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PUT YOUR BEARD IN MY MOUTH
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i dont think this needs any caption
I'M LOSING MY SHIT AT THESE REPLIES HOLY FUCK
so many weird items are rings
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Handy flowchart for D&D players
This is the best timeline
Dungeons and Dragons: A new generation.
@lemonsharks I found you a thing
i had an idea but twitter didn't appreciate it enough so i'm putting it here
Praying to a saint is essentially cozying up to an important person’s admin assistant, giving her chocolate, and saying, “Do you think you could slip me in sometime today?”
must I always “heal” my party? is it not enough to simply own dice and be adorable
If I was going to put the Horrible Goose in a D&D game, I wouldn’t make it some big high-CR threat – it’d just be a regular goose that’s capable of regular goose stuff, with three significant exceptions:
1. It can show up anywhere, even if there’s no reasonable way for it to have gotten there.
2. It seems to have limited ontological inertia. If the players imprison it, it vanishes from its prison when they’re not looking. If they kill it, another goose shows up eventually. It’d be impossible to prove that it’s always the same goose, save for the third notable trait…
3. …namely, that it doesn’t show up in divinations. Like, at all. Predictions don’t take it into account. Scrying on its location reveals an empty room. Spells that would detect it or read its mind act like there’s no valid target present. If the cleric communes with their god and asks about it, their god has no idea what the cleric is talking about. It might take some doing to arrange for the players to become aware of this property, so don’t force it – the opportunity will arise!
There we go. No goofy boss monster tricks, yet it’s guaranteed to drive your players nuts – not even by harassing them, necessarily, but just by existing as they try to figure out what it means, particularly once they learn of the third trait discussed above.
8 Character Creation Tips (for DnD or just writing in general)
1. Have a goal
While it may sound like I’m stating the obvious here, your character needs to have something they want to accomplish. Maybe they want to be the best at something, see a place, fall in love, conquer the world, or something else. Whatever it is, they need to have something that they desire beyond all other things. Ideally, give them more than one goal. Make them have to sacrifice one to achieve the other, to add extra drama
2. Have a reputation
Maybe they’re the best artist in their class or they’re great at juggling. Perhaps they slipped on the stairs in front of their whole village. Either way, give something for the locals to remember about them. That way it can give you a starting point for the interactions with other characters
3. Have a friend
Whether a friend, a coworker, a sibling, an army buddy, or someone they saved, have someone close to your character whom they’re close to and wish well. Yeah, angsty “I have no friends” characters can be fun, but in small doses; eventually the reader gets fed up with them. At the very least the character needs someone to talk to or bounce ideas off of
4. Have a home
It may be a neighborhood they grew up in, their parents’ house, or a room they’ve been renting in a tavern. Hell, it could even be a person if you so choose. Everyone needs to feel secure at one time or another
5. Have a signature item
Now, recognize that this may not work for EVERY character, but it’s up to you to decide what will fit and what won’t. In many cases, it can work. A signature item is something that is recognizably YOUR CHARACTER’S, be it a weapon, a scarf, a toy, or a piece of jewelry. It’s something that makes them feel like themself
6. Have a problem
This should be something other than the problem addressed in the main plot line. Maybe a member of their family is sick, they are broke, or they’re failing their classes. This helps make your character seem more realistic because NO ONE has one problem at a time
7. Have a secret
This can affect the plot or not; either way, it helps make your character more well rounded. Maybe your character can’t read, left their crewmates to die when a kracken attacked their ship, or made their long lost sister run away. If you choose to have it affect the plot in any way, this secret should embarrass your character, make it so that other characters don’t trust your character, or somehow endanger them and the people they’re close to if found out
8. Have a reason to be brave and to fight
Maybe it’s because your character wants to be like their hero, maybe it’s so they can repay a debt (like if someone saved their life previously), maybe it’s for their child, but your character needs to have a reason to occasionally face their fears
Have fun!!!
I understand that this is meant to be simple, but GOSH DANG, is it so helpful! This came at the perfect time for me, as I am in the process of creating characters both in the realm of fictional writing and tabletop roleplaying. I’ve been seriously struggling with one of my characters for a long time now and always felt something was missing. Only now do I realize - I had all of these, except for a secret! Well, I gave him a secret to keep, but not one that would make him fearful, embarrassed, or ashamed! And what point is there in a secret without a price attached to it’s exposure? There was no cost, no blow to his own worth or self-esteem or ego, to keeping that secret from his friends and allies. Now I know I need to sit down with my DM and work out where to interweave a potential secret into the plot.
Thank you for this, OP! May it genuinely help all of my followers as it has helped me.
As a dm, I make sure to ask my players the important questions
concept: a character in a high fantasy setting who’s just… straight up allergic to magic.
I’m digging back through my blog to find all my fantasy pitches for vague reasons and I cannot BELIEVE I never came back to elaborate on this one
the captain of the city watch doesn’t even have to enter the tavern to know something terrible has happened. necromancy has always given her hives, and she’s already itching ten feet from the door.
a party of adventurers plunges into the Unknowable Forest completely confident that they’ll be able to avoid all the magical traps by simply taking whichever path makes their swordswoman sneeze the least.
a jackass wizard student who knows perfectly well that transmutation spells make his stomach hurt but performing them with all the reckless aplomb of somebody lactose intolerant pounding down a milkshake.
are you prepared to play felines and fortresses??!
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did anybody else have a moment as a kid/teen where you suddenly realized that you were more than likely never going to have one of those big adventures that you read abt in YA novels. and u were going to just have a normal life with normal problems, and got real sad. and even tho u now see value in a regular life, part of you still wants magic powers and a rag tag group of ride-or-die friends who are out to save the world
That’s why dnd is a human need and deserves a place on maslow’s heirarchy