HELLO HERO DUNGEON 91-100
Dungeon 91
Enemies: - (Frontline) Lvl 84 Teddybear Pinky
- (Frontline) Lvl 84 Teddybear Sky - (Green Wings) Lvl 84 Chichi - (Green Wings) Lvl 84 Miya - (Green Wings) Lvl 84 Nabi My team: - Mighty Ox- King (Frontline) (+50% armor to allies, -50% armor to enemies) - Flying Space Aphopis (Frontline) (Remove buff all enemies, -70% damage to all enemies and silence them 10% chance - Monk Xuanzang (Backline) ( Remove enemy spell from all allies, Restore all health all allies for 2 turns) - Avril (Backline) (185% damage to an enemy and 20% chance stun for 2 turns - Dark Knight Eric (Backline) (200% damage an enemy, 185% damage an enemy and decreases -35% of attack damage for 2 turn) Tactics: BEWARE of the targetting debuff!
Reward: 75,000 gold
Dungeon 92
Enemies: - (Green Wings) Lvl 80 Marine Jimmy
- (Green Wings) Lvl 80 Marine Brian
- Lvl 80 M244 Turret My team:
- Demon Beast King (Frontline) - Assasin King (Enhance) (Frontline) - Dark Knight Eric (Enhance) (Backline) - Monk Xuanzang (Backline) - Avril (Backline) Tactics: The provoke is important to ensure that your healers do not get stunned. Other than that, once there are two stacks of armor buffs on your units, and two sets of -atk and -armor buffs on the enemies, it is a piece of cake. Reward: I got a 5* weapon
Dungeon 93
Enemies: - (Frontline) Lvl 88 Fluxion Schaken
- (Frontline) Lvl 88 Fluxion Schaken
- (Green Wings) Lvl 88 Destroyer Faust - (Green Wings) Lvl 88 Destroyer Listic
- (Green Wings) Lvl 88 Bignose Jr
My team: - Demon Beast King (Frontline) - Flying Space Apophis (Frontline) - Rocket Lady June (Backline) - Monk Xuanzang (Backline) - Dark Knight Eric (Backline) Tactics: The enemy units can't remove your buffs, so build up your buffs, use -attack debuffs on them, and remove their immune buffs at appropriate times. If you didn't know already, the armor buff from Demon Beast King also increases the amount which your healer does, as the heal amount depends on the healer's defense. As an example, her's the amount which Ghost Sead heals (defense stat of 384 including equipment): - 0 +50% armor buff: 364 for 2 turns - 1 buff: 452 for 2 turns - 2 buffs: 540 for 2 turns - 3 buffs: 629 for 2 turns - 4 buffs: 717 for 2 turns - 5 buffs: 805 for 2 turns Reward: I got a 5* armor
Dungeon 94
Enemies: - (Green Wings) Lvl 88 Belphegor - (Green Wings) Lvl 88 Asmodeus
My team: - Demon Beast King (Frontline) - Teddybear Sky (Frontline) - Monk Xuanzang (Backline) - Dark Knight Eric (Backline) - Flying Space Apophis or Rocket Lady June (Backline) Tactics:
Nothing special to note. The usual +armor, -atk, remove debuffs and their damage immune buffs. Strongly discourage putting this on auto. I did so for less than a minute and almost lost. Lol. Reward: 75,000 gold.
Dungeon 95
Enemies: - (Frontline) (Green Wings) Lvl 90 Sir Croaker - (Frontline) (Green Wings) Lvl 90 Sir Ribbit - (Green Wings) Lvl 90 Rocket King Toad - (Green Wings) Lvl 90 Prince Frog - (Green Wings) Lvl 90 Rocket Lady June
My team: - Demon Beast King (Frontline) - Teddybear Sky (focus item recommended) (Frontline) - Monk Xuanzang (Backline) - Dark Knight Eric (Backline) - Dylan Tactics: Although June can remove buffs, it does not mean that you should not bring any provoker/buffer just because the buffs can be removed. It just means that the priority should be debuffing the enemy units (as they can't remove them). I just concentrated on not dying and getting Miho to refresh provoke as much as possible while healing her (so that the silence effects will all be cast on her) and removing the silence effects. Once Sir Croaker or Sir Ribbit dies, things become much easier. Reward: 65 carats.
Dungeon 96
Enemies: - Level 90 Stein - Level 90 Franken - (Green Wings) Scarecrow Thomas
My team: - Demon Beast King (Frontline) - Teddybear Sky (focus item recommended) (Frontline) - Monk Xuanzang (Backline) - Dark Knight Eric (Backline) -Avril Tactics: - First turn - use +armor buff - As soon as Franken (the green guy) uses his crit buff, REMOVE BUFF IMMEDIATELY. If you don't do so, you are in a world of pain if Scarecrow Thomas uses his AOE attack which HURTS. My Ramses II died midway, but thankfully, Franken died soon after. - Very importantly, try to keep your units above 50%, or even better, above 75% HP. Otherwise, if Thomas does his damage AOE, even without a critical, he takes off close to half the HP of all my units except my tank, even with 1-2 armor buffs. That is how crazy it is. - After that, remove the silence debuff as and where you can. Do not end up in a situation where both your healers get silenced. - Hopefully, you kill Franken (the green guy) first. His crit buff is really bad. The -dex buff from Stein is a joke and will not hurt you. - The last to go will be Scarecrow Thomas. Do not take him lightly as he can bring you down himself if you are careless. Keep your units' HP above 75% if possible. Reward: I got a 5* weapon.
