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Fanfiction Is My Life
@j-a-n-e--d-o-e
feel free to send me an ask or message me about any of my fics or au's! I love talking about them and am more than happy to answer anything you want to know
(ao3 link with tables, footnotes, etc.) i generally recommend just reading the ao3 version bc its easier to view the references, most of which are abt ye small in this post to stick with the main point.
This was a research paper I wrote for my Multimedia Theories class like... two years ago.
It was initially about more than just Genshin (I talked about Falcon and the Winter Soldier and The Hunger Games in the initial paper). But @givemetheanalysis asked for the full thing (you can see it here. Consider the post itself a warm-up for the paper as well, but I'll be reiterating some points here as well so you don't have to).
And from revisiting this paper, I realized that the last time I wrote this, it was Version 4.1. So I rewrote some parts to reflect current lore at Version 5.7, kept some of my original references and introductions, and added some in-game references to back up a lot of my claims.
Note that this isn't a condemnation of the game and more an analysis of its messaging. I still actively play this game in private, I'm not telling you what to feel about the game. I just analyzed what it was saying in general.
Introduction
There is no shortage of fictional works that mention or center on poverty. It has its own tropes and standards within any given genre, be it as an accessory to the plot or an aesthetic choice. It comes with its own implications and prejudiced perspectives.
Often, when poverty is treated as a central topic in any piece of media, it is plot, setting, and conflictâ all in one. Characters are poor, live in a poor environment, and/or must be resilient in their poverty or be swept under. And, just as often, there are moral implications to this sink-or-swim perspective. When the poor are pushed to the brink so absolutely, will they work within the system that institutionally aggravates this condition or will they work outside of it and attempt to outsmart it?
By virtue of narrative, those who wish to outsmart it rarely come out unscathed.
For pieces that do not give poverty the depth of discussion it requires, the way it is discussed and treated opens a world of implications.
Poverty is an abstract concept, one usually defined as a lack of access to basic resources (e.g., food, shelter, etc.) or the currency required to gain access to those resources over a lengthy period of time, experienced by a collective group/population, by individual family units, or just by individuals in general.* (The Editors of Encyclopaedia Britannica. âPoverty.â Encyclopedia Britannica, 4 July 2025)
One must consider the implications of poverty in a moral sense as well. The term âimpoverishedâ for example, a term meaning, âto be made poor,â (Harper, Douglas. âEtymology of Impoverish.â Online Etymology Dictionary) sounds rather innocuous at first. But upon digging further, âpoorâ by itself has multiple implications. There is contempt in using âpoorâ to mean inferior, wretched, to be pitied, to be so incapable as to have little to produce or bring forth. (Harper, Douglas. âEtymology of Poor.â Online Etymology Dictionary) And while using the wordâs negative connotations might be a case-specific basis, especially when understanding the most generic understanding of the word âpoorâ just means ânot wealthy,â in the context of this analysis, this etymological meaning of the words must still be taken into consideration.
Poverty by itself skews negatively when discussed, although often poverty is felt and experienced by those who have no say in the matter. For most, poverty is as ruinous and calamitous as any natural calamity, and often comes just as suddenly. For this reason, I will be using the term âindigentâ instead to refer to people who experience poverty (Harper, Douglas. âEtymology of Indigent.â Online Etymology Dictionary), for convenience, consistency, and in an attempt to steer away from turning the subjects into an object of pity or just an object in general.
Ideas about povertyÂ
Historically, there have been two prevailing views about poverty within the field of academics:Â
 the utility ideaâwhich sees poverty as a goal for a nationâs economic development (âpoverty is seen as necessary for the countryâs economic success, which requires a large number of people eager for work, and avoiding hunger is seen as a necessary incentive for doing that workâ); and,Â
the institutional-failures ideaâwhich sees poverty as preventable and as the result of failures of the state to serve its people (âpoverty as a social ill that can be avoided through public action in a capitalist market economy.â)
It is notable here that the utility idea was largely influential before the 20th century (Ravallion, Martin. âLessons from a History of Thought on Poverty.â CEPR, 13 Aug. 2013) and that one of its biggest supporters was the founder of modern policing, Patrick Colquhoun. I will discuss this in later parts of the analysis, but the police and military forces being entities in charge of enforcing the stateâs laws, authority, and presence is essential to the maintenance of the state of poverty as we see it worldwide.
The modern understanding of poverty in the field of academics, though not acknowledged outside of it, is the institutional-failures idea. The spread of it outside that context is hindered by neoliberalist ideology, which was prevalent in the West in the early 1990s and heavily promoted the utility idea. As a consequence, neoliberalism was and still is the common ideology in the West, the Global North, and the Global South (Saad-Fiho, Alfredo. The Crises of Global Neoliberalism: The Economy, Politics, Health.. SOAS University of London; Thorne, Abigail. Neoliberalism. What Was Liberalism?), not including countries that do not have capitalist ideas, which has led to the villainization of the institutional-failures idea (which has mostly been dubbed as communist ideology).
Povertyism and the mediaâs role
Special Rapporteur Olivier De Schutter defined the word âpovertyismâ as negative stereotyping against the poor (De Schutter, Olivier. Banning Discrimination on Grounds of Socioeconomic Disadvantage: An Essential Tool in the Fight against Poverty. A, 77/157, United Nations, 13 July 2022.), referencing a proposal made by Sheilagh Turkington in 1993. This was in a report De Schutter made for the United Nations asking for an update in anti-discrimination laws to accommodate indigents due to the overwhelming neoliberalist ideology that villainizes them.
