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❄️ Winter in Liberty City ❄️
🎓✨ The Sims 2 University Challenge
It's often said that doing something that makes you uncomfortable means you're growing. University takes that uncomfortable period of growth and development and extends it by years and compounds it with social pressure and financial debt. Welcome to the University Challenge!
This challenge seeks to increase engagement, difficulty, and storytelling opportunities for players of The Sims 2. Herein you'll find a set of rules, events, and randomized scenarios to help make the most of your sims’ university experience.
✂️ More details under the cut ✂️
Vehicles Need Gas
Hello Simmers! This mod adds the necessity of gasoline for your ownable vehicles that supports traits!
Features:
Ownable vehicles need gasoline in order to use
Functional Gas Pump (Found at community lots under misc > vehicles)
Functional Jerry Can (Found at community lots under misc > vehicles)
"Siphon Gas" feature for sims (Autonomous with the kleptomaniac trait)
Custom animation made by me
This mod is a semi-global override, meaning it should work with almost ALL vehicles (Even custom ones) :
The Gas Pump :
The Jerry Can :
(The jerry can options appear when a jerry can is in your sims inventory)
Mesh and texture is all done by me EXCEPT the jerry can, i found it on some blender website lol
I think that's it! Hopefully people like this, I really tried xD
Download Here: SFS
SimWardrobe's Candy Crafting Station with Parsimonious Chocolate Boxes
I saw a reblog of @pixeldolly's recolored chocolate boxes for SimWardrobe's candy crafting station and I had a sudden urge to take it even further. I also just hit 200 followers so this can be my followers' gift, too!
The candy crafting station allows your sims or their employees to make five different types of chocolates and pack them in boxes for resale at an owned business. Each flavor has a different effect when a sim consumes them. You'll find it under Appliances/Misc for $5,000.
I changed the objects crafted at the station from the boxes of chocolate based on the pizza object, to the boxes from Parsimonious' For the Love of Chocolate set.
I also added hobby enthusiasm to the machine and the chocolates and added special bonuses for the sim that eats them.
The five types of chocolates are: Milk Chocolate: satisfies hunger, no special effect Dark Chocolate: increases fun and hunger Mint Chocolate: increases comfort and hunger Ginger Chocolate: increases energy and hunger Extra Dark Chocolate: increases hunger and adds love potion effect (eating disabled for children and toddlers)
I'm really excited that I got this to work and I think it's really fun, so I hope that you all will like it as much as I do. :)
Download: Simblr.cc | SFS
More notes and stuff below the cut:
This set adds simple laundry to your game.
@lamare-sims you sneak! this is so cool, thank you for uploading this to MTS. I'm immediately checking this out rn!
It's out! 🧺
NPC and Townie Ager
This is a tombstone found in misc/misc that helps keep townies'/NPCs' ages in sync with playables' during rotational play. It ages them by one day each time the relevant pie menu option is clicked (or each day at 23:30 if auto-aging is turned on) and teleports them to the lot for birthdays and old age deaths. It requires HB's Easy Inventory Check and can be downloaded here at SFS or here at Mediafire. There's no preview image for this, but exhaustive detail is available behind the cut.
Making Sims 2 University Fun: my personal guide
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
*mods: there are a few absolute must-have mods to me.:
TwoJeff's College Adjuster. It's basically an all-in-one controller to adjust semester timing, change semesters, plus a bunch of other features. The semester timing is the most important to me.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
No College Time Progression On Community Lots: this goes hand-in-hand with the previous mod.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
Instant Pledge for Greek Houses: This one is important for greek house gameplay, which is later.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
Simlogical's University Break is another important one for me, but it's not really necessary if you don't want it. I usually give the sims one break day per season - more on that later.
Autonomous Casual Romance is not required, but it sure adds a lot of fun to your college experience. You can also do any number of professor-limiting, custom degrees, etc mods and fixes you want.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*general timing changes: I do seven-day seasons with longer lifespans for all sims and play rotations each day. These are the things I do specifically for university:
Four semesters: I only do semesters 2, 4, 6, and 8. Every time a new semester starts, I just use the College Adjuster to set the correct semester for each sim. I use the default length of 72 hours.
Synchronized finals: I use the College adjuster to reset the timer so the finals are all around 6-8am, and synchronized for each sim on a lot. This makes it easier to keep track of timing and skills. Also, all sims in university run on the same 3-day semester. Finals are the same day for the entire college each round. Once again, that just makes it easier for me to keep track of college-wide events for gameplay reasons.
Because this means there's 3 days per school year, and two school years per season week, it syncs better if they get a day off every Sunday using the University break mod.
