Welcome to my inZOI Story Verse - it's is a multi-family storytelling universe set across different lives, cities and generations in inZOI. Follow my Zois through their relationships, struggles, joys and legacies, told through cinematic screenshots and narrative chapters.
(Posts will be shown in chronological order if you click the links below)
🔵 Scott Family Chapters
↳ G② Siyeon Family Chapters
↳ G② Cassian Family Chapters
🟢 Leota Family Chapters
↳ G② Tavio Family Chapters
🟠 Moore Family Chapters
⚠️(All family trees listed below may contain story spoilers! Proceed with caution!)⚠️
The mornings inside the Scott household had settled into a rhythm that rarely changed. Henry was always the first to leave.
Every weekday, one of his colleagues pulled up outside the house just after sunrise, honking only once before Henry stepped outside with a quick wave toward the front window. Within moments, the car disappeared down the streets toward the newspaper office.
The rest of the family left together.
Cassian and Octavia had long since started their own lives elsewhere, leaving only Yujin, Auron and Corvin to make the familiar walk toward the nearby subway station.
After returning to work at Adam Entertainment, Yujin had rediscovered something she had missed over the years. She could have taken the subway only one stop before reaching the company building. Instead, she got off early every morning and walked the remaining distance on foot.
The city felt different before it fully woke up. The sidewalks were quieter. The air was cooler. Even the sunlight seemed softer during those first hours. It became the calmest part of her day, and she found herself looking forward to those peaceful walks almost as much as the work waiting for her afterward.
School had become... considerably more complicated for Corvin. Not because of classes. Not because of homework. But because more and more girls had started noticing him.
Some greeted him before lessons, others found reasons to walk beside him between classrooms. A few simply joined conversations he had already been having with someone else. Most of them genuinely wanted to get to know him.
Corvin appreciated their kindness. Still... being the center of attention had never come naturally to him. Whenever Auron noticed another group slowly surrounding his younger brother, he usually appeared only moments later.
"So..." Auron would casually interrupt.
"Didn't you want to tell me how your science project went?"
Or...
"I still need your opinion about something."
The conversation almost always shifted away from Corvin immediately. The girls usually followed Auron's new topic without thinking much about it, giving Corvin the chance to breathe again.
Whenever nobody else was watching, Corvin nudged his brother with a grateful smile.
"...Thanks."
Auron always answered with a simple grin.
"You're welcome."
Of course... It didn't always work.
Whenever Nanako happened to be nearby, Auron occasionally became distracted himself. Sometimes all it took was spotting her across the schoolyard. Other times they became so absorbed in conversation that Auron completely forgot he had originally intended to rescue Corvin.
On those days, Corvin had to manage the situation alone. Fortunately, someone almost always appeared before things became too awkward. A classmate needed help with homework. Another friend wanted to borrow a notebook. Someone remembered a funny story from yesterday.
Without realizing it, they usually dissolved the attention surrounding Corvin before he ever needed to find an escape himself. By the end of the day, he often laughed about it more than anything else.
Not every unexpected conversation made him uncomfortable. Sometimes Corvin was the one who approached someone first. It rarely had anything to do with appearances. Instead, there were moments when someone simply caught his attention.
A warm smile. A gentle laugh. The quiet way they listened to someone else before speaking. There were people whose presence simply felt kind.
Whenever Corvin noticed that feeling, curiosity usually followed. He would introduce himself without overthinking it, asking simple questions and letting conversations develop naturally. Some lasted only a few minutes, others slowly turned into genuine friendships.
Corvin never quite knew what drew him toward certain people. He only knew that warmth was something you could often recognize long before anyone spoke about themselves. And somehow it had become one of the qualities he valued most.
🔵 To read the full Scott story from the beginning, click here.
(Disclaimer: I had the opportunity to participate in Aniimo's Closed Beta. Please keep in mind that the game is still in development, which means features, balancing, visuals and overall gameplay may change before or after release. Everything shared in this post reflects my personal experience with the current beta build.)
Game Launcher:
One of the first things that caught my attention wasn't even inside the game itself, but the launcher. Since I was given access to a standalone beta version rather than the Steam client, it became the first thing I saw every time I started Aniimo.
Besides looking surprisingly charming, it also displayed the latest game news and update notes directly on the home screen. That meant I could catch up on everything that had changed while the game / the update was still downloading, which turned out to be a really convenient little feature.
The Map:
I also ended up spending quite a bit of time looking at the world map. It's clean, easy to read and divided into several larger regions, each connected through multiple fast travel points.
One little detail I really appreciated was that these fast travel locations were already visible on the greyed-out map before I had discovered them. It gave me clear goals while exploring, and once they were unlocked, I could take my time searching every corner of an area without worrying about having to run all the way back after an unfortunate defeat.
The Questing System:
The quest log was another system I found surprisingly easy to navigate. Instead of putting everything into one long list, Aniimo separates quests into four main categories: Lore, Mission, Journey and Clue, making it very clear what kind of content you're currently working on.