Indeed, it is hard not to notice widespread povertyism within the media once it has been pointed out, especially in news media, where word choices by themselves are able to change the narrative of an event from one of a peaceful protest into a senseless and destructive riot (Martin, Bronwen. âSemiotics and the Media.â The Handbook of Media and Mass Communication Theory, John Wiley & Sons, Ltd, 2014, pp. 56â73. Wiley Online Library). This works in tandem with the overwhelming media bias towards the police and military forces as well, where often news outlets are wont to offer their platform to the police but never to those being policed to offer a neutral stance.
One thing I cannot expound on for the sake of brevity and focus is the intersectionalities between povertyism and other social injustices, where the institutional bigotry instilled in most societies (influenced by the West or otherwise) has ensured that these groups maintain indigency. I will briefly touch on these topics in certain sections of the discussion, but only to a certain point.
It is not controversial to assert that the media is the voice of the mainstream and, concerningly, is massively controlled by the state. Because of the prevalence of neoliberalism, which privatizes public welfare and resources (including access to information and certain modes of communication), mass media is overwhelmingly subject to the laws of the state, not to the benefit of the people.
As such my objectives for this analysis are as follows:
To ascertain how pervasive fictional portrayals of marginalized groups have affected mass opinion and whether this could be applied to portrayals of indigents;Â
To better understand how fictional media can be utilized to help advocate for and about societal issues; and,
To understand if these pervasive fictional portrayals mean that we should be having more in-depth conversations about indigentsâwithin fiction and without.
To meet these objectives, I will be analyzing the messages and signals in the fictional work, Genshin Impact. I will be discussing the reasons for this choice later, and will be going in-depth about the themes, messages, and signals used in narrative and metanarrative choices.
To do this, I will be engaging in critical linguistics theory, a theory brought up by Roger Fowler and Gunther Kress (Fowler, Roger, and Gunther Kress. âCritical Linguistics.â Language and Control, Routledge & Kegan Paul Ltd., 1979, pp. 185â213) that thoroughly analyzes the language used and the sociological ideologies behind them that are largely influenced by a creatorâs politics, intentions, and background, which then affects the messages being sent to the audience.
This will all be done to answer the following questions:
What are the generic portrayals of indigents in fictional media?
How do these portrayals affect attitudes towards indigents? Have there been reasons for these pervasive portrayals?
Have these portrayals affected activism/advocacies for indigents?
Before answering these questions, we must first turn to understanding the broader concepts involved in this discussion.
In explaining her oft-quoted statement âthe banality of evil,â Arendt wrote, âExcept for an extraordinary diligence in looking out for his personal advancement, [Eichmann] had no motives at all. [âŠ] He merely, to put the matter colloquially, never realized what he was doing.â (Eichmann in JerusalemâŻ: A Report on the Banality of Evil. p. 287).
This has been discussed extensively by scholars after the fact. Dr. Arendt was stating that it was too easy a narrative (Bird, David. âHannah Arendt, Political Scientist Dead.â The New York Times, 6 Dec. 1975. NYTimes.com) to give Eichmann all that power when, in essence, the fault of an entire ideology falls on the shoulders of those who enabled it, passively or activelyâ other countries, other Germans, fellow Jews, etc. There is a mythification involved in both viewing someone as evil or heroic, in pinning the blame of years of suffering and the death of thousands on one specific person or figurehead. Giving the target a face, so to speak.Â
This process of mythification can be done with a group of people as well. Conservative American politicians do this with just about any minority group, reactionary Filipino politicians do this with anyone opposing the current presidency. By turning people into a faceless mob, they then begin the process of dehumanizing them and trivializing their concerns, then pinning the blame on some idea to fearâsocialists, communists, terrorists, whichever is easier. At the end of the day, this process of mythification succeeds and the people who believe these claims and care not to fact-check will then buy into this us-vs-them narrative.Â
This was efficiently summarized by Bronwen Martin when discussing ways to analyze texts produced for the masses (Martin, Bronwen. âSemiotics and the Media.â The Handbook of Media and Mass Communication Theory, John Wiley & Sons, Ltd, 2014, pp. 56â73. Wiley Online Library). Not only is it pertinent to understand what a text is saying, one also must understand what it has willingly left out or is implying through the words it is and isnât using. In tandem with those factors, on the side of fictional works, one also must consider who the target audience is, if it is age-restricted, and how far-reaching has it been with regard to its advertising, etc.
This sort of analysis was what Catheryne van Kessel and Ryan Cowley did in their analysis of educational texts for history and the social sciences (van Kessel, Cathryn, and Ryan M. Crowley. âVillainification and Evil in Social Studies Education.â Theory & Research in Social Education, vol. 45, no. 4, Oct. 2017, pp. 427â55. Taylor and Francis+NEJM). Particularly, their analysis had a focus on the harms of villainification narratives in historical textsâ the act of over-simplifying realities and histories in order to pin all the blame on one person or group of people, looping back to Arendtâs understanding of evilâ stating that, âThe task of anti-villainification [âŠ] removes our false sense of comfort that evil is other, and not âus,â and calls upon us to engage with a more complete analysis of historical actors and contingencies, with an emphasis on the personal implications.â
Discussion
The villainification of indigents
It is rather the point of this paper to point out that most villainification is implied and redirected. Though povertyism is systemic, the state and the media are not hard-pressed to reveal that theyâd rather indigents remain poor. They must be subtle about it, to maintain class disparity.
