BONUS: same knight 20 minutes later
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Noah Kahan
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@dungeonsandbullies
BONUS: same knight 20 minutes later
CRITICAL ROLE 4.31 Trick of the Light
I saw a post about Liam alluding to issues between Hal and Alogar on Beacon, which makes me think Alogar wanted to join the rebellion, wasn't allowed because he was too young, and grew bitter when he learned about people like Azune and Tunk. This in turn makes his positive relationship with Julien even more of a comedy goldmine.
Alogar: On one hand, I wish I'd been allowed to join the Torn Banner when I was 15. On the other hand, I'm glad I didn't have to fight you.
Julien, nodding sagely and missing the point: I would've kicked your ass.
CRITICAL ROLE 4.31 Trick of the Light
+ bonus live Laura reaction
I'd imagine that for the Runjiani, who have the collective memory of being owned by Azgra, with little choice but fight in endless war for an afterlife of pain, the notion of a magical item that suppresses your personhood and uses your body to its own ends is a pretty awful concept.
Particularly when you learn more about the artefact and learn that the suppression and torment inside is an active choice, when you watch the bodies waste away because the artefact doesn't see the point of feeding them or caring for them.
Do you think Thjazi ever looked at the victims left behind and saw the tortured bodies of Merzhad's rebellion that he was trying to save? Do you think he looked at those malnourished people, who had been living in an apartment filling with food that rotted whilst they were unable to reach it, and saw the shadow that hung over the city? Do you think he ever sat in one of Hal's theatres, looking at the stock characters of pantomime masks, and wondered whether the halflings had used the only thing their shaper would truly look at to kill her, her own reflection?
What an awful thing to happen in a city of free people, who have fought so hard for the freedoms they hold. What an awful thing to learn that the artefact has a consciousness too, and is also a free person, but only when subjugating and destroying another. What an anathema to the idea of liberty.
Bolaire is the death penalty given personality at worst, an out of body experience at best. So difficult a concept to chew on, especially for a man who believed that nobody should be owned or controlled against their will. They called the followers of Sylandri flower dolls - pretty things to be shaped and played with as they followed the lines she put in their mouths - it is not hard to see that Bolaire does the same, only no autonomy remains, even when he is being kind.
What a character to chew on. What a character to chew on
the 'in love with jester' table when the plank king talks to jester
CRITICAL ROLE Darktow
Stepping forward, your wings fold and close, and a true vision of something like an archfae, tall and mighty and powerful, strides forward.
CRITICAL ROLE 4.31 Trick of the Light
+ bonus:
also yeah i know i joked about him being in a bad mood bc he got yelled at by yanessa, but i really can't overstate how much learning about koral's death is the primary cause of primus tachonis' terrible horrible no good very bad night
like okay, yes, yanessa chewing you out was bad. learning you lost your druid prisoner is very bad. having to pay out 30 million gold pieces is extremely bad. returning home to one of your worst enemies in your courtyard actively destroying your house is at least a solvable problem? (rip hannan)
but also you made very clear that the survival of your house is your number one priority, and you know how precarious that survival is. that's why you're doing all of this, because if you rule everyone both alive and dead then you face no risks!!
and now, of your 8 children, you have a maximum of three viable heirs. (i say maximum bc we don't know shit yet about kids 4 and 7)
ethrand has gone from kid number 6 to second in line!! trimus doesn't appear to have any kids and segundus only has two that he hasn't personally murdered, so your siblings' lines of inheritance are just as precarious. and while the other sundered houses right now are too scared to act against you, you know full well the second you let any weakness show they're gonna eat you alive
so perhaps ironically, if you can't secure your position on top of this crumbling pyramid soon, you face the exact same extinction event that you just brought on royce
fey villainess đ„
An ongoing theme, with regards to the gods (as opposed to Predathos and the Imperium) is that of free will. The gods are stringent in collecting on promises made, and the Betrayers will use initial consent as license to act freely, but itâs notable, in a campaign where nearly all the main player characters are shaped by entities that never once gave them a choice, the gods require an invitation. Except, worryingly, Predathos, a being of nigh-divine powers who does not seem bound by this limitation. And, of course, mortals can do as they will.
