Was getting some of my images ready to be made into prints today so I thought I’d make a guide for anyone else interested in making prints of their work :D

Kaledo Art

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let's talk about Bridgerton tea, my ask is open
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@cyclopedic
Was getting some of my images ready to be made into prints today so I thought I’d make a guide for anyone else interested in making prints of their work :D
Today I gave my students a quick presentation on some of the basic considerations for composition, which I am now sharing with you! I’ve given them separate talks about color and tonal value/contrast, which are also super important compositional concerns. (I’ll be sharing those presentations too once I properly format them)
I personally love learning about different compositional techniques. It’s fun to think about the ways that the brain views & sorts images, and how we can trick it into feeling a certain way or looking at certain aspects of an image first! It’s easy to fall into compositional ruts (which I am also guilty of) because a lot of art gets by with mediocre, though serviceable, compositions. If you can generally understand what’s happening in an image then it’s generally fine. However, it’s the truly great compositions, where everything in the whole image has been considered and ‘clicks’ together, that bump up an illustration to a visual slam dunk. NC Wyeth is one of my favorite artists for this reason: his compositions are rock solid, varied based on the image’s intent, and always enhance the mood or action he is depicting.
For extra reading, some online compositional resources that I’ve found helpful or interesting include: Creative Illustration by Andrew Loomis (download it for FREE. Such a great book all-around.) Gurney Journey (check out the “Composition” tag, but really everything he posts is great) The Schweitzer guide to spotting tangents Cinemosaic (a blog by Lou Romano with some truly WONDERFUL compositions captured from various films) Where to Put the Cow by Anita Griffin
Happy composition-ing!
A coolio fuck-ton of female arm angle references.
Credit goes to melsrefs (on tumblr). You should flood Mel’s inbox with fanmail so s/he’ll make more of these epic references.
How to do “extra” facial expressions!
Drawing basic facial expressions is not the hardest. Most people can draw a sad face, a happy face, angry etc., but making more multidimensional expressions is more of a challenge. I have gotten a lot of compliments on how I draw facial expressions, (specifically “angsty ones”) telling me that they are very dramatic and well… expressive! And there are actually only a few things I think about when I draw faces that take them to the next level, so I thought i’d illustrate them all here!
SUPER IMPORTANT TIP BEFORE WE START: Look at your own face when you draw faces. Even making the face when you are drawing (you don’t even have to look at it), will give you some sense of how the face muscles pull and where things fold and stretch, because you can feel it. You are the best reference when it comes to facial expressions!
Angles
Draw the head in an angle that matches the expressions you want to make. It is not a requirement, but is going to add to the effect.
Symmetry vs asymmetry
A face is rarely symmetric. Unless the face the character is making is 100 % relaxed or even dissociating, the eyebrows, mouth and facial muscles will have different placements of their respective side. This image shows the dramatic impact asymmetry has on a face:
That’s the difference between a smile and a smirk!
The first one’s like “oh yeah?” and the second is like “oH YEAH??”
The “balloon squishing principle”
This is something I did subconsciously, and I didn’t know about until I made this tutorial. And this principle goes hand in hand with an asymmetric face. Basically, if you squish one part of the face, you need to even out the empty space by “inflating” the other part of the face so that it doesn’t appear shrunken. The picture hopefully explains it:
Teeth
Don’t forget to add the gum when the mouth is open to its full potential!
Squinting and folding
Adding folds around the eyes when a character is squinting makes a HUGE difference. It makes a smile more genuine and a growl more intimidating. Adding folds to the face in general makes your characters more lifelike and ‘visually relatable’. Like, they look human, and less plastic or fake.
and so on..
Pupils and irises
The placement of the iris and pupil in relation to the eyelids is very important! The less of the white you see, the more relaxed the character is.
And then of course eyebrows and eyes go hand in hand!
Gestures, spitting, sweating…
Adding more elements than just a face is key to making the character actually look like they are feeling what you want them to feel. Just the tiniest sweat drop adds to their anxiety, spitting adds frustration to their rage, slouching shoulders, waving hands, a double chin, extreme angles, the list goes on! Add whatever and see what kind of impact it makes! Does it do the trick? Great! Add it!
Over exaggeration!!
Remember that you can almost always exaggerate more. Don’t be afraid to do draw “too much” because you’re just experimenting. See what works and what doesn’t. What do you like to exaggerate?
Now that you know some theory, it’s time to practice!
Practicing!!
