let me take you back to when i was killed and born again.
#DIINFERI a choose your own adventure rp.
independent, private, multi-fandom, multi-muse, alternate universe heavy, oc-centric, oc-insert blog. written by ria.
No title available
sheepfilms

Game Changer & Make Some Noise
The Stonewall Inn
Lint Roller? I Barely Know Her

#extradirty
"I'm Dorothy Gale from Kansas"

tannertan36
cherry valley forever
★

if i look back, i am lost

PR's Tumblrdome
Misplaced Lens Cap
𓃗

No title available
Doug Jones
Mike Driver
Aqua Utopia|海の底で記憶を紡ぐ
let's talk about Bridgerton tea, my ask is open

@theartofmadeline

seen from United States

seen from United States
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seen from United States
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seen from India
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@diinferi
let me take you back to when i was killed and born again.
#DIINFERI a choose your own adventure rp.
independent, private, multi-fandom, multi-muse, alternate universe heavy, oc-centric, oc-insert blog. written by ria.
LOCATION
[Drum Island] A winter island located near the beginning of the Grand Line. Cold year-round, but as far as the Grand Line goes, it is a relatively peaceful place to live. Led by the Sakura Kingdom.
AGE 23
GENDER Male
ORIGIN
[Drop-In] You have been dropped off at your chosen destination with nothing but the clothes on your back, your pre-existing knowledge of this world, and whatever equipment you have purchased. You have a few days worth of food and water, but you also have no connections to this world. On the plus side, this means you have no extraneous memories bogging you down - you are truly yourself.
PERKS
[Nakama] Fate has conspired to have someone you meet early in your adventure (or someone who is already a part of your past) turn into a great friend. There is an immediate connection, and your friendship immediately runs deep. This friend will be with you through thick and thin, will never even consider betrayal, and will likely be willing to take a cannonball to the face if it means saving you. Fate gives you one friend now, but fate in this world works in mysterious ways - they may be your first true friend here, but they likely won’t be your last or only.
[Survivalist] You know where to fish, where to find fresh water, what animals are safe to eat (and which ones will try to eat YOU), and what plants will and won’t kill you if you try to eat them. Basically, you can survive on almost any island.
[Swimming] You are quite adept when it comes to moving in the water. You can keep your head above the water easily and can keep your cool whenever you’re in the drink. Getting thrown overboard is not a big issue for you, provided the fall doesn’t knock you out on impact. Of course, this is all moot point if you ate a Devil Fruit..
[Combat Training] You know how to hold your own in the fight, on land or at sea, with gun or sword. Includes proper combat knowledge on how to handle a cutlass, flintlock pistol, and musket, as well as general brawling experience.
[Precision] Your kinesthetic sense and body coordination is quite the spectacle. You can see and react to attacks coming at you much faster than most, whether in melee or at range, and can hit targets much more accurately away than the norm.
[Haki] You have awakened the latent power of your mind, body, and spirit! This power is, to put it simply, weaponized willpower, giving any who possess it the ability to even the odds against Devil Fruit eaters by being able to deal damage to them despite whatever defenses their power may offer them (with enough training of course). Your power is still weak and will require training to perfect, but you have already show a solid grasp on the basics of Evasion and Armament Haki to the point where you could go up against a group of mooks or an evenly matched Devil Fruit eater with good odds of coming out the victor. There is said to be a secret third type of Haki that few are said to possess, but you aren’t one of these people…
ITEMS
[Reinforced Clothing] A set of clothing appropriate to your affiliation that has been woven in such a way that it is resistant to sword cuts, thrusts, and can probably even stop the odd bullet.
[Swimming Gear] A pair of fins, a mask, and a tank of oxygen that will last for 1 hour. Tank automatically refills while above water. Not too useful for deep-sea dives, but could be useful for shallow water exploration or fixing a ship under the water line.
[500,000 Beli] A pretty sum of money that can buy a great deal of gear to start you out on your journey.
[Unique Weapon] Melee or ranged, if you’re looking for weaponry you won’t find anywhere else, this is the place! Sea prism stone nunchucks? High-pressure water cannon? Extreme-long-range musket that can hit target on another island? If it’s within reason, you can get it here!
[Medical Kit] A small medical kit with bandages, herbs, and various medical drugs. Will patch up most wounds that aren’t serious and stabilize those that are.
[Devil Fruit Encyclopedia] Heavily worn and somewhat illegible, this book holds a good deal of information on all known Devil Fruits recorded by man. The pictures are slightly faded and the writing can sometimes be hard to make out, but it gives you a good idea of which fruit does what.
[Dial Box] A box full of about a dozen unmarked and fragile dials. Each one likely does something different, but what they can each do is a mystery. Can perform feats like recording music, generating gases, or generating strong wind currents. Get to testing!
DRAWBACKS
[Hungry] After a long period of exertion or a good fight, you almost immediately hear your belly growl. While this doesn’t affect your performance, you’ll become irritable and drop nearly anything that isn’t immediately critical if it means running to the kitchen for a quick chunk of meat
[Wanted] If you are a Drop-in or Pirate-Affiliated, the World Government has placed a 100-million beli bounty on your head. If you are Marine-Affiliated, a very prominent pirate group has placed a similar bounty on you. This bounty will likely grow if you do virtually ANYTHING to make anyone mad, so be prepared for bounty hunters and do-gooder civilians to repeatedly attempt to cash in your head.
[Plot Bound] No matter what you try or how far you try to run, fate is determined to make you one of the main characters, minus the plot armor that typically accompanies the position. If you are a pirate, except to find yourself aiding or conflicting with the Straw Hats at every plot point from Luffy’s execution at Loguetown to the ends of the New World. As a marine, you will find yourself tasked with pursuing the Straw Hats with much the same frequency. If you are a Drop-in….god help you. Yes, you WILL be present for events such as Impel Down and the Marineford War, your presence WILL be noticed, and you will likely have to pick a side soon or risk making everyone your enemy. Completely derailing the plot will not save you, for a new one will take its place, but this time you will not have the luxury of knowing the path it takes. Avoiding minor plot points may be doable, but fate WILL find ways of forcing your presence when it demands, whether that’s Grand Line weather phenomena catapulting you across the world or a mysterious Devil Fruit eater teleporting you to where you need to be. Your safety is not guaranteed if you try to avoid the fate you have chosen...
BUILD
[Medium] The average.
BODY TYPE
[Athlete] Athletes forgo a buff physique with rippling biceps in favor of lean muscle, agility and flexibility. They can’t lift as much as a Bodybuilder, but they can run circles around them. Athletes are much more suited for hit and run tactics, staying mobile and out of the line of fire. Compared to Bodybuilders, an Athlete will take much less of a licking before they stop ticking.
STATS
[Speed 1] Run at a constant 6 miles per hour.
[Speed 2] Run at a constant 15 miles per hour.
[Dexterity 1] Jump over a hurdle while maintaining a dead sprint.
[Dexterity 2] Basic parkour, keep speed while moving over obstacles.
[Dexterity 3] Keep your balance on a tightrope, riding a unicycle.
[Dexterity 4] Mirror’s Edge skills, wallrunning, zipline, rolling from falls, etc.
[Sense 1] 20/20 vision.
[Appeal 1] No acne. Ever.
[Shape 1] No extraneous body fat, any remaining fat is evenly distributed.
[Strength 1] Bench press 180 lbs. Muscles are visible but not overly so.
PERKS
[Flexibility 1] Makes you extremely flexible, at the physical limit of your body.
