Animation smears lecture from Chapter 3 or FULL VERSION of my Complete Introduction to 2D Animation which you can find on https://gumroad.com/stringbing
Monterey Bay Aquarium

★
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he wasn't even looking at me and he found me
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we're not kids anymore.
𓃗

JVL

@theartofmadeline
NASA
Aqua Utopia|海の底で記憶を紡ぐ
Cosmic Funnies
Sweet Seals For You, Always

Janaina Medeiros
let's talk about Bridgerton tea, my ask is open

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Fai_Ryy
Today's Document
d e v o n
Jules of Nature
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@drawingcollection3
Animation smears lecture from Chapter 3 or FULL VERSION of my Complete Introduction to 2D Animation which you can find on https://gumroad.com/stringbing
THERE MUST BE A PARAGRAPH BREAK EVERY TIME A NEW CHARACTER SPEAKS
THIS IS NOT OPTIONAL
NO ONE WANTS TO READ ONE BIG BLOCK OF TEXT JESUS CHRIST
REMEMBER TIP TOP OK:
Make a paragraph every time that any of these things change!
Ti me
P lace
To pic
P erson
reblogging again because this is IMPORTANT
THIS IS SO IMPORTANT, PEOPLE! REBLOG TO SAVE A WRITER’S LIFE!
There is nothing that will make me backspace on a fic faster than a lack of paragraph breaks
Animator research: Glen Keane
Glen Keane is a former Disney animator, who worked on The Little Mermaid, Beauty and the Beast, Aladdin, Pocahontas, Tarzan and Tangled. His primary medium is traditional hand-drawn animation - even for the CG film Tangled, traditional animations were made to aid the style and look of the digital animation.
I’m not really a big Disney fan, but I find Glen Keane’s work an inspiration for animation. Although the characters are cartoony and Disney-style, they are still incredibly lifelike and convincingly real.
Glen Keane focuses heavily on anatomy as an animator, which really shows. Especially Tarzan, who is physical in ever aspect of the character; muscular, always moving, and with the additional challenge of behaving like a great ape.
I think this is the most impressive aspect for me - how every figure or motion looks undeniably living and solid, even though it is made up of a few pencil lines. I also like how rough and sketchy his work is - it is quite reassuring as I personally find it hard to animate clean lines / shapes.
Infamously this resulted in the clean up artists having quite a task in Beauty and the Beast. However in many ways, less is more, and it is the basic shapes and path of movement that really matters.
In Nephtali, he first-hand observed and drew a real ballerina performing various movements. Although the final animation is quite rough charcoal (there is a lot of line boiling) the constancy of anatomy never fails and the resulting dance is hypnotically realistic.
I got a request to do a tutorial on how to create galaxies! Well, here you go!! Painting galaxies is so much fun, and can be really calming. So have fun!!
If you have any questions or if I made a mistake, feel free to message me!
Do not remove caption
You are now in a better place man...
ideas of exercises to help with your practical art skills, as well as things to keep in mind while making art and new ways to find inspiration:
draw every day
recreate a drawing you did before, but better
draw something using only simple geometric shapes
do studies of famous artworks
listen to artists explain their work, it’s super interesting
take life drawing classes (or use online photo resources)
find an artwork you love, and work out why
draw caricatures of friends
set a 1 minute timer and draw an object as quickly as possible
draw something you can’t see, eg. music, emotion
research artists you admire and find out how they work
think about composition: what stands out, what recedes etc.
find a famous artwork you hate and work out why
sit outside and draw the landscape
copy a photo exactly
draw a scene from a film
draw the contours of an object not the outline
visit an art exhibition near you
draw your bedroom
look up tutorials online - there’s so many useful ones!
practise creating contrast between light and dark in pictures
research colour theory
do a self portrait
learn about art history! Research different movements etc.
try a new medium
consider the feeling you want to portray with the artwork
draw without looking at the page
draw a character from a book you’ve read
draw something you don’t usually draw
look at your pictures in the mirror to help you see problems better
follow artists and galleries on instagram for inspo
draw an ugly object in a beautiful way
try using only bold, bright colours
plan your colour palette before starting an artwork, and stick to it!
if you usually work in 2D, make something in 3D
always remember to add shadows
draw an object which is important to you
use 5 lines to depict an object, make every line count
draw using negative space
always draw from life when possible!
think carefully about which direction the light is coming from
study proportions and anatomy!!
draw your pet
research items symbolic meanings in art
make an art blog to compile images that inspire you
draw using only straight lines
try accentuating any subtle colours in an image
draw models from fashion websites
sketch with friends! They always have great ideas
keep drawing even if you find it hard, you improve with every mistake!
{my art masterpost might also be useful to you}
Good luck! xx
this is really frickin neato
https://store.steampowered.com/app/948220/ColorTool/
it’s coming out tomorrow!
Create palettes by placing an intricate web of colors and their connections. See directly how the palettes change the look of your illustrat
