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Paul Blart: Mall Cop (2009)
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@corrienteallita
"New" 🥲
Paul Blart: Mall Cop (2009)
I can't stop making weird sims.
Hi Will! First off, thank you so much for the amazing work you’re putting into revolutionising this game!
I have a small question: do you think it would be possible to place lots off-road? I know it can be done afterwards with LotAdjuster, but I’d love to place lots freely in-game without having to attach them to a road first.
I was wondering whether it might be possible to remove the road requirement. This mod:
Https://modthesims.info/d/669941/max-slope-value-mod-allows-you-to-build-place-lots-on-slopes.html
replaces the Neighborhood.ini file and allows lots to be placed on steeper terrain by changing the MaxLotSlope value. The road requirement doesn’t seem to be configurable there, so I was wondering if it’s hardcoded deeper in the executable. If so, do you think it would be possible to locate this check and patch it?
Hope what I wrote makes sense, I know almost nothing about reverse engineering. But thank you so much either way! :)
Hello!
Yes, it's very easy to do this. Here you can see that the main function responsible for testing the validity of a lot's placement unsurprisingly has a check to see if a road is present:
Patching this to always return true does allow lots to be placed off-road, like so:
I've never used LotAdjuster, so I'm not sure if it's the same with that, but a road will be placed outside the lot regardless:
Because there are a number of checks the game performs to test placement validity, patching AnalyzeRoadPresence alone isn't perfect, as trying to place a lot off-road immediately won't work - you have to align it with a road first and then move it away from the road to allow it to be placed.
This can be circumvented by patching the entire placement checker to always return true, but it means you can cause havoc with the terrain conforming system if you place a lot on a slope:
Early morning...
honestly i think one of the things i love about dungeon crawler carl (and i'm hoping this holds up through the rest of the books) is the relationship between carl and donut and how gaining sapience didn't change the fact she's a CAT and i think any cat owner can relate, a little, to it all. I know i certainly could. i, too, would have fought an entire world dungeon to keep my late cat safe. And he would have done the same for me.
JEFF HAYS IS VOICING PRINCESS DONUT IN THE TV SERIES LETS GOOOOOOOOO
Reblog if you’re a true 90s kid and you remember this tumblr
“you’re so weird, are you on something?” yeah i’ve been on tumblr for 10+years
CC Creator - Etiquette Tips
How to make things easy and communicate well with downloaders. Some of these are common sense but you'd be surprised how many people miss fairly-important information.
All custom content
Try not to make people play pass-the-parcel with links to download your CC. You don't need to link to Tumblr and then to your Patreon and then to your blog and THEN to SFS. I recommend a 2 'link-jump' MAXIMUM - for example, finding the Tumblr post that links to Patreon and then an SFS link.
You should always be upfront and clear about: - What website your download link goes to (SFS, MediaFire, Patreon, Dropbox, Curseforge, ModCo, etc) - If the link uses AdFly/Linkvertise - Whether or not it's a requirement to join your Patreon to download the CC - If the CC is free to download right away - if not, the Early Access period end date - if not that, then be upfront about permanent paywalls - Any potential known issues with the content (mod conflicts, weights issues on CAS CC, issues in certain situations, etc)
If possible, try to keep people updated on any CC or mods of yours that you know are broken by a patch. It's fine if you don't know, but if you do know, try to keep people up to date on that when time allows it.
Build/Buy and CAS
Things you should always be upfront about on the download post are: - Any required expansion / stuff /game packs / kits, texture packs, or meshes that are needed for the custom content to work in-game - The poly count of anything with a custom, non-EA mesh - Any assets you've used for your CC that are made by others (meshes, artwork) and ideally link back to any creators whose work you've used for your CC if you know them (For example, what game a model conversion is originally from) - For CAS: The age range of the CC (for example, the CC works for Teen up to Elder) and, if applicable, what body frame the CC is for (masculine, feminine, or both) - for BuildBuy: You don't have to do this, but it helps to put the in-game item name or what category it's in in the catalogue to make it easy for people to find. People don't always name their CC things that make sense to search for (I once had a deco owl that was named 'ApplePicking'.)
