You're missing out on her Spells.
Violet, Crescent veil.
Lint Roller? I Barely Know Her
Not today Justin
noise dept.

Product Placement
2025 on Tumblr: Trends That Defined the Year
untitled
One Nice Bug Per Day
ojovivo

izzy's playlists!

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Cosimo Galluzzi
Interview Vampire Daily
almost home
★
$LAYYYTER

blake kathryn
occasionally subtle
EXPECTATIONS
I'd rather be in outer space 🛸

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@emotenshi
You're missing out on her Spells.
Violet, Crescent veil.
Here’s a closer look at the Sharp Shooter enemy archetype from my cyberpunk boomer shooter, Crescent Veil.
This specific model is a female android from Lyne City, running with a local anti-corpo gang. In terms of gameplay, she’s designed to be a stationary but highly lethal threat—she won't dodge around much, but her accuracy will punish you if you stay out of cover for too long.
For the animation set, I looked back at the classic PS1 game C-12: Final Resistance. I wanted to capture that distinct, rigid mechanical movement that defined the era. Translating that specific retro stiffness into a functional enemy loop was a solid exercise in making the animations feel heavily grounded and authentic to the hardware limitations of the time.
Here’s a closer look at Crescent's Grumgun from my cyberpunk boomer shooter project, Crescent Veil.
I wanted this weapon to feel like it was ripped straight out of a 2000s handheld, so I went all-in on the Nintendo DS hardware constraints. The geometry is incredibly low poly, and the materials are fully unlit. There is zero real-time lighting happening here in the engine. Instead, all the highlights, ambient occlusion, and shadows are hand-painted directly into the pixel art texture maps.
Working with strict limitations like this is incredibly satisfying. It guarantees absolute maximum performance and nails that authentic, crunchy retro aesthetic that modern post-processing just can't replicate authentically.
He probably knows.
Did this piece as a part of an arttrade based off of @ignisleo-ill's thumbnail :))
I'm cooking up more fanarts but in the meantime here are some photo studies I did recently
felt the joy of having a palette 👍 doing something very cool
He's a faint memory in plato's old mind.
Mongolian armor are so yum
Finally completed the full chef avatar rig.
Subject: Leyendecker Study: Ekko & Jinx
Trying to crack the code on Leyendecker’s brush economy for this piece. Specifically those crisp, sculptural folds.
The Sketching Phase: I always start by re-drawing a master study by sight—never tracing. You have to have the reference in front of you, not underneath, or you won't learn the decision-making behind the lines. You have to feel what the artist was feeling.
The Key Insight: It’s all about interlocking. Leyendecker’s figures don't just stand next to each other; they hold each other. Even when there’s distance, the hands or poses interlock like chains. It’s all tension and connection.
On Intimacy & Color
But when the composition demands intimacy, we don't hold back. It stops being just about shapes interlocking—it becomes about the fear of loss. The man holds his woman closer, clutching her like something so dear he is terrified of letting go.
The palette has to mirror this. It’s a chaotic yet strangely stable kind of love. Each color isn't just a value change; it tells a story of lights and shadows.
I hab knife
Blender is so fun istg, just gotta be in your flow state.
Otsu?
Hytale saved
THE RCM WANTS YOU TO LOCK IN.