[Evercleansed] Your body naturally repels filth and mud. B.O. is erased as well. You will always be as clean as if you just got out of the shower. Good for travel.
[Metavore] You will retain your physically fit body and appearance no matter how much or what you eat, so long as you’re eating enough not to be malnourished.
UTILITIES
[Electricity] Wires the WAREHOUSE with electric outlets and light switches.
[Plumbing] Installs running water and sewer pipes. Bathroom not included.
[Heat / A.C.] Installs thermostats and a temperature control system.
STRUCTURES
[Terminal] Computer system that tracks all the items brought into the WAREHOUSE.
[Shelving] Basic metal shelves to keep your goods on. Numbered for sorting.
[Housing] A fully furnished home with hookups to all purchased utilities.
MISCELLANEOUS
[Free Space] Doubles size of the WAREHOUSE. Can only be purchased once.
[Food Supply] Provides a constant food supply. Enough to keep 5 people fed.
LOCATION
[Johto] Johto is located to the west of Kanto. The two regions are linked via a railway and a cave system. Johto has a wider variety of Pokémon than Kanto, and its central location makes it a good starting point for any up and coming trainer. That would be you.
AGE 13
GENDER Male
ORIGIN
[Drop-In] +no memory set altering your actions, no history in the world of pokémon -No history means some things can be difficult, you aren't getting any new skills for free. you wake up on the road just outside the first town in your region. You have no family, no friends, no history. All you have are the clothes you wear, the gear you purchased, and whatever skills or abilities you may have. Looking in your bag, you see a trainer card that will serve as identification in the event that you would need it. You notice a bunch of bird Pokemon harassing something down the road. After shooing them off, you see that their target was a wild Pokémon. As thanks for rescuing it, the Pokémon seems to want to tag along with you.
STARTER
[Cyndaquil]
PERKS
[Combat Training] You gain mastery of Marine hand to hand combat. You can also keep your cool in a fight.
[Physical Fitness] You gain a body that is healthy and strong. Not Captain America strong, but close.
[Blend In] You can easily blend in to a crowd, hide in plain sight, or lose someone following you.
[Savant] Your mind is enhanced, granting you perfect memory, calculator-like mental math, and better spatial awareness. Your aim with a firearm is better than Annie Oakley and Simo Häyhä combined.
GEAR
[Bicycle] -Collapsible bike, 2 speed -Easily fits in your TARDIS backpack -Can't be sold
[50K Pokedollars] -You use it to buy things in Pokémarts
[Laptop] -Includes 4chan equivalent, /VP/only -Can access the Pokémon world's internet -Solar powered, has top tier parts
[Medical Kit] -For when a potion won't cut it -Stabilizes critically injured Pokémon for several hours -Still need a Pokémon Center
[Flak Jacket] -Lightweight Kevlar/Nomex weave with ceramic plates -Stops small arms fire and many Pokémon attacks -Still somewhat heavy
[Collapsible Baton] -Spring loaded collapsible metal baton -Not much use against Pokémon but good against humans -Beat the crap out of people who deserve it
DRAWBACKS
[None]
MEANWHILE IN THE VOID...
MAKE YOUR CHOICE, EVAN BLACKWOOD.
What choice? Where am I? Who are you? What do you want?
LIVE OR DIE. WHAT DO YOU CHOOSE?
Live, obviously. Now answer my questions!
WELCOME TO THE JUMP PROGRAM, HUMAN, I'M YOUR BENEFACTOR AND YOU BEST KEEP ME ENTERTAINED.
Jump Program? What the f-
COME INTO MY PARLOR, HUMAN.
Said the spider to the fly. What's going on?
YOU'RE DEAD AND YOU'RE GOING TO BE MY HAND IN THE MORTAL REALMS.
Dead? But I was just walking to work!
A BUS DRIVER FELL ASLEEP AND SMASHED YOU TO BITS. NOW, KEEP SILENT WHILE I EXPLAIN OR I'LL STOP BEING NICE AND LET YOU FIGURE IT OUT ON YOUR OWN.
NOTHING TO SAY? GOOD. I'M SENDING YOU TO WORLDS THAT ARE ON THE VERGE OF BECOMING LOST. DYING IN OTHER WORDS, HUMAN, AND I'VE SELECTED YOU TO BE THE PERSON TO FIX THAT. KEEP ME ENTERTAINED AND I'LL GIVE YOU A BOON OR TWO AS A LEG UP. ANY QUESTIONS?
Ye-
NONE? GOOD.
Hey! Don't ignore me!
MIND THE DROP, HUMAN.
ACHIEVEMENT UNLOCKED
CONGRATULATIONS. YOU HAVE ACHIEVED SOMETHING ONLY A FEW HAVE ACCOMPLISHED AND UNLOCKED THE PLANESWALKER PERK. YOU MAY FREELY TRAVEL THE MULTI-VERSE.
HOW WOULD YOU LIKE TO PROCEED? CONTINUE CHAIN/END CHAIN
YOU HAVE ELECTED TO END YOUR CHAIN. You may return to a previous universe, pass on to the afterlife, or join the ranks of Di Inferi.
HOW WOULD YOU LIKE TO PROCEED? KEEP ON/PASS ON/JOIN DI INFERI
YOU HAVE ELECTED TO JOIN THE RANKS OF DI INFERI. Your abilities will come in handy as you climb through the ranks of the gods.
THANK YOU FOR PARTICIPATING IN THE JUMP PROGRAM.
TIMELINE
[CORE] You start out at the beginning of the Dragon Ball manga. You may choose to drop in outside Orin Temple (where Krillin is), outside Capsule Corp HQ (Bulma), or in the middle of the woods (Goku). Be wary, for once the original manga ends and DBZ begins, the Power Levels are gonna skyrocket exponentially. Stay safe.
PERKS
[KI POTENTIAL AND BASIC TRAINING] Ki is a force energy used by almost every fighter in the Dragon Ball universe. Often used in concert with real life martial arts, like Kung Fu or Tai Chi, it can get HORRENDOUSLY powerful at higher levels, allowing for flight, energy blasts, planetary destruction, and so on. This perk on its own gives you the very basics on Ki manipulation. Not much, but enough to get you started. With time, you could learn how to fly, to use the Kamehameha, and more. This perk's power grows along and caps out at about Krillin's power level. Want more? Figure out your own path to power. I believe in you!
[CHARACTER CREATOR- EARTHLING] Build yourself! You can pick your gender, color, hair, height, width, race and even species! Within reason, you have to be within the physical limits of the species (be reasonable), but otherwise, go nuts. This perk does NOT increase your power level on its own, but it might increase potential and WILL give some racial bonuses.
ITEMS
None
DRAWBACKS
[GOING SOLO] Your companions (and pod people) aren't coming with you on this one. It's you, yourself, and you. Good luck. (Note: This does not mean you get three of yourself.)
[NO CODE] Genetic Splicing, Genetic Analysis, Power Copying, all forms of it fail to work here. I guess it's more than just genes. You can't replicate their stuff. Good luck.
END GOAL
[CORE] To win in the Core timelines, you simply have to keep on fighting. Dragon Ball, DBZ, the Movies (Or GT, Kami help your soul), and beyond. New challengers will approach for you to fight, without fail. This gets out of hand VERY quickly. Gods of Destruction, Supreme Kais, onwards and upwards through everything in the universe, perhaps eventually the supreme ruler God of the universe itself, Akira Toriyama. And beyond him, perhaps even more. You will keep fighting until you are well and truly outclassed, as the rate of growth of your enemies' power will outpace yours. Eventually, you WILL end up in a conflict against someone truly and absolutely more powerful than you, and nothing you can do could beat them. At that point, in true DBZ fashion, your soul will unlock its true power, granting you what you need to win.
