Elvish: New Words
So i think that I have created enough new words in Elvish for them to be worth a post. So here you go. Needless to say, some of these words I didn’t create, but I have listed here for reference.
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Not today Justin
i don't do bad sauce passes
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祝日 / Permanent Vacation

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Stranger Things
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he wasn't even looking at me and he found me
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Elvish: New Words
So i think that I have created enough new words in Elvish for them to be worth a post. So here you go. Needless to say, some of these words I didn’t create, but I have listed here for reference.
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the most appropriate question to ask a man who asked you to collect feces
Dragon Age development insights and highlights from Bioware: Stories and Secrets from 25 Years of Game Development
Some really tasty factoids here.
Cut for length.
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Do You Still Believe in One Another?
For @against-stars
The first time they met, he was a young man entering adulthood and she was a mere child, still fresh in the Circle and so, so spoiled. He wasn’t the one assigned to be her mentor, he wasn’t certain that he’d ever be assigned as anyone’s mentor. Couldn’t have him planting seeds of escape into their little minds, could they? But word traveled fast in Kinloch, and soon a warm weight hit his back, and small arms wrapped around his neck. Black hair flashed in his periphery, and a small voice demanded he tell her everything of his escape!
And that was his introduction to Cossette Amell. His relationship with her just sort of bloomed from there. She was the kid sister he never had, and while he wondered if this was some sick joke by the Maker, her screaming for him and just coming into the Harrowed Mage’s level to look for him, just to have a Maker Damned Nevarrian braid done, it was still something he cherished. Cossette and Karl were the only two bright spots in the Circle for him. But they weren’t enough, they couldn’t be enough to kill the need for freedom in him.
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because i’ve been havin a real Hard Time™ recently and @momopeachchild is an absolute sweetheart who wrote me the cutest fic of anders and cosette amell growing up to raise my spirits!!!!
it’s not about being a warden, it’s about being family.
(thematic companion to a heavy leaf to turn)
Elvish Names, and Name Construction
Every language and culture has its names. They can be names that have little modern day translation, but come from ancient names (such as Robert coming from the Old English Hreodbeorht), or they can be full of meaning, and translated specifically for the child (such as some native american tribes).
While Elvish is a cipher, the Elvish names are not ciphers of English names (at least not that I can see). Elvish names in Dragon Age seem to take the majority of their inspiration from either Tolkien's Sindarin or Welsh. Possibly both. The reason I say either, is because Sindarin is heavily based upon Welsh, and therefore the phonetics sound very similar.
However, Welsh and Sindarin, unlike Elvhen Elvish, are not bereft of the majority of their hard consonants. This creates the problem where the phonetics of the language technically do not allow some of the Names to occur. Luckily, there is a solution for this.
The majority of Elvish names that have hard consonents, belong to Dalish Elves. Given this information, it becomes quite possible that the introduction of these hard consonents are a result of the changes in phonetics and pronunciation within the Dalish dialects.
The Elves that would eventually become the Dalish were enslaved by the Tevinters for over a thousand years. It is logical to assume that after speaking Tevinter for so long, that this language would bleed into Elvish once they rediscovered that language and become Fluent in it once more.
Therefore, it becomes logical to assume that while true Elvish would be bereft of the majority of hard consonents, that the Dalish would use many of the hard consonents found in Tevinter. Phonetics such as w, k, z, hw, x, and t͡ʃ (ch) don’t exist in the main phonetical alphabet of Elvish. Given, however, that they do exist within Latin (and therefore Tevinter) it is possible that they would have been introduced within Elvish when Dalish created names, or new words (or when they spelled or pronounced words).
And so you get names like Chandan, Hawen, Junar (which is spelled correctly, but pronounced “Junar,” when it should be pronounced, “Yunar,”), Panowen, Josmael (same ‘problem,’ as Junar), Zathrian, and Rajmael.
