God I have fallen for your headcanons for the Roguetrader gang. How do you imagine them drunk? This can be so caotic and fun!
Thank you! I'm glad you enjoy them :)
Abelard: Starts telling stories of his past adventures, both with the Imperial Navy and Theodora, and loudly singing voidfarer shanties. He has a voice that can make a command heard over the chaos of a full bombardment and by the Emperor he uses it. It is actually quite fun to see him let go of that stiff upper lip he usually has, and his repertoire of wild tales is genuinely impressive. Falls asleep at the table later. Very embarrassed about it next day.
Argenta: Gets starry eyed talking about her favourite stories of Saints that she memorized growing up in the Schola Progenium. She also gets a lot friendlier and approachable, even with people she is normally hostile to like Idira or Jae. The same kindness she has for the voidcrew orphans shines through more prominently at those moments. Will join in when someone starts singing (and she has a beautiful singing voice). The next morning will be spent in confession for her lack of restraint and several hours of silent prayer to focus back on her mission.
Cassia: Cassia was never allowed drink on Eurac V and never thought to ask for it, so alcohol and it's effects are entirely new to her. It takes a bit of courage for her to take her first sip (what would Regent Aaronto think?) but in the end her curiosity overcomes her apprehension. Very emotional drunk, which given her abilities can be troublesome for all involved. Gets weepy at the slightest things, like seeing a cute bird or smelling a perfume that reminds her of home. Someone quotes a poem she likes and suddenly the whole table is crying alongside her.
Heinrix: Gets extremely catty. His sarcasm becomes a lot sharper and more pronounced, and he makes cutting remarks that he would keep to himself when sober. Never starts slurring or stumbles, so you won't be able to tell he's drunk from that – the biggest visual sign is that his cheeks get flushed. Much more likely to start shit with other retinue members than usual. Can use his biomancy to get rid of the hangover the next day, but sometimes chooses not to as a self inflicted punishment for getting drunk in the first place.
Idira: Rowdy and loud drunk. Absolute party animal to rival Ulfar. Arm wrestles, gets on tables, absolute menace. Loves pulling pranks on more uptight retinue members, mostly Heinrix and Argenta, but no one is safe from her shenanigans. Horrible hangover next day that she will complain about to anyone who will listen, moaning about how she will never drink again. Will join the next party anyway and drink just as much as last time.
Jae: Extremely high tolerance and able to drink hardened void sailors under the table easily. Starts swearing a lot more and very colourfully at that – she knows swearwords in a dozen languages besides Low Gothic, and even a few Aeldari cusswords so crass they make Yrliet blush. She has drunk with hardened criminals and grizzled soldiers and held her own, and it shows. She also gets very touchy. Not just flirtatiously – although that too – but in general: Putting her arm around a shoulder, hugging, twirling someone for a dance, patting them on the back, pinching cheeks, poking noses. Good at saving the mood at the party when it starts to dip and defusing conflicts before they get too nasty. Knows more drinking games and hangover cures than anyone else on the ship.
Kibellah: Drunkenness is completely new to her. Its also very difficult for her to get drunk because her training by the Bloodspun Web involved various psychoactive substances used for their rituals and like the other members she has developed a resistance as a consequence. She gets more awkward and shy, feels more out of place than she already does and needs someone like Jae to get her involved in a party, otherwise she will simply stand in a corner, drink in hand, silently staring (which usually unnerves everyone else present). Strangely fond of colourful little cocktails with fruit juices, but does not understand why some people put so much stock in alcohol as a fun activity.
Marazhai: Finding something that gets him genuinely drunk is hard because few human liquors can match the drinks served at Commoraghan parties. Starts discussing the strange mon-keigh practices which he has observed and still elude him, like paying wages to servants. May launch into long diatribes of his own past victories and will get into minute detail of exactly how he eviscerated his enemies to the point of causing more than one serf to throw up. Does this on purpose and thinks it is funny each time.
Pasqal: He does not like intoxication in any form, as it muddles the mind and impacts his logical thinking, so he needs convincing to join in on any such indulgences. When he can be convinced to actually drink, he needs to recalibrate some of his augments; normally they would filter toxins from his nutritional intake. When he becomes buzzed he gets into very intense discussions with other retinue members, usually over philosophy, or berates them over perceived shortcomings in their treatment of machine spirits. His mechadendrites become much more animated, flailing around him, and they knock things over frequently. If you're not careful they may even smack you. He also slips into binharic more often, and if he is particularly incensed one may notice some of the nearby tech priests jump at a particularly choice expression only they understand.
Ulfar: Getting drunk is an honoured tradition among the Space Wolves, so of course he does so frequently and intensely. Because of his Astartes modifications he requires specially made alcoholic drinks to even get drunk in the first place, some of which he brews himself in his quarters, like the much famed Fenrisian Ale. Despite his frequent delves into drunkenness, there are still rules of conduct he always follows, and he never loses control of himself fully. For one, with his strength and the lurking danger of the Wulfen temper, that would be much too dangerous for his surroundings. But it also, to him, would miss the point of drinking in the first place. On Fenris drinking is about enjoying community and relaxing, singing and composing battle-poems to share with pack mates, for laughing loudly and maybe even a tussle or two. The concept of drinking alone is alien to him. That said, he is still the cause of frequent headaches for the quartermaster. His bulk has left more than one dent in the walls and furniture. If Ulfar joins a party one should also consider ear plugs, because he will start singing or reciting his newest compositions with all the volume and resonance his Astartes-sized chest will allow. If he asks to arm wrestle, you should probably decline.
Yrliet: She doesn't drink unless urged to, since keeping herself in control of her emotions is deeply ingrained in her. A loss of control is always a potential lure to the attention of She Who Thirsts. When she does get intoxicated, she becomes sad and withdrawn, even more so than usual. She will retreat to a quiet corner, indulging in the memories of her lost home, trying to remember Crudarach as it was, and the faces of and voices of all of her kin that she loved and lost. Will become more monosyllabic and gets very irritated if someone else decides to disturb her reminiscing.
(no Solomorne or Eogunn unfortunately, since I don't own the relevant DLCs and don't know enough about their personalities)