HOLY SHIT THAT DIRECT
I am HYPE for Rune Factory 4 and now 5! I can’t wait for Link’s Awakening either! And that FE news had me reeling. This was a really great direct!
KIROKAZE
Lint Roller? I Barely Know Her

if i look back, i am lost
ojovivo
AnasAbdin

Andulka

tannertan36
No title available
One Nice Bug Per Day
I'd rather be in outer space 🛸
art blog(derogatory)

Janaina Medeiros
Sweet Seals For You, Always
trying on a metaphor

shark vs the universe
No title available

祝日 / Permanent Vacation
todays bird
almost home
occasionally subtle
seen from Canada
seen from India
seen from Colombia

seen from Germany
seen from Nepal

seen from United Kingdom
seen from United States

seen from Malaysia

seen from Italy
seen from United Kingdom
seen from United States
seen from United States

seen from United States

seen from Malaysia
seen from United States

seen from Canada
seen from United States
seen from United States
seen from Indonesia
seen from United States
@gamesnerd
HOLY SHIT THAT DIRECT
I am HYPE for Rune Factory 4 and now 5! I can’t wait for Link’s Awakening either! And that FE news had me reeling. This was a really great direct!
This Nintendo Direct coming up has me scared.
Kingdom Hearts 3: SEVENTEEN YEARS!
I don’t even know where to begin with Kingdom Hearts 3. I have grown with this series, I have lived this series for so long, and when the wait for an end was finally over, I can’t help but wonder if it was worth it all.
normally the best place to start is the beginning, but honestly, I had problems with the game before it even started. Dearly Beloved has been around since the start of the series. It is the staple start-up menu theme, and even though it is a rather simple melody, it is one of the finest pieces of music to grace an opening screen. With each game, the melody has grown more complex, with accompanying instruments, and added melodies, but the core has always been there. KH3 immediately throws this tradition away, as the core melody for Dearly Beloved is lost in a mess of other instruments. I am truly disappointed by this. The song that plays is still a good song, but it isn’t Dearly Beloved anymore.
Continuing with the music theme, you don’t get very far in the game before you hit the next jarring piece of music. “Face My Fears” is the opening theme of KH3, and it is surprisingly good considering that it was made by Hikaru Utada, the main vocalist for all other Kingdom Hearts themes, and Skrillex, who generally makes a specific type of music that I don’t like. Through some restraint though, “Face My Fears” is a really nice song, and the accompanying video, a CG masterpiece chronicling 17 years of story, is chilling. The power of this combination can’t be understated
It’s hard to talk about the story of KH3 because the game is still so fresh. But it follows the paths of its predecessors by mixing Disney worlds into a Square Enix branded JRPG, a combination that shouldn’t work, but has stood tall over the years. Each world visited in KH3 is unique save for 3 of them, though of those 3 one scoots by on a technicality thanks to a clever troll move at the beginning of the game. Some worlds are retellings of more modern Disney movies, with Sora just kind of being there. Others, seem to take place after the movies that they are based on. If you are a Disney fan, it might be nice to see some characters doing things after their respective movies. It’s after these Disney worlds wrap themselves up that the meat of the plot relevant story bits begin to shine through.
This is also where things get spoiler heavy, so I will try to move about this as elegantly as possible. If you like the characters of previous Kingdom Hearts games, there is bound to be something in this that will make you happy. The endgame is packed with story threads from previous games wrapping themselves up in a way that feels nice. I just wish there was more of it. Honestly this is where things begin to fall apart for me. Because this is all endgame stuff, the content here can feel like its moving too fast, and it can leave you wishing there was more time to fit things in, because not only are we wrapping up the plot threads of a seventeen year long story arc, but we are also wrapping up the plot threads of 10 games worth of original characters. It is a lot to sift through, and there really isn’t enough time to do it all. The game even says this itself as if poking fun at itself for just glossing over plot points. I won’t make too big a deal over how convoluted everything is, because calling Kingdom Hearts confusing is like saying the grass is green.
Also, the game is super short, my clear time was sitting at about 40 hours, but other people have reported right around 30. Mine might also be inflated due to leaving the game running, and also having to backtrack to find the important collectable in the game. It may seem like this is a big game, but honestly, Trails of Cold Steel 2 clocked in at around 60 hours for me, and Persona 5, which doesn’t hold anywhere near the same amount of cultural importance was 105. It may just be me, but it just didn’t feel like enough.
Combat wise, it’s what I’ve come to expect from Kingdom Hearts. Fast paced, stylized, Action RPG content is what the series does best, and it is no slouch in this regard. That being said, some of the additions to the combat mechanics don’t sit very well with me. One of the nice things added is the ability to equip up to 3 keyblades and switch between them on the fly, and each keyblade can be upgraded to ensure it remains viable throughout the game. Performing consecutive combos triggers a formchange, which transforms your keyblade, and give you a new move set to go along with it. Each keyblade has one to two different formchanges that make it unique. This formchange system is fun ad interesting, but it comes with the added burden of non-skippable transformation animations, which trigger frequently enough to make the flow of combat feel very stop and start. There are also team attacks that trigger randomly which can also halt combat with more animations. Finally, there are the attraction attacks, which trigger when you hit an indicated enemy in battle, these attacks are powerful, but they happen far too often, and while you can skip the trigger animations, they still manage to get in the way all the time, and they take you completely out of the combat. I found myself forcing these to stop almost every time I used them. Also, they have their own music, so each time these attacks happen, they cut into whatever battle music was already playing, and that can be jarring. There’s also summons which are even more animations that halt combat, but I never used them, so I can’t really complain about them.
