Updated this shader (and added some friends) to match the style in this Star Allies trailer:

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@chrixeleon
Updated this shader (and added some friends) to match the style in this Star Allies trailer:
Building a 2D-Inspired Toon Shader
It’s been a really long time since I’ve posted here! Since this tweet took off I figured I’d put together a post about how I created this effect.
First, a disclaimer: I made this using Unity (2017.3.0) and the Shader Forge plugin, so this post will be tailored to those. I don’t have much experience with other engines, and I definitely can’t write shader code from scratch, but I’ll try to explain the steps so they can be implemented in your tool(s) of choice. It also assumes you have basic knowledge of 3D model UVs and texturing. Lastly, I’m not an expert in this area, so let me know if you notice any mistakes and I’ll correct them. Thanks!
Overview
The inspiration for this shader came from the box art/promo art for the newest Kirby game, Kirby Battle Royale. I personally love flat, toon-style visuals and wondered how this promo art would look in 3D. I was also curious to see if I could make a custom shader that looked as good as a 2D illustration. (Maybe not this one, but it’s still neat!)
New Update! v1.0.3
Hey everyone!
The latest update for Catlateral Damage is now available! This one includes a bunch of cool new stuff for you to play around with.
First off, I’ve added several new objects to knock over based on other great indie games like Guacamelee!, Octodad: Dadliest Catch, The Binding of Isaac: Rebirth, and Goat Simulator. (You can check out all the cameos in this album.) In addition to these cameos, I’ve also added a new bonus level: the Box Purradise! This level is made up of tons of cardboard boxes and has lots of cat food and toys to swat at. There may be upgrades and power-ups hidden within the different box structures, too.
That’s not all! There are also a couple new features in this update. In Objective Mode, the scoring structure has changed from an infinite stream of levels to just 4 (plus any bonus levels you encounter). Bonus levels now give more points at the end and don’t stop your progression if you don’t complete their objectives. So keep an eye out for those special keys to get some bonus points! You also get bonus points for time left over when you complete an objective. Your highest score after completing all levels is then recorded so you can compete with others.
In Litterbox Mode, you can now select the level type you want to play, rather than just playing the same sequence of levels from Objective Mode without a timer or objectives. (For this reason, Litterbox scores are no longer sent to the Steam leaderboards.) You can also load previously saved levels this way. If you find a level layout you like in either Objective Mode or Litterbox Mode, you can pawse the game and select “Save Level” to be able to play in it again in Litterbox Mode.
On top of all this, the game now has full Japanese localization thanks to Kakehashi Games! You can switch between English and Japanese in the Options menu under the “Other” tab. Of course, this update also includes a bunch of tweaks and bug fixes to improve the overall experience.
And with that, here are the full release notes:
+ Added 23 cameo objects for knocking over + Added the ability to save levels from the pawse menu and load them in Litterbox Mode + Added full Japanese language localization + Added a keyboard shortcut to switch between fullscreen and windowed modes (Alt + Enter) + Added a brand new bonus level: Box Purradise + Added photos of Sockington and Penny * Reworked the Objective Mode scoring structure to restrict it to 4 levels * Changed how scores are recorded on leaderboards: Litterbox scores are no longer recorded and Objective scores have been reset due to the change in scoring structure * Changed how bonus levels work: they now give more points at the end and you do not have to complete their objectives to progress * Tweaked some procedural data for object and furniture placement * Tweaked player movement a bit to make it more precise and make jumps more forgiving * Improved the UI for selecting screen resolution and quality on the options screen * Fixed bugs with crouching, rooms with missing doors, miscellaneous colliders, and more
Enjoy!
-Chris
so!! this is what I’ve been up to!! I was asked by google to make something that I thought would be interesting on an android device. Kintsukuroi was the result! you can get the game and its code here - there’s a video there too and a pretty extensive write up that’s continued here on my site if you wanna know a bit about development! it’s been an amazing experience, even for what is quite a small game. thanks to Clark Powell for working on the music with me! I’ve never worked to a standard like this before - this is the realest game I’ve made and it feels real nice. I hope you like it!!! check out the other experiments up on the site too!
Hey everyone! I’ve been working on some new content over the past couple of months and will be pushing it all live on September 1st! First off, there will be some special objects that will be showing up, including Compy from Go Home Dinosaurs and a crystal skull from High Strangeness! I’ll be posting more of them throughout the month of August leading up to the update, so stay tuned!
Along with new objects, there will also be a few new features:
New Objective Mode scoring
Ability to save levels (seeds) and replay them in Litterbox Mode
Japanese localization
More bug fixes (crouch bug, blocked room issues)
Minor tweaks/additions (shortcut to toggle fullscreen/windowed, better UI on options for changing resolution)
I hope you enjoy it when it comes out in a few weeks!
-Chris
Catlateral Damage is a first-person destructive cat simulator where you play as a cat on a rampage, knocking as much of your owner’s stuff onto the ground as possible! It’s available right meow on Steam (Windows, Mac, & Linux)!
Watch the infomercial here!
Website: www.catlateraldamage.com
Steam: http://store.steampowered.com/app/329860/
Playing catch-up. The first two aren't that good, but the third is interesting.
Forgot to do my pixel art yesterday, so here's yesterday's and today's!
Oops, forgot to upload these. The first one is pretty meh, but I like how the second one turned out!
It took a few tries, but here's a cobra and mongoose for today's Daily Silhouette!