Storyboarding the user experience
To properly understand how my installation would be used and interacted with it is important to consider the user throughout the design process which I have done with my user personas, scenarios and user journey maps, however these are rather verbal and text-centric considerations and as mentioned in my previous post on designing the layout of the installation it is important to have a clear image of how the installation will look and as I achieved the basic layout of the installation I now had to consider how each stage of the user experience would look in this situation. The best and industry standard way to do this is with user storyboards which are sketches that visually display the user journey that has elsewhere been verbally defined. Below is the storyboard I created for how the typical user will approach, interact and consume my project.
1: The user discovers and approaches the installation which is already in being experienced by another user. She observes to find out what the installation is about.
2: The previous user leaves and our user gets closer to the installation which in the absence of any motion being detected has reverted to its initial starting point with a hint of how the user may experience it and displaying the animations to entice any potential users who are passing.
3: Our user follows the prompts and signage to stand in the appropriate place for her motion to be detected by the Kinect sensor. As it detects our user for the first time it enters the first part of the display projecting our own planet the earth on the smallest display shape while displaying below what it is (the Earth) and its size so beginning the size comparison.
4: The user begins to experiment and moves their hands around to try and get feedback from the installation that they are controlling it. As they wave their hands it triggers the different stars and planets to be displayed on the variously sized display shapes and again, displaying their name and their size.
5: Once the user has become comfortable with the control of the installation through tracking their motion they go back to the beginning and take it slower in order to take in the information being displayed. She moves her hand from left to right which displays the planets and stars in ascending order, once again, accompanied by their title and size. She then starts to play around with the motion tracking comparing these sizes in different orders as she further acclimatises to the usability. At this point the next viewer/user begins to observe and discover this installation.
6: Having experience all the displays our user leaves the user position and moves aside to the viewing section. This allows our new user to step into the motion detecting zone to experience the installation. Intrigued by the concept our first user sticks around to view the project again from another perspective where she does not have to consider her motion being tracked. This gives another dimension to their experience and they are able to view how others interact with the installation deepening their perspective which is exactly what this project sets out to do on a grander galactic scale.
Here is the story board in full in my sketch book:






