reblog if you're pro sexualization for pervert purposes in art
Joining the war against perverts on the side of perverts.
Keni

Jar Jar Binks Fan Club
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EXPECTATIONS

if i look back, i am lost
I'd rather be in outer space 🛸
🩵 avery cochrane 🩵

shark vs the universe
official daine visual archive
Cosmic Funnies
YOU ARE THE REASON
ojovivo

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Sweet Seals For You, Always
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@general9chaos
reblog if you're pro sexualization for pervert purposes in art
Joining the war against perverts on the side of perverts.
This is the sorta segment I wish still existed in kids’ shows. Soothing voiceover, mellow music, no flashy graphics. Just a calm behind-the-scenes look at something you might call mundane but that most of us would never have a clue about if no one pulled the curtain back to reveal its inner workings.
Okay but imagine being in kindergarten and seeing something like this, you would absolutely change your mind about wanting to be a fire fighter or teacher or whatever Job you've been told is cool and possible to grow up to do because wait a minute it's just like play-doh, there's so much it's kept in trash cans, you can use your hands to smear icing everywhere? It smells like cinnamon buns all the time?! Yes please!
I vaguely remember having a field trip to a bakery in kindergarten and thinking croissants were magical and that I wanted to make them in the future cuz kneading dough looked fun.
This is way more engaging and easier to watch than those sped-up videos with no voiceover and trashy pop music playing over the top.
It actually does make me remember similar segments in shows I watched growing up, like that one program. I don't remember what exactly the segment was about but it followed a young boy, and he briefly mentioned stopping at a friend's house and trying goat milk for the first time.
Very little else stuck with me but it sure made me curious about goat milk.
The Three Commandments
The thing about writing is this: you gotta start in medias res, to hook your readers with action immediately. But readers aren’t invested in people they know nothing about, so start with a framing scene that instead describes the characters and the stakes. But those scenes are boring, so cut straight to the action, after opening with a clever quip, but open in the style of the story, and try not to be too clever in the opener, it looks tacky. One shouldn’t use too many dialogue tags, it’s distracting; but you can use ‘said’ a lot, because ‘said’ is invisible, but don’t use ‘said’ too much because it’s boring and uninformative – make sure to vary your dialogue tags to be as descriptive as possible, except don’t do that because it’s distracting, and instead rely mostly on ‘said’ and only use others when you need them. But don’t use ‘said’ too often; you should avoid dialogue tags as much as you possibly can and indicate speakers through describing their reactions. But don’t do that, it’s distracting.
Having a viewpoint character describe themselves is amateurish, so avoid that. But also be sure to describe your viewpoint character so that the reader can picture them. And include a lot of introspection, so we can see their mindset, but don’t include too much introspection, because it’s boring and takes away from the action and really bogs down the story, but also remember to include plenty of introspection so your character doesn’t feel like a robot. And adverbs are great action descriptors; you should have a lot of them, but don’t use a lot of adverbs; they’re amateurish and bog down the story. And
The reason new writers are bombarded with so much outright contradictory writing advice is that these tips are conditional. It depends on your style, your genre, your audience, your level of skill, and what problems in your writing you’re trying to fix. Which is why, when I’m writing, I tend to focus on what I call my Three Commandments of Writing. These are the overall rules; before accepting any writing advice, I check whether it reinforces one of these rules or not. If not, I ditch it.
1: Thou Shalt Have Something To Say
What’s your book about?
I don’t mean, describe to me the plot. I mean, why should anybody read this? What’s its thesis? What’s its reason for existence, from the reader’s perspective? People write stories for all kinds of reasons, but things like ‘I just wanted to get it out of my head’ are meaningless from a reader perspective. The greatest piece of writing advice I ever received was you putting words on a page does not obligate anybody to read them. So why are the words there? What point are you trying to make?