The reason why J would be pronounced as j (y), and not d͡ʒ (j), is because d͡ʒ is far too close to t͡ʃ (ch). It is the same reason why it makes no sense for the Elvish language to have a phonetic for b, but not p. Given that Elvish has no phonetic, natively, for t͡ʃ, they would also very likely not have a phonetic for d͡ʒ. Once introduced to the k, t͡ʃ, and d͡ʒ sounds of the Tevinter language, however, it is logical to assume that some of these sounds would bleed into modern Elvish.
The Following is a comparison of Dalish spelling and pronunciation, and how they would be spelled/pronounced in Elvhenan Elvish.
Chandan –> Shandan
Hawen –> Hauën
Junar –> Junar (same spelling, but pronounced “yoo-nar,” not Joo-nar)
Panowen –> Panoën
Josmael –> Josmaël (same spelling, but as with Junar, it is pronounced 'Yos-myel,’ not 'Jos-myel’)
Zathrian –> Sathrian (it is possible, that this is a 'correct’ name, just from a topolect where the Elvish S took on a z sound).
Rajmael –> Rajmaël (Possibly a mispelling of Radmaël or Radhmaël. Either that, or it should be pronounced “Ra-yah-myel,” not “Raj-myel.” This is, however, possibly a name created by the Dalish, and not an old Elvish name)
I have started to use the ë, instead of e whenever the phonetic is ɛ instead of eɪ. I think this will make pronunciation rules easier. Basically I’m taking the easy route of, “it’s technically a different letter,” instead of, “well it’s supposed to be pronounced ɛ instead of eɪ when blah blah blah.”
Given the changed within the Dalish dialect, however, in Dalish Elvish, Panowen would be considered more correct, whereas Panoën would be considered archaic, although still a correct spelling. I suspect that w was added to the language as it was easier for the Elves than au after they had spoken Tevinter as their 'native language,’ for so long.
Given the amount of knowledge they would have had to recover in order to reconstruct the Elvish language, it is highly likely that the Dalish (or at least the keepers) know about the differences between Dalish Elvish and Elvhenan Elvish. But is has been so long, that Dalish Elvish, along with its spelling, pronunciation, and added phonetics, has become a true dialect family of Elvish.
As a side note: Dalish clans take their “surnames,” from the first names of the progenitor of their clan. For example. Sabrae was started by an elf named Sabrae, Lavellan was started by an elf named Lavellan, etc. It is unlikely that these names are used as first names any longer, and are instead treated as surnames for the clan itself. Additionally, it would probably be considered disrespectful to use them as first names, as it would diminish the memory of these historic elves.
With all of these out of the way:
Onwards to Elvish Names (and how you can create your own Elvish name)
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Aravels, part II
Design, décor and furnishings. Because clearly only one headcanon essay about aravels was not enough for my brain.
Once again, long post.
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Hmmm… I wonder what Aravels are like?
Probably heavily customised, according to the elves who live in them. (not including the storage aravels which are used for food and weapons and such)
But all aravels carry the gentle, but somewhat invigorating scent of the fragrant tree-moss symbolic of Sylaise, cast around the aravel to honour the Hearthkeeper and invoke her blessings upon their homes - small, nothing compared to a house, but for a Dalish elf, home. More religious elves may go further, painting Sylaise’s likeness above the entrance to their aravel.
The walls and floor are all simple planks of wood, held together in shape, but all slowly come to bear the marks of their owners, and each tells the story of a life (some several). Some have the oath of the dales, or the tenets of the Vir’Tanadahl etched into the wood. Some have intricate designs and murals etched or painted onto them, turning the occupant’s home into a work of art. Some aravels bear witness to punctures and scratches from the more clumsy hunters as they train, or the scratchings and doodlings of idle youths.
The floor is covered in sheets, furs and pillows. Some are organised into a tidy pile, while others may be in such disarray it may take an outsider a moment to work out that this is meant to be a bed.
There may be shelves that when the camp is not travelling bear books, ornaments, the occasional flowers… No food of course, meals are typically taken outside at the campfire with the rest of the clan.