The 25 Essential Expressions (a classic! I’ve done it multiple times)
And the one I do when I’m bored:
Fill a page with circles and fill them in with different expressions. Try and exaggerate as much as you can!
This is mostly for experimenting. They are quicker to draw than complete faces, but the same rules should apply!
And that’s about it!
I don’t know if I covered everything in this tutorial, since some things might be obvious for me, and this post perhaps only scratches the surface. So feel free to send me a message if you want an explanation about something more in depth! Thank you for reading! And now DRAW!!! ✨🎨
Resources For Writing Sketchy Topics
Medicine
A Study In Physical Injury
Comas
Medical Facts And Tips For Your Writing Needs
Broken Bones
Burns
Unconsciousness & Head Trauma
Blood Loss
Stab Wounds
Pain & Shock
All About Mechanical Injuries (Injuries Caused By Violence)
Writing Specific Characters
Portraying a kleptomaniac.
Playing a character with cancer.
How to portray a power driven character.
Playing the manipulative character.
Portraying a character with borderline personality disorder.
Playing a character with Orthorexia Nervosa.
Writing a character who lost someone important.
Playing the bullies.
Portraying the drug dealer.
Playing a rebellious character.
How to portray a sociopath.
How to write characters with PTSD.
Playing characters with memory loss.
Playing a pyromaniac.
How to write a mute character.
How to write a character with an OCD.
How to play a stoner.
Playing a character with an eating disorder.
Portraying a character who is anti-social.
Portraying a character who is depressed.
How to portray someone with dyslexia.
How to portray a character with bipolar disorder.
Portraying a character with severe depression.
How to play a serial killer.
Writing insane characters.
Playing a character under the influence of marijuana.
Tips on writing a drug addict.
How to write a character with HPD.
Writing a character with Nymphomania.
Writing a character with schizophrenia.
Writing a character with Dissociative Identity Disorder.
Writing a character with depression.
Writing a character who suffers from night terrors.
Writing a character with paranoid personality disorder.
How to play a victim of rape.
How to play a mentally ill/insane character.
Writing a character who self-harms.
Writing a character who is high on amphetamines.
How to play the stalker.
How to portray a character high on cocaine.
Playing a character with ADHD.
How to play a sexual assault victim.
Writing a compulsive gambler.
Playing a character who is faking a disorder.
Playing a prisoner.
Portraying an emotionally detached character.
How to play a character with social anxiety.
Portraying a character who is high.
Portraying characters who have secrets.
Portraying a recovering alcoholic.
Portraying a sex addict.
How to play someone creepy.
Portraying sexually/emotionally abused characters.
Playing a character under the influence of drugs.
Playing a character who struggles with Bulimia.
Illegal Activity
Examining Mob Mentality
How Street Gangs Work
Domestic Abuse
Torture
Assault
Murder
Terrorism
Internet Fraud
Cyberwarfare
Computer Viruses
Corporate Crime
Political Corruption
Drug Trafficking
Human Trafficking
Sex Trafficking
Illegal Immigration
Contemporary Slavery
Black Market Prices & Profits
AK-47 prices on the black market
Bribes
Computer Hackers and Online Fraud
Contract Killing
Exotic Animals
Fake Diplomas
Fake ID Cards, Passports and Other Identity Documents
Human Smuggling Fees
Human Traffickers Prices
Kidney and Organ Trafficking Prices
Prostitution Prices
Cocaine Prices
Ecstasy Pills Prices
Heroin Prices
Marijuana Prices
Meth Prices
Earnings From Illegal Jobs
Countries In Order Of Largest To Smallest Risk
Forensics
arson
Asphyxia
Blood Analysis
Book Review
Cause & Manner of Death
Chemistry/Physics
Computers/Cell Phones/Electronics
Cool & Odd-Mostly Odd
Corpse Identification
Corpse Location
Crime and Science Radio
crime lab
Crime Scene
Cults and Religions
DNA
Document Examination
Fingerprints/Patterned Evidence
Firearms Analysis
Forensic Anthropology
Forensic Art
Forensic Dentistry
Forensic History
Forensic Psychiatry
General Forensics
Guest Blogger
High Tech Forensics
Interesting Cases
Interesting Places
Interviews
Medical History
Medical Issues
Misc
Multiple Murderers
On This Day
Poisons & Drugs
Police Procedure
Q&A
serial killers
Space Program
Stupid Criminals
Theft
Time of Death
Toxicology
Trauma
A long time ago an anon asked my thoughts about drawing backgrounds, so I finally got around to putting this together. It’s more prop-centric, but it still represents my philosophy to backgrounds.
