Coming Out on Top; Review
My Rating: â—Źâ—Źâ—Źâ—Źâ—‹
One of the first questions I asked myself after starting up Coming Out on Top is “do I want this to be realistic? Or do I want this to be easier?” Not in an existential way – I wasn’t hoping to live vicariously through a 2D rendering of a college boy (although a very cute and well done college boy) but in the way where I wonder whether I want to be able to build the story I want immediately or actually have to work for it. I think I went in hoping for a little bit of both; I was prepared to work for it but also wanted it to end my way even with the errors.
With that bias in mind the first thing I took from the game was that yes, I had to work for it, no, it was not going to turn out the way I wanted even though I chose what I thought would be the “correct” answer. This, of course, shows good narration skills. You’re playing as a college kid who came out – not everything is hunky dory and you’re trying to have fun, you’re not building your Jane Eyre novel. Still kind of bitter I didn’t get more than two cut scenes for my couple of choosing though (it was Brad; the athletic straight boy is pretty much the porno stereotype at its finest.) I appreciated the more realistic vibe of not getting what you want though because you never know in real life what makes you more appealing and what lets you score with certain people.
The game is good at a sense of realism because you get to face lots of different personalities and they don’t always make sense (sometimes it’s less like real life and more like you’re waddling through the season finale of Gossip Girl) but none of that takes away from the trickiness of the game. In real life you never know if you saying that one word got you rejected or you being in the right place at the right time ends up being the ticket to your happy ending.
I can honestly say the depth of the narrative is compelling in a way lots of interactive games just aren’t. You get to choose your ending and each path comes with its own surprises because you may think you have the ending you built your path around but instead a different love interest comes in and sweeps you away. It’s an interesting take to be able to switch love interests. Too often an independent interactive game makes you fail or win a specific path or get stuck on a specific pairing. Coming Out on Top lets you explore and switch interests at multiple points (it’s like cancelling on boy A because boy B showed up with that bouquet of flowers). Of course, you’re not given total control; you can’t go back and say sorry. But suppose in real life its best to move on anyway (no matter how many times you lament that life you could’ve had with the guy you met once).
The only bizarre thing about the plot is probably the week just before the graduation. No spoilers but you’ll definitely know what I mean when I say it was just plain bizarre. I can respect that last week in the game because it’s not so completely unrealistic but as a player I can’t help but laugh at the protagonist and tell him to stop being so silly.
The issues I had with the gameplay didn’t have to do with the narrative itself but the game’s functionality. In no way is this game bulky or difficult to navigate but there are definitely some awkward handles. The skip issue is one of the major buttons that can be improved for second play. The skip button fast forwards through the scenes so you can’t see anything (great for skipping the introduction for the billionth time) but not so great when you realize the fast forwarding continues until you encounter a move you haven’t made. If you choose a path you’ve already played previously the skip doesn’t pause after the interaction, it fast forwards as if you hadn’t stopped at all.
If you’re playing hoping to go over a scene it can be bothersome if you don’t notice how fast it’ll speed. Of course there are work arounds, playing with a keyboard instead of a mouse is a much simpler way to avoid skipping through the game by accident.
Another odd thing is the text itself. The art is amazing, cut scenes are really well done and the general game play is great but its very distracting to have a plain white bar at the top that stays the same size throughout the gameplay. It’s very…basic looking, especially surrounded by detailed rendering of characters and occasionally busy backgrounds. Perhaps the game would’ve looked better with more focused speech bubbles – similar to a comic rather than a giant blank space that hovers over top the players.
These, however, are small grievances and don’t take away from the game’s overall good qualities. Those being an engaging game with great art (essentials for an interactive game). Overall, Coming Out on Top is a great game for its genre (interactive game) and even better for its status as one of the few LGBT focused games with polished production values. A lot of  LGBT videogames lack a look of completion – often focused on a rush job to flood the market rather than a project that feels complete and simply fun. Coming Out on Top is engaging though and it’s definitely worth the play. Hopefully it will open the door for more LGBT games to come out (pun intended) in a more engaging and difficult build. All the best parts of Coming Out on Top relies on its ability to run like straight interactive games but of course focused on LGBT values and relationships.
Would I recommend it? Yes, of course. Not just because it’s a LGBT game but because it’s simply fun and really well done. If you’re looking for an interactive game that goes beyond A-B and challenges you to play it again and again this is a game to try.