Lore contains the main story quests and therefore represents the biggest progression through the game.
During the beta, the Mission tab was mostly dedicated to my farm, which I'll talk about in a separate post.
My favorite category ended up being Journey, as it collected quests I picked up naturally while meeting other Aniimos during exploration. It made the world feel like it had its own life beyond the main story.
Clue quests, on the other hand, usually came from conversations with NPCs in villages and outposts. I enjoyed those as well, but because they were tied to specific settlements, the Journey quests felt a little more organic to me.
Numerous Events:
Another thing that immediately stood out was the number of events available throughout the two-week Closed Beta. Even the schedule looked surprisingly full, offering a nice mix of different activities instead of focusing on just one type of event.
Some events were completely passive, like Hatch Faster, which simply reduced the incubation time of Aniimo eggs by 50%.
Others were more "semi-active," such as Tracing the Trail: The Shadow of Legend. For those, I only had to assemble a team of Aniimos by choosing a leader and up to three supporters before sending them off on an expedition. After some time, they returned with loot and clues without requiring any further input.
Finally, there were the classic active events that encouraged exploration and gameplay. Path of Trials, for example, rewarded additional loot for completing challenges over the full 14-day beta period, such as catching a certain number of Aniimos. I liked this variety, as it meant there was always something to look forward to, whether I wanted to actively play or just check in for a few minutes.
I hope this first overview gave you a nice introduction to some of Aniimo's general systems and events. There is still plenty more I'd like to talk about over the coming posts, as this only scratches the surface of everything I experienced during the Closed Beta.
As always, I'd love to hear your thoughts! Feel free to leave your questions, feedback or anything else you're curious about in the comments. I'll do my best to include them in my upcoming Aniimo posts.
The Moore family had settled into a rhythm that no longer needed much explanation.
Most mornings, before Rowan left for school, he and Miles exchanged a few words by the door or while walking between the vegetable beds. Their conversations rarely lasted more than a few minutes, but they always covered the same important topic: who would take care of which part of the fields that day.
"If I harvest the tomatoes after school, you can start preparing the next row," Rowan would suggest.
Miles usually nodded with a grateful smile.
The work that had once rested entirely on his shoulders had become something shared. Having Rowan beside him every day did not only make the farm more efficient, it also gave him something he had almost forgotten how to enjoy.
Time. Time to breathe. Time to pause for a while without feeling guilty.
And more importantly, time to spend with Claire.
The two of them often slipped away together whenever the farm work allowed it. Sometimes they simply sat on the tiny veranda with coffee. Other days they walked along the beach or wandered through the quieter parts of Cahaya, talking about whatever came to mind.
Claire had never complained about how demanding farm life had become, not once. Even so, Miles felt relieved that he could finally give some of those hours back to her. She deserved them.
Whenever Claire wasn't working as a tour guide, she continued expanding her collection of recipes. New cookbooks slowly filled another shelf, handwritten notes appeared between the pages and the kitchen became a place of constant experimentation.
Lately, another thought had begun returning more often. She considered earning an official certificate that would eventually allow her to work independently. The idea excited her.
Unfortunately, Cahaya's local administration was still developing the certification system and the necessary regulations had not yet been introduced. Until that happened, there was little she could do besides continue learning. She didn't mind much though. Knowledge was never wasted.
Meanwhile, another tradition found its place inside the household. Almost every evening after school, Rowan joined Claire in front of the television to watch one of their favorite cooking shows. Neither of them watched quietly.
One chef seasoned too early. Another overcooked the vegetables. Someone else paired ingredients that made both of them raise an eyebrow in disbelief. Within minutes, the living room filled with energetic debates.
"No way that sauce should be that thick!"
"He should've added the herbs at the very end!"
"You can't call that a proper pizza dough!"
Their enthusiastic discussions echoed through nearly every room of the house.
Miles learned to recognize the signs. The moment the opening theme of the show began, he usually disappeared. Sometimes he retreated into the bathroom for a long, uninterrupted shower. Other evenings he settled into his favorite chair with a good book, smiling quietly to himself while the increasingly animated commentary drifted through the walls. He loved listening to them. From a safe distance.
Dinner remained the heart of almost every evening. Whenever possible, the three of them gathered around the table together.
Most meals began in Miles' fields, continued through Claire's kitchen and occasionally passed through Rowan's eager hands before finally reaching their plates.
Fresh vegetables, homemade bread, carefully prepared sauces, grilled fish or simple family favorites. It hardly mattered what they ate. What mattered was that they shared it. The conversations around the dinner table wandered from school stories and farm work to recipes, island gossip and dreams for the future.
Outside, the warm evening breeze carried the familiar scent of the ocean across Cahaya. Inside, the Moore home had become exactly what Miles and Claire had once hoped to build together. Not a perfect house, but a perfect place to come home to.
🟠 To read the full Moore story from the beginning, click here.
