye textures are from Kurasoberina's Starfruit skin
default & non-default
all ages from baby to elder
You can only have one default replacement skin at a time. The default replacement skin can be put in the Overrides folder but will work in the Packages folder too.