So, when people below the poverty line begin holding the state accountable through activism or other such means, the press will refer to them pejorativelyâ thugs, insurgents, socialists, communists, terrorists, anti-fascists etc. Their troubles are trivialized and, ultimately, dismissed.
This is exemplified by the intersectionalities of marginalized groups and poverty. Povertyism is anti-Queer, anti-Black, racist, misogynistic, etc.Â
Politicians will assert that indigents remain poor because of their insistence towards indolence.Â
In news stories, indigents are considered not educated enough in topics beyond their station like wanting policy changes or exposing what blatantly looks like extortion from politicians.Â
People begging on the streets are not to be given handouts.Â
Immigrants are âstealing jobsâ from locals.Â
Petty thieves are dishonest and lack the merit for getting a âproperâ job.Â
People dealing with drugs are âruining peopleâs livesâ and therefore their deaths are and should be justified.
And so on.
Therein lies the process of dehumanizing the poor, over-simplifying events, and pinning blame. If giving rights to indigents and the disenfranchised could potentially steal power from the ruling class, the state and the press start villainizing them.
The game is about twin intergalactic travelers trapped in the world of Teyvat for unknown reasons. One twin is taken while the other becomes the playable narrative character, referred to as the Traveler. With them is the floating fairy, Paimon. Their goal: to meet the gods of each dominion on Teyvat in hopes of finding out what happened and reuniting with their twin in the process.
Underlying this rescue mission is the conflict in every region the Traveler and Paimon arrive in, ranging from world-ending to government-shaking depending on the conflict. These are called Archon Quests (AQ), the main storyline that progresses the Travelerâs journey to the truth. Story Quests (SQ) have mostly to do with notable figures within each nation featuring a playable character, the themes and ideas they represent, and cementing their bond with the Traveler. The other quests, called World Quests (WQ), involve more environmental and localized issues that do not heavily implicate currently living gods or notable figures, dealing with non-playable characters (NPCs) that reveal contextual lore of the histories, policies, and legends within the chosen nation.
Admittedly, Genshin Impact was the primary reason for this paper. Because of one simple factor: with the 101 characters currently available from its roster (soon-to-be 102, at time of writing, 28 July 2025) , none experience absolute indigency. I found this quite unusual and started to try to understand whether this had any bearing on what the messaging for the game was when it comes to wealth and morality.Â
See, for most of the AQsâ narratives, the game has an overwhelming theme of good-vs-evil and while this over-simplification is suitable for the medium of the story, it does more harm than good when it comes to deeper lore involved in WQs and the metacommentary regarding morality.
Genshin Impact is not a game with overly complex themes, nor does it run deeper or darker than it could as a free-to-play game. At times, horrific incidents happen after a fade-to-black screen with text overlayed to convey the events not shown. If a player is not paying attention, these incidents could be largely ignored altogether unless revisited.
At the same time, it also is a game interested in utilizing multicultural storytelling per nation. It has conversations about the themes of freedom of choice, investing in the future vs. maintaining tradition, resistance against tyranny and religious oppression, etc. Meaning to say, the developers do add complexities to the narrative, it is just that they do not remain consistent, maintaining their storytelling boundaries within what they deem interesting to the playerbase.
Othering
Consider the following table.Â
Four common-to-elite mob enemies in the game are known to experience extreme and absolute poverty.
In observing these factions, the ways in which they are characterized within lore, and the deeper implications involved, villainificationâs over-simplification becomes obvious and alarming.Â
Beyond just some of the shallower reasons why these mob enemies and factions are villainized, the gameâs narrative and system itself do not allow players to opt out of altercations with them entirely.Â
As common-to-elite mob enemies that drop character level-up materials, players are incentivized to fight and defeat these enemies. They also have relatively high aggression levels that, upon approach, will warrant an immediate battle. This is in stark contrast to the common mob enemies in the region of Natlan, which have included a caution/warning system where approaching so-called âSauroform Tribal Warriorsâ and Saurians do not immediately trigger an encounter.
Some of these factions have individuals featured in WQs, particularly the Fatui and the Eremites.
For the Fatui, players learn that some of the lowest rung of members involved in espionage are indoctrinated directly from an international orphanage founded by the Knave Crucabena, currently led by the Knave Arlecchino (The Replacement's Secret), the House of Hearth. The few who want to leave either end up dead (The Bad Guy in Vimara Village) or must fake their deaths to properly desert the organization (The Price; âBirds in a Cage,â When the Hearth-Flame Goes Out.).
Discussion of morals is skewed against the Fatui as a whole, as part of the hostility against them is due to their constant foreign meddling and violent methods of extortion. As an alleged diplomatic organization funded by their own god, this behavior is technically divinely sanctioned and any move against them could cause foreign tensions. Xenophobia, then, is the first thing locals turn to within the narrative.
For the Eremites, players learn that most desert-born mercenaries are learned and brutally honest about their faith in a dead god and their situation because of the Akademiya, Sumeruâs local government.Â
Sumeruâs regional conflict is about religious oppression, so this much is unsurprising. The rest of the hostility against desert-born NPCs and enemy mobs are due mostly to the developersâ own limited ideas of enacting religious oppression and their own bigotry.