Pose Packs
On the download post and in-game on the pose pack description (or individual pose description), you should be mentioning:
Whether or not your pose pack requires any accessories, and link to where you can download said accessories (the amount of people who don't even mention what accessories an accessory pose uses is...something)
If Teleport Any Sim mod / Pose Alignment mod is required for the pose to be usable
On the individual poses in-game: Rough descriptions of each pose in the pack (if the thumbnails are not clear)
Mods
For bigger mods, you might need a written guide or video of sorts, or a link to a Discord server for help if you have one.
Be sure to note any known conflicts with other mods, or known issues. It's probably best to have dated or numbered versions for bigger mods.
Mention any required extras needed (like XML Injector)
Bella: *mumbling* sick and tired of yo edge-o-the-world pee puddles, Mortimer..
Are you a follower of the great philosophy of Nap? It states that every day for one’s health she must take at least one nap, preferably more.
I love naptime! I think naps are extra special if you share them with a friend
Did you know you can modify your game files to start with custom lots in the lot bin? Did you know you can add your favorite lots to the program files and you'll never have to import them ever again? I sure didn't. Here's how.
Part 1: Freshen Up That Lot!
Locate the lot you want to freshen up. If it's in your Documents > LotCatalog, it'll be named something like cx_00000001.package. [Hint: you can use CleanInstaller to browse your LotCatalog with pictures!]
Clean it up using LotCleaner and LotCompressor (and Magic Wand, if you want). Here's a tutorial. Do NOT skip this step, or you risk contaminating future save files with old sim references.
Make it a spiffy new picture. Personally I like to lump my similar lots together with a similar title/street name. And I color-code using CatherineTCJD's color-coding format. If you want to match me, you can download my template psd here.
Open your lot in Simpe and replace that old preview. Click 'jpg/png image'. Right click the property > Replace. Change file format to 'all files' to see your image. Click either 'yes' or 'no' on the 'resource changed' popup (it doesn't matter--one updates the image preview immediately, the other doesn't). Click save.
Part 2: Relocation Time! *MAIN LOT BIN*
You cleaned up your lot, right? No sim references left? Don't skip this step or you risk messing up future hoods. Clean up that lot!
Select your lot file and rename it to the cx_00000000.package format. You can use any numbers but it must be in that format and have 8 digits. The number denotes the order so get creative with your categories. (ex: lots cx_00000100-150: modern houses / cx_00000200-250: beachy, etc.). You can use any bulk renamer to rename files in order without having to manually number each one.
Pick an Expansion for your files. Mansion and Garden comes first in the lot bin, Base Game last. The expansion you select will denote the location of your lots within the catalog. The file location is the same in every expansion, so you can even spread your lots around for max organization.
Move your cx_#.package lot file to Program Files > The Sims 2 > [expansion of your choice (ex. Nightlife)] > TSData > Res > UserData > LotCatalog. You will already see some files here. These are the maxis lots that fill the lot bin every new game. You can delete them if you really want to, or just change the extension to something else to make them go away. (Catherine has a backup if you need them back.)
Done! Now your custom lots will prefill the lot bin every time you generate a new The Sims 2 save file in your documents!
This will not pre-fill existing games. If you want to put your new clean lots into your current file, rename your main The Sims 2 save file (in your Documents folder) something else. Launch Sims 2 so it regenerates a clean copy. Create a new Hood, let the game load, and check out the LotCatalog. It will be now filled with your brand-new lots. Copy them over to your main file's LotCatalog. [Check your main LotCatalog in game to make sure you won't be deleting/overwriting anything you want to keep (make a backup just in case!) Check it again with CleanInstaller. Do not delete/overwrite occupied homes! And delete your old and crusty lots in game if you want to be extra safe.]
