Eternal Hunter - Sketch 1H

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Eternal Hunter - Sketch 1H
Devlog #1
Jumping into game development with no experience other than a gamejam under my belt, gave me many doubts. However, once I managed to pixel out this little dude. I knew it needed to be made. For I was but an instrument for this story to unfold..
Fortunately I had chosen Construct 2 as my engine; due to it’s simplicity and user friendliness + the fact that I had already purchased a license for it. Also I really didn’t want to be programming on top of everything else (since I’m going solo). So with a few YouTube tutorials and some generic assets I was on my way to building a basic prototype.
Working on my first game. It’s a 2D pixel art exploration game being developed on the Construct 2 Engine. Currently in the very early stages of development and working on a demo and seeing what I can do with my idea. This blog will act as Devlog during its development.
So I added colour to the sketch.
He is called “Mithril Maned Dragon Of The East”
Orthographic face of a Japanese Noodle Bar turned into 2-point perspective using Illustrator.
A maned dragon I drew today during anatomy class.