The ceiling is the thick, waterproof covering that works as the landships sails while travelling. A smaller cover hangs over the entrance like a curtain, serving as a door. Living free in the world with the starry sky for a roof is all very well and good, but not much use when the rain comes and the winter winds come blasting through. Some have been dyed or embroidered, some have simply been scribbled on by bored teenagers and children, or more imaginative Dalish who often find themselves in the grip of sudden spontaneous inspiration and simply must write their thoughts down before the idea flees their mind.
A keeper’s aravel is easily recognisable for the books and magical artefacts one finds within, always slightly bigger than the others (it’d have to be, or there’d be no room for the keeper!)
I get that Tevinter is deeply idealised by the rest of thedas’ mages, but I could’ve sworn that fenris says something about how most mages from Kirkwall/Ferelden who think they can live it up in Tevinter never actually get to once they’re there, and the only Tevinter magister we’ve seen (iirc) are from noble families, but it feels like that was just left up in the air, I haven’t read any of the novels, is there anything that shows what Tevinter is actually like for mage immigrants?
Inquisitor: The grand enchanter told me she was “indentured to a magister.”
Alexius: Our southern brethren have no legal status in the Imperium.
Alexius: As they were not born citizens of Tevinter, they must work for a period of ten years before gaining full rights.
Alexius: As their protector, I shall oversee their work for the Imperium.
Inquisitor: What does the Imperium gain from taking rebel mages under its wing?
Alexius: For the moment, the southern mages are a considerable expense.
Alexius: After they are properly trained, they will join our legion.
Fiona: You said not all my people would be military! There are children, those not suited—
Alexius: And one day, I’m sure they will all be productive citizens of the Imperium. When their debts are paid.
Immigrants to Tevinter must work for a period of ten years before gaining citizenship. Mages are likely to be put into the military.
If this doesn’t happen, it’s well known that Tevinter has no qualms about enslaving mages like any other person.
Anders: So, there must be mages in Tevinter that don’t use blood magic.
Fenris: Of course. There are slaves. The magisters do not hesitate to collar their own kind.
A non-citizen would be at high risk of outright enslavement. (I mean, they literally kidnap people from other countries and transport them to Tevinter.)
Is there anything that mentions how tall griffons are? Actually, is there any information about griffons aside from they fought alongside the Wardens and then died but a nest survived? I doubt Bioware has written anything about it but I'd love to know about their intelligence, their physical attributes, their quirks, just everything about them since I'm a nerd about fictional animals.
Last Flight is full of griffons. They hold together the story, actually; while it tells the tale of the Fourth Blight, it’s also about what exactly became of the griffons, and is the link between the past and present settings.
Anyway, some miscellaneous griffon lore:
Most griffons are solid shades of grey (sometimes with brown or blue tinge), with solid white and black griffons being uncommon. Parti-coloured griffons are very rare. As they get older, their fur turns white around their muzzle, from their cere to their chest, and their tail.
Griffons can have white, grey, brown and black feathers. Usually they’re solid colours, but sometimes you see them with patterns. They all have gold eyes in different shades, from light yellow to dark amber.
An adult griffon can grow to be over 12 feet long from beak to tail, with an even greater wingspan.
Male griffons weigh more than a thousand pounds, with females only slightly less than that.
Their beaks are powerful enough to snap an elk’s thighbone effortlessly.
Their claws can shred plate mail like damp paper.
They have a “musky leonine smell.”
They are all extremely fast in the air, though naturally some griffons are particularly strong or particularly fast, varying like any creature. They are also very intelligent, comparable to mabari.
Griffons are plenty expressive. They squint their eyes when they’re pleased. They hiss and stick their tongues out when angry or displeased. They purr just like giant cats, and it sounds like an earthquake. The huff, they snarl, they croon, they whistle. They shrill as a greeting, and will try to coax pets out of their riders. (Revas, Isseya’s griffon, particularly likes scratches behind the ears.)
Griffons have their own unique personalities, but common qualities are territorial, short-tempered, and quick changing moods. They are predators, after all, and it’s best to give them a wide berth if you’re not familiar with them. They also tend to try and hide pain or any signs of weaknesses from their riders.