FOR YOUR EFFORTS, YOU ARE TO RECEIVE A GIFT-NO, A BIRTHRIGHT, ABOVE ALL OTHERS. YOUR SOUL'S INNER POTENTIAL IS IGNITED IN THE FORM OF A PLANESWALKER SPARK. YOU ARE FREE TO TRAVEL THE MULTIVERSE FOR ALL ETERNITY. I THANK YOU FOR YOUR HELP. AS A PARTING GIFT, I GRANT YOU THE KNOWLEDGE OF THE LOCATIONS OF ALL THE WORLDS YOU LEFT, SO YOU CAN RETURN TO THEM IMMEDIATELY. GOOD LUCK. (AND SAFE TRAVELS!)
ORIGINS
[PIRATE] Pirates, Buccaneers, Scallywags, whatever you want to call them. This option covers not only pirates, but anyone who can be said to work in opposition to the World Government and the established order. This means you could be a pirate, a mountain bandit, or even a revolutionary. Whatever you are, you’re luckily still under the radar of the Marines, as you haven’t made any waves just yet.
RACE
[HUMAN] Humans, Homo Sapiens Sapiens, I assume you know what these are. Due to their close relation to normal humans, picking this option will also allow you to be any of the number of near-human tribes from this world, like long-arms or skypieans, though you get no notable benefit, so choosing the three-eyed tribe won’t let you hear the Voice of All Things for example. Honestly, you can add pretty much any number of purely cosmetic traits, as there are some weird looking humans ‘round here. Also, humans have been seen from normal sizes to 6+ meters tall. You can choose any size within that range, maxing out at Whitebeard's tremendous 666cm height.
LOCATION
[DOUBLE TROUBLE] Well, at least it isn’t Impel Down? Flip a coin, it’ll determine which of two terrible locations you’re showing up on. Tails is instead the island of Little Garden, an extremely isolated ecosystem that seems to have never left the prehistoric age. Within the vast canopy you’ll find all manner of dinosaurs that didn’t get the memo that their time has passed, but that’s actually the least dangerous part of it. The diseases found here have never left the island, so foreign creatures, including people, will have no response ready from their immune system, not helped by the fact that all the diseases and viruses seem to be doping, with even diseases that exist in the wider world being far worse here. Doesn’t really matter if you can punch hard enough to reduce a mountain to rubble if you get so sick your organs liquify and leak out your every orifice.
PERKS
[GODA’S BLESSING] Don’t know if you’ve noticed, but the average looks of people here, at least people of importance, is quite a few notches higher than you might be used to, and we can’t have you looking like some kind of side character, now can we? You’re sitting at a solid 8/10 now kid, enough to not look out of place standing beside a bunch of gorgeous protagonists. And considering how rough this world can be, you get the extra benefit of never looking worse, no matter how scuffed up and covered in mud and blood you are. Frankly, some ‘round here might say it adds to your charm.
[SMILE THROUGH THE PAIN] Y’know, for as idyllic as sailing the high seas with your friends might seem, there’s a depressing amount of darkness in this world. Slavery, murder, and more are not exactly uncommon sights ‘round here. But you find yourself able to grin through it all. You are utterly incapable of being permanently scarred or traumatized by your experiences. You could watch your home and all you cared for burnt to the ground, and still find it in you to joke and laugh with new friends, though only after some time. You can still be extremely sad, angry, and anything else, but you’ll never end up a broken, drunken wreck in a bar somewhere, no matter what you come upon. Even in the short term, you rarely give into despair, letting you focus less on the village burning behind you, and more on putting your fist through the face of the bastard who did it. It’d take seeing your brother die in front of you to really shake you.
[FAKE PIRATE] At least as far as Luffy is concerned. You’re exactly the kind of pirate the marines say you are, or at least you could be. You are scarily good at the whole looting and pillaging business. You’ve got an eye for value that lets you roughly estimate the selling price of anything you can lay eyes on. You’re great at finding the hidden stashes and vaults where people hide their true valuables. You’re fantastic at casing a target, whether that’s a bank on land or a merchant ship at sea. You’re even a fairly good negotiator, often able to rob people blind without having to fire a shot, just by convincing them that fighting will just make everything worse. Hell, you even seem to get a bit more out of the whole business than others. Nothing crazy, but enough to make sure you and your crew are all a very happy bunch if you play it smart.
[LOOK, MA! NO HANDS!] Not sure if you’ve realized yet, but this world is pretty damn dangerous. You can’t expect to solve every conflict by holding hands and singing a silly song. Instead, you should learn to use those hands to beat your opponents face in, it’s very therapeutic. By taking this, you gain skill in some form of martial art, roughly equal to Sanji at the beginning of the series. This can be anything from strict karate, to being a naturally skilled brawler, to even something like Fishman Karate. The martial art you learn is specifically centered around using your body, and won’t include much if any skill with weaponry. You have a natural talent for martial arts, enough to become legendarily strong just with this, should you train hard enough.
[WHERE THERE’S A WILL, THERE’S A WAY] Y’know, normally the endless willpower of a shonen protagonist is limited to just keeping them from dying or giving up, they usually can’t use it to see the future. You are both capable of, and fairly talented in, the uses of all three types of Haki: Observation, Armament, and Conqueror’s. You don’t start out very powerful in any respect, but we all have to start somewhere, and this is a better headstart than most get. With Armament, you start out capable of the simple invisible version of hardening, which while weaker than the coating form is still an impressive defense in the weaker parts of the world. With Observation you can sense the presence of people around you, even if you could not see them naturally, whether due to distance or an obstruction. With Conqueror’s Haki, you’re currently only capable of Domination, the act of dominating an individual's will to intimidate them. This is most effective against non-sapient species, who you can usually cow into submission easily. Humans are trickier, as with sufficient power, or generally high will of their own, can outright ignore this. There are plenty more techniques that you can eventually achieve, potentially including applications never shown in the series.
[CANDLEWICK BEARD] You know what’s just as important as strength? Reputation. Having strength without reputation means, at best, that you’ll have to deal with every wannabe pirate king or admiral throwing themselves at you until you get the reputation you deserve. At worse, it means that if you do get injured or otherwise weakened and word gets out, you can’t draw on an impressive reputation to ward away your enemies. Now, having reputation without strength is a whole other issue, but one that’s usually easier to solve. As far as the former is concerned, this should have you covered. You have a startling talent and propensity for developing an impressive reputation. Within just a few months you could have people watching you as an up and coming legend, assuming you went out and raised hell in that time. While your reputation tends to be a bit embellished, it’s rarely so much so that you can’t mostly meet expectations when necessary. Beyond just developing a reputation, something mostly facilitated through rumours after the fact, you also have an impressive capacity for being absolutely pants-shittingly terrifying. Just watching you get in a brawl with someone could leave their buddies shaking like a leaf, and should you actually commit acts of brutality or that would normally be considered scary, you could cause people to faint from sheer terror. This works in conjunction with abilities that work to scare, dominate, or otherwise crush another’s will with one’s own, such as Conqueror’s Haki.