Teens are sent to college on the same schedule. I send teens to school when they have 14 days or so left, with maybe an extra day or two if the college is currently in the middle of the semester.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
Freshmen cannot live in Greek houses. They can, however, pledge while living in the dorms and move in right after their finals end. This includes dormies. There are benefits to the dorm, such as free housing, more social opportunities, usually more money per household since I cheat to make the greek houses actually nice to live in with things like pools and comfortable furniture, etc.
The Greeks have to be recruiting consistently. To keep the house going, they need to constantly be bringing in new members, either playable OR dormies.
Any recruited dormies are required to move in. You can townify them after graduation if you don't really get attached to them, but every member of the house is moved in. I use the instant pledge mod to get rid of that annoying requirement where they have to hang out on the lot so long before moving in. That, and they also move in after finals. You can teleport or invite them on and just ask them to move in. Whatever you want. Then, you must set them to be sophomores. Beyond that you can do whatever. They're playable now. Have fun.
You gotta let the Greeks party. Throw toga parties all the time and use a teleporter to maximize guests. Generally, ALL members of ALL greek houses are teleported to a party by default. Add more dormies, any friends, anybody in the dorms - the kids need to recruit and the easiest way is by forcing everyone on one lot. If you have autonomy mods or realistic alcohol, sit back and watch the madness unfold.
I don't really play wants-based, so playables that join greek houses is more based on vibes or friendship with existing greek members than wants.
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
I don't do wants-based, again, so I generally just try to make sure sims are at least passing by default. Whether they go beyond a C is up to whatever. I usually try to get knowledge sims to their 4.0s or sims that just seem like they'd take it seriously to max GPA.
ACTIVE CLASSES ARE SUCH A LIFESAVER. You can use the pre-made lecture hall or make your own. Put some skill-building objects in there, and if you like flavor theme the lecture halls around majors. I have a business/gen ed building, a science lot, and an arts lot, each with two classrooms (plus the library contains a classroom). I do believe I made an edit to the mod to make the class performance go higher with active classes, as well, so attending class every day is the bare minimum to get a passing grade.
The active class lots also contain career reward skill-building objects. These are nice because your sims can request to be taught by other sims on the lot. If you have a mod that allows non-students to visit uni lots, this helps even more with faster skill-building.
Every day, I send groups of sims with similar majors to their class. If there's a mixed-major group, each sim group gets one day in active class per semester. (So if there's an economics major, a bio major, and an art major, each one attends class on a separate rotation and the others do the normal autonomous go-to-class where they leave the lot and disappear). They attend one or both of the lectures and otherwise exist on the college lot to skill-build, socialize, eat, etc.
Outside of class, sims will usually research if they're not doing great. I honestly barely bother with assignments or term papers unless the sim actually wants to do them or are aiming for a high GPA. Maybe they go hang out at the lounge or downtown to fool around. Maybe they just fester at home. Whatever they want.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
Midge's Cops/Pros Fight Burglars with Traits
A small (but necessary for me) edit that allows certain Sims to fight back burglars. Now with a Trait Check!
Crappy preview once again.
Why I don't use ACR and what I use instead of it.
-Now, as soon as you hear risky woohoo, most of you will think of ACR. But that’s not what I use, for 3 very specific reasons.
1) For some reason, it disables reaction of family members/friends when someone is cheating. I saw this online, tested it myself and it’s absolutely true. Angela and Lilith saw Daniel making out with Kaylynn and didn’t care at all. With ACR removed, they got pissed, they hate them and are furious with them both. AND because they saw it, they COULD gossip about it to Mary Sue and she could find out about the cheating that way.
2) Out of curiosity, I tested ACR some more and I didn’t like what I saw. Mary Sue caught Daniel cheating, is now furious at him and hates him. But when I went to have them woohoo with ACR, she accepted. And when I had them to woohoo the normal way, she rejected him. Same with all the other interactions. ACR accepted, normal EA interactions rejected.
I’m pretty sure that ACR doesn’t take into account how the recipient of the action is feeling towards the person that’s initiating the action. Or maybe it’s something else, but either way, it’s weird.
3) If they took out reactions to cheating, what else was taken out is my question. I’m wary of it now, because I don’t know what else was changed without it being stated.
Now,what I use instead is RCC by Midge The Tree for these functions:
Now, onto the list of what I use it for.
1) Risky woohoo. I put it at 15℅ while Try for Baby is 50℅. That’s just my personal preference.
2) It enables teen woohoo, young adult woohoo and woohoo with Bigfoot. Yeap, that’s right, you can get it down with Bigfoot.