The griffons have an intense hatred for the darkspawn and the blight. It’s why the Joining doesn’t naturally work on them; they resist the Taint, and tear themselves apart. Isseya had to use blood magic to force the griffons to accept it… and while a joined griffon can survive exposure to darkspawn blood, become even stronger, faster, and gain the same heightened senses of the darkspawn that an experience warden has, they go progressively crazy and hostile from it, no longer listening to even their riders eventually, and they get sick. They also spread this sickness to their eggs and to other griffons, even those who do not undergo the Joining. (This is how the griffons become extinct, save for a nest of preserved eggs Isseya hid away and froze.)
The wardens feed them semi-large livestock like goats.
If a griffon’s rider is in peril, they may sacrifice themselves to save the rider. If a rider dies and the griffon lives, the griffon will mourn their loss, acting out with an even shorter temper. They will eventually choose a new rider. Otherwise, riders and griffons are paired for life.
Normally griffons obey their riders, but if they think something is stupid, they may try to fight instructions. This is another reason why it’s extremely important for riders to be matched well, in order to control their griffon.
Wardens usually pick smaller members to be griffon riders to be less stress on them, but they are fully capable of carrying two men in full armour on their backs at a time.
Warden recruits train riding griffons by first riding horses with giant wooden boards strapped to the saddles to mimic wings. Then they ride along with an experienced rider, before paired with a griffon of their own. Normally this training period goes over the course of a year, but under pressing circumstances–like a Blight–recruits are expected to learn fast.
Wardens are matched with griffons by presenting themselves to a group, and the griffons claiming them. Revas claims Isseya by resting her head on the elf’s shoulder. “A griffon always chose. One could not compel the great beasts to carry riders they did not want. A griffon would sooner hurl itself into a mountainside than it would accept servitude to a master it disliked. They were never servants, never slaves. A griffon was a partner and equal, or else it was a foe.”
I’m playing in a da tabletop group that’s set a year or so after da:o and I’m playing a mage and there’s a templar in the group so (ic) I expressed my distaste for templars and how they abuse their power (specifically the rite of tranquility), then some players (ooc) jumped in to correct me, saying that at that time Circles weren’t corrupt yet and still followed the rules, but I disagree bc if you put one group of people in complete power over another, there are going to be people who abuse—
(da tabletop anon) —that power. Do you have any sources I could use to back up my argument or some good arguments I could use?
The Circles have always been corrupt.
If your campaign takes place one year after the end of DA:O, then that’s the same year as the start of Act 1 of DA:2. Meaning all the things that happen in the Gallows during Act 1 are happening present time in your campaign, (and have been since Meredith came into the role of Knight-Commander since 9:21 Dragon.) Knowledge of these abuses is common outside of Kirkwall too, given that in 9:30 Dragon when the Hawke family escapes, Bethany will comment on how dangerous Kirkwall is for mages.
Here’s a list of a few big things that have happened by 9:31, that your mage would have reason to criticize-
In 3:09 Towers, Knight-Commander Gervasio of Antiva invoked the Right of Annulment in order to cover up a Knight-Captain’s crimes murdering over a hundred mages.
As of 9:30 Dragon, the Right of Annulment has been invoked 17 times.
In 9:22 Dragon, Knight-Commander Martel of Orlais conspired with a Grand Cleric to assassinate Divine Beatrix III and seize control of the Chantry, where the templars would gain even more power. They were stopped by Cassandra in the events of Dawn of the Seeker.
Aeonar has existed for an known amount of time prior to 9:30 Dragon, and is literally just torture and experimentation, pushing mages to possession.
And lets talk about Kinloch Hold specifically, the Circle we know most about prior to DA:2. Here is an excerpt from The Calling, when the wardens visit for arcane help before venturing into the Deep Roads:
“Those templars who weren’t in the assembly hall didn’t seem all that interested in looking out for people like him, either. They were far more interested in glowering at any younger mages that passed by. He’d seen two, one not much younger than himself, and another a girl who couldn’t have been more than ten years old. They had nervously walked by one of the heavily armoured templars and the man had all but spit on them. Both of them had squealed in fear, clutching their leather tomes to their chests as they ran off. The templar had chortled with amusement.”–pg 72
Anders describes being taken to the Circle in his DA:2 short story:
“The Circle, the templars, they’ve shaped my life. I was no more than twelve when they came for me. My mother wept when they fixed the chains to my wrists, but my father was glad to see me gone.”