Dungeon 97
Enemies: - (Frontline) (Green Wings) Lvl 86 Sancho - (Frontline) (Green Wings) Lvl 86 Pancho - (Green Wings) Lvl 86 Gonzalez - (Green Wings) Lvl 86 Fernando - (Green Wings) Lvl 86 Avril My team:
- Demon Beast King (Frontline) - Teddybear Sky (focus item recommended) (Frontline) - Monk Xuanzang (Backline) - Dark Knight Eric (Backline) - Swordmaiden Yui (Backline)
Tactics:
There are two very important things for this fight: (1) Focus and (2) Timing. My bignose had 2 Focus items on him and it took him rather long to kill the first unit (it gets easier after they are one person down). If I could afford to swap one of my units, I would definitely put in a Focus hero. Another way would be to get a Time Attack Focus buff for this fight (which I didn't).
Reward: I received a 5* armor.
Dungeon 98
Enemies: - (Green Wings) Lvl 90 Avril - (Green Wings) Lvl 90 Succubus Rosie - (Green Wings) Lvl 90 Bignose
My team: - Demon Beast King (Frontline) - Teddybear Sky (focus item recommended) (Frontline) - Monk Xuanzang (Backline) - Dark Knight Eric (Backline) - Flying Space Apophis (Backline) Tactics:
No real tactics to speak of. I just stacked -atk debuff, +armor buff, evade buff. Incidentally, I put this on 4x speed as I found that this way, the buffs do not expire as quickly as when the battle is going on normal speed. A little "trick" there for you to consider. I did nopt even bother bringing a unit that could remove their buffs - so long as you can survive indefinitely, evade is meaningless when the enemy units do not have a healer, and counterattack is also meaningless if they cannot remove my -atk buffs on them. Reward: 75,000 gold.
Dungeon 99
Enemies: - (Frontline) (Green Wings) Lvl 90 Jju - (Frontline) (Green Wings) Lvl 90 Riu - (Green Wings) Lvl 90 Fighter Yul - (Green Wings) Lvl 90 Fighter Rina - (Green Wings) Lvl 90 Fighter Ruri My team:
- Demon Beast King (Frontline) - Teddybear Sky (focus item recommended) (Frontline) - Monk Xuanzang (Backline) - Dark Knight Eric (Backline) - Flying Space Apophis (Backline) Tactics: Well, the enemy units have no healers, no remove buffs/debuffs, no CC skills. The only thing to watch out for is that they can hit like a truck before you stack -atk and +armor buffs. If you bring a provoker along, their focus skills are rendered useless. This is very simple once you survive the initial attacks. I did not even bother bringing a unit that can dispel their counterattack buffs. Reward: 4* unit
Dungeon 100
Enemies: - (Frontline) Lvl 90 Magma (deals 2000 to an enemy and drains 100% health, cd 150 secs) - (Frontline) Lvl 90 Magma (deals 2000 to an enemy and drains 100% health, cd 150 secs) - (Green Wings) Lvl 90 Obsidian Krater (+100% armor for 3 turns, cd 150 secs, 200% damage and stun for 3 turns, cd 120 secs, Summon (Magma), cd 150 secs) My team: - Superstar Robin 4* (Frontline) (note: any immune to damage) (recommended: counter/counter items) - Genie - Monk Xuanzang -Dark Knight Eric - Rocket King toad or Veteran Bo Tactics: This level is SICK. SO SICK. The damage a Magma does ignores any defense, and probably ignores -atk buffs too. The Obsidian Krater does a whopping lot of damage, like 600-700 dmg on a 400-500 def unit. My first team (Miho, Fantastic Show, Miya, Ghost Sead and Ramses II) did not last long at all. You definitely need the following: - Healer that can remove stun (i.e. Miya) - 2 units that can ressurrect (if Miya or one of your ressurrecters dies, the other ressurrecter can rez it) - At least 1 damage immuner, if not 2 (i.e. 5* Asmodeus, 6* Belphegor, 6* Master Lee) - Belphegor is ideal as the Magma's ignite skill does not kill it, but leaves it with 1 HP, and since Belphegor has an AOE, he can pick these Magmas off and damage Obsidian Krater at the same time. This level needs a bit of luck so that you do not end up in a situation where both your ressurrecters die before they can ressurect each other. I was lucky as I passed this using the ressurrecter team the first time, but there were a few nervous moments where Rebecca was still recharging her ressurrect skill. Obsidian Krater has an insanely high defense (made worse by his skill which adds +100% armor) and high HP as well. It took me half an hour on Auto and with 4x speed to clear this dungeon. Reward: I got a 6* armor (Archangel's belt (120 def, 20% crit)