I’ll try to do something more about drawing actual background spaces in the future! Please let me know what you think, if anything is unclear, or if you have suggestions for other tutorials you might find helpful!
Hands - Greyscale to Colour Tutorial by Josh Summana
Layout Background Exercise
For Gobelins’ entering contest, one of the request is background skills, and the ability, with a pen, to visualize yourself in a 3D space.
So I gaved myself an exercice than can be similar to what you can have during the contest, and which are the steps I’m going through :
Here is a background concept done by Armand Serrano, for the movie Lilo and Stitch.
Let’s put the following consign : try to draw the “against field” of this place (it mean, as in cinema, shooting in the opposite direction to another shot)
For this, we must be aware to : - Place our virtual camera correctly - respect perspective rules -placing correctly our objects in the space (what does make the “link” between the two shots) - Keep a cool composition -respect the design -use our imagination to field the empty space
So, let’s do this !
1. Making a Map and a good thumbnail
-It’s a good exercise to try put everything in a map, including the camera (CAM1) and visualize what we know and what we have to imagine ; not very easy, but it’s making win a lot of time for after !
- Then I just had to place the other camera (CAM2) on the other side, and begin to think about what would be in the room on the other side.
- When I did the map, I was working in the same time with a thumbnail of my scene (note : thumbnail is a very small drawing. Good to remember : small drawings for big ideas ! ) ; like this I could think about having a cool composition and match with the background in the same time. That’s why (as you might see) I decided to tilt a bit my CAM2, because I felt it more interesting for the composition.
2. Ruff drawing
- So here begin the interesting part :) it’s importent to begin by placing the horizon line, the vanishing points (in this case, two) and a perspective grid, all of this being sure it’s mathching with your thumbnail.
-Then, I built every objects, being sure it’s on the perspective, and puting all my ideas.
note : I was always thinking : this is a place where people are living, we have to FEEL It. It’s passing by using the props and the randomness of their position to suggest this idea.
3. Line Up
- On this part I was always trying to be careful about keeping the style of the artist, about props design, and the way of working the line.
4. (Bonus) Shadows
- Personnaly, I wanted to try making she shadows on a traditionnal way, as they where doing before at Disney. For this I first scanned my drawing (to have a backup in case), then I used carbon powder, I was putting stronger at some places, using an eraser to have my lights, and my pencil to go into the detail in the lighting.
-It’s important, when doing lighting, to know where the light come from, and what you want to show. Contrast is the master word ; with the light and shadow, you can choose to show more one thing than an other (for example, I chosen to show less the left part, and put on the light the right part)
My drawing could be better, about the choice of props and the angle, but I hope this tutorial helped you to see better the process to draw an “against field” from an existing layout, hope you enjoyed :)
Be free to comment, cheers !
Very good advices from a 3rd year student ;)
Again this is my personal take on color! It really depends on the situation and what you personally value, and in the end practice is your best friend.
links:
genice’s color practices
color palette challenge (one iteration of it; there’s lot of people who made them)
(not mentioned, but helpful)
Patrick (H) Willems’s video essays on color in film; specifically his ones on
Wonder Woman and Marvel
I thought he had one on John Wick too but I can’t find it. If you like saturated colors though, check that movie out!!
those are only a couple of exterior references, there’s lots out there!! so good luck & I hope this helped!!
And this is how I nose.
Do you have any kind of process for picking colors for the backgrounds? They all seem to have really nice uniformity, and I would love to read up on how colors like that are picked (or if it's more intuition based). I do remember you mentioning that you also had help from another color lead before, so I was wondering how much of that they help out vs the colors you chose?
hey, thanks so much! this might get a lil long (as it always does!!) so bear with me.
firstly i want to say, there’s no right or wrong way to pick colors. every artist has their own palette they prefer and i think it’s super delightful to spend time developing your own special sense of color. so even though i’m explaining things in a “this is how you do it” sort of way, it’s not the only way! just my way. the best method to develop your own sense of color is to look at a LOT of art, look at a LOT of the world around you, and practice practice pratice.
at this point in my life i pick colors intuitively just because i think it’s something i’m naturally tuned into, and i’ve been doing it for a few years, so i don’t actively plan my palettes. but here are some things that i think about as i pick colors.
firstly, i want to go over hue, value, and saturation. i’m sure everyone knows these intuitively but i want to explain them in words. hue, value and saturation are what make up a color, and decide how colors differ from each other.