If you want to count the IDW Comics as canon, there’s a whole slew of shit to talk about there.
And then there’s the actual game itself. Where the opening character creation screen says this about the Mage Origin:
“Wielding a power as dangerous as it is potent, you know that magic is a curse for those lacking the will to control it. You anxiously await your Harrowing, the one chance to prove yourself against the demons lurking without and within. Succeed, or be slaughtered by the knights who ward against your kind.”
Before even starting the game, the templars are presented as antagonists. And then you start the game, and Duncan’s voice over calls the Circle a prison:
“On a cliff overlooking the dark waters of Lake Calenhad stands the tower fortress that is home to the Circle of Magi. This tower is the only place in Ferelden where mages may study their art among others of their kind. Within the high stone walls, the Circle practices its magic and trains apprentices in the proper use of their powers. But the Circle Tower is as much a prison as a refuge; the ever-vigilant templars of the Chantry watch over all mages, constantly alert for any sign of corruption. This gilded cage is the only world you know. Found to be sensitive to magic at a young age, you were torn from your family and grafted here as an apprentice. Now, that apprenticeship is nearly over and all that remains is the final test: the Harrowing.”
Kinloch Hold intentionally baits young mages into blood magic.
In the Circle origin, one of the templars guarding the door to the outside comments that “There are windows on the higher levels, but surely you don’t need me to warn you of the dangers of leaping from them. It never ends well,” when you ask if the door he guards is the only way in or out. So apprentices don’t get windows. (This is also how the White Spire is built; according to Asunder only the templar quarters have windows.)
In Witch Hunt, Finn comments that mages used to get exercise and fresh air once a week on the docks, but one day Anders took that as an opportunity to jump off swam for the shore. After that the templars stopped letting mages go outside. So mages who came after that never would have even had this brief one a week time.
Anders was kept in solitary confinement for over a year. This is a form of torture.
And Kinloch is nothing special. Fiona in 9:10 Dragon says her time in the Montsimmard Circle was little different from her life as a slave.
The Circles have always been corrupt.
“The problem is that mages are tolerated. Barely. It’s like you need permission to be alive.” –Anders, Dragon Age: Awakening
I hope this helps you justify your character’s opinions! Because they have every right to feel the way they do.
But like, what is menstruation like in Thedas?
Do templars see blood in the bathroom and scream blood magic?
Speaking of which, do blood mages on their periods just have like, a week or so of constant super power, then?
I’m assuming there are no pads/tampons so Thedas is probably still in the age of cotton/wool/fur rags and stuff… Those poor souls.
What are the cultural norms/views surrounding people on their periods? Are they considered strong and pure during this time? Or are they considered unclean? Or maybe it’s no big deal at all for some peoples. What are the traditional practices?
IDK, these are just questions we’ll probably never know the answers to… But for real, why do writers never think about this stuff when creating lore?
Understanding the Tal-Vashoth & Vashoth
This piece was an anonymous request. Thank you for your patience, anon!
What is the difference between “Tal-Vashoth” and “Vashoth”?
Tal-Vashoth is the Qunlat term for those who were part of the Qun, then leave it. The term was coined by the Tal-Vashoth themselves, meaning “true grey ones.” Sten says this is to mean they are “true, in the knowledge of themselves,” as opposed to the Qun, where a person is to strive to not have a “self.”
Vashoth is the Qunlat term for those of the qunari race that were never part of the Qun. Vashoth translates just as “grey ones.” For example, children of Tal-Vashoth parents, or those born into slavery in Tevinter.