The purpose of your story can vary wildly. Usually, you’ll be exploring some kind of thesis, especially if you write genre fiction. Curse Words, for example, is an exploration of self-perpetuating power structures and how aiming for short-term stability and safety can cause long-term problems, as well as the responsibilities of an agitator when seeking to do the necessary work of dismantling those power structures. Most of the things in Curse Words eventually fold back into exploring this question. Alternately, you might just have a really cool idea for a society or alien species or something and want to show it off (note: it can be VERY VERY HARD to carry a story on a ‘cool original concept’ by itself. You think your sky society where they fly above the clouds and have no rainfall and have to harvest water from the clouds below is a cool enough idea to carry a story: You’re almost certainly wrong. These cool concept stories work best when they are either very short, or working in conjunction with exploring a theme). You might be writing a mystery series where each story is a standalone mystery and the point is to present a puzzle and solve a fun mystery each book. Maybe you’re just here to make the reader laugh, and will throw in anything you can find that’ll act as framing for better jokes. In some genres, readers know exactly what they want and have gotten it a hundred times before and want that story again but with different character names – maybe you’re writing one of those. (These stories are popular in romance, pulp fantasy, some action genres, and rather a lot of types of fanfiction).
Whatever the main point of your story is, you should know it by the time you finish the first draft, because you simply cannot write the second draft if you don’t know what the point of the story is. (If you write web serials and are publishing the first draft, you’ll need to figure it out a lot faster.)
Once you know what the point of your story is, you can assess all writing decisions through this lens – does this help or hurt the point of my story?
2: Thou Shalt Respect Thy Reader’s Investment
Readers invest a lot in a story. Sometimes it’s money, if they bought your book, but even if your story is free, they invest time, attention, and emotional investment. The vast majority of your job is making that investment worth it. There are two factors to this – lowering the investment, and increasing the payoff. If you can lower your audience’s suspension of disbelief through consistent characterisation, realistic (for your genre – this may deviate from real realism) worldbuilding, and appropriately foreshadowing and forewarning any unexpected rules of your world. You can lower the amount of effort or attention your audience need to put into getting into your story by writing in a clear manner, using an entertaining tone, and relying on cultural touchpoints they understand already instead of pushing them in the deep end into a completely unfamiliar situation. The lower their initial investment, the easier it is to make the payoff worth it.
Two important notes here: one, not all audiences view investment in the same way. Your average reader views time as a major investment, but readers of long fiction (epic fantasies, web serials, et cetera) often view length as part of the payoff. Brandon Sanderson fans don’t grab his latest book and think “Uuuugh, why does it have to be so looong!” Similarly, some people like being thrown in the deep end and having to put a lot of work into figuring out what the fuck is going on with no onboarding. This is one of science fiction’s main tactics for forcibly immersing you in a future world. So the valuation of what counts as too much investment varies drastically between readers.
Two, it’s not always the best idea to minimise the necessary investment at all costs. Generally, engagement with art asks something of us, and that’s part of the appeal. Minimum-effort books do have their appeal and their place, in the same way that idle games or repetitive sitcoms have their appeal and their place, but the memorable stories, the ones that have staying power and provide real value, are the ones that ask something of the reader. If they’re not investing anything, they have no incentive to engage, and you’re just filling in time. This commandment does not exist to tell you to try to ask nothing of your audience – you should be asking something of your audience. It exists to tell you to respect that investment. Know what you’re asking of your audience, and make sure that the ask is less than the payoff.
The other way to respect the investment is of course to focus on a great payoff. Make those characters socially fascinating, make that sacrifice emotionally rending, make the answer to that mystery intellectually fulfilling. If you can make the investment worth it, they’ll enjoy your story. And if you consistently make their investment worth it, you build trust, and they’ll be willing to invest more next time, which means you can ask more of them and give them an even better payoff. Audience trust is a very precious currency and this is how you build it – be worth their time.
But how do you know what your audience does and doesn’t consider an onerous investment? And how do you know what kinds of payoff they’ll find rewarding? Easy – they self-sort. Part of your job is telling your audience what to expect from you as soon as you can, so that if it’s not for them, they’ll leave, and if it is, they’ll invest and appreciate the return. (“Oh but I want as many people reading my story as possible!” No, you don’t. If you want that, you can write paint-by-numbers common denominator mass appeal fic. What you want is the audience who will enjoy your story; everyone else is a waste of time, and is in fact, detrimental to your success, because if they don’t like your story then they’re likely to be bad marketing. You want these people to bounce off and leave before you disappoint them. Don’t try to trick them into staying around.) Your audience should know, very early on, what kind of an experience they’re in for, what the tone will be, the genre and character(s) they’re going to follow, that sort of thing. The first couple of chapters of Time to Orbit: Unknown, for example, are a micro-example of the sorts of mysteries that Aspen will be dealing with for most of the book, as well as a sample of their character voice, the way they approach problems, and enough of their background, world and behaviour for the reader to decide if this sort of story is for them. We also start the story with some mildly graphic medical stuff, enough physics for the reader to determine the ‘hardness’ of the scifi, and about the level of physical risk that Aspen will be putting themselves at for most of the book. This is all important information for a reader to have.
