Alright: Silent Hill 2 Remake diary:
This will contain spoilers for the first couple hours of the game. (Specifically, I have made it to the save room with the clock puzzle in Bluecreek Apartments).
For what it’s worth, I know… I guess the gist of this game. What actually happened to Mary (kind of), what Pyramid Head generally represents, that whole thing. I do not know the specifics of the story beyond that.
So right off I’m into the atmosphere here. The sound design in particular is ominous as fuck, and makes that whole long walk at the beginning surprisingly tense, considering nothing’s happened, really.
Then there’s a weird girl in a graveyard looking for her family. It’s sort of unclear if she’s looking in town (as James is), or if she means they should be in the graveyard, but aren’t. Either way, spooky and cryptic, but… I don’t know what to do with that yet.
James sees something lurching through the fog and follows it. Now, if this were me, if I saw a spooky figure moving at an unnatural gait and making throaty gurgling grunting sounds, I would simply NOT follow it through a foggy alleyway. But this is James, apparently, and you gotta do what you gotta do, so okay.
And then when he actually encounters and nail-boards the shit out of it, he’s like “whatever it is, it’s not human.” And my guy is SURPRISINGLY chill about that. He just discovered monsters exist which, presumably, is new information for him. And he just kinda shrugs it off. Okay.
So then there’s a burned guy on the street with a matchbook for a bar, so I guess we go to the bar, cos there’s no other clear objective yet. This is solid game logic, but it’s just funny to me to think about it from an immersive perspective. I imagine James in his head is like “this place is crazy, I’m gonna get a drink.” Sure dude.
So then there’s a jukebox in the bar some guy freaked out and fucked with. Aka: welcome to horror game puzzle time.
So I poked around for a bit. Knowing what I do know about the story, the game is not THAT subtle about it. The posters: “Face the Music” in the record store, “Spill the Beans” in the cafe/coffee shop—there was a good one in the laundromat too, but I don’t remember it.
So I glued the record back together, found the infamous hole, and got the coin from the register and then James got the feels and remembered where their “special place” is. So now we’re going to the park. What horrors will await? Only time will tell.
So, then, the Woodside Apartments. I like the way the game guides you: you find the note about how there’s definitely not gunshots happening in 217 and it clicks “oh, there’s probably a gun there.” It’s always pretty clear what you’re going for, step by step, if you think about it.
The article about the serial killer who committed suicide made me laugh (a weird thing to say, particularly out of context). The friend at the end, quoted about the killer’s insane ramblings as saying “I guess now that I think about it, it was kind of crazy.” Apparently it’s not just James—everybody in this world just kind of takes things in stride.
So there’s a creepy little girl about. Because of course there is. But so far not much more there that I noticed yet.
And then the coin puzzle. Which is elaborate! I love how like this and Resi and what have you all have these weirdass, very specific machines. Who builds these things? There is clearly some kind of thriving mechanics trade in the horror universe. Also, why does an apartment complex have this in its office? That’s… I was gonna say that’s weird, but it’s on the relatively mundane end of the weirdness going on here, so okay. Fine.
During the search, I came across Eddie, who is having what I would consider the most normal reaction to this town so far, and to the dead guy in the fridge in particular. I cannot help but observe that Eddie is a portly young gentleman and it seems like there might be some thematic connection to the refrigerator there, but I don’t know what to make of it yet. But James is just like “maybe you should get out of here.” Maybe? James, YOU should get out of here. But you’re not gonna, so just leave the scared kid puking by himself, surrounded by horrible monsters, I guess.
And then there’s Pyramid Head. I forget where it happens, but his first appearance jumpscared the shit out of me. He’s just… there, all of a sudden. Not doing anything, just hanging out behind a grate, being ominous as fuck, the static on the controller going apeshit. If I didn’t know what he was, that would’ve been even more terrifying.
Speaking of the static, it’s a really good mechanic. You know something’s around, but not always where it is. Like, you can tune out the soundtrack and the ambient sounds, but putting that sound in the controller speaker just makes it more present and visceral. It’s well done.
Anyway, then you get to the third floor and there’s a dead mannequin there. And I had a moment like “wait, have I been here? No. Then… what killed that?” Another nice touch.
Then there’s his proper introduction scene. Which is… creepy. Psychosexual. But I love James shooting him through the door. Like first, even though he clearly knew you were in there, he wasn’t doing anything yet. Second, look at him. It’s thick metal. What’s your little pea-shooter gonna do?
But he just kinda stared me down and fucked off, so okay. And now I’m in a DIFFERENT hellishly dilapidated apartment building and there’s a clock, so I guess I need some clock parts or something.