An ode to the best walk cycles in fighting games
gods, every time i see that Baiken one, i think, “…is she being controlled by her sentient, independent breasts?”
think you forgot someone
Claire Keane

JVL

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NASA
Alisa U Zemlji Chuda
TVSTRANGERTHINGS
dirt enthusiast
styofa doing anything
KIROKAZE
todays bird

#extradirty
Cosmic Funnies
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hello vonnie
"I'm Dorothy Gale from Kansas"

@theartofmadeline
ojovivo
Lint Roller? I Barely Know Her
cherry valley forever

tannertan36

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@geno-shu
An ode to the best walk cycles in fighting games
gods, every time i see that Baiken one, i think, “…is she being controlled by her sentient, independent breasts?”
think you forgot someone
We’re going to be doing a ROTTMNT-Themed Inktober sort of thing for the rise fandom!! Join us for Risetober!!
Risetober banner was made by @thetuv8!!
It starts this week!!
0 votes and 84 comments so far on Reddit
hey!! slightly late notice but my AMA on reddit is live, i’ll be answering questions for a couple hours
compiled some highlights
☆ALL THE ZODIAC PRINCES☆
A video with full body designs for each prince will come to my Youtube Channel - but it is gonna take a while. In the meantime you can find all the full body designs early on my Patreon (I upload them there once I finished one, the Aries Prince full character sheet is only up now, more will come)
They’re all in the order of the dates (Capricorn being first) and all the elements are in the same row! The earth signs have crystals on their body, the air signs wear transparent fabric, the water signs have scale like spots on their body and the fire signs have dark sharp marks on their bodies~
Playlist with all the speedpaints can be found here
Here are some things I’ve #MadeWithPatrons!
I’m a little late and don’t have any major projects under my belt (yet!!), but my Patrons have inspired me to keep making art and challenge myself every step of the way. Thank you for sharing your OCs, creativity, and unwavering support.
You guys mean the world to me and I love you lots!!
this was supposed to be funnier than it actually came out
a collection of concept art for an upcoming comic
Hey everyone! The hiatus is taking longer than I thought, but I’m starting to draw more pages this month. In the meantime, I decided to make my first art book free! It has a bunch of sketches and notes about early development of the story. Link above!
Getting to know your friends ocs like
@lux-scriptum
On Character Design and Consistency
So, one thing I’ve grown to appreciate since starting a comic is it’s really, REALLY easy to go off-model. Most (all?) sequential artists and animators know this. And now I’m gonna try to talk about it ahahahaha *sobs*
So when I say consistency (for the purposes of this post anyway), I’m talking about drawing your characters over and over and having them look the same. No matter the composition, they should be recognizable and look like they belong in the same world every time you draw them.
The short answer to this is to draw draw draw. It’s really about being familiar with your designs, and the only way to get familiar with them is to draw them a lot. But that’s pretty abstract advice, so we’re going to look at various systems for learning consistency.
Consistency’s all about understanding the design choices you’ve made, and sticking to them. You’re essentially establishing the rule book for how your characters are drawn. Now full disclaimer, I’m very much into asymmetry and energy over accuracy. I find that if I get too technical with my drawing, that’s when I screw up. So I never think too hard about consistency; mostly I just try to get my drawings in the right ballpark.
It’s not really about details, not entirely. It’s about big picture. Establish the big choices, and then work your way in.
SHAPES
So I’m all about shapes in character design. I try to keep them basic. This doesn’t just apply to the overall figure. What are the shapes of the eyes, the hair, the clothing? What do they look like in profile, or in motion? How should they look?
When you know your character’s shapes, it’s much easier to control those small details that give your character life on the page.
You’ll do yourself a lot of favors by keeping your designs as simple as possible. I’m not saying they all need to look like cartoons - I mean be mindful of eliminating useless noise. Too much detail can clutter up a design, which is why starting with broad shapes is so important.
STYLE
Somewhere in the character creation process - preferably somewhere early - you’ll be establishing visual style. Are these characters going to be realistic or cartoony? Are shapes very literal, or subtle? For MFK, I knew I’d be sticking close to an anime-inspired style, with some flexibility. Most key characters have more superhero-type proportions, but I’m open to getting a little crazy with supporting characters. The visual style walks the line between stylized and realistic. To make this work, I keep proportions on all characters relatively exaggerated and line work to a minimum, even unfinished in places. It’s a personal preference, but I also stay away from straight lines and sharp angles. Even the most angular characters have a bit of curve in their design.