If you are mindful of the investment your readers are making, mindful of the value of the payoff, and honest with them about both from the start so that they can decide whether the story is for them, you can respect their investment and make sure they have a good time.
3: Thou Shalt Not Make Thy World Less Interesting
This one’s really about payoff, but it’s important enough to be its own commandment. It relates primarily to twists, reveals, worldbuilding, and killing off storylines or characters. One mistake that I see new writers make all the time is that they tank the engagement of their story by introducing a cool fun twist that seems so awesome in the moment and then… is a major letdown, because the implications make the world less interesting.
“It was all a dream” twists often fall into this trap. Contrary to popular opinion, I think these twists can be done extremely well. I’ve seen them done extremely well. The vast majority of the time, they’re very bad. They’re bad because they take an interesting world and make it boring. The same is true of poorly thought out, shocking character deaths – when you kill a character, you kill their potential, and if they’re a character worth killing in a high impact way then this is always a huge sacrifice on your part. Is it worth it? Will it make the story more interesting? Similarly, if your bad guy is going to get up and gloat ‘Aha, your quest was all planned by me, I was working in the shadows to get you to acquire the Mystery Object since I could not! You have fallen into my trap! Now give me the Mystery Object!’, is this a more interesting story than if the protagonist’s journey had actually been their own unmanipulated adventure? It makes your bad guy look clever and can be a cool twist, but does it mean that all those times your protagonist escaped the bad guy’s men by the skin of his teeth, he was being allowed to escape? Are they retroactively less interesting now?
Whether these twists work or not will depend on how you’ve constructed the rest of your story. Do they make your world more or less interesting?
If you have the audience’s trust, it’s permissible to make your world temporarily less interesting. You can kill off the cool guy with the awesome plan, or make it so that the Chosen One wasn’t actually the Chosen One, or even have the main character wake up and find out it was all a dream, and let the reader marinate in disappointment for a little while before you pick it up again and turn things around so that actually, that twist does lead to a more interesting story! But you have to pick it up again. Don’t leave them with the version that’s less interesting than the story you tanked for the twist. The general slop of interest must trend upward, and your sacrifices need to all lead into the more interesting world. Otherwise, your readers will be disappointed, and their experience will be tainted.
Whenever I’m looking at a new piece of writing advice, I view it through these three rules. Is this plot still delivering on the book’s purpose, or have I gone off the rails somewhere and just stared writing random stuff? Does making this character ‘more relateable’ help or hinder that goal? Does this argument with the protagonists’ mother tell the reader anything or lead to any useful payoff; is it respectful of their time? Will starting in medias res give the audience an accurate view of the story and help them decide whether to invest? Does this big twist that challenges all the assumptions we’ve made so far imply a world that is more or less interesting than the world previously implied?
Hopefully these can help you, too.
"A snack? For me?"
flooooof
This was one of my introductions to military history. I was 14 and haven't ever really looked back. Big fan of star forts and Vauban.
Star forts like this were constructed after gunpowder became common in warfare! The elevated position plus the angled walls were designed to make it harder to just blow a hole in the wall with a big cannon, which is what happened to a lot of pre-gunpowder fortifications.
Something that is probably obvious at the “Sun Tzu wrote about this” level or close but I only really put together recently after reexamining the start of the American Revolution is that, on some level, once you put weapons on the field, control of “your own troops” is tenuous. Which means that on some level, by just sending/showing up with a group of armed men, you are accepting the possibility of them attacking like poorly trained dogs, or alternatively the possibility of them turning around and running away. The politicians, bureaucrats , and their officers put them on the field and that might be the last decision they actually have control over.
Video games and tabletop games seem to generally elude this problem, instead simulating instant communication and complete control of units the player directs. It’s fun in a game, but reality is that soldiers are entirely capable of ignoring orders or executing them in stupid or half-assed ways.