Complaints aside though, the combat when it was flowing properly, felt satisfying, and the formchanges were fun ways to make each keyblade feel unique as opposed to past games where each new keyblade was just a stat buff. My personal favorite keyblades were the Wheel of Fate from The Pirates of the Caribbean world, and the Frozen Keyblade, because I am an ice hoe.
The last thing I want to mention is the ending, without specifics of course. The short version is that I really didn’t like it. Tetsuya Nomura had an opportunity to wrap up the final bits of the story that we’ve been following for 17 years, and he threw it away. The game is left with an ambiguous ending to leave the door open for sequels, because of course it was, and that leaves an extremely bad taste in my mouth. I firmly believe that a good ending is important to a good story, and the if the ending doesn’t leave me feeling satisfied, then what even was the point. This is the same problem I had with Danganronpa V3. We’ve fought this series tooth and nail to get some semblance of closure from its confusing as heck plot, and it really feels like it wasn’t worth it in the end. That is the most important feeling that Kh3 has left me with, a sense of disappointment. I never expected this game to be the be all end all of RPG’s because that would be ridiculous, but I didn’t expect it to disappoint me, and right now, as I finish writing this, that’s all I feel is disappointment, with a twinge of anger. If I did any kind of grading scale I feel like I would give KH3 a 5/10, because there are far too many things holding it down.
If you want to play Kingdom Heart 3, you can buy it on PlayStation 4, and Xbox One.
WE WAITED 17 YEARS AND WE ONLY SAW THE ACTUAL ‘KINGDOM HEARTS’ FOR LIKE 5 MINUTES
PUT GOLDEN SUN ON SWITCH YOU COWARDS
TALES OF BLASTIA
Let’s talk about Tales of Vesperia.
Let me start off by saying I loved playing this game on the Switch. This is my complete biased opinion but being able to play RPGs in handheld mode is wonderful. I didn’t notice any frame rate issues and it didn’t feel clunky to play, I know that’s an issue when it comes to playing literally anything on the Switch. That being said, in handheld mode the battery life for this game sucks some major ass. I don’t even know why to be honest. I’d get like a good 2-3 hours out of it and I’d have to charge my Switch again. That was really frustrating.
I won’t get into what this game is about because it’s been done before but I will say that the story was interesting-ish. I spent a lot of time waiting for the story to actually pick up and really the most exciting parts about this game’s story was when (spoiler) Yuri kills someone or the extra tid-bits of conversation that the characters have on the side which leads me into my next point:
The characters for this game, save for Karol, are hilarious and very easy to love. All of the characters and how they interact together is really something special. I genuinely loved adventuring with them. I haven’t played most Tales games but Yuri makes it to the top of my list as one of my favorite characters in a Tales of game. I really love main characters who don’t follow the status quo in terms of being a hero. Yuri sits in the middle somewhere. He wants to do the right thing but maybe he doesn’t take the right path to get there. That sort of stuff gives us the multi-dimensional character that we need or at least that I need. I don’t want a hero like Flynn.
The battle mechanics took some getting used to. In the beginning it’s feels really really slow. Yuri starts off with 3 consecutive normal attacks and then you can use an arte after. Weapons are able to give you abilities or skills to use but you have to use the weapon long enough to unlock those skills. Some of the skills are able to help you heal throughout battle or able to add hits to your attack so you aren’t just attacking 3 times (I think I got mine up to like 6 consecutive attacks). As always you’re only allotted a certain amount of skill points to use. You’re also able to upgrade and synthesize new weapons and normally whenever any type of synthesis is involved in an RPG it goes right over my head because it’s confusing but in this game it’s really easy to forge a better weapon.
Another thing that really bugged me about this game was the lack of maps for the dungeons and the fact that i literally played the entire game without doing a single quest (I finished the game in like 30 hours or something like that.) I didn’t even know there were quests until I got lost in a later dungeon and had to pull up a guide.
A difference that I thought was interesting is that Patty’s character literally didn’t exist in the regular game for the 360 in America? So being able to play the definitive edition a lot of people got to experience her character and she’s really interesting and quirky and I love her a lot. I put her into my party late in the game and by the end I wished that I had her in my party the entire time. Her attacks are wild AF and her storyline is really great!
Overall this game was pretty good. It wasn’t the best RPG I’ve ever played but I barely put it down and I think that counts for something.
Tales of Vesperia Definitive Editon is available for PS4, Nintendo Switch, Xbox One, and Steam.
I was looking up something about Animal Crossing and instead of putting New Leaf I put New Lead instead. Now all I can think of is animal crossing, but you’re a detective. Film Noir Animal Crossing lmao
@nintendo let’s make this happen
SAKURAI GAVE ME BLUE BALLS - SMASH ULTIMATE ENDING
It can’t be just me. I thought the ending for smash was a bit lack luster. There was this massive build up in the opening scene but after finishing World of Light I felt like I ended with more questions than when I began. Also the ending was a bit abrupt. I didn’t walk away feeling like I had finished a complete story.
YOU PUT PERSONA 5 IN SMASH BUT NOT WALUIGI
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SONY HAS PULLED OUT OF E3 2019
Is this the dawn of a new age of video game updates? What do you think?
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Game of the Year Nominations are in!
God of War, Spider-Man, and Red Dead Redemption 2 were always going to be a part of the list. What I did not expect were Assassin’s Creed Odyssey, Celeste and Monster Hunter World. The full list of categories, and nominations can be found on the Game Awards website.
https://thegameawards.com/awards/
GAME OF THE YEAR
The nominees for Game of the Year are in! With Stan Lee’s recent passing let’s make insomniac’s Spider-Man the winner!
Spyro Reignited Trilogy drops this week! Who’s picking it up?!
Anyone heard of Revenant Saga?! Is it good?
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