Total party wipe in my DnD game the other night. Damn op kittens.
The big kitty is just like “I have sent my children to destroy your puny fictional realm”
“BATTLE FOR MY AMUSEMENT”
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Total party wipe in my DnD game the other night. Damn op kittens.
The big kitty is just like “I have sent my children to destroy your puny fictional realm”
“BATTLE FOR MY AMUSEMENT”
Wash your hands well
(via)
Pollution 🥀
Broken kitty
I don't think there's ever been a funnier piece of lore in a video game then the etymology of the word "gun" in FFXIV
@wibbley-wobble So in XIV lore there was a queen named Gunhilder who ruled a country that was conquered by the big bad guy nation, galemald, and she had a royal guard called “gunhilder’s blades” who fought with swords that had triggers on them and were used for channeling magic, and these were called gunblades after the royal guard, When garlemald conquered bozja they copied the design of their swords but garleans can’t use magic so to adopt their fighting style they switched to a mechanical design that used black powder. Later on firearms were developed off of this concept and since they were “gunblades without the blade” people started calling them guns.
masterpiece world building actually
you know what's even better? that lore is a magicalized remix of the word's irl etymology and i think that's brilliant
Oh. it’s just real. It was really that silly.
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It's sad warforged hours
YOU KNOW WHAT BOTHERS ME
when fantasy books describe the cloth of Quant Farmpeople’s clothing as “homespun” or “rough homespun”
“homespun” as opposed to what??? EVERYTHING WAS SPUN AT HOME
they didn’t have fucking spinning factories, your pseudo-medieval farmwife is lucky if she has a fucking spinning wheel, otherwise she’s spinning every single thread her family wears on a drop spindle NO ONE ELSE WAS DOING THE SPINNING unless you go out of your way to establish a certain baseline of industrialization in your fake medieval fantasy land.
and “rough”??? lol just because it’s farm clothes? bitch cloth was valuable as fuck because of the labor involved ain’t no self-respecting woman gonna waste fiber and ALL THAT FUCKING TIME spinning shitty yarn to weave into shitty cloth she’s gonna make GOOD QUALITY SHIT for her family, and considering that women were doing fiber prep/spinning/weaving for like 80% of their waking time up until very recently in world history, literally every woman has the skills necessary to produce some TERRIFYINGLY GOOD QUALITY THREADS
come to think of it i’ve never read a fantasy novel that talks about textile production at all??? like it’s even worse than the “where are all the farms” problem like where are people getting the cloth if no one’s doing the spinning and weaving??? kmart???
THANK U
pro tip: what do you say instead? I gotcha.
In Ye Olde Medieval Fantasy Dayes, everybody’s layer against skin (shirt tunic or shift) is gonna be linen. it’s almost never wool except stockings or hose (like pant legs). Say “undyed cloth” if you wanna make them sound simple and peasanty. Comment on how you can tell it wasn’t made for them (the fit is off) and has had probably eight owners before.
Outer clothing is gonna be either wool, or a blend called Linsey-woolsey, and again you could say Undyed, but dyes are not only common they are CHEAP and relatively easy. (innerwear is often left undyed or bleached to white because it gets washed to heck- like beaten by a wooden stick on a stone by the river- and dye would just fade out a lot so why bother. Ths is also why innerwear has ties, rarely buttons, unless you are so rich you have people doing your washing delicately because they’re hired to do only that. Buttons would get broken in the washing)
A poorer person is often seen in “russet”, a kind of rusty orange-brown color. Purple was famously reserved for royalty in many times and places, but its also just hard to do. We see a lot more magentas and fuschias for nobles or common middle class folks than we ever see of Purple- and not many of those. Deep blue was more likely on very rich people, but a light blue was common for even poorer folks. Yellow was popular with everyone, and so was green, and many shades of reds, including the color we now call orange (they did not- this is why redheads are called redheads and not orangeheads). Your vision of everyone in very drab brown and mud colors is from Hollywood- most medieval-ren folks have clothing with colors. Sometimes garish colors, to the modern eye. Traffic cone Orange and acid green was a popular combo in the 13th century.
Example medieval dye colors. Lots of yellows and orangey-browns. Woad gave a range of blues that are basically what we think of as “denim colors.” There were purples - royal purple was a specific color from a specific source - but if you mix wine-dye and woad-dye, you get purpleish dye. (Getting the color to stay that way may be more difficult. Everything worn by peasants fades; they couldn’t afford the really good fixatives.)
More examples and explanations here:
Plum, dusty purple, lavender, burgundy, chestnut, blood red
Walnut, chocolate, tan, linen, pale apricot, spice, dark spice
Peasant clothes were often more colorful than the nobility. Nobles could afford bright, clear colors that peasants couldn’t - but one mark of wealth was being able to buy all 4-8 yards of fabric for an outfit at the same time. So nobles would have a full outfit, including hat, stockings, even shoes, of one type of fabric (with ornamentation of a contrasting type, and as many buttons or bits of silver as they could get away with wearing), while peasants would often have a shirt, bodice or jerkin, skirt or pants, stockings, and hat of all different colors.