Part 3: Relocation Time... 2! *SPECIALTY LOT BIN*
You cleaned up your lot, right? No sim references left? Don't skip this step or you risk messing up future hoods. Clean up that lot.
We will now populate the second tab in the lot catalog, the Specialty lot bin that holds Hotels and Apartments. You can put whatever you want in here; it doesn't have to be hotels or apts. You can move lots from the main catalog to this one, if you want. These lots do not appear in the LotCatalog of your main save file, in case you try to look for them there later. They only exist in the program files.
Rename your files. Unlike the previous lots, you can name these lots anything you want, as long as it ends in _Permanent.package. stinky_Permanent.package is perfectly fine. Name it something descriptive.
Pick an Expansion for your files. You can put them in any Expansion folder, but personally I keep my apts in Apartment Life to stay organized.
Move your files. Take your stinky_Permanent.package and move it to Program Files > The Sims 2 > [expansion of your choice (ex. Nightlife)] > TSData > Res > LotTemplates. You'll see some other files here already. These are blank lots and hotels/apts (if you're in Apt Life or Bon Voyage). Don't touch the blank lots, but you can remove the hotels/apartments if you don't want them. (You can move them to the main lot bin by renaming the files to the cx_# format and moving to the location in part 2). You can open them in SimPe to check what they are, but Catherine has a visual list here.
Done! These lots will appear in the Specialty lot bin every time you boot up the game, even in your current saved game.
Have fun and enjoy organizing!
[PS: did you know you can not only delete or relocate existing bin lots, but replace them with better, and cooler lots by simply overwriting the existing cx_0000000 files in your UserData > LotCatalog folders? Catherine has a visual guide which file is which, if you want to reinvent them all. The lot bin is your oyster!]
credits: CatherineTCJD for the Lot Refresh project that made me learn this. Bluerubberbear for the majority of the lots in my thumbnails and the lot in the psd file. Plumbtales for the other lots in the thumbnails and for the beautiful lot makeovers that I replaced maxis's community lots with.
I tweaked the Pleasantview neighborhood story descriptions a little bit ;^)
Making progress - this was originally going to be for me, but the deeper I dive, the more useful I think it could be for others?
I'm working on this and I'm adding the mods from creators that have an open TOU to make sure that all of the major bug fixes are covered. I think I have a pretty comprehensive list (thanks to this resource), but anything I'm missing? 🤔
Anti-Corruption & Core
No Corrupted Death Memory - Pescado/MATY nocorruptdeath.package - prevents death-memory corruption.
No Unlink On Delete - Pescado/MATY nounlinkondelete.package - prevents deleting in-use sims from corrupting the hood.
No Auto Urn Cleanup - cyjon CJ-NoAutoUrnCleanup.package - stops auto-deletion of urns/graves. [needs SmarterEPCheck]
Bug Fixes
Aging Baby→Toddler Fix - simler90 AgingBabytoToddlerFix.package - babies age to toddler properly.
Aging Birthday Party Fix - simler90 AgingBirthdayPartyFix.package - allows evening birthday parties without forced age-up.
Baby Wants Fix - TwoJeffs Baby Wants Fix.package - birth satisfies "adopt" want & vice-versa.
Apartment Nanny Controller Fix - Becks Becks_ApartmentNannyControllerFix.package - fixes an apartment nanny glitch.
Comm Lot Arrival Delay Fix - BellaDovah BellaDovah_CommLotArrivalDelayFix_NoPrePopulate.package - sims arrive at community lots immediately.
