The thing about Veilguard is that yes, you may enjoy the characters and yes, it might be fun to play but it absolutely has NO staying power. 0. Zero. There is no real difference between the Veilguard cast and the cast of literally any feel-good fantasy novel. There is no real difference between the Veilguard companions and any other light easy to dip into fantasy media. And the Thedas in it is also just generic fantasy with nothing really interesting to explore or unique about it. It's just what's popular in fantasy today.
Therefore, in 10 years, I just don't think anyone will be talking about it or replaying it. Other things will come along to replace it. Fans of it will be easily pulled away by similar things. It might be fun to play in and sit in for a few months but that's kinda. It.
Compare this to DA2, a cult classic kind of game. Now THAT has staying power. There's little to replace it, because nothing else has what it has. Yeah, other things do have those same themes and tensions, but the specifics that make it unique are not replaceable because they're integral to THAT world to THOSE characters who have been INFLUENCED by that world. The circle, Kirkwall, the gallows, tevinter slavery, the religious tensions, andrastism, the refugees of the blight. It's all unique!
And I am so sorry I cannot remember a single line of Veilguard companion banter. Not one. I'm trying right now but uhhhh the most I can think of is I think that Harding and Taash talk about siblings. but DA2. Every line of banter enhances the world and the characters in some way. The 'did you ever think about killing yourself. I'm serious.' banter will be being disected for years to come. I've been directing it for years. It has more to say about those characters and the world they exist in in four lines of banter than Veilguard managed in a whole game.