Ethnocentrist racism is common practice to the Chinese government. It is undeniable from the amount of persecution African and Black American/British migrants are subjected to, to the Uighur conflict in Xinjiang, etc. (The Strategic Consequences of Chinese Racism: A Strategic Asymmetry for the United States. U.S. Department of Defense, 7 Jan. 2013). Chinese exceptionalism, to borrow the term from Skip Intro (timestamp 5:27, Team America World Police: MCU. Written by Skip Intro, Video Essay, vol. 6, 2021. YouTube), is a prevailing concept in most of the Chinese media Iâve seen, an ethnocentrism that sees Chinese peoples as superior in all aspects: religion, morality, intellect, government etc.Â
In short, historically speaking, religious oppression in China is rooted in exceptionalism. And though I cannot identify if MiHouo was commentating or emulating this exceptionalism when portraying the Sumeru Akademiya and the Eremites, the themes are similar: from the superiority complex, the âungratefulâ narrative they are pushing upon the unwilling other, to the colorism and cultural oppression.
Even just the term with which they refer to the Eremites is indicative of this. Prior to Version 2.6, the term for Sumeruâs desert-dwellers in the English localization was Golden Brigade, a literal translation of the words ééæ ćą (pinyin: DĂčjÄ«n LÇtuĂĄn), meaning Gilded Brigade, with âgildedâ figuratively meaning âto make something ordinary seem special,â the entire phrase referring to people who accumulate qualifications despite the lack of skill. This term in Chinese has not been changed since the faction was spoken about in Version 2.2 (âThe Eremitesâ) .
In truth, this exceptionalism is the greatest common factor among these factions: that the reason they are poor and need to be dealt with through violence or bigotry is because they do not agree with the âconventionalâ moral correctness.
The religious oppression present in Sumeruâs AQ is the tip of the iceberg.Â
The Akademiya once almost disbanded and banned the community theater, a group often picking up orphans, runaways, and fellow worshippers of Lesser Lord Kusanali, the regionâs current god that is often ridiculed by the Akademiya. Ritual worship is banned, art forms are banned, and eventually even Sheikh Zubayrâs theater troupe is banned despite it being a cultural center-point of the cityâs peoples * (âShow Canceled,â To the Wise; âThe Coming of the Sabzeruz Festival,â The Morn a Thousand Roses Bring) .
Beyond the Akademiyaâs oppression of Kusanaliâs worshippers is their ethnocentrist oppression of desert dwellersâ refusing entry from the desert and into the forest (âDehya: Dawn Over the Sandâ), exiling their mentally disabled scholars to Aaru Village, belittling and devaluing desert-born knowledge, (âAn Introduction to Indoor Archaeology,â Golden Slumber). The list goes on.
With the release of Sethos in Version 4.7, after the reveal of the Temple of Silence in Cynoâs second SQ and its previous involvement with the Akademiya, the thematic resolution of the desert and forest peoples seemed to be upon the horizon.
Despite this, at 5.7, there still has not been any resolution of the sort.
Tangent aside, beyond these mob enemies, another notable thing about Genshin Impactâs portrayal of its indigents is just how unremarkable they are.
Criminalization
Mondstadt has an extensive history of resistance against totalitarian ruleâfrom the tyranny of the dead god Decarabian to the slave society of Mondstadtâs aristocracy around 2000 to 1000 years before the gameâs events.
Whatâs commonly unremarked upon is that Genshin Impactâs uprisings always end as god-sanctioned and funded/assisted by chosen aristocratic families.
The figures notable from Mondstadtâs ancient history and beyond are from the ruling class (âHistory of Kings and Clans: Prologueâ; âBiography of Gunnhildrâ; Royal Series), a few clans within the same aristocracy that would eventually enslave an entire group of Natlan nomads (allegedly Natlanese; they have since disappeared from Mondstadt entirely, leaving only the legacy of the one slave that Barbatos, god of the region, actually favored).
Mondstadtâs governance is both a theocracy and a police state. The Church of Favonius deals with the welfare of the nation while the Ordo Favonius enforces the law. The judicial aspect is handled by both (âCrimes One and Two,â Paralogism). As most of the character roster in Mondstadt are members of the church or its order, it shouldnât be so surprising that a lot of the stories involving the Ordo feature the arrest of Treasure Hoarders.Â
However common crackdowns on Treasure Hoarders are within the Ordo, knights often fabricate intel to arrest people they have yet to gather evidence of crime for (âKaeyaâs Gain,â Secret Pirate Treasure; âMondstadt Glider,â Wind, Courage, and Wings). Teyvat may have different laws, but that is still, as discussed, extrajudicial arrests of dehumanized and villainized indigents.
And more damning still is that a majority of the church and its order come from the same aristocratic clans that did nothing until their god sanctioned the abolition of slavery, thus establishing about a thousand year continued reign of aristocratic clans and families in positions of powerâ a political dynasty, if you will. Refer to the following table for further reference.
I bring this up not as a condemnation of the morals of Mondstadtâs character roster, but rather a point of contention with Genshin Impactâs lack of nuance. Supposedly a nation of freedom and song, Mondstadt has the concerning tendency towards fascist actions.
More to the point, we have multiple playable Harbingers (Tartaglia, Wanderer, Arlecchino) and Fatui (aforementioned Harbingers, Lyney, Lynette, Freminet), yet have no playable Treasure Hoarders, Nobushi, or Eremitesâ clearly signalling towards the dehumanization of each group, and the complete in-narrative justification to villainize and criminalize them without impunity.
This and the amount of well-to-do aristocrats, nobles, socialites, authority figures etc. within the character roster continuously criminalizing them is just the cherry on the top.
Well then, what happens when Genshin Impact doesnât do that to their indigent NPCs?