Apology Fury Fix - cyjon CJ-ApologyFuryFix.package - apology reduces fury as intended. [needs SmarterEPCheck]
Breadfruit Tree Fix - cyjon CJ-BreadfruitTreeFix.package - stops eternally-burning breadfruit trees. [needs SmarterEPCheck]
Bug Collection Fix - cyjon CJ-BugCollectionFix.package - lets sims finish the bug collection. [needs SmarterEPCheck]
Butler Fix - cyjon CJ-ButlerFix.package - fixes "butler won't cook." [needs SmarterEPCheck]
Genie Initialization Fix - cyjon CJ-GenieInitializationFix.package - fixes genie NPC setup (corruption risk). [needs SmarterEPCheck]
Ghost Hack Bug Fixes - cyjon CJ-GhostHack-BugFixes.package - critical: stops ghosts corrupting tombstones/hood. [needs SmarterEPCheck]
Business CLP Fix - Chris Hatch CJH_BusinesCLPfix.package - owned OFB community businesses fill with customers.
Downtownie Templates Be Gone - Aaroneous DownTownieTemplates_BeGone.package - unique auto-generated downtownies.
Engagement Memory Fix - TwoJeffs Engagement Memory Fix.package - fixes wrong good/bad engagement memory.
Crib Teeth Anim Fix - episims Epi_CribTeethAnimFix.package - fixes floating teeth in crib crying anim.
Physiology Fix - gummilutt GummiluttPhysiologyFix.package - fixes M&G physiology instant-gain bug.
Lot Transition OFB Motives Fix - simler90 LotTransitionOFBMotivesFix.package - motives don't reset traveling to your OFB lot.
Ceiling Light Correction - Menaceman44 MM_CeilingLightCorrection.package - base-game ceiling light fits AL ceilings.
Memory Mod - simler90 MemoryMod.package - fixes many memory bugs (private-school, counted, congratulate).
Pet Pregnancy Fix - TwoJeffs Pet Pregnancy Fix.package - stops runaway pet-pregnancy controllers.
Restaurant Food/Bar Drink Fix - simler90 RestaurantFoodBarDrinkFix.package - others can't steal served food/drink.
Same Sex Marriage - TwoJeffs Same Sex Marriage.package - Marriage (not "Joined Union") for same-sex couples.
Townie No Memory Loss - Squinge TownieNoMemoryLoss.package - townies keep memories when married/moved in.
Visitor Child Collection Fix - simler90 VisitorChildCollectionFix.package - stops off-lot/dead child collection spawning default NPCs.
Architecture Chance Card Fix - kestrellyn architecturechancecardfix.package - fixes the 985,000§ architecture chance-card bug.
Ghost Children Float Fix - earlypleasantview c-walk-ghost.package - improves floating child-ghost animation.
Creaturefixes - Pescado (gummilutt edit) creaturefixes.package - many supernatural/creature fixes.
Crumplebottom Fix - Pescado crumplefix.package - Mrs. Crumplebottom stops interrupting showers/queue.
Apartment NPC Move Out Fix - MidgeTheTree midgethetree_apartmentnpcmoveoutfix.package - vacated apartments refill.
Dormie Move Out Fix - MidgeTheTree midgethetree_dormiemoveoutfix.package - dormies move out when they should.
Party Memory Fixes - MidgeTheTree midgethetree_partymemoryfixes.package - anniversary/grad party memory subjects.
OFB Fixes - Pescado ofbfixes.package - assorted Open For Business fixes.
LTW Memories Subject Fix - Nopke simNopke-LTWMemoriesSubjectFix.package - correct subjects for LTW memories.
Aging Townie Aspiration Fix - Nopke simNopke-agingTownieAspirationFix.package - aged-up child townies get a proper aspiration.
Bladder Init Fix - Nopke simNopke-bladderInitFix.package - full bladders on first entering a household.
Exercise Bike Fix - Nopke simNopke-exerciseBikeFix.package - no need-neglect death on the exercise bike.
Novel/Royalty Fixes - Nopke simNopke-novelRoyaltyFixes.package - fixes novel & restaurant-guide royalties.
Sim Dropped Out Memory Fix - Nopke simNopke-simDroppedOutMemoryFix.package - relatives get the drop-out memory.