DEVIL FRUIT
[ANCIENT ZOAN - ANKYLOSAURUS]
ITEMS
None
DRAWBACKS
None
FUTURE
[MOVE ON]
LOCATION
[OUTER RIM] Lawlessness is the defining feature of this region, the one furthest away from the center of galactic power. Where official power wanes, unofficial power creeps in to take hold. The Hutts and other criminal empires of the kind rule here. There is no shortage of work to be found for heavily armed and armored individuals across all levels both for those looking for an employer or those seeking to serve their own interests However, if honor is a concern of yours, perhaps it would be best to look elsewhere unless you’re looking to play the thankless work of a liberator.
TIME PERIOD
[DECLINE OF THE REPUBLIC] The fall of the Republic takes millennia, but it goes out in style. The galactic order gradually grows into a stagnant beast, and it leaves many unhappy with its flawed administration.
BACKGROUND
[MERCENARY] The bread and butter of most Mandalorians is merc work, whether that means operating solo as a bounty hunter or serving alongside their fellows as a foot soldier in someone else’s war. And while some of these individuals have greater principles or designs, most are just simple people trying to make their way in the universe. This is the kind of Mandalorian you are. You aren’t preoccupied with political struggles or trying to shape or conquer the galaxy. You’re just a warrior, pure and simple.
PERKS
[MANDO’ADE] You have a standard immune system for your chosen species. Additionally, you can speak Basic and Mando’a and are familiar with Mandalorian culture. You have basic combat proficiency with blasters and hand-to-hand, as well as a solid grasp of combat tactics (equivalent to that of a standard clone trooper’s). You are accustomed to moving and fighting in armor. Additionally, you can take one of the perks in this section tagged [Martial] for free.
[KELDABE KISS] A Keldabe Kiss is a headbutt, but with this perk, you’ll add not just that technique but also many to boost your skill at hand-to-hand or melee weapons. The Mandalorian approach to this form of combat, as with most, is not graceful, but it is brutally efficient. Notably, the Mando’ade are some of the few able to contend with Force wielders up close.
[TAKING TERMS] You have a good sense for incentives when it comes to your clientele. You know when someone is trying to obscure something about a job or when they’re lowballing their price. This won’t help get you whatever terms you desire, but it will help get a good offer and keep you from taking a job that would get you in over your head. This applies to renegotiating new terms when unforeseen circumstances arise.
[RIGHT HAND] Your talents and qualities are such that powerful individuals take notice of you. While this perk will impart a small degree of additional skill while taking on mercenary contracts and the reputation you build from successful jobs, the core of this perk is rooted in the connection you make to powerful clientele. At worst, you will be on the shortlist for important figures in the galaxy whenever they have a high paying job; at best, you will essentially become an unofficial lieutenant for them, enjoying a degree of command over their resources and the luxuries of such a position when working for them without the demands of an official position. Whenever you take such a posting, you will rapidly accrue skills that allow you to occupy your new role to the fullest. Where you once may have been the best of your field, you now begin to redefine how people think of someone in your line of work. You also get a feel for your patron, accruing some of their strengths and getting an instinct for how to neutralize their enemies as well. Should you switch to another patron, these buffs will gradually fade as new ones emerge but you will always keep a fragment of the prowess you attain.
[BA’SLAN SHEV’LA] Strategic disappearance. Should you ever find yourself on the backfoot, you will know before the finishing blow to your or to your people shall come. And before it happens, you will know how to get toground so that no one can find you. You will be in hiding, gone with no trace that you were ever there. A warning will always come your way should your foes catch onto your trail, and said clue will give you enough time to once again disappear, though should you operate too conspicuously it may not be enough to keep you hidden.
[MAGNETIC] For someone alone in the galaxy, marking connections can be a vital skill. With perk, you will find yourself well-placed to make friends or allies, though you will likely need to bail them out with your skills if you wish to further build on that relationship. You will find that these friends will later be in a position to help you in small ways throughout your jump. Their fates will, to an extent, be tied to yours. As you find success and move up and onward in life, so too will they (though the majority will never find quite the same level of success as you); this will ensure your support network will always be able to help you and vice versa.
BESKAR’GAM
[STANDARD FEATURES] Beyond the armor plating itself, these features come free: macrobinoculars, magnetized boots, computerized vambraces, and a commlink.
[STEALTH GENERATOR] A personal stealth field generator built into your armor. Renders the user invisible to the vision of most organics in addition to providing a much more limited degree of protection against electronic means of detection. Operates indefinitely until the user takes direct or involved action like attacking an enemy.
[ARMOR MOUNT: VIBROSHIV] A small, vibroblade hidden in your vambrace. Can spring out whenever you need to use it. As a bonus, comes with wristblades – smaller, non-vibrating blades that spring out of the side of your vambrace.
[HELMET FEATURE: ADVANCED HUD] Upgraded HUD. While a basic heads up display can zoom in, keep track of targets within line of sight, ammo counts, and display readouts you can connect your armor to, remotely or directly. This upgrade adds options like night and thermal vision, motion tracking, and a 360 degree field of view.
[ARMOR MOUNT: PERSONAL COMBAT SHIELD] A small plasma shield about the shape and size of a small buckler shield. Capable of deflecting blaster bolts and lightsaber blades, though it is likely that sustained contact would see the shield short out.
ITEMS
[BLASTER] A standard blaster, the default being from the Westar line or heavy Mandalorian blaster pistol, should those models be present in the jumper timeline. The first of this variety is free, with duplicates costing 50 CP and different blaster models costing 100 CP. alternatively, the jumper has the option of purchasing a holdout blaster for 50 CP or a specialized or exotic blaster (such as Mandalorian Rippers or Chiss masers) for an additional 100 CP on top of the base cost.
[MELEE WEAPON] Either a bladed or blunt instrument of your choosing should a ranged option not be available in a given scenario. Not that while these tools may be effective at close range, they will not stand up to lightsabers. If you would like to change that, you may pay an additional 100 CP to have your weapon be made of a more resistant material like beskar, phrik, or cortosis. Perhaps you’d like a beskad, a traditional Mandalorian iron saber?
[KOM’RK-CLASS FIGHTER/TRANSPORT] This transport is fit for a mercenary, as well as any small merc company they may have. Produced by MandalMotors, it has a pair of forward and rear laser cannons and heat-seeking missiles. Additionally, it is equipped with two hyperdrive systems (Class 1 and 10) and can hold up to 24 individuals, though this space is generally geared toward short-term transport. May be substituted for an AIAT/i gunship at the Jumper’s discretion.
[BLASTER RIFLE] As with the Blaster, duplicates are discounted after the initial purchase, while separate models require paying the base fee. Specialized models (such the Verpine shatter rifle or the Amban phase pile blaster) cost an additional 100.
DRAWBACKS
None
FUTURE
[MOVE ON]
LOCATION
[U.A. HIGH SCHOOL] U.A. is an academy that boasts the best heroics education in Japan. It is the main location for the Heroes of this story.
WORLDS
[GENERIC STORY] Well since this is a generic jump, then maybe you want to choose a generic world. This world will be a blend of all of the various tropes and whatever common features there are. This world will resemble the canon story, but likely have a number of divergences from what you know.
ORIGINS
[THE STUDENT] Ignoring all of the other options you could be a young individual getting ready to start your journey. Maybe you were inspired by the heroes on TV and want to become a hero like them. Well right now you’re probably just a hero student. On the other hand maybe you were caught up in a bad situation and are learning from some of the more unsavory aspects of society. Either way you’re still learning at this point, but you’ve got the potential to reach the peak if you try.