The difference comes down only to a technicality. However, Vashoth are still referred to as general Tal-Vashoth in and outside the Qun. (For example, Iron Bull will call an Inquisitor Adaar, who was born Vashoth, Tal-Vashoth.) Some Vashoth may self-identify as Tal-Vashoth too, such as Inquisitor Adaar, or they may take offence to this, wishing to separate themselves from the bad reputation of the name Tal-Vashoth.
Vashoth should not be confused with Bas, which is used for those not of the qunari race that have never been part of the Qun; a foreigner.
Becoming Tal-Vashoth
To the Qunari, Tal-Vashoth are traitors. Life in the Qun is to be selfless, to give yourself completely to the greater society, with the only perceived choice being to live or not to live in the role you are placed in. If a Qunari becomes disillusioned with the restrictions of the Qun, they can either submit themselves to be reeducated, or flee.
Any person under the Qun may choose to flee and become Tal-Vashoth, but most common are the Athlok (general labourers) and members of the Antaam (Qunari military), as they are most prone to becoming dissatisfied with their life.
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Marriage Ceremonies in Thedas
We don’t know traditions for every culture, but here’s some of what we do know, as of current time!
Andrastian Marriage
Marriage ceremonies are conducted by Chantry Mothers. This may be in a Chantry, or another location of the couple’s choosing.
“In the name of the Maker, who brought us this world, and in whose name we say the Chant of Light, I–” –Mother Boann right before Vaughan interrupts Tabris’ wedding
Given the Mother is allowed to continue, the spouses then recite vows.
“I swear unto the Maker and the Holy Andraste to love this _____ for the rest of my days.” –Cullen during the wedding between him and the Inquisitor
The couple traditionally dresses in white silk with gold ornamentation. In DA:I we witness a wedding in Val Royeaux in which one of the participants is wearing a floral wreath.
Marriage between nobility requires a blessing of a “head of state” to formally recognize the union. It is also common practice for parents to arrange marriage for their children for the purpose of uniting houses, or forging alliances. In Tevinter, it is equally important for nobles to marry for the purpose of having children with powerful magical talent.
City elves require permits from the Chantry to marry. The Chantry then sends a Mother to the alienage to conduct the ceremony there.
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Canonical Foods of Thedas
I’ve seen one or two (really good) posts about Thedosian cuisine, but I haven’t seen a compilation of canonical foods/drinks to date. So I’ve made one. This is based on what is mentioned in game, written in codex entries/item descriptions, novels and lore books.
Obviously this isn’t only what’s available to eat in Thedas. This is just a list of things that have been mentioned in canon.
This could also helpful for breaking down the ingredients for other foods!
Sources included at the end of the post! I will try to update it as I stumble upon more, but I’m calling it extensive enough to post now. :P
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Do you have any thoughts on the different standards of beauty between dwarves, humans, city elves, and Dalish? Like could a character be considered ugly or plain by the standards of one culture and beautiful by the standards of another? If so, what do you thing the differences are?
So this is everything I’ve found for the time, I’ll come back and add more if I come across more.
HUMANS
Different human cultures have different standards of beauty across Thedas, and are mocked in others. (I.e. Fereldens think Orlesians are ridiculous dolled up, and Orlesians think Fereldens are barbaric.) Some known ideals and practices per nation…
ORLAIS:
Cosmetics are widely used by all genders of all status, even chevaliers. It’s described as being heavy and layered. The quality and rarity of makeup, such as uncommon hues, is prized and speaks of one’s status.
The makeup that bards wear at noble gatherings is so thick that true blushing is impossible to detect. As such, they may paint their cheeks red to give a pseudo effect.
Nobles and servants alike paint/powder their faces white under their half masks as a sign of status. (Briala comments on how this makes a “sea of pale faces” all looking identical.)
Lips may be painted bright red.
Eyes may be lined with black kohl (not gender exclusive).
There is both masculine and feminine makeup, but outsiders may have a hard time telling the difference.
Nobles have their makeup applied for them by servants.
It is a faux pas for stray hair to fall under one’s mask.
Men with long angled faces “speak of noble blood.”
Blonde hair is ideal and brown hair is seen as plain or ugly.
Colourism exists in which darker skin is a source of embarrassment. 😒
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