The season of the haunted has ended, and I wanted to give my thoughts on it before we enter the age of Arc 3.0. This was my first season change since I started playing Destiny 2 again, and I have to say that I felt it was a little bit overhyped. I know this isn't exactly the hottest take in the world; however, the season felt like a fruitless grind. Starting with the seasonal armor set, which in my opinion, was just mediocre at best, and I felt that it wasn't worth the hours to get. I get that Bungie was going for the black metal aesthetic, which some people like. However, I feel that the execution felt haphazard at best the warlock armor, for instance, just seemed like the stereotypical metal look and nothing deeper or nuances to it. Growing up (and still to this day), I loved alternative culture and aesthetics, so when I heard that Bungie was making the seasonal armor inspired by the metal aesthetic, I thought that would be really cool, and then I saw it. I really liked it. I waited till the last minute and saw it in the game to decide my opinions on it.
I just can not bring myself to like it. The design feels forced as hell and like it does not pay respect to the culture it's pulling from, Moving on to the seasonal activity, the nightmare contaminants emphasize the nightmare. I had to, like everyone else, complete this an ungodly amount of times and kill the same bosses probably 90ish times. I couldn't be bothered to complete the seasonal challenge for doing it one hundred and fifty times. Frankly, I found the activity repetitive as hell; I had to halt my seasonal story progress several times because I could not bring myself to run through the containment activity two or three more times. I not only had to halt my in-game progress but there were times when I stopped playing together. I could not stand running through what felt like the longest battle arena I have ever taken part in. The only thing that made it bearable was my gaming buddy and the promise of some loot. The loot was okay at best, but it led to more grinding to get it to the optimal rolls and stats. The weapons had some exciting perks. I was a fan f the incandescent perk; in theory, it's really cool, but my class couldn't quite do much with it; but more on that later. The weapons were an absolute hell of their own class to track down, and if you were trying to craft them, you would need each of them five times with a specific trait. This process could take minutes, hours, or days because all the weapons would be gained from a random loot box; the loot box would give you a key to another random loot box that might give you the gun you were looking for. Then there was solar 3.0, which was a mess for warlocks; frankly, it turned them into half-ass support and middle-tier healers. I hope we will see more aspects that can round off the classes play style. Either heavier into healing or damage and support. Warlocks can make some use of the new debuff, but it was so half-assed compared to how well they could use the devour debuff. In the season of the witch queen, having a strong devour build as a warlock could carry you through the entire season, and some low to middle-rank PVP encounters, actually running gambit with devour was amazing in gambit matches during witch queen, vi genuinely still run my void build as much as I can because of how strong it is once I proc devour. And I wish I could say the same thing about ignite, but it's just not there for the warlock class, in my opinion. I have to say that the season's highlight was the solstice even, and I regret not playing it more to get the triple one hundred armor pieces, but what can you do? I'll have to grab it next year. While the solstice was grindy, it wasn't as bad as the containment event. I feel it was because it was a match-made event instead of a public-instanced event. So hypothetically, you could grab a group of friends and just burn through them and plan and strategize effectively to maximize your and your team's success. Still, it could be a highly engaging experience for everyone involved. Switching from the challenge to the event card model was a welcomed change to how they handle event quests. The three weeks that the solstice was live were probably the most fun I had in the entire season. While some fans say that solar 3.0 will go down in history as better than it was once we get some more solar aspects, of course, that is so far in the future that I can not begin to predict how that will play out.