SPECIES
[HUMAN] You’re a bog standard human, granted here the actual definition of human is stretched a bit. You know considering the animal people, the person with a fire hydrant for a head, or whatever other weird individual you could encounter. Unless changed by a quirk or a perk you will appear as a normal human. Any appearance alterations may be chosen as long as it could appear in our world.
PERKS
[QUIRK] Quirks are superhuman abilities possessed by approximately 80% of the population. They can either be overwhelming powerful abilities or be incredibly convoluted powers. Some might get the ability to manipulate an element while others will get a spray bottle for a face. Luckily for you, you’ll get the option to choose your quirk below. This will grant you access to the Quirk Section.
[SECOND CHANCES DON’T COME OFTEN] When you are aiming for the top, the unfortunate reality is that for every person that succeeds they’ll be stepping over a hundred who failed. You however, seem to get a second chance more than you should. Maybe you just aren’t the studious kind, well it turns out there is a second test that relies purely on physical ability. Should you seek it out there will always be an opportunity for you to take as long as you are ready to put in the effort.
[HUMAN WILL] One of humanity's greatest traits is their indomitable will. This will has allowed people to rise far above what they thought possible. Your will however, is great even among the more strong willed members of humanity. Even after being under mind control for years, you will always possess a single spark of will, capable of returning your mind back to you in full, but it may require some extensive outside help.
[IDEAL STUDENT] Learning may seem simple, but there are a number of challenges that come with it. Luckily for you this perk is here. This gives you all of the required skills to be a model student. Whether it’s time management making sure you can get your work done while still enjoying yourself or the ability to socialize with your classmates. You’ll have all of your bases covered with this, at the very least you won’t be caught unprepared for any situation.
[PUT IN THE EFFORT] Despite having all the talent in the world and getting every opportunity possible, all of it means nothing if you don’t put in the effort. This gives you the drive to commit to everything you pledged to. This self discipline will guide you and guarantee that no matter the pain, the blood, sweet, and tears it will all be worth it in the end. In addition this will ensure that you always hold yourself to any promises you make.
[KEEP THE DAMAGE TO A MINIMUM] This perk lets you control the amount of damage caused during fights. After all, if you're throwing out haymakers that can destroy mountains, there shouldn't be more than some minor damage to the surrounding glass. If you want to you can invert the effects as well. This will cause your blows to deal more damage to the environment than you really should be dishing out.
[ULTIMATE COMPREHENSION] The rate at which you learn things is unmatched. I mean that literally you could go through an entire library in a few days. No subject is outside of your realm of comprehension. You might learn some things faster than others, but your overall speed in any subject is incredible. Even the world's smartest individuals will inevitably lose their titles once you actually put some real effort into learning. Just be sure to remember to take some time off as well.
[HERO ANALYSIS] This is actually impressive, you are capable of gaining an incredible depth of understanding by watching others using their powers. Coming up with new uses and even entire training regimes is easily possible after spending enough time observing someone. In addition this doesn’t have to actually be live and in person. You can still perform this feat by watching recordings and if it is detailed enough even written information. As long as it demonstrates and reveals more information about the individual in question you can use it. Show off what you know and you’ll end up with entire agencies asking you for advice on how to improve their skills. Even those at the very peak will be interested once they hear about you.
[MASTER OF TONGUES] While the story never really expanded much on it there is so much more to the world that could be explored. This has a rather useful skill for you should you travel more. It enhances your ability to learn and understand various languages. You’ll be allowed to choose four languages to immediately master and gain an understanding of. Aside from that you’ll quickly be able to pick up new languages. Just by spending a week or two in a country, you’ll become as fluent as a native. Post-jump and possibly applicable immediately it will also work for alien languages and written languages as well. It will even apply to scripts such as runes and seals such as fuinjutsu.
[COMBAT OBSERVATION] A strange yet very dangerous trait is that every High End is seemingly capable of impressive deductive skills. Simply by observing your opponent you will quickly understand how their powers work even if you had never encountered them before. This will allow you to rapidly create strategies and attacks aimed at your foes weaknesses.
EQUIPMENT
[MY HERO ACADEMIA MEMORABILIA] Since you’re going to a fanfic universe why not take the rest of the series with you. This item grants you a copy of all material related to My Hero Academia including the games, books, figures, and fan made content. So while you’re charging into battle, listen to some of the series music. As a final benefit regarding the figurines, you will also receive copies based on yourself and your companions. You will gain new ones in each jump based on your allies and notable enemies.
[UNIFORM AND SUPPLIES] If you’re going to a school then you’re going to need the proper clothes and a variety of other materials. This gives you a supply of any outfits that you need for your school (costume does not include gadgets or gears). In addition you’ll receive a supply of any other materials needed for school. A backpack, notes, and anything else. Going on a camping trip well check this before you go and it will have everything you could ask for within reason, so no portable houses or anything extremely expensive.
[THE MESSAGE BOARD] This is a website or another method that allows people to reach out to you.This will allow ordinary citizens and other people that wish to contact you to send messages if they don’t possess a way to contact you. It will only be available to those who you would be welcome. That way you don’t have to deal with spammed messages from the people who hate you. Everything sent using this will be completely secure so you won’t have to worry about any unwanted information getting out. Lastly if you perform any special services you can be requested through this. I know assassination’s aren’t pleasent, but they can pay well and you can turn them down.
QUIRKS
[CUSTOM QUIRKS - TELEKINESIS] The link below goes to the wiki and provides a list of quirks and some non canon quirks if you need examples. The price of the quirk will depend on how strong it is. Use the premade quirks as a guide for the pricing.
[WEAKNESS REMOVAL] A decent amount of quirks cause the user to suffer from some sort of weakness. In some cases it is some sort of psychological effect such as Toga’s obsession with blood. In other cases the quirk is literally too powerful for the user. An example of this would be Nine. His original ability was Weather Manipulation, however the quirk was so powerful that it actively damaged his body whenever he used it. This option allows you to remove the negative effects from any quirks you have bought.
SCENARIOS
[SUPPORTING THE HERO IN THE MAKING] You are the sibling of Izuku Midoriya and your job is to support him as he becomes the number 1 hero. You start at the same age as him just after he received the news of his lack of quirk and will stay in his jump for 15 years. If Deku keeps this dream and becomes a hero of some renown, you will succeed in this scenario.
[Rewards] Family Origin - Can Choose to be a family member of the main characters in future jumps and may import at an earlier age to live through childhood with them, but can not make any major changes or do anything outside of your origin scope.
COMPLICATIONS
[OLD INJURY] Some time ago you were badly hurt. Most of the damage healed but it left its mark. Maybe you lost an eye or one of your limbs. It’s not going to ruin your life especially with all of the medicine designed to heal you in this world, but you’ll be stuck with phantom pains and miss what you lost until you find one such opportunity.
FUTURE
[KEEP GOING] Perhaps this is just one more stop on the road for you. Maybe you did nothing or maybe you changed everything. Regardless, you're determined to continue your journey. Maybe the next world will be a bit nicer than here.
BACKGROUND
[STUDENT] A young boy or girl with aspirations of greatness, currently living your average middle- school life. You’re looking to take the entrance exam for a hero academy for high school. Whether that’s U.A. High or a rival school in the form of Ketsubutsu Academy or Shiketsu High, your family gives you their complete, unwavering support. Of course, if you decide to live a normal life or choose a different path in life, they’ll still stick with you 100% and might even be relieved about the relative safety.