Accessory
Similar to Mondstadtâs history, the civil war in Inazuma was also largely state-sanctioned despite its themes of resistance and independence.Â
Written as a fight against the god of the region and the people who bear Visions [6], Inazumaâs fight actually devolves into a conflict between faiths and ideologies. The Vision bearers who did not want to relinquish their right to power sided with the Watatsumi Army, an autonomous region within the nation that worships the deceased god, Orobashi, and bears hostility against the Raiden Shogun for having slain him some time ago.
The Watatsumi Army, written as a resistance against Narukami, is funded almost entirely by one of Narukamiâs own noble clans, the Kamisatos (âAs the Courtyard in Spring Once Appeared,â Summertime Odyssey). Though yes, a majority of the army are Watatsumi citizens, the narrative itself shows that they could not have gotten to the peace talks stage if the Traveler or the Yashiro Commission had not helped extensively.
Despite this denial, the subtext speaks louder. Even after the events of the AQ, Watatsumi remains destitute and vulnerable to potential corruption from Narukamiâs Tri-Comission and Shogunate Army, with the Sangonomiya clan requiring books on agricultural sciences (âPen Pals, Book Reviews, and the Super Lucky General,â Hues of the Violet Garden) and smuggling of resources* due to the taxation of fishing and trade in Narukami territories **(*âThe Missing Thing,â Trap âEm by Storm; **âNew Beginning,â Warriorsâ Dream Like Spring Grass Renewing).
In summary, Watatsumi had no chance of being heard by the ruling power of their nation had it not been for the help of a foreigner (the Traveler) and a noble family who had no interest in taking the fall for them (The Kamisatos).
One could say that this is indicative of realistic portrayals of revolutionary movements and marginalized populations. And you would be correct in asserting that but note again that Genshin Impact is only interested in adding in complex writing when they deem it interesting to their audience.
Of the disputes mentioned, thematic to the regionâs AQ though they are, none have been explored or resolved in any in-game quests. The last quest trying to resolve such disputes between Watatsumi and Narukami existed in a limited event about a regional tournament for an in-universe card game (âCards Out! Grievances Begone,â Duel! The Summonerâs Summit!).
Nothing better exemplifies this complete lack of nuanced thematic exploration of poverty and power than Fontaine.
Fontaine, widely regarded as Teyvatâs nation of justice, has an Archon Quest leaning more towards Genshin Impactâs more fantastical elements. There are prophecies and legends, and the central point of the regionâs AQ is about the judgment of Fontaineâs humansâ once water spirits who wished to become human, slowly evolving and forgetting their origins. The flood is the judgment awaiting their crime of evolution.
Fontaineâs prophecy is one about flood, and yet none of its AQ cast is interested in the safety of citizens living in slums like Fleuve Cendre (located underground in the sewers), and Poisson (located more in the countryside, in a hole right next to Fontaineâs grand lake).
Of course, these locations are considered set pieces and one particular main character of the AQ, Navia Caspar, is often related to these locations due to her organization, the Spina di Rosula. But the Spina is a non-government organization interested in giving Fontainians legal (or illegal, according to Navia herself) assistance, not helping them with the rising waters due to the imminent prophecy supposed to flood the land.
Once again, the ones interested in assisting in this regard is the Fatui, particularly the House of the Hearth. Orphan twins Lyney and Lynette, and fellow foster sibling Freminet are the few and only characters seen concerned about evacuation efforts, though they are often seen handing out evacuation kits to people by harbors outside of Fontaine or the Court (the nationâs capital city), and not Fleuve Cendre or Poisson.
Fontaine, throughout all acts of its AQs, was not at all interested in the goings-on of its slums and impoverished settlements. In fact, the only acknowledgement of these areasâ poverty and current state exists in readables noting that a majority of its populations were people who came out of the Fortress of Meropide after a period of exil, and the families of those people, as Fontainians are not wont to hire ex-convicts for any of their businesses.
The region parades the idea of justice and equity to its players, but never once sees interest in providing such ideas to its own and indigents.
Perhaps it is a sobering reflection of reality, with our own earthly nations, using ideas of freedom and social mobility against our own lower class citizens.Â
This conclusion, used as a concession for Genshin Impactâs continued good-vs-evil narrative, continues to ring hollow.
Conclusion: Commodification, pandering, and realities
Fiction is entertainment, so it is understandable to believe that due to the very nature of these media, everything within it is commodified, whether coerced, by choice, or even without (the consumer or producerâs) knowingâespecially in todayâs online environment of user-generated content (Maloney, Lauren. âThe Commodification of Human Beings.â Northeastern University Law Journal, Nov. 2015).
In this sense, the use of poverty and indigent collectives as set dressing and cosmetics is widespread within fictional media. It is evident in the lack of agency and voice they give the appointed mob enemy factions, and the lack of collective power with the various indigent and minority populations of Teyvat. The message is clear: the poor are not here to riot or be catalysts for change, they are not individuals with power and are not people. They are in these stories, to quote Lindsay Ellis, to âLook Pretty and Do As Little as Possible.âÂ
As a researcher I may be unable to fully root out whether the pervasiveness of these tropes in fiction is a result of the ideological influence of neoliberalism and fascism or the other way around. Though arguments for formalist readings of fiction are common, this is a case in which traditional criticism that calls for a thorough understanding of the creatorsâ backgrounds and circumstances are warranted because their politics and the choices they make in real life affect the fictions that they are crafting.