Sim Went To College Memory Fix - Nopke simNopke-simWentToCollegeMemoryFix.package - multiple "went to college" memories allowed.
Get Parents Fix - tunaisafish tunaisafish_fix_getparents.package - fixes the broken get-parents global (no-adult families).
Vacation Fixes - Pescado vacationfixes.package - assorted vacation fixes.
Woohoo LTW Fix - Nopke woohooltwfix.package - fixes a woohoo lifetime-want bug.
Helpful
Alien Abduction Male+Female Impregnation - Tom420 Alien Abduction - Male+Fem Impregnation - Tom420.package - both sexes can get pregnant from abduction.
Trim Inaccessible Bushes - cyjon CJ-TrimInaccessibleBushes.package - trim unreachable bushes. [needs SmarterEPCheck]
Lot Cleaner - Chris Hatch CJH_LotCleaner.package - buyable object that strips controllers/NPC schedules.
Chairs Allow Use at 45° - Honeywell HW_chairs_allowUse45degree.package - use certain chairs rotated 45°.
Dining Table Center Slots - Honeywell HW_diningTableSlots.package - centerpiece slot on Maxis 2-tile tables.
NL Waiter/Waitress Outfit Fix - Jawusa Jawusa_NL_Waiter_Waitress_Outfit_Fix.package - fixes the borked "fat" waiter mesh.
Base Game 3 Bars Fix - LordDarcy LdDarcy_BaseGame3BarsFix_UpdatedToOFB.package - fixes/updates 3 base-game bars to OFB.
Maxis Centerpieces — Decorative - LordDarcy. LdDarcy_MaxisObjectsCenterpiece_Decorative.package -
Maxis Centerpieces — Dish - LordDarcy. LdDarcy_MaxisObjectsCenterpiece_Dish.package -
Maxis Centerpieces — Electronics - LordDarcy. LdDarcy_MaxisObjectsCenterpiece_Electronics.package -
Maxis Centerpieces — Lamp - LordDarcy. LdDarcy_MaxisObjectsCenterpiece_Lamp.package -
Townie Body Diversity — AL/MG - Nysha. Nysha_TownieBodyDiversity_AL-MG.package -
Townie Body Diversity — BV Locals - Nysha. Nysha_TownieBodyDiversity_BVLocals.package -
Townie Body Diversity — Dormies - Nysha. Nysha_TownieBodyDiversity_Dormies_NL-MG.package -
Townie Body Diversity — NPCs - Nysha. Nysha_TownieBodyDiversity_NPCs_FT-MG.package -
SimBlender (Gummi edit v5) - gummilutt (base: picknmix/TwoJeffs) SimBlender_GummiEditVer5.package - powerful control object.
Sleep In Your Own Bed - simler90 SleepinYourOwnBedMod-UPDATE14.package - sims choose their own bed.
Apartment Hack - Pescado apthack.package - assorted apartment-life fixes/improvements.
Community Lot Skilling - Pescado/DrBoris comm-skilling.package - build skills on community lots.
Debug Abduction Fix - DrBoris/FFS debugabductfix.package - fixes the debug/testing abduction.
Water Half-Tile Flowers Fix - DumbFool df_water_half_tile_flowers_fix.package - water half-tile flowers.
Water Inaccessible Flowers Fix - DumbFool df_water_inaccessible_flowers_fix.package - water unreachable flowers.
Shiftable Everything - lamare lamare_shiftable_everything.package - move any object up/down freely.
Marriage Post-Mortem - Pescado marriage-postmortem.package - handle marriage/relationship states after death.
Perfect Plants - rework of Inge Jones (Simlogical) Perfect Plants.package - gardens/shrubs stay perfect; stops weeds. (Makes the 3 water/bush fixes redundant but harmless.)
WCIF?
Didn't someone 3t2 convert the Graham's Pet Swap Shop objects? Searching for sims 2 stuff converted from sims 3 or 4 always shows me sims 3 or 4 stuff :(
Any help is appreciated, thank you!