Feeling that your drawings can look a little bit more fun? Do your character designs seem a little bit static or generic? Maybe they need a small push to their proportions!
_________
The “How to Make Your Art Look Nice” Series
Developing Style | Lighting | Flow and Rhythm | Thumbnailing | Mindsets | Reference and Style | Color Harmony | Contrast
Consider supporting this series on my Patreon!
Feeling that your drawings can look a little bit more fun? Do your character designs seem a little bit static or generic? Maybe they need a small push to their proportions!
_________
The “How to Make Your Art Look Nice” Series
Developing Style | Lighting | Flow and Rhythm | Thumbnailing | Mindsets | Reference and Style | Color Harmony | Contrast
Consider supporting this series on my Patreon!
Art by Shin jong hun
It's no problem, you deserve all the praise with your hard work! Do you actually have any advice to share on beginner animators like myself? And which programmes to use to make animating easier?
Hiya! Sorry to take so long to reply! I’ve been under a huuuuge workload the past months, and I when I finally got more time for myself I was just too tired to do anything else than simply rest. But here it is! I listed couple things I could think about how to think when you animate. Of course this is only my personal list, so I understand if someone disagrees.
It goes a bit in-and-out the range of actually animating things - but I feel like there cannot be one without the other, so here we go!
Hopefully this will be helpful!
1) Animating is SLOW
The biggest advice I can give is that animation is not easy. It’s hard. It’s tedious. It’ll always take like double the time you think it will. And that’s not on a scale of hours, but days and weeks. You think your scene will take 3 days to rough out? It’ll probably take 6. You think you can clean it up in 1 week? Book in 2,5. Just get some coffee and continue. It’ll be there. Eventually.
2) Take breaks
After a while you’ll become blind to the animation you’re making, so remember to take breaks. Take 30 min break, and when you get back to your animation and play it through you can usually spot a thing or two you just couldn’t see before. It’s also good for your body - I have to admit I tend to sit at my desk way too long hours, but I’m trying to get better.
3) Work out
I feel like I say this every time, but be considerate of your body. I’ve seen so many people having problems with their wrists and elbows, and the best thing to prevent those is to exercise. It also clears your head and ALMOST prevents you from getting sleepy while animating.
4) Start loose
I tend to start with really loose thumbnails in order to get the movement I want. Sketch those thumbnails in so loose that only you can tell what’s happening. You want to feel the movement, making the character pretty comes later. If I start with the construction, I realize half way that the character moves more like a machine than a living thing. Of course this is different for everyone. Some people can be like super humans and draw the final line in one try - I’m not one of them.
5) Kill your babies
Don’t be scared to ditch something that doesn’t work. Of course you want to keep the perfect looking key that you used so much time to finish, but if the movement doesn’t flow, it’s fine to get rid of it. You can use it as a base for your new better drawing
6) Toon Boom vs. TVPaint
These are the two programs I’ve used for 2D animation (+ Photoshop, but that was a bad idea). I actually started with Toon Boom and learned about TVPaint only later. I really like both of the programs, but they have some significant differences.
Toon Boom
Toon Boom is really advanced, bit confusing, originally vector-based 2D animation program. It’s really good, but learning to use it is bit of a work. I started with Toon Boom, and I’ve done most of my personal animations with it. My favorite part of the program is the vector line. You can tweak the line, resize, recolor, do almost anything you want even after you’ve finished your animation. Of course sketching with vector doesn’t feel as good as sketching in Photoshop, but nowadays the newest Toon Boom has been really improving with the feeling of the drawn line and they have even introduced bitmap based layers.
TVPaint
TVPaint is bitmap based program and much easier to learn than Toon Boom. It’s basically Photoshop with proper timeline and light table. The bad thing about it is that if you want to change something after drawing the frame, you better draw the whole frame again. It does feel much more natural to rough out the animation than Toon Boom though. Also the timeline and light table are better than the ones in Toon Boom. If you want to just find an animation program to start with, I guess TVPaint is a better choice. I did start with Toon Boom though, so can’t say learning it would be impossible. It just needs slightly more work.
Animations I’ve made for ‘Caldeira’, a great Gobelins 2018 graduation film by Catherine Manesse, Julie Bousquet and Estelle Hocquet . Go check the film !! –> https://www.youtube.com/watch?v=vnt4v87OTac
It's no problem, you deserve all the praise with your hard work! Do you actually have any advice to share on beginner animators like myself? And which programmes to use to make animating easier?
Hiya! Sorry to take so long to reply! I’ve been under a huuuuge workload the past months, and I when I finally got more time for myself I was just too tired to do anything else than simply rest. But here it is! I listed couple things I could think about how to think when you animate. Of course this is only my personal list, so I understand if someone disagrees.
It goes a bit in-and-out the range of actually animating things - but I feel like there cannot be one without the other, so here we go!
Hopefully this will be helpful!
