Congratulations to Scot Stafford, Spotlight Stories composer and sound designer, for winning the AICE award for best original music for ‘Duet’!!
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@googlespotlightstories
Congratulations to Scot Stafford, Spotlight Stories composer and sound designer, for winning the AICE award for best original music for ‘Duet’!!
Congratulations to the entire Spotlight Stories team on their Annie Nomination for Glen Keane's Duet!
The Academy of Motion Picture Arts and Sciences today announced that 10 animated short films will advance in the voting process for the 87th Academy Awards. Fifty-eight pictures had originally...
Our new Spotlight Story, Glen Keane's Duet, is amongst the amazing list of 10 animation shorts contending for this year's Academy Awards. What a year for animated shorts!
Justin Lin directs live action Android ‘Spotlight’ film. Move over Oculus?
Steven Levy's in-depth article about new adventures in Spotlight Stories.
On Thursday, June 26th 2014, at the Google I/O conference in San Francisco, we unveiled our upcoming Spotlight Story directed by Disney animation legend Glen Keane: ‘Duet’, and coming to your device later this year.
Glen Keane spent 38 years at Disney and created some of the most beloved characters like Ariel, Aladdin, Pocahontas, Tarzan and Rapunzel.
When Glen had a chance to experience our first Spotlight Story ‘Windy Day’, we asked him, “What could you do with this new format?” Glen wanted to draw and animate by hand and we answered his call by pushing our technology to create a new pipeline and a studio for traditional animation.
(Original drawing from Duet)
Glen Keane on stage at the ATAP session, presented his new creation for the first time to the world and illustrated what it meant for him to rediscover a classic art form with the latest mobile technology.
If you missed the presentation at Google I/O you can still watch it here.
Here's to your Friday or Saturday night not turning out like this one!
Remember, you can join the creator of this comic, Buggy Night director, Mark Oftedal this coming Tuesday at the Meet the Makers Google Hangout
Episode #2 of our "Spotlight on..." series gets up close and personal with Jon Klassen, production designer of both Windy Day and Buggy Night. Watch now to dig into the challenges of going from writing and illustrating Caledcott-winning books to designing for a new mobile experience. Want to get to know the makers of Buggy Night? On March 11, they'll be hosting a Google Hangout, where they talking about making Buggy Night and answer your questions about Spotlight Stories. Join us!
case of the mondays
Sometimes you're having a good weekend and then all of a sudden it's Monday like:
But sometimes surprises are good -- like what might be coming your way very, very soon...!
Welcome to the start of our "Spotlight on..." documentary shorts series where we share the stories behind our Stories: the people, the tech, the challenges, the magic. In "The Beginning," we look at the origins of Spotlight Stories and hear from the team who took the first steps in bringing it to life.
something buggy, something new
We're excited to introduce a character from our latest Spotlight Story, Buggy Night! Coming soon to a Moto X near you...!
it's only Tuesday, but this week is looking good
Tadahiro Uesegi’s concept pieces really helped pin down the mood for Windy Day. Here’s another of his forest works.
Sharing the Story
We love the work of paper engineer, Robert Sabuda so we asked him to help us find a new way to share Windy Day. This pop-up paper forest is what he came up with! Each box contained a Moto X, a power source, an NFC-enabled 3D printed hat and of course a pop up forest scene! Here is a video from one of the bloggers we sent it to.
Little Screens on the Big Stage
Sundance Film Festival is a celebration of independent filmmakers and their big screen premieres. But this year, we also brought a premiere -- for the small screen. Along with our legendary animators, Jan Pinkava and Glen Keane, Regina gave a sneak peek of the second Spotlight Story at the Moto X Lounge. In interactive panel sessions, the three spoke about the joys, challenges and future of Spotlight Stories and mobile storytelling. Because at the end of the day, Spotlight Stories isn’t so different from Sundance; it’s a film festival. Just in your pocket.
Producer Karen Dufilho-Rosen Recaps Windy Day
When we started the project that became Windy Day, we didn’t know we’d be making a moonshot-augmented-cartoon-virtual-interactive-storydriven-immersive-hybrid-narrative piece of entertainment. We were under the spell of Regina Dugan and elated by Jan Pinkava’s invitation. Anything was possible. But we had to build it.