PERKS
[SUPERFICIAL MUTANT] With the advent of Quirks, many humans also took on incredibly mutated appearances which was part of the reason for social norms to break down. You may customize your own appearance, basically deciding to look like almost anything you want with a few minor limitations. First, humans are still universally bipeds no matter how strange. Second, they’re still solid unless a Quirk specifically renders them otherwise. Third, they’re still generally around the same size as old humans, with a few exceptions being radically shorter. Forth, these incredibly varied bodies generally lack notable mechanical advantages besides maybe some extra natural weapons like horns, fangs or claws. Other than that feel free to go nuts. Make yourself look like living rock or plastic. Throw in some antennae and a tail. Hair, eyes and skin of any color in the rainbow. Alternatively, you could look extremely close to the “traditional” image of a human with few if any deviations, like slightly bigger canines or off colored hair.
[IT MIGHT BE DESTINY] You don’t have to be an adult or someone big and important to leave a lasting impression on someone, and you don’t need to be a hero to help people when they need it. You have a way of landing chance meeting with or running into people during formative or troubled moments in their lives. They might be complete strangers having a bad day, or an old acquaintance looking for a fresh start and no plans. Whatever the case may be, it’s in your hands what you do with these chances. Befriending someone when they’re looking for a friend, hurting them when they’re vulnerable or simply giving them a bit of direction. These meetings happen often and you’ll always know when it’s happening.
[PUSH THROUGH] Many Quirks lack common precautions you would think would be built in. Training and even active use of powers can sometimes hurt, a lot, and you don’t have time for that. You can push through the pain of any self-inflicted injuries and push the stimuli to the back of your mind as you focus on the situation at hand, whether that’s combat, training or something else. Break your arms in a dozen places each? Fracture your legs? If it’s an emergency you’ll still be able to keep running and fighting and moving. Just be careful you don’t cripple yourself in the process.
[OLD FASHIONED] You don’t have to have an incredible Quirk to help people. You don’t even need an incredible Quirk to beat someone down. Your body is in peak physical condition by the standards of humans in this world, which would seem mildly superhuman to people not from this world. From agility to strength to stamina, you’re stacked, and damn do you know how to throw a mean punch on top of it all. Even your mind is sharp and ready for the spontaneous appearance of villains.
[WHAT? WHO?] Sometimes it’s good to be noticed, trusted, recognized for your actions or image. But as someone who skirts the law, that isn’t always true, now is it? You’re way better at organizing quick disguises to cover up or distract from your more eye-catching physical features, and coming up with excuses to wave people off and come off as NOT suspicious. It’s of serious aid when you’re trying to make sure people don’t recognize you for your alias out of costume or vice versa. Also useful for just getting ignored
EQUIPMENT
[IN WITH INDUSTRY] You have an incredibly influential family with decades in the hero business. The older generations are all very experienced in this line of work and have amassed a great deal of wealth and resources, willing to share it all with you. They'll gladly supply the best and brightest trainers, tutors, equipment and connections within the industry. They might even know some people with Quirks similar to yours that can help you with the fine details of exploring and training it. Whether it's mentoring, supporting or just loving you like a good family, they'll be there for you. In future Jumps, this family will often be part of the relevant big business, defaulting to some kind of law enforcement with nothing else to fill that role. (Note: If your origin here or in the future is "Drop In", you'll be adopted or welcomed into the family soon after the Jump begins, welcomed as one of their own.)
[UNIFORM OF JUSTICE] The hero’s costume is their uniform, the symbol the public can recognize and know someone is on their side. To be without one is ridiculous, so here’s yours. This costume is made using a few of your own suggestions before being thrown together by professionals to make it stylish, iconic and most importantly, functional While it may provide variable levels of actual protection, the costume itself is extremely resilient to damage
[ICONIC EQUIPMENT!] Not all heroes need it, but many use the equipment granted to them by the support industry to complement their skills and Quirks and make them a better hero. Precision made custom firearms, specialized braces that reduce the stress of physical Quirks and close combat, sturdy synthetic ribbons to bind enemies even during combat, specialized armor pieces and more. You have up to three individual pieces of equipment that serves the purpose of emphasizing your strengths or downplaying your weaknesses. Keep in mind that it won’t really be stuff that stands up on its own merits, but elevates what you can currently do.
QUIRKS
[QUIRK 8 (MYTH - WYVERN)] The Quirk user has the ability to transform into a larger and more powerful form. This form emulates the appearance of a mythological creature of choice, selected at the time of purchase, and bestows a number of physiological changes and abilities based upon that choice. The choice of a dragon could give protective scales, wings, fangs, claws, and a tail, as one example. The choice of a kraken could enable the ability to breath underwater and bestow a number of powerful and dexterous tentacles, as another. Otherwise magical abilities based upon those creatures like immortality or passing through walls are not included with the transformation. Physical abilities within this form, no matter the choice, are far greater however. This form is often between the size of a bus and a two-story house. This transformation is more stamina consuming than the Quirk user’s base human form. Specific weaknesses such as gaps in natural armor or inability to handle certain temperatures vary depending on choice of creature made.
SCENARIOS
None
COMPLICATIONS
[VIGILANTES!] You seem to have arrived earlier on in this world, with more casual undertones. Basically speaking, you begin a year or two earlier at the start of the spinoff series ‘Vigilante: Boku no Hero Academia Illegals.’ It’s hard to place an exact time, all you need to know is that things seem to take a more comedic, yet somehow darker tone at the same time. Stain has yet to become the hero killer and works as a murderous vigilante. An old Quirkless guy named Knuckleduster works together with a college aged teen who goes by The Crawler to fight villains in back alleys. Characters you might be familiar with seem more like caricatures, at least somewhat. It might just be because everyone is younger and less mature though. Have fun!
[BITTER RIVALRY] You now have a rival that's impossible to get rid of. You two will naturally grate on each other's personalities no matter what either of you may be like. When I say impossible to get rid of, I do mean impossible. Your careers always seem to draw you two together, attempts at killing them always end up failing and even fate would see that the two of you end up on the same missions. Luckily things should never become outright deadly between you two, unless you make it that way that is.
[TRAGIC BACKSTORY] Some messed up shit happened in your past, real messed up shit, dead parents in front of your eyes level messed up Mental scarring is guaranteed and physical scarring is a possibility on top of it, both potentially hindering normal life, much less the studies of a student or the dangerous work of a hero or villain. In addition, pick any form of common trauma such as experiencing a house fire or parental abuse. Topics and situations that remind you of your trauma will lock you up physical and mentally or put you into a state of distress.
FUTURE
[PLUS ULTRA!] This world has reinvigorated your adventurer’s spirit with its overflowing energy and enthusiasm (or maybe you just see it as a foot note)! You can’t afford to let yourself sit around and stagnate, you need to push ever onward, continuing your chain and journeying somewhere new!
ORIGIN
[PIRATE] You grew up wishing for a life of Freedom and thought of no better way to achieve that than by raising the black flag and striking it out as a Pirate! Though you will be hunted down by those who fly the Marine's flag, it's a small price to pay for the freedom that you now possess. Hopefully you have the strength to keep what you love beside you.
RACE
[HUMAN] All across the seas, humanity can be found in every nook and cranny. They come in all sorts of shapes and sizes, from the normal to the outright bizarre, with heights ranging from four feet to thirty, and even multiple elbows on their arms. Honestly, it would be easier to name all the body types that don't exist.
LOCATION
[SHELL TOWN] A small island with a sizable marine base. While the only thing of note is the crazy Marine Captain ruling it like a dictator, if you’re willing to wait a short while, two strangers will eventually deal with that problem entirely and after that, they’ll simply head out. Maybe you can join them.