This is broadly speaking. Within your chosen visual style, you’re free to do whatever you like. Characters don’t all need to look the same - in fact, they shouldn’t.
SILHOUETTES
Let’s talk silhouettes next. The theory here is that if you were to line your characters up, then fill them all in with black, you should still be able to recognize each character.
Like this.
This ties in with establishing shapes and is also a good starting point when designing. This is when you think about how your character carries themselves, how the little details break up the silhouette and make them unique. At this stage, I start with a big brush (a Sharpie or marker if I’m working traditionally) and just start making broad strokes. Then I work smaller and smaller to add or take away details.
TIP: This is also a good guide when drawing your characters in action. If you filled them in black, would you be able to tell what they’re doing? Character pose is also a storytelling tool.
You don’t need to stick rigidly to your silhouette, but you do need to understand what features make your character recognizable. And this is not simply the clothing, the hairstyle, height and proportions, all those things, but the shapes of them.
Everyone recognizes Mickey Mouse’s silhouette, right? What’s interesting is that the shape of his ears is maintained no matter at what angle his head is drawn.
This was a design choice. These are the rules in the world of Mickey Mouse. It’s this silhouette that differentiates Mickey from every other mouse character.
Now, you are establishing your own design rules. You can make them whatever you want them to be. But, they’ve got to be believable (note I do not say “realistic”).
CHARACTER SHEETS
This is the part where we talk about drawing your character over and over. Once you have the design pinned down, it’s time to try it out in various conditions. Push and pull it every which way, and figure out its limits.
The turnaround is a common tool in animation. It’s a technical drawing that explores the design from multiple angles. Turnarounds are a handy way of getting the proportions and smaller details of your design down on paper. As such, they should be clean, specific, and detailed.
Here I’ve done a similar thing, just focusing on the head.
This is the time to discover the problems in your designs and work out solutions.
TIP: I don’t know about you, but my ¾ views are almost always lopsided. To check how you’re doing with a ¾ view, hold your drawing up to a mirror, or if you’re working in Photoshop, flip it horizontally. You’ll be able to tell if something’s off and correct that way.
I’ll be honest, I don’t use turnarounds so much for comics. Instead, I just sketch my characters a lot. I focus on full-body poses as well as the face. I like to think ahead about what actions my characters are likely to take, or the emotions they’re likely to experience. Don’t restrict yourself to one angle - try them from all different views.
The more you draw your characters, the more familiar you will be, and the better prepared you are when it’s time to work on those pages.
Brianne Drouhard and Tracy Butler do amazing amounts of drawings of their characters. They’re both good reference points for this sort of thing. Speaking of…
REFERENCE
All this work you’ve done is going to be reference as you’re working on your comic/book/animation/what have you. Keep your character sheets and sketches handy as you’re drawing. When I’m working on a new page, I always have the last few pages up so I can look at how I’ve drawn the characters before.
So yes, there’s a lot up there about character design, but I feel that the key to consistency is having a solid design foundation. Make a study of your characters - draw them from the ground up, take notes, do what you need to do. Establish your rules, then stick to them. Hope this helps!
some recent panels
Trainer Geno wants to battle!
I may still be a trainer but I’ll become a gym leader some day!
Speed paint
chapter 1 re-thumbnailed!
I bounced back pretty fast from my mini-spiral last week. The story clearly wants to be what it wants to be at this point, just trying to express it as best I can. The advice I got from my writer friend was something like: scenes are stronger when you know what’s at stake for the characters. You usually want the reader to have an opinion about what’s happening in the moment, which you can do by setting up the character’s status quo or emotional state. My previous draft started with an interaction between Heghera and a shop owner, but the reader wouldn’t know anything about either character at this point. I was sorta intentionally going for the “mystery factor” but I realized it’s such a wasted character/plot opportunity! So yeah, now this version has more setup. It seems like such an obvious thing in hindsight
Witch children
Original Characters
Lotus Lost Adventure (all artworks)
This was a series I had created for my art class.
The main character, Lotus, and her cat, Moon, wander the modern, but surreal world underwater.
Best Friends for in Life and Death
Keung’s the Jade Prince who befriends a spirit haunting a mask, Kaelyn