Anyways the whole “dragons attack stuff the riders didn’t want them to” problem characters in House of the Dragon face is not unique to fantasy dragon riders. You brought a semi intelligent weapon to a fight, and it is not necessarily going to do exactly what you want it to.
This is so facts and funny enough the only time I ever observed insolence/desertion in war games is a literal amrev war group on Roblox that I was a part of some time ago.
Since the armies in the game were made up of teenage boys (lore accurate) it was RIDICULOUSLY difficult to get people to listen or to follow orders, and when the KD ratio came into play during seasonal matches, a lot of folks would flee or stay back from the action to avoid dying. Sure, their lives weren’t actually on the line, but even from a commanding standpoint (which I was in as an officer at one point) it was damn near impossible to get everyone on the same page and keep them there, especially when fellow officers were barking out contradictory orders over each other.
When communication was not clear, and the fighting players weren’t listening/confused, it caused us to lose big time. This meant that officers 1. Had to plan ahead of time as to who was allowed to call orders and who wasn’t, and even go as far as to strategize against certain regiments.
And 2. Drill and discipline actually became really important events for us to host, not only to gain skill but build a relationship with our lower ranking members and gain their respect.
I am delighted to hear that The Youth are reinventing military practice from first principles on Roblox.
ppl act like being genuinely anti-copyright is some big radical thing but like every major copyright case of the last forever is game studios going "we estimate our lost revenue to surpass infinity billion dollars" and the judge trying to kill the defendant right there with his gay little judge hammer
and ppl on here will yell at you for pointing this out!! ppl will insist that copyright is there to protect small artists against big corporations, like these companies couldn't annihilate this website's art scene overnight by sending matt a cease and desist letter for pokesonas or leon kennedy yaoi or whatever. any coherent defence of copyright as a legal framework requires you to acknowledge the corrosive stranglehold it has over artistic expression and then justify that with a fantasy of getting rich in a lawsuit that you absolutely would not win. selfish shitty petit bourgeois baby mindset
exactly ^_^ small artists get paid jack shit regardless of whether their album shows up on spotify or a torrent site. the only actual losses are felt by the spotify investors who see artists and art as a commodity that can be purchased and milked for profit. copyright is valuable to them insofar as it can monopolise art by leveraging state authority, locking out unsanctioned competitors who don't have the millions of dollars in startup capital necessary to be considered legitimate.
ngl when this started doing numbers i was scared i was about to get yelled at by everyone but this is probably the best set of notes i've ever seen on a post of mine, so before i mute notifications i want to spotlight some tags and additions.
this one made me happy. while i don't want to be misinterpreted as saying "all artists are morally obligated to voluntarily give up the possibility of ever getting paid" (since this wouldn't meaningfully alter the structural problems at play), i do like when stuff is public domain. if you want to release your original work for free then the creative commons license is your new best friend
real as hell and not mentioned nearly enough in these discussions, thank you for bringing it up. if copyright monopolises the distribution of educational materials for decades after publication then the only source of up-to-date knowledge is locked behind a paywall that's simply inaccessible to anyone outside of a fairly select group.
if, for example, i wanted access to the lancet medical journal then it'd run me about 22 bucks a month. certainly not nothing, but cheaper than a premium netflix subscription. a minimum wage bartender in my country could cover this in about 2-3 hours. in somewhere like india, where the minimum wage can be as low as $1.92 per day, we're talking about more than a quarter of someone's entire income for something that costs me the equivalent of a round of drinks. when every journal comes with its own pricetag, shadow libraries like sci-hub are vital for people and institutions that can't realistically pay for unlimited access.
on the other hand, profit.
shit sucks, it's horrible and it serves to maintain imperialist exploitation in a supposedly post-colonial world.
great addition, thank you again for bringing it up.
insanely funny, thanks for reminding me of it, check out the video here. it should also be mentioned that metallica's biggest hit ever is incredibly similar to a 1989 song by excel, who said at the time that even if it is stolen, they couldn't pursue a "lengthy, tiring court battle" against the biggest metal band in the world. once again small artists can't even get into the courtroom, let alone win.
grouped these ones together because they illustrate the kinda central point of all of this: every single time this conversation comes up, you have one side basing their arguments on the actual real-world effects of copyright and another which ignores them in favour of an imaginary good copyright that functions completely differently.