PERKS
[EPITHET] In a world of kings and legends, one must have a title of their own in order to stand out from the rest of the common rabble. You have a simple epithet that embodies who or what you are, is easy for people to remember, and causes those who hear it to feel awe, respect, or fear, depending on your reputation.
[A PIRATE’S LIFE FOR ME] And what a life it is! To travel these great blue waters, going from island to island, never knowing what adventure lies just beyond the horizon. You seem to benefit greatly from this, as no matter where you go, you will run into opportunities for great adventures, their rewards just as great as the effort you put into accomplishing them. You can of course toggle this on and off, but why would you ever do that?
[CHAOTIC FREEDOM] You are a pirate, one who has embraced their freedom and has endeavored to be the biggest headache around. This desire for freedom of yours has manifested itself in a chaotic manner, making it nearly impossible for you to be predicted. Even the greatest users of Future Sight would only get vague glimpses of you before their vision ended. And that part about being a headache? Well, it seems like the plans of those around you always tend to go awry whenever you're involved, often in the worst ways possible if they're your enemies.
[DIVERSE HUMANITY] Despite what you may think, there are an untold number of various offshoots of humanity, which you can be a part of. You've got the Long-Arm Tribe, the Long-Leg Tribe, the Snakeneck Tribe, you've got people with horns, third eyes, multiple legs, technicolor hair, even those who are just a few feet shy of being giants themselves. Of course, you could just be a regular person if that sort of wackiness isn't your thing.
[FIGHTING STYLE] An immensely useful skill on these dangerous waters, you are now skilled at any fighting style of your choice. Whether you wish to fight with only your feet, with three swords, a bizarre martial art, or just be a street brawler, you can definitely kick some ass. You will start off as an adept, but with an additional purchase you would be considered a master. This can also be purchased multiple times for different fighting styles.
[VETERAN SAILOR] In this world, where the sea is an ever-present entity, it helps when one knows how to traverse it. You are now a master of sailing any type of water-based vehicle. Whether it be a dinghy, a junk, a galleon, or even a submarine, they are all vessels designed to traverse through water, and under your guidance they will cut through the waves to witness a thousand sunrises.
[ADAPTIVE MINDSET] Those who cannot adapt to changing times are doomed to fall behind and get left in the dust. This is not a problem for you, for regardless of whatever scenario or complication you come across, you can quickly adapt to it and come up with some sort of answer to surpass whatever stands in your way, or at the very least, survive.
[CAT BURGLAR] Pirates are the most famous brand of criminals around, but not the only kind, as you can no doubt prove. You are now skilled in all kinds of dirty tricks, even being able to spot such things whenever others are using it against you. Throwing sand in the eyes or pickpocketing a few wallets is the least of the mischief you can get up to.
[HAKI TRAINING] While much of this world is more scientific than it seems, that does not mean the spiritual is useless. Capable of turning your will into a weapon and shield, you have mastered the basic uses of Armament Haki and Observation Haki. With Armament, you can reinforce yourself or objects and can bypass the defenses of those thought untouchable. With Observation, you can sense the presence, strength, and emotions of others. With time and training, you would be able to project your Haki without a medium to attack others from the inside or see into the future to such an extent that were you a Logia, even the might of Armament could not touch you.
[WILL OF D] Ah, so you count yourself a member of that infamous clan? Those natural enemies of the gods, the D's, are all said to possess the luck of the devil. Indeed, it seems like you've inherited that luck, for so long as you work towards a goal, no matter how difficult or seemingly impossible it is, fate will always conspire for you to succeed. Another aspect of the D clan is their inability to be controlled by any force they don't allow. Much like them, it's difficult for you to be mind controlled, and most manipulations are outright ignored.
[SILVER TONGUE] Humanity's greatest advantage has never truly been their physical qualities, whether it be strength, speed, endurance or vitality. Instead, their true talent lies communication, in their ability to speak and convince others to join their cause. And like the greatest of men, you find yourself possessing a powerful charisma, one that could charm and convince others, attracting them to flock to your banner with ease. Should you back up your talk with action, then you could quickly gather a truly massive and loyal following in no time.
[SURGICAL STRATEGIES] Not everyone can simply rely on pure luck, but you’re one of those who can create your own luck. Your masterful plans are intensely precise and intricate, able to reach years, or even decades, into the future with little chance of failure. Only the most random or chaotic of variables could throw off your schemes, and even then, you can still find a way to use the chaos to your advantage to achieve your goals.
[SIX POWERS] A superhuman martial arts style primarily utilized by the Marines, a master of this bizarre style is said to have the strength of a hundred men. Hardening the body to become iron-like, relaxing the body to act like paper in the wind, poking with the force of a firearm, kicking the ground hard enough to dash at speeds that can’t be tracked, kicking with enough force and precision to turn the air into a blade, and kicking off the air so hard that it gives the illusion of flight. These are the powers offered to and with time and training, you will be able to combine them together and perhaps, once mastery is achieved, a Seventh Power shall make itself known.
ITEMS
[BASIC GEAR] Well, you can't exactly start your adventure with nothing! You are now in possession of a set of custom designed clothes, along with two finely crafted weapons, a pistol and a sword.
[FLAG] Among the seas, everyone bands together under notable flags. From the Yonko to the World Government to some small-time pirate crew, you can't get away from these symbols. Now, you are in possession of your very own. It is designed to your own specifications, and it could be that of a faction you are a part of, strongly agree with, or your own personalized Jolly Roger.
[DEVIL FRUIT ENCYCLOPEDIA] It cannot be understated that there are so many Devil Fruits that can be found in these seas. It’s miracle that anyone can actually tell them apart from each other. But with this handy-dandy book, that won’t be much of a problem for you. Not only is this encyclopedia filled with entries and pictures regarding every type of Devil Fruit, it’s also chock-full of handwritten notes showing you unique and clever tricks on how to utilize and combat them. Nifty, huh?
[ARMORED CLOTHING] Not everyone is content with just wearing their ordinary clothes into battle, preferring something with a bit more durability to it. With this, not only are the clothes of your own custom design, but it’s also capable of resisting low-caliber gunshots as well as slashing. As a bonus, you’ll find that this set of clothes will even repair itself over the course of a day.
[LOG POSE] With how strange this world is, there is no question then as to why a tool like this is so invaluable. A different and special kind of compass, a Log Pose is used in place of regular compasses to traverse the first half of the Grand Line due to compasses not working properly in such a... unique locale. It does this by locking onto an island’s unique electromagnetic signature. After this Jump, this Log Pose will point you into the direction of interesting places or where special events may be occurring, guiding you into the direction of adventure.
[NEWSPAPER] No matter who you are, the world does not revolve around you. A million events are going on at the same time, and it can be hard to keep up with all of it. Luckily, you've subscribed to a newspaper that lets you know all of the most important events from across the world, all delivered in the morning. The writers do seem a bit biased, though...
[MEDICAL KIT] It's a general rule of thumb that you're eventually going to get injured on these waters, so it wouldn't hurt to be prepared. This high-quality medical kit has all sorts of bandages, medicinal drugs and herbs. It’s usually enough to stabilize most wounds that aren’t outright serious.
[SAVINGS] Money makes the world go round? Not entirely true, but money is nevertheless still quite the important and useful commodity. Thankfully, you’ve got around 500,000 Beli to do with as you see fit! Of course, you can purchase this multiple times for more money.
[UNUSUAL WEAPON] So you weren't content with just a pistol, sword, or your own fists? Well, if you want to be that way, then this is your option. Made from high-quality materials, this can be anything from a fancy dagger to a portable cannon, even a brick on a string if that's your choice. So long as it's physically possible, you can probably get it.
