Already the 30th Weekly News!
Time passes by quickly. We recently worked on a smoke effect for the high poly version of Origami, and we managed to get a satisfactory result.
We also work on low poly animations, since the real-time mesh modification (for adapting the steps of the running characters while they’re looking elsewhere) associated with ragdoll (smooth clothes) and last-moment triangularization is causing issues in proper mesh/cloth alignment. UI is also under modification since 3D effects are placed in front of 2D elements, and that’s not that simple. We’ll keep you updated about that!