Due to this, the writing itself suffers, turning themes of class disparity, collective violence, and resistance moot as the interpersonal lives of individual characters take center stage. This signals to the audience that poverty is not a special or an urgent matter. Poverty, homelessness, and scarcity is not a looming threat even in fantasy fiction, it is the setting, the background, the flavor text, the lore
Thus, the focus shifts from such topics and aims towards the optics involved in the political involvement of individuals from indigent backgrounds and the idea of self-commodification.Â
Is it worth it to dehumanize and commodify oneself for the sake of a collective that will only recognize convenient and controllable symbols rather than individuals with free will? This was an idea explained by Margaret Jane Radin (Contested Commodities: The Trouble with Trade in Sex, Children, Body Parts, and Other Things. Harvard University Press, 2001), stating that, âThe person cannot be an entity exercising free will (from the personâs own point of view) if the person is simultaneously a manipulable object of monetizable value (from the point of view of others).â
For Genshin Impact, that indication is much more apparent.Â
As a game and live service that is interested in serving its userbase, the developers are more likely to simplify certain aspects they deem marketable and acceptable within the legal confines of Chinese government censorship. As in a pact signed by up to 231 gaming companies in 2021 (Ye, Josh. âHeadache for Chinaâs Game Developers as Memo Details Beijingâs Red Lines.â South China Morning Post, 29 Sept. 2021), âContent deemed âpolitically harmfulâ or âhistorically nihilisticâ will also be eliminatedâ. Adjusting to these regulations heavily impact the writing and marketing for the game. Of course, for a game that has passed 10.88 million words worth of text (timestamp 50:07-50:25 To the Stars Shining in the Depths: Version 4.1 Special Program. Special Program, 2023. YouTube), the few instances of somewhat critical choices might have slipped the regulation bans, but thatâs just speculation.Â
In the end, those ideas fade in the background of what are glaringly anti-indigent/pro-elite ideas even just within the confines of the more accessible parts of gameplay (e.g., the AQs and open-world exploration and combat).
I would like to acknowledge after this conclusion that poverty in mainstream fictional fantasy media is not always written and portrayed like this.Â
As mentioned in the introduction, most works are aware of the complexities of poverty and often churn out resilience porn or maintain nihilistic views regarding living in the modern day. Similar works in the fantasy genre, they have crime tropes and, at times, power fantasies (e.g., Oceanâs Eleven, Oceanâs Thirteen, any heist film, essentially).Â
As Iâve already indicated some of my reasons in the discussion above, I will admit to having chosen fantasy fiction over non-fantasy fictional portrayals of poverty because of the limitations of the themes existing in poverty-centric non-fantasy fiction (Rodriguez, J. D., and J. R. Solomon. Filmed Poor(Trayals): A Critical Discourse Analysis of Poverty Portrayals in Selected Philippine Mainstreame and Non-Mainstream Films Produced from 2000 to 2016. 2017. University of the Philippines Diliman).Â
Often in these works, indigent characters stay within the confines of their indigency, the prevailing narrative being that indigents should be content with what they have, that they should not look beyond their station. These works also have murkier moral implications, as the lines blur between emulation of personal politics and commenting on surrounding ones.Â
Nevertheless, these types of works commodify the almost-real lived experience of indigents and simplify the moral complexities between what is legal and illegal, whereas moral messaging and implication in fantasy fiction is a lot easier to surmise from evident aspects and omitted ones. Choices to base morality on legality has an implication on the creators when placed upon a world that is fantastical and therefore somewhat devoid of reality.
Did Roman Apollo and Percy have an actual better relationship or it was just made to appear that way? If so how does that change Bachusus (idk how to spell) conception and why he came about
Roman Apollo and Fidelia's relationship is incredibly sweet and đŻ times better than the one between greek Apollon and Persedione.
Their Roman aspects give me knight in shining armour and his gentle princess vibes.
You've got to remember that the Romans changed Persedione alot when they made her Fidelis and that whilst Apollon(g) and Apollo(r) are similar, the Roman aspect is more disciplined and restrained.
The two gods don't clash as much as their greek aspects did, are better suited to one another and have a vastly different perspective on their marriage.
Fidelis after all was gifted to Apollo by his favourite sibling after Diana -> Minerva.
She wants something forced on him, though even if she was he wouldn't have acted as his greek counterpart did.
I wouldn't claim Roman Apollo has superior morals or anything (this man can and will do horrendous things to his enemies) but he has a more rigid view on what's appropriate behaviour towards certain people.
Fidelis is his wife, even if he hated her (which he doesn't), treating her cruelly or failing to care and protect her was never going to be an option in his mind.
It would besmirched his honour and standing as a Roman
In short, the core difference between their relationship in Greek and Roman mythos is that Apollo has never and would never hurt Fidelis.
Apollo(R) is more restrained and duty driven, whereas Apollon(G) allowed his hedonistic desires to drive him and took his anger at the situation out on the one person who couldn't fight back.
Their marriage was a friendship that grew into a deep love. It was the kind of marriage Roman elites aspired to achieve.
Most people of power back then rarely married for love and I can't see them culturally being the kinda of people that daydreamed of finding true love and sounding everything to follow it.
The idea of finding more within their union beyond a political agreement. Turning a stranger into a lifelong friend, partner and maybe something more? That I can see being encouraged.
Romans of all classes wanted what Fidelis and Apollo had, none more that the elites who knew how hard it could be to make such unions work.