1) Animating is SLOW
The biggest advice I can give is that animation is not easy. It’s hard. It’s tedious. It’ll always take like double the time you think it will. And that’s not on a scale of hours, but days and weeks. You think your scene will take 3 days to rough out? It’ll probably take 6. You think you can clean it up in 1 week? Book in 2,5. Just get some coffee and continue. It’ll be there. Eventually.
2) Take breaks
After a while you’ll become blind to the animation you’re making, so remember to take breaks. Take 30 min break, and when you get back to your animation and play it through you can usually spot a thing or two you just couldn’t see before. It’s also good for your body - I have to admit I tend to sit at my desk way too long hours, but I’m trying to get better.
3) Work out
I feel like I say this every time, but be considerate of your body. I’ve seen so many people having problems with their wrists and elbows, and the best thing to prevent those is to exercise. It also clears your head and ALMOST prevents you from getting sleepy while animating.
4) Start loose
I tend to start with really loose thumbnails in order to get the movement I want. Sketch those thumbnails in so loose that only you can tell what’s happening. You want to feel the movement, making the character pretty comes later. If I start with the construction, I realize half way that the character moves more like a machine than a living thing. Of course this is different for everyone. Some people can be like super humans and draw the final line in one try - I’m not one of them.
5) Kill your babies
Don’t be scared to ditch something that doesn’t work. Of course you want to keep the perfect looking key that you used so much time to finish, but if the movement doesn’t flow, it’s fine to get rid of it. You can use it as a base for your new better drawing
6) Toon Boom vs. TVPaint
These are the two programs I’ve used for 2D animation (+ Photoshop, but that was a bad idea). I actually started with Toon Boom and learned about TVPaint only later. I really like both of the programs, but they have some significant differences.
Toon Boom
Toon Boom is really advanced, bit confusing, originally vector-based 2D animation program. It’s really good, but learning to use it is bit of a work. I started with Toon Boom, and I’ve done most of my personal animations with it. My favorite part of the program is the vector line. You can tweak the line, resize, recolor, do almost anything you want even after you’ve finished your animation. Of course sketching with vector doesn’t feel as good as sketching in Photoshop, but nowadays the newest Toon Boom has been really improving with the feeling of the drawn line and they have even introduced bitmap based layers.
TVPaint
TVPaint is bitmap based program and much easier to learn than Toon Boom. It’s basically Photoshop with proper timeline and light table. The bad thing about it is that if you want to change something after drawing the frame, you better draw the whole frame again. It does feel much more natural to rough out the animation than Toon Boom though. Also the timeline and light table are better than the ones in Toon Boom. If you want to just find an animation program to start with, I guess TVPaint is a better choice. I did start with Toon Boom though, so can’t say learning it would be impossible. It just needs slightly more work.
For anyone who wants a free pose-able human reference for drawing
The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.
It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.
There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well.
Here’s the page for download, which has a list of the features available in both versions.
There are three features the free version doesn’t have:
Can’t save OBJ files for export
Can’t download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
It can’t load saved files
The third one means that if you make a pose, save it, and close the program, you can’t load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.
But, the default model is pretty nice and honestly if all you’re looking for is a basic pose reference it should work fairly well as it is. Here’s what it looks like:
There’s a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design.
So you, too, can create beautiful things like kawaii Muscle-chan!!
The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if that’s more your thing.
The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.
And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.
I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.
That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.
Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.
Plus for all you lovely people who want something a little more simplified to use as a pose reference
You can turn your model into the classic wire frame.
Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. “Reblog to save lives” as the saying goes.
@ravesinthesky
Yesssssssss thank you @cupcakesandfucks
@incaseyouart I have no idea if this is something you would be interested in but I’m over here freaking out!
Where have you been all my life? °^° ❤️
Because I want all my arty friends to have all the helpful things so we an see more of the arts!
@jayeiqi @mothdice
Art by Shin jong hun
There’s something about Studio Ghibli’s Water physics that I love
While it is a liquid, it tends to behave more gelatinously
It’s so beautiful while almost being awkward *bloop*
Gravity? Surface tension? No? Well, just let me hug her!!
Not even seeming to make skin or cloth wet
It looks so satisfyingly bouncy
Tell me what you guys think and what’s your fav movie thing about Ghibli
this is the “Its all right” Deku! Reblog in 5 seconds and everything will be all right!