When Lolth overtakes Opal, the fact that Opal assumed both the crown, and the title of champion, willingly, is repeatedly mentioned, in DM narration and by Lolth herself. Lolth also mentions to Dorian, (perhaps untruthfully, though the events of EXU indicate this might be genuine), that she wished for him to become her champion instead - but he did not put on the crown, so she canât have him. Obviously, Lolth takes many liberties with Opal once given entry, but she can only speak to people or act through someone who has permitted her. We see this too with Asmodeus: it is ultimately Zerxusâs choice not to walk away and face his death, but make good on his pact; some degree of initial consent is needed. Kânauth and Judicators are also both explicitly described as voluntary: once permission is given, they are bound, but this is no different than the contracts of warlocks and notably, with the gods, while weâve seen them make deals under dire straits, weâve never seen such unwitting participants in their pacts as Fjord with Ukâotoa or Laudna with Delilah among the gods. All entered in control of their faculties, to our knowledge, though not necessarily with the full knowledge of what it entailed.
The Prime Deities are differentiated from the Betrayers in that they continue to provide free will to their champions and their faithful. The Raven Queen accepts Vaxâs trade of his life for Vexâs, given without any direct communication from her, but she quickly does begin to communicate clearly; when Vax communes with her in Duskmeadow, she tells him what she wishes, putting him much more at ease. Later, after his death, she gives him an option to either remain dead, or to have a little more time left with Keyleth, Vex, and the others of Vox Machina before he completes his task and returns to her, and he makes a choice. When Morrighan asks for guidance, the Raven Queenâs response is to ask âwhy are you fighting, and what are you fighting for?â and stresses that she wishes to lay out the exact terms before Morrighan agrees to anything. When Percy asks her what to do she, ironically enough for a goddess of fate, tells him he possesses the capacity to do great things of his own accord. All of Vox Machinaâs divine favors come willingly, only after a conversation; the Wildmother first reaches out to Fjord before he decides to accept. And mortals have the capacity to resist even these promises; Opal is only partially successful but she does not give the Spider Queen two deaths and she does not leave alone. Fyâra Rai finds herself able to go against Lolthâs wishes even when the Wildmother does not wish to intervene; it is her choice not to kill Opal but to go with her.
When mortals express doubt in the gods, itâs typically not their actions. Itâs because they donât think they meddle in the matters of mortals enough. As mentioned, Percy struggles with the open-ended nature of the Raven Queenâs advice. Essek, frequently considered an âanti-godâ character is actually quite mild in his doubt and ultimately more frustrated at the clerics of the Kryn Dynasty than the Luxon itself (put a pin in that). Ludinus Daâleth states the gods should have prevented the Calamity, despite us knowing that the Prime Deities avoided intervention and that ultimately, while the Calamity had a number of causes, mortals (Vespin, Laerryn, much of the city of Avalir) were at the root. Ashton and Imogenâs frustrations with the gods have both ultimately been that they asked for assistance and did not receive it.
CRITICAL ROLE 4.18 Vindicta & Vale
Two things can be true:
Evidenced by the official character art, Luis used "medium-brown" to describe Azune's skin as a tone between "medium" (one step darker than "fair") and brownânot "medium brown" as in a shade of brown between light and dark
That's not an excuse to paint Azune like a buff Caleb with sunset eyes, which way too many fan artists have done. If you have an aesthetic instinct to make him lighter than he is, you should interrogate that instinct
A man of many cares
Featuring way way too many details, including:
Schemers minis
Defaced Azgra statuary and frescoes (inspired by Greek and Roman art) including the blood river
All the writing actually means stuff
Tiny juggling Shadia in the back (and Lash)
Tachonis candle
And more
You may will the Stone to participate in this ritual, the one that made you and Hannan weep with its beauty, that is against the wishes of the Shaper that forged this stone. You may also, through your devotion to the path of the Sisters of Sylandri, have the Stone do what it was supposed to do, which is ferry the souls of the elves to their afterlife. You may, in this moment, find those members of your family in the Tenebral Reaches, and bring them to Faerie, along with yourself, which I need to state would be the same as dying.
Campaign 4, Episode 30 - Here in the Dark