for example, as you said, ip law has absolutely been used to screw racialised (particularly Black) musicians out of getting paid ever since the earliest days of the record industry. it replicates and perpetuates existing wealth disparity through an unequal balance of power: when you have a kid trying to escape poverty up against professional contract lawyers, the negotiations get very one-sided and the artist comes out much worse off. the only way to win is to become one of the suits and restart the process from the other side. this is why rappers start their own labels, why diddy, dre and jay z are all billionaires, and why most of michael jackson's wealth came from buying other artists' publishing rights rather than the billions of dollars he made for sony.
just like any other capitalist legal framework, ip law was built by an exploitative, racist society and preserves the power structures of that society under the guise of free and fair exchange. it places power in the hands of those able and willing to exploit others. it is directly implicated in over a century of misery worldwide, particularly against racialised/colonised people, and i have never, ever in my life seen a pro-copyright argument that properly acknowledges this.
thank you to everyone who spoke up here, and thank you to anyone who read this entire fuckin essay lol ^_^
the thing about copyright abolition is that. what makes theft bad is that something is taken away from its rightful owner. in this sense, copyright infringement is literally not theft, because making a copy of something doesn't tangibly cause the original owner to lose anything that they would otherwise have. copyright enforcement, on the other hand, does take away people's access to what should be theirs. anyone who makes art while employed by a corporation and is unable to sell their work because it does not belong to them, anyone who's been sued by a pop musician for making music that sounds vaguely similar if you don't allow the jury to listen to the actual songs, these people have far more in common with victims of theft than anyone whose copyright has been infringed
like the thing with the film rights to MLK's speeches being owned by spielberg / dreamworks, that's not actually an instance where copyright law failed to protect artists. that's the system working as intended. MLK's speeches were his intellectual property. when he died the rights to that intellectual property transfered to his family, and his family decided to sell those rights to dreamworks, thereby functionally preventing anyone else from legally using those speeches in a film for the next several decades. no crime was committed, nobody was tricked into anything, that's just how intellectual property rights work
oh. brian.
alts below
numpy
rhymes with lumpy
rhymes with dumb pie
"NumPy" is clearly pronounced to rhyme with "dumb pie". However, if I'm reading a fic and I see "numpy" I'm going to assume they're making up their own insults and that one would definitely rhyme with "lumpy".
Camel case solves many ambiguities.
the trolley problem except the guy tied to one set of tracks is your friend and someone you trust and one of the few people in the world that you genuinely like and he's begging for his life and he's saying that you're murdering him and he's screaming and clawing and running like a wild animal. on the other set of tracks is every living thing on the planet. its a no brainer, obviously. but he will still scream. this happened to my good friend eva stratt
rarely laugh out loud at math memes but this got me
This is easily one of the CRAZIEST videos I've ever gotten. I was rafting down a river when a Yellow Jacket came, landed on my bright pink waterproof phone pouch, and started drinking from the water droplets that had gathered there.
The most amazing part is how the water droplet magnifies the Hornet's mouth parts, so you get to see them up-close!!!! It was FASCINATING to witness!
Here's some of my favorite still shots from that video:
What do you think? 🥰
🔥 choose violence ask game 🔥
the character everyone gets wrong
a compelling argument for why your fave would never top or bottom
screenshot or description of the worst take you've seen on tumblr
what was the last straw that made you finally block that annoying person?
worst discord server and why
which ship fans are the most annoying?
what character did you begin to hate not because of canon but because how how the fandom acts about them?
common fandom opinion that everyone is wrong about
worst part of canon
worst part of fanon
number of fandom-related words you've filtered
the unpopular character that you actually like and why more people should like them
worst blorboficiation
that one thing you see in fics all the time
that one thing you see in fanart all the time
you can't understand why so many people like this thing (characterization, trope, headcanon, etc)
there should be more of this type of fic/art
it's absolutely criminal that the fandom has been sleeping on...
you're mad/ashamed/horrified you actually kind of like...
part of canon you found tedious or boring
part of canon you think is overhyped
your favorite part of canon that everyone else ignores
ship you've unwillingly come around to
topic that brings up the most rancid discourse
common fandom complaint that you're sick of hearing