As for Bacchus his story is close in line with the original non athenide myths, except instead of having the child raised by Nymphs and such, Jupiter entrusted his child to his heir and his wife to be raised.
Apollo and Fidelis disappeared for a while and didn't turn up again until the demigod had started ascending and it was too late for anyone to stop it.
Juno was furious but fortunately gentle Fidelis was able to sooth the Queen's rage and restore peace on Olympus.
I have a question, what if Apollo goes back in time to before they got married, what would he do? Marry her and never do what he did or doing something else.
Oooooh, this is a fun idea, I guess it depends at what point in time he went back I suppose...
Not long after they married: This man hated his wife and saw her as a collar he couldn't shake, if he went back in time he would do everything in his power to avoid being shackled a second time.
Part of why he wasn't able to escape the wedding was that no one was prepared for it.
This Apollo subtly lets Athena know his suspicions over Persedione's potential domains and what Zeus reaction might be and just watches his sister go on a paranoia fueled plotting spree.
Think how in some athenide au's Athena managed to secure oaths from pretty much everyone to not touch her daughter. Apollo gives his willingly in this and doesn't come to regret it until several centuries later when there's nothing he can do
At the High/Low point of their marriage (think shortly after Asclepius was born and Apollo realised that he wanted an actual marriage to this woman): They get married and it's still fucked but in an entirely new way.
The relationship is toxic and controlling with Apollo weaponizing every detail he learned about the little goddess throughout their marriage to carefully coral the sea goddess into a gilded cage of his own design.
Persedione thinks she's happy for the most part but... Well there's no but because Apollo won't let there be one.
Ironically in this au it's the sea family rather than Athena and Hera who recognise this relationship isn't healthy and verges on/is abusive.
There's significant cultural differences between Olympus and Atlantis so whilst a lot of Apollo's more public behaviour would fly on Olympus it's beyond suspicious for the Sea. (Athena and Apollo may have both stayed beneath the waves for a time but Apollo wasn't there long enough to pick up on much and Athena was still a baby when she was banished)
Apollo is being a lot less careful this time because as far as he's concerned he isn't actually doing anything wrong this go around (Apollo isn't a fool, he knows his behaviour towards his wife the first time around crossed every line he just didn't care)
The sea hates to be constrained or trapped and Poseidon can see his daughter slowly wilting within the golden cage Apollo crafted for her.
I can see Poseidon getting Kym to kidnap her and the family trying to help her see Apollo's behaviour isn't ok only for it to devolve into family therapy.
Athena gets dragged in at some point.
The divorce has Apollo's mask slipping and results in Ares having to pull the enraged sun god off Athena after she intervenes to prevent him from 'talking' Persedione into returning home.
Shortly after Persedione's Suicide: They still get married and this is probably the only version of Apollo for this au that manages to keep Persedione as his wife.
Her death shook him enough that he will treat her much better this time round, but he hasn't acknowledged or accepted any kind of accountability or wrong doing so won't feel hesitant or guilty about being given a zero strings attached do over.
This Apollo models their relationship after the one he saw glimpses of between their Roman aspects.
The couple have their issues but they are probably one of the happier Olympian marriages.
Apollo still has his Demigods but the two have an 'adult' conversation about open marriages and such.
Persedione has nightmares about what was/could have been but can never remember much of them and Apollo easily soothes those worries and fears that they invoke
Post Trials of Apollo: I feel that he wouldn't Marry her but not because he doesn't want to.
Does this Apollo love her? Yes, obviously but he's just gone through some massive character development and introspection and come to a bunch of realisations about himself.
In Apollo's mind, not only does he not deserve a do over with Persedione after what he did to the goddess, but he also doesn't want one as a relationship between them would likely have Apollo regressing into the person he once was.
Apollo doesn't like the person he becomes when he's around her. He wants to be better and he can't do that if there are no consequences.
Going back in time may have erased his actions to everyone else but he still did those things.
If no one else can hold him accountable then he needs to do it himself.
Apollo promised Meg he would do better, be better.
He doesn't think he can do that whilst married to Persedione.
Rocky dumbing down his speech for Grace only reinforces the idea that Grace is a kid in the other Eridians eyes and multiple conversations are happening at once..
Eridian scientist: why did they send a baby to space?!
Rocky: Grace is not a baby. Heâs a fully grown human and you all need to respect that-
At the same time another Eridian: the human is thirty!! Are you COMPLETELY sure heâs not a child? Heâs barely coordinated!
Rocky: Grace is very sick!! Of course heâs not coordinated you fucking idiot-
ALSO at the same time: did you not think to teach him how to understand us properly?? Let alone communicate with us.
Rocky: he doesnât have the vocal cords for most of our sounds!! And we were WORKING on him being able to understand proper speech but heâs delirious?! The fact heâs conscious is a miracle-
Grace who is visible stressed and half covering his ears but also trying to listen: whatâs going on?? I canât hear you guys itâs too loud- Rocky whatâs going on?!
Rocky: apology apology other Eridians ask dumb dumb dumb questions, Rocky tell Grace later. Grace sleep now Rocky handle.
Grace just nods with bleary eyes and knocks out almost immediately, and the other Eridians are giving Rocky the equivalent of a raised eyebrow in unison.
I'm not the biggest fan of the art style of Contagion but these panels give me life.