Dying or re-dying any one piece of clothing was within most of their cost limits - dye itself is cheap; fixatives cost. But boiling your shirt for an hour with onion skins in a copper pot would re-color the fading fabric.
And yet more medieval dye colour samples:
While centered on medieval Europe for the finer points, this is broadly true for any clothing needs
if anyone is interested in way too much information about the spinning, weaving, dyeing, and trading of cloth in ye olden days, pls see these lecture notes by my old economic history prof, who knew more about the textile industry in pre-modern europe than any reasonable person should. they’re old at this point but still pretty reliable.
First batch of commis :)
do you have any resources or guides for worldbuilding and reimagining the feywild? not looking for adventure prompts or npcs just your thoughts on setting and how to make the feywild feel dangerous and mystical
Planescape: The Feywild
I won’t lie, the introduction if the feywild is one of the best additions to the default d&d cosmology in a while, not only from a thematic perspective, but gameplay aswell, as it allows any podunk patch of land to act as a doorway to wild adventure. That said, too often this wonderland is treated as a place where things are just wacky, without real attention paid to the narrative possibilities introducing the feywild into a story can have.
To that end, I’m going propose a few different aspects of the feywild, different visions of how things could be drawn from different mythologies and storytelling conventions:
The feywild has no geography: like the notes of a song or the lines of a play, the reality of faerie is reinterpreted with every visitation, Coloring itself based on the expectations and emotions of those exploring it. This is why a child can stumble into a mushroom ring and have themselves a whimsical romp full of talking animal friends and life lessons, whereas adults tend to find themselves ensnared by echoes of their deepest desires and why adventurers ALWAYS find something to fight. If you want to go anywhere in the feywild you don’t need a map, you need a thematic structure that will carry you to your destination: whether that be staying on a yellow brick road through a number of distractions and tribulations, or winning a game of riddles against a talking bird who’ll swear to drop you off at your destination.
The feywild is a place of stories: When a peasant family leaves out milk and performs small acts of thanks for the brownie, they are unwittingly inviting the primal energies of the feywild to fill the space they have made for it, creating a creature that had always been there, looking out for them. Likewise, when folk tell of wonderous places just beyond the edge of the map, the feywild becomes those places, taking solidity from repeated tellings of the tale and incorporating different interpretations to give themselves depth. This is not to say that the translation is perfect, as one can’t simply make up a story, tell it to an audience, and expect it to suddenly become true as it takes a powerful and engrained sort of lies, embelishment, or folktales to give shape to the otherworld. When populating your local fairy-realm or those areas near enough to it, consider what sort of stories people tell about that place, whether it be about monsters that gobble up wayward children or treasure hidden there by bandits long ago.
The feywild responds to your emotions: When your party takes a rest, ask them how they think their characters are feeling. Consider whether they are frightened or foolheardy, adventurous or avricious, and then sketch out some random encounter to spice in along the way as the realm of whimsy responds to the vibes they’re putting out. A party that’s feeling hungry may encounter a friendly fey teaparty or a dangerous lure disguised as a snack, a group that’s feeling pressed for time may hear the horn of a savage hunter stalking them, or a parable about stopping to help others can actually speed you along your own path. In this way, the fairyland is in diolog with the party’s desire to press their narrative forward, and will test or reward them according to its whim.
The feywild is everywhere: one of the underutilized aspects of having the feywild in our games is that a portal to the “shallower” areas of the otherworld can pop up anywhere overtaken by nature, allowing fey beings and other oddities to cross over in a way that creates all manner of adventure hooks. If I’m building a dungeon in the wilderness, I’m personally fond of having a mounting fey presence the deeper in you get, replacing the normal ruin dwelling hazards with troops of hobgoblins, odd enchantments, and various tricksters. For smaller dungeons, the closed off fey portal can be an adventure hook for later, encouraging them to come back when they need to delve into whimsy, whereas for the larger dungeons, a non contiguous fey realm connecting multiple points can serve as a combination of fast travel AND bonus stage. Even for non dungeon locations, consider how much fun of an adventure it’d be if someone discovered that their cellar had been replaced with a fairy’s larder, or that the vine-covered lot where neighborhood kids play during the day transforms into a vast battlefield for sprites during the night.
We all hide in a corner of our being, that pain that we cannot express with words. Art by Abel Klaer.
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(First time drawing my true love!)
Wanted to share some process art I’m making for a new dnd character! Her name is Ophelia Allgood and she will be a paladin.
Random color palette, Aasimar with peacock inspired design
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Just a couple of d&d peeps (my partner's, Terrym, on the left... mine, Tjar, on the right)
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