hue: what color the color actually is. red, purple, green, yellow, and everything in between.
value: how light or dark a color is. if you’re painting traditionally, adding more white or more black to a color lowers or raises its value.
saturation: how “pure” the color is vs how much neutral tone is in it.
here’s an example of all three:
this comes into play because a big mistake i see beginners make is that they pick a “just” color, and by that i mean they pick “just blue” or “just yellow”. imagine buying a set of oil paints and only using paints straight from the tube without ever mixing. it would be impossible! so i try to avoid picking “just” colors, except as for a complementary color (more on that in a bit). here are some variations of a red, for example.
so, the biggest thing for me when i pick colors is that i want them all to be friends. i want them all to have something in common so that they get along. i usually lose control of a painting when my colors feel to different from one another. so, i will usually start a painting with one color i know for sure i want, and “subordinate” other colors to it, meaning every other color i pick has to look good with that color. as to how you figure out what looks good and what doesn’t, that just takes time and lots of observation to build a personal opinion :) here’s an example from one of my paintings. in this case, the main color is the trees.
and here’s another from rick & morty, the main color is the sky this time.
now that that’s out of the way, i’m going to give you the Actual Cheat Sheet for color palettes. in color theory, there are 8 basic color schemes that are generally pleasing to look at. here they are.
i usually use an analogous palette or monochrome palette out of preference. the two examples above more or less fall into those categories. however, i also like to use split complementary because the complimentary color adds a LOT of contrast and visual interest. it’s great to use if you have a specific thing in a painting you want to draw attention to. here’s an example:
it doesn’t always have to be a perfect split complementary, just one color that differs from the “family” of colors that take up a majority of the piece.
now! you might be wondering when’s the right time to subordinate a color, or where to put it, or how much of it to use, etc. and the answer is: CONTRAST. there is always visual interest in things that are different. i was rifling through my school notes and found these great types of contrast when working with color.
value: things that are light vs things that are dark.
hue: two colors that look different. I.E. yellow vs blue.
saturation: things that are saturated vs things that are desaturated.
proportion: note the example above. a majority of the painting is orange, so the green stands out because there is proportionally less of it.
temperature: things that are warm vs things that are cool.
complementary: red vs green, blue vs orange, yellow vs purple. when in doubt, these colors always contrast against each other because they have nothing in common (there is no red in green, etc).
simultaneous: this is a little advanced and i’m bad at explaining it, so please read up on it here.
a super helpful exercise is to look at your favorite illustrations, paintings, photographs, designs, etc and assess which one of the 8 color schemes (linked above) it has, and which types (can be more than one) of contrast it has. we did this in school and it REALLY helped me look at color better. here’s part of the assignment i did, the artist is annette marnat.
so! that’s pretty much how i think about color and how i pick my colors! i hope it was somewhat helpful! there’s so so so so much about color theory i can’t even begin to cover, i highly urge you to watch some videos and read some books and articles to further your study. a great starting place would be this series of videos. these are made by my teacher Richard Keyes, i think he had a dvd or something. everything i’ve talked about so far i learned from him and he is an absolute expert in color. these videos are invaluable. if you take anything away from this post, let it be to watch these videos hahaha.
to answer your question about my color leads, every painting was a collaborative effort between the three of us, and sometimes other painters too. it was a very hands-on crew, so i can’t say any of the r&m bgs i did are 100% “mine”. however, i think my personal color sense is waaaay different than jason or phil’s, which made the process very interesting because we usually had 3 very different opinions hahaa. you can check out their work here and here to see what things they brought to the table in relation to my own contributions.
thank you for the ask! again, i hope this was helpful :)
another VEGGIEMANCER visdev piece! a class demo for my students
Part 1 of my tutorial on facial diversity. Look for part 2 in a couple weeks!
The photos are used purely for educational purposes. All the rest of the art was created by me.
Animal Gaits for Animators by Stephen Cunnane
10 outline techniques for writers
With this post I listed 10 outline techniques to help writes move their story from a basic idea to a complete set of arcs, plots, sequences and/or scenes. Or to simply expand whatever you have in hands right now.
If you have a vague story idea or a detailed one, this post is for you to both discover and organize. A few technique will work perfectly. A few won’t. Your mission is to find the one that works best for you. That said, I advice you to try out as many techniques as possible.
So, are you ready? Open your notebook, or your digital document, and let’s start.