3) A playable sim that’s visiting can get pregnant if there’s a risky woohoo or a try for baby being done.
4) There’s also fertility options as well, along with being able to toggle and make a sim infertile.
5) I use it for same sex pregnancy.
All in all, an amazing mod with all these great options.
And, yes, I use same sex pregnancy. But I don’t care about realism, this game is extremely unrealistic in some aspects anyways. And besides, in The Sims 3 ,in Into the Future, there’s an option to engineer a baby for same sex couples. The Sims 3 is canonically DECADES before everything in The Sims 2 happens. Who says that some medical procedures weren’t done with the help of aliens or something and now everyone can become pregnant? Considering men can already get pregnant because of alien abduction, same sex pregnancy also because of that aspect + the medical procedures, isn’t even unrealistic and I don’t know why people say it is.
But, if you want same sex pregnancies and you want realism, simply do this.
1) Have your sim in a same sex relationship go for a walk or a jog or something.
2) Take away 2000 simoleons from the household.
3) When the sim comes back, use Sim Blender to make them pregnant.
There you go. You can pretend it’s like in The Sims 3. They went to a hospital and engineered a baby together which cost 2000 simoleons to do. I prefer this because I want to see the genetics of my couples mixed together.
As for sexualities,I use Sim Blender to randomize them. This is how that's done:
1) Click on Sim Blender.
2) Click on "Traits"
3) Click on "Hood"
4) Click on "Gender Pref"
And there it is! You can adjust the percenteges, run the randomizer and show hood census!
And that's basically it,ACR replaced as easy as that. For me,sims already flirt by themselves enough,so I'm good on that front. Maybe Romantic Standards by Midge also helped with that,I don't know.
I have a link to the adjusted percentages of risky woohoo on RCC. Try For Baby is 50% and for risky woohoo there's multiple options,the percentages on the folders are the risky woohoo percentages.
http://simfileshare.net/folder/240347/
Hey here's some free Sims games. Don't pay for digital media in this economy.
Sims 1
Sims 2
Sims 3
Sims 4
Here is also all non-PC sims games. As well as links to a variety of emulators:
PS2
PS3
XBOX
XBOX 360
PSP
DS
Wii
GameCube
Game Boy Advance/Other emulator
Edited Models for Modding Objects
Hi everyone, something different today! I followed a tutorial for editing object models in SimPE by hugelunatic last night and was very excited with the outcome, so thought others might be interested too.
I have changed the default object models for the mods ACR, FFS Debugger/Batbox, Sim Manipulator, Sim Blender, and the Visitor Controller. They are now a bonsai tree, frost de fleur vase, watering can, piece of driftwood and tip jar.
I have also changed the additional models you can choose from! I've used all Maxis objects and hopefully there's a good variety between all 5 mods and the types of objects used e.g. potplants, kitchen clutter, outdoor items, things to blend into community lots etc.
I have included a text file listing all models for all mods! You'll see all these items in the pictures below, along with some basic ideas of how to decorate your lots. You might need to use the moveobjects cheat to place some of the options nicely. I also plan to upload versions for less modern games soon 😁
I have the Ultimate Collection so use versions of the mods compatible with that, and use Maxis objects across all EPs and SPs for models.
Be sure to remove any other versions of these files you might have, they may be named differently!!
Download
Please let me know if you find anything wrong with these, it isn't my usual type of cc to create and share! 👀
I love that Sims 2 players announce that a new baby is on the way by posting a pic of a Sim with their head in the toilet. Imagine if people in real life did birth announcements like that
Finally a first look at my European neighbourhood that's boldly cc-free and shamefully taking me forever. ✨
How I feel as someone who almost exclusively plays Sims 2 still while other simmers are panicking over the announcement Sims 5 won't come out.
All Saints Peteran Hospital
The All Saints Peteran Hospital has served the Cape Monkfish community for three centuries, started by the medical mendicants of the Old World. Any ailment you have, they'll fix right up. Or double it. Don't eat the veal in the cafeteria.
Exterior, back view, and the back door
Reception lobby, ER reception, and ER ward
Emergency stairs, elevators, cafeteria, and conference room
A New Sims 2 Creations Community
So I made a new Tumblr community for Sims 2 CC. I thought it would be nice to have a hub for all the content that's scattered across the simblr community right now.
If you make content for TS2 or just want to lurk and look for new cc, I hope you'll join.
Join link: Sims 2 Creations
Also, it's not like I have a huge following here, so I could use some help getting the word out. Please reblog if you're interested in helping this grow. :)