Alfred lowkey convincing Dick that Tim died a horrible death from the Clench, only to be like "hey it was funny at the time" and "what was I meant to do? Not traumatise you, be real, Master Dick"
Let's commit assault with Mama đ
Tim being a spoiled kid who is about to ask batdad for an elevator because his little legs are sick of walking up and diwn those stairs
Tim snoozing đđđ
"Ivy, you know I'm fucking gay, you're gay, I'm not in the mood to pretend to be straight right now, people are dying, you have a girlfriend, you're better than this"
I don't understand why "Adrian doesn't like Grace at first" is as popular as it is on fanfics.
Imagine for a second you are Adrian surname The Eridian. Your spouse has been missing and presumed dead for around a decade, and suddenly one day an alien spaceship comes into orbit. And you cheer "Yay alien species have realized we have the same problem and have come to either give us a solution or join or efforts, too bad my mate is still gone."
Except he is not actually gone, because the eridian equivalent of a carebear decided to save them. And he doesn't want anything in return, in fact he is well aware that he might die A PAINFUL SLOW DEATH, shortly after fighting just to get the love of your life back to you. But it's ok :) because Rocky (yes he gave them a silly name) is my best friend! Oh- Are you ok-
It'll be years down the line and there will always be that one hotel wall that gets destroyed in various ways at least once a month and it gets to the point where no one even asks Alastor anymore they all just kind of turn to look at him silently and every wall he fixes only brings him closer to the edge
I hate cancel culture and witch hunts, the whole thing is bullshit made for people that want to feel morally superior to strangers online and makes growth almost impossible because these people don't want you to learn, they want to bully and humilliate you with a "noble" excuse but really they don't care at all over the thing they are making a show in the first place, witch hunts never worked, they are stupid, useless and destructive
because Ryland Grace is a weirdly buff character and no one ever remarks on it I do think itâd be funny for everyone to see him as a dorky sweater wearing dude who probably doesnât do much only for something drastic to happen and Grace just⊠Picks Stratt up and just books it.
no one expects him to do this, not even himself but there is Danger (tm) and she did not respond quick enough for his taste so she is now in his arms/over a shoulder, and they are getting out of here expeditiously.
He runs a seven minute mile with a full grown woman in his arms and all security is trying to do is catch up.
This is a reminder for those who handmake Christmas presents that now is not too early to start. It may in fact be a good time to start if you have a lot to make/your craft takes a long time. You should maybe start it now, whether that's brainstorming or actually doing the crafts!
I feel like there arenât nearly enough crossover concepts out there with Lucifer Fox/Netflix and Dead Boy Detectives Netflix, ie the two supernatural Sandman spin-off adaptations with largely queer casts, so *rolls up sleeves* be the change you want to see in the world
Edwin didnât start trying to escape until the mid 1920s. He didnât get anywhere with it until the late 60s. And it was around 1980 when Lucifer got the third report in less than two months of a soul nearly escaping Hell, being caught just at the gates, and was finally curious enough to have the wayward soul brought in front of him.
He was, frankly, rather fascinated. An innocent soul, a rebel, clearly barely holding back his sass against the King of Hell, the Prince of Darkness, someone clearly queer and cast down to Hell for being different.
Lucifer decides about ten minutes into their conversation to make Edwin his personal attendant. Mazikeenâs more of a general slash right hand demon slash bodyguard slash errand being, at this point, and having someone around whoâs more like a valet, or a manservant, canât hurt.
Lucifer rapidly finds that Edwin is a delightful conversationalist, when heâs not being tortured or thinking heâs about to be, sharp and clever and witty. Edwin is very surprised to realize the same thing about Lucifer. They start just⊠talking, more and more, and Lucifer gets more and more fond of his pet human.
Itâs 1989 when Lucifer decides heâs getting restless and hatches a plan to leave Hell. But in this universe, the plan isnât just for himself (and Maze). Itâs for Edwin, too. He sends Edwin up to Earth as a sort of advance scout, with instructions to send regular reports back to Lucifer. (Lucifer, at this point, doesnât really fully expect to ever be able to leave, himself; but Edwin is innocent, and kind, and clever, and fun, and doesnât deserve Hell, and Lucifer refuses to be his jailer any longer.)
Edwin appears on Earth by his remains, in an attic, in 1989. He tells the boy he meets there that he is a ghost who escaped Hell - which is true, as far as it goes. And the boy decides to stay with him.
Edwin sends his reports back to Lucifer, every three months. He does not tell Charles. How do you tell someone - a good person, the best person youâve ever met, someone whom you rapidly realize your existence depends on - that youâre the personal servant of Satan?
In 2016, Lucifer finally has had enough. He has Mazikeen cut off his wings and he goes to LA⊠and he summons his favored, loyal valet to his side.
And Edwin has a very, very difficult conversation with Charles.
And, long emotional screaming match short, Charles ends up coming with Edwin to LA.
It takes Lucifer about a week to get himself involved in detective nonsense, because heâs been getting thrilling reports of how delightful it is four times a year for decades.
Thereâs something very different about Lucifer âflipping so many men they call me the Skilletâ Morningstar on Earth, as opposed to Hell, and Edwin starts, er. Noticing.
Meanwhile, Luciferâs just sort of assumed Charles and Edwin were fucking this entire time, based on Edwinâs obviously besotted reports, and is quite surprised to realize his valet seems to be having his gay awakening induced by him, instead.
So, anyway, hijinks ensue, as Lucifer, Maze, Charles, and Edwin all play detective together, all while Lucifer â#1 Payneland Shipperâ âLord of Temptationâ Morningstar tries every trick in the book to get Charles and Edwin to realize theyâre crazy about each other.