1. Snowflake method: Start with a one-sentence description of the novel. Then, develop this simple phrase into a paragraph. Your next step is to write a one-page summary based on the paragraph, you can write about characters, motivations, goals, plots, options, whatever you feel like. From this point on, you can either start your book or expand the one-page summary into four pages. And, at last, four pages into a brief description of known sequences of scenes. Your goal is to make the story more and more complex as you add information, much like a forming snowflake.
2. Chapter by chapter: List ten to twenty chapters, give each chapter a tittle and a brief description of what should happen. Then, break each chapter into three to five basic sequences of scenes. Give each sequence a title, a brief description and a short list of possibilities (possibilities of dialogues, scenarios, outcomes, moods, feelings… just play around with possibilities). From this point on, you can either create the scenes of sequences with a one-sentence description for each or jump straight to writing. Your goal is to shift from the big picture to a detail-oriented point of view.
3. Script: This might sound crazy, but, with this technique, you will write the screenplay of your story as if it’s a movie. No strings attached to creative writing, just plain actions and dialogues with basic information. Writing a script will take time, maybe months, but it will also enlighten your project like no other technique. Your goal is to create a cinematic view of your story. How to write a script here.
4. Free writing: No rules, no format, no step, just grab a pen or prepare your fingers to write down whatever idea that comes up. Think of possibilities, characters, places, quests, journeys, evolutions, symbolisms, fears, good moments, bad moments, clothing, appearances. Complete five to ten pages. Or even more. The more you write, the more you will unravel. You can even doodle, or paste images. Your mission is to explore freely.
5. Tag: This technique is ideal if you have just a vague idea of the story. Start by listing ten to fifteen tags related to the story. Under each tag, create possible plots. And, under each plot, create possible scenes. Grab a red felt pen and circle plots and scenes that sparkle your interest.
6. Eight-point arc: With this technique you will divide your story into eight stages. They are Stasis, Trigger, Quest, Surprise, Critical Choice, Climax, Reversal and Resolution. The Stasis is the every-day-life of your main character. Trigger is an event that will change the every-day-life of your character (for better or for worse). Quest is a period of your main characters trying to find a new balance, a new every-day-life (because we all love a good routine). Surprise will take your character away from their new found every-day-life. Critical Choice is a point of no return, a dilemma, your character will have to make the hardest decision out of two outcomes, both equally important. Climax is the critical choice put to practice. Reversal is the consequence of the climax, or how the characters evolved. Resolution is the return to a new (or old) every-day-life, a (maybe everlasting) balance.
7. Reverse: Write down a description of how your story ends, what happens to your characters and to those around them. Make it as detailed as possible. Then, move up to the climax, write a short scenario for the highest point of your story. From there, build all the way back to the beginning.
8. Zigzag: Draw a zigzag with as many up and downs as you want. Every up represents your main character moving closer to their goal. Every down represents your main character moving further from their goal. Fill in your zigzag with sequences that will take your character closer and farther from the goal.
9. Listing: The focus of this technique is exploring new ideas when your story feels empty, short or stagnated. You’ll, basically make lists. Make a long list of plot ideas. Make another list of places and settings. Make a list of elements. And a list of possible characters. Maybe a list of book titles. Or a list of interesting scenes. A list of bad things that could happen inside this universe. A list of good things. A list of symbolism. A list of visual inspiration. A list of absurd ideas you’ll probably never use. Then, gather all this material and circle the good items. Try to organize them into a timeline.
10. Character-driven: Create a character. Don’t worry about anything else. Just think of a character, their appearance and style. Give them a name. Give them a basic personality. Give them a backstory. Develop their personality based on the backstory. Now, give this character a story that mirrors their backstory (maybe a way to overcome the past, or to grow, or to revenge, or to restore). Based on your character’s personality, come up with a few scenes to drive their story from beginning to end. Now, do the same thing for the antagonist and secondary characters.
So, when is it time to stop outlining and start writing?
This is your call. Some writers need as many details as they can get, some need just an basic plot to use as a North. Just remember, an outline is not a strict format, you can and you will improvise along the way. The most important is being comfortable with your story, exploring new ideas, expanding old concepts and, maybe, changing your mind many times. There’s no right or wrong, just follow your intuition.
A compilation of stuff I know about drawing Asian faces and Asian culture! I feel like many “How-To-Draw” tutorials often default to European faces and are not really helpful when drawing people of other races. So I thought I’d put this together in case anyone is interested! Feel free to share this guide and shoot me questions if you have any! I’m by no means an expert, I just know a few things from drawing experience and from my own cultural background.
I’m not an expert but I like hands a lot so hopefully some of this was helpful!