[TRANSPONDER SNAILS] There are no phones in this world, only Transponder Snails. You gain one for yourself and each Companion you have, with all of the snails looking like snail versions of you and your Companions. Simply tap the snail on the head, state the name of someone with another Transponder Snail, and enjoy talking to them from the other side of the world. Beyond that, they’re little more than simple snails with strange features. Strange but nothing out of the ordinary here. As a bonus, you also receive a small but thick book revolving around the Transponder Snails. With this book, you can learn how to breed new snails and modify the ones you already to grant them new features such as projecting images and videos.
[SEASTONE UPGRADE] Perhaps the basic weapons of this world are not enough for you and if so, there’s this. With this, you may upgrade any weapon in your possession with Seastone, increasing its durability and rendering it capable of nullifying the abilities of Devil Fruit users, regardless of whatever fruit they consumed. For ranged weapons, you’ll receive a replenishing stock of ammunition imbued with Seastone. Beyond this Jump, this upgrade to your weapon will even allow it to strike any opponents and objects that would normally be intangible or immune to ordinary weapons.
SCENARIOS None
DRAWBACKS
[ROMANCE DAWN] Well, it seems as though you've caught a certain someone's eye. That's right, Monkey D Luffy has decided that you're an interesting enough person that he wants you as a member of his crew!
[BEFORE THE BEGINNING] Of course, not everyone wants to start off with the beginning of the story, being much more interested in the prologue. You can start anytime in this world’s history you want, from when Shanks gave Luffy his straw hat, to the height of Gold D Roger's reign as the King of the Pirates, to the time of the original Joy Boy and even the Void Century nearly nine hundred years ago, all the way back when the Shandorians first colonized Jaya.
[FILLING OUT THE STORY] In a world of adventures, what’s the harm of experiencing a few more? At your discretion, you may incorporate any and all filler or movies into your adventure here. Help infiltrate the stories G-8 or have fun at an island-sized Casino Ship!
[EXTENDED STAY] There is so much to see within these grand waters, so much so that you could not possibly experience everything that it has to offer in just ten short years. Thankfully, you can now extend your time here by an additional ten years with each time this option is taken, though you will only benefit from the first five.
[HUNGRY] You are someone who is defined by their gluttony. After long periods of exertion or a fight, you almost immediately start craving enough food to make up a horse. That’s not hyperbole, as that would just be a light snack compared to your actual meals.
[PAIN SPONGE] Much like the eaters of the Dark Dark Fruit, you now soak in more damage and pain than before, nearly twice as much as before. It is certainly going to be a problem if you’re ever in an extended fight, and Goda help you when you end up stubbing your toe on something. This can be taken multiple times, increasing the damage and pain to three, four, even five times what you normally would have, though you will only benefit from this four times.
[TROUBLED PAST] Not everyone has the best of childhoods, their past filled with pain and torment. It seems that you suffer from such trauma, the scars still fresh and leaving you shackled to the past. It may take a while to heal, for the scars to fade, but it will never leave you, most certainly influencing some of your choices.
[CHAOS MAGNET] Why oh why do these things keep happening to you? Getting roped into political plots, being stranded on a crazy island, massive monsters that have rarely been seen, there is no end to your string of horrid situations. It just seems like all the craziest stuff and the worst kind of trouble are attracted to you, and nothing you do will let you escape this never-ending insanity.
[WANTED] Well now, it seems as though you've made more than a few enemies, or just made too big a name. You can now say that you've got a sizable bounty on your head. Whether it’s the World Government or an independent faction, you are now worth at least 100,000,000 Beli. Alive, or dead. You can take this drawback multiple times, though you will only benefit from the first five.
ENDING
[A NEW ADVENTURE] While this has been fun, there are other worlds out there just waiting to be discovered! You receive a miniature of the Thousand Sunny in a bottle.
SATSUKI || Naruto OC
The question isn't who's going to let me; it's who's going to stop me.
BELINDA ESPOSITO || X-Men: Evolution OC
That's the thing with anger, it begs to stick around.
REIBAI 4
YOU TRY TO GO BACK TO NORMAL. You go to school and avoid your parents, but everything’s so boring after surviving the Dark Tournament that you make a habit of tracking down Hiei and getting into fights. The boredom doesn’t last long and soon you’re embroiled in the mystery of the tunnel being dug into the Makai.
YOUR POWERS ARE GETTING STRONGER. You knew that already. It’s why you trained them in the first place, but the longer it takes to find the ones responsible the stronger your powers get. There’s only a week until the barrier between Makai and Ningenkai is breached and you finally have a lead. Yūsuke’s predecessor as a Spirit Detective is behind this and you won’t let him win.
YOU’RE RUNNING OUT OF TIME. Everyone has barely started hunting when Sensui attacks and you find out there’s two days left before the breach. Fighting Sensui is overwhelming and you can barely keep up. You’re lead to the cave where the beach is being orchestrated. Gamemaster is defeated and soon after so is the Elder Toguro Brother. The only ones left are Sensui and Itsuki.
YOU’RE ANGRY. Itsuki traps everyone in a separate dimension but Yūsuke, leaving him to fight Sensui and his other personalities alone. You can’t escape until Kawabara gains a new ability to cut through dimensions.
YOU’RE TOO LATE. Yūsuke is dead and Sensui has escaped to Makai. You follow him along with the others. Yūsuke deserves revenge and the four of you engage Sensui in battle. Then, you feel an unexpected presence. Changed but there. Yūsuke lives.
YOU WATCH. Yūsuke fights, faring better now that he’s awakened his Yōkai blood. The fight is a little more even when suddenly Yūsuke changes. He wins, but it’s a bitter pill to swallow when he wasn’t in control of himself. They’ve won, but the breach doesn’t close.
YOU THINK IT’S OVER. It’s not. The Three Kings of Makai are on the move. Raizen, Yūsuke’s ancestor, is dying and wants Yūsuke to be his successor. Mukuro invites Hiei and Yomi blackmails Kurama. You and Kuwabara are left in Ningenkai. You train with Genkai, moving in with her after your parents decide to move with your brother further south. When Kurama comes looking for allies you accept. It’s during a training session that you awaken something you never expected. Seikōki. Not even Genaki has it, only Sensui did. You suspect it’s because of your status as a Jumper. Not long after, Raizen dies and Makai is on the brink of war. Yūsuke has a plan. A tournament.
YOU JOIN. You have no interest in ruling, but you’ll be damned if you let your friends fight without you. You lose to Yūsuke and you just laugh. He’s come a long way from barely defeating those first few Yōkai to going toe-to-toe with S-Class Yōkai. After the tournament is over, you continue working for Reikai part-time until you graduate from high school and transition to full-time. You stay with them through the barrier coming down and a regime change. The years pass and everything is good until you start coughing up blood. It’s an illness that no one can cure, the same as what happened to Sensui. Your body can’t handle the strain of the Seikōki and it’s breaking down. Eventually, you’re bedridden as your friends work to find a cure that doesn’t exist. Kurama comes to you, a cup of steaming tea in hand and a resolved look in his eye. You can barely hold the cup, but you drink the whole thing. With one last smile, you let the drugged-laced tea put you to sleep and you don’t wake up again.
REVA ELD || Star Wars OC
I have survived so many fires I can no longer tell if I am alive or if I'm still burning.
So many things are possible just as long as you don’t know they’re impossible.
Norton Juster