Baback Elmieh’s team had already developed some serious tech as a foundation, and Jan quickly saw the potential of a new canvas for storytelling. It was an exciting intersection. Einstein says if you always do what you always did, you will always get what you always got. We were about to test that out.
We reached out to Doug Sweetland, another former Pixar collegue, then Mark Oftedal, Jon Klassen and Tadahiro Uesugi. Their credit list is mighty. But production miracles do happen, and they all said yes. But the building was only just beginning. We needed modelers, riggers, animators, painters. We wanted the best, and we needed them now. And by the way, we’d also need: office space, chairs, desks, machines, software, 3 visas, a Japanese translator, 12 pallets of foamcore, and enough DayQuil and Airborne once the flu broke out amongst us.
I started referring to it as my Animation Pop Up. We gathered this stellar line up within a couple of weeks. They would contribute throughout the production from Tokyo, Sao Paulo, Bangkok, Valencia, Copenhagen, Vancouver, New York, Los Angeles, Marin and points in between. We moved between Portland and Sunnyvale for 3 months, oftentimes schlepping beautiful artwork and epic sized excel documents in our carry-ons. We tested the boundaries of Google drive and maxed out our Go To Meeting trial memberships. Ultimately, we got that rare opportunity…. to do what we’d never done, though not solely for the screen but as a team, even if a bit pixelated.
- Karen
The Technology Behind Spotlight Stories
The idea of Spotlight Stories came from a desire to channel the full capabilities of our phones into something creative and beautiful. Current smartphones have an incredible amount of power, including graphics processing. In many ways, today’s smartphones outperform computers from a decade ago. But they also have sensors that computers don’t have: a gyroscope, a compass, an accelerometer, GPS, etc. And they’re much smaller. Yet, as personal as our phones are, we have a pretty limited relationship with them. We think of them as communication devices, making us better at dealing with the stuff around us, but there is a whole other aspect to human interaction that is deeply emotional. Stories are one of the fundamental ways in which we communicate emotion, from children’s books, to camp fires, movies, and tv shows. What we wanted to do was to challenge our phones; to see if we could pair the deeply human with the deeply technical and create stories made specifically for the mobile medium.
The Motorola Spotlight Player renders a virtual world that you can explore just as you would the real one. To put you in this world, Spotlight Player uses and combines data from the gyro, accelerometer, and compass sensors in real time. This act of combining this data needs to be super-smooth to sell the idea that you are holding a handheld camera in a make-believe world. To simulate the camera you’re holding, we adapted a sensor fusion algorithm, based on technology developed for precision planetary landings.
We’ve got some of the best in the animation business to imagine that world and the characters in it but what happens behind the scenes amazes even us sometimes.
Windy Day, the first Spotlight Story, proved that we can use smartphones to create fully-formed, immersive, three dimensional interactive worlds. To get the smooth, organic shapes of the characters we utilized a Pixar technology known as “subdivision surfaces,” which give animators much more control over the quality of the characters on-screen. Pixar has used this technology successfully in all their movies since Bug’s Life and recently open-sourced it as OpenSubdiv. Previously only used for feature-film production, our engineers, in collaboration with Pixar and Qualcomm, brought this technology to a mobile application for the first time running on the Moto X at 60 frames per second.
With Pixar’s OpenSubdiv, our artists get the simplicity of working and refining a low-polygon model while getting organic and smooth shapes in the final rendered model. It also lets us do much higher fidelity animations on the characters in real-time. Here is an example of one of the characters from an upcoming Story before and after subdivision is applied.
While the creatives have been hard at work on the next Story, we’ve also been working to improve some of the tech behind the scenes. Spotlight Player now supports dynamic per-pixel lighting and post processing effects that are going to be a big part of the next Story. For those of you who have upgraded to Android 4.4/Kitkat on your Moto X phones, Spotlight Player is one of the first experiences that will utilize OpenGL-ES 3.0. This has allowed us to make even more efficient usage of the graphics processor by offloading work from the CPU, improving overall performance.
We’re excited to keep pushing boundaries of how tech and creativity can come together on a mobile platform. As new Spotlight Stories come out, stay tuned for more behind the scenes.
Another beautiful concept piece by Japanese illustrator Tadahiro Uesegi. He was brought on board very early in the process to do visual development. You can see some more of his work here.