After signing up for previous playtests, I've finally been selected to take part in the recent Aniimo Closed Beta =O <3
I'd like to invite all of you to take a closer look at this very cute, open-world monster-catching action RPG with me. If you want to check out official info about Aniimo yourself, here's the website. There you can view the trailer, take a look at pre-registration milestones the devs offer, keep up with the latest news about the game and a lot more!
To prepare the best quality posts for you, please answer the following poll.
Have you heard about Aniimo before?
Yes, but I haven't seen any content yet
Yes, I've also watched videos / livestreams / seen content about it
No, I haven't heard about it
Voting ended onJul 14
No matter if you knew about Aniimo before seeing this post or not - please let me know what you'd love to see (and get my personal opinion on) in the comments. No question is too small! I'll keep a list while playing =)
I'm wishing you a lovely weekend! Stay safe and enjoy yourselves <3
P.S. - The first gameplay post will go online July 17 around 9:30 pm CEST.
By the time Talani started elementary school, one truth had become impossible to ignore: Their little beach house had become too small.
For years it had been exactly what they needed. It had sheltered them through the beginning of their relationship, their first uncertain steps as parents, sleepless nights, early mornings and countless evenings filled with laughter. But Talani was growing quickly and the arrangement of all three of them sharing the same bedroom no longer felt fair to her. She deserved a space she could truly call her own.
So, with a mixture of excitement and quiet reluctance, Tavio and Hallie began looking for a new home.
While Talani threw herself happily into school life, her parents spent their mornings and afternoons visiting houses across Bliss Bay. She loved every day she spent with her classmates, especially because Seris was not only her aunt, but also her closest friend at school. Knowing they would continue seeing each other every day made the coming move feel far less intimidating.
For Talani, the biggest adventure was already waiting. Her own room. It did not take long before Tavio and Hallie found exactly what they had been searching for.
The house was larger than anything they had imagined themselves owning only a few years earlier. It offered enough space for every stage of life that seemed to be arriving faster than expected. Thanks to Hallie's steady career with the Marine and Tavio's growing reputation as a painter, it was also comfortably within reach.
The decision came surprisingly easily, but the goodbye did not.
On moving day, Talani could barely contain her excitement. She hurried from room to room, imagining where her toys would go and how she wanted to decorate her bedroom. Every new corner felt like another adventure waiting to happen.
Tavio and Hallie, however, lingered a little longer. After the last box had been carried outside, they remained standing in front of the little beach house in silence. The weathered walls held years of memories, their first dinners together. The tiny storage room they had transformed into a sunlit plant room. Hallie's laughter drifting through the open windows. Talani's first cries and her first steps. The countless paintings that had begun on quiet afternoons while waves rolled gently onto the shore below.
Neither of them felt sad, only grateful. The little house had given them exactly what they had needed when life had been smaller. Now it was simply time to let someone else fill it with memories of their own.
Later that evening, after the last moving boxes had found temporary places in the new house, calm finally settled over them.
Tavio stepped outside onto the lower terrace and lowered himself onto one of the new loungers. A gentle breeze drifted in from the ocean, carrying the familiar scent of salt with it. Although the view had changed slightly, the sea still stretched endlessly before him.
He closed his eyes for a moment. Home, he realized, had never truly been about the building. It had always been about the people waiting inside.
As the sun slowly disappeared beyond the horizon, Hallie called everyone in for dinner.
The three of them gathered around the long wooden table in the spacious dining room. The room alone felt almost as large as their entire previous home. Through the wide windows, the evening light reflected across the ocean, bathing the room in warm shades of gold.
Talani spoke excitedly about school. Hallie laughed at one of her stories. Tavio simply listened, smiling joyfully between them.
The house still smelled of freshly unpacked boxes and new beginnings, but already, it felt lived in. Not because every picture had found its place on the walls, but rather because the family had.
🟢 To read the full Tavio story from the beginning, click here.
(Sua Sponte = latin; "of one's own accord" / "voluntarily")
Luca had taken the entire week off. For the first time in months, no deadlines waited on his computer, no customers needed technical support and no unfinished projects occupied the back of his mind.
Meanwhile, Siyeon continued her usual routine at Adam Entertainment, spending her days between recording sessions, rehearsals and meetings that had long become part of her daily life.
On the second morning of his vacation, Luca received a short message. It came from Emily.
Harang River Park. 11:00.
Nothing more. He smiled to himself, then sighed.
Every member of the Martin family knew that someone was always paying attention to where everyone else was. It was simply part of growing up in their household. But this... this hardly felt like coincidence anymore. Emily had somehow known he would finally have time.
She was already waiting when Luca arrived. As soon as they spotted each other, both of them smiled. Luca walked over and embraced his older sister without hesitation. It had been far too long since they had seen each other outside of family obligations.
"How are you?" Emily asked.
"I'm good."
"You look rested."
"I finally slept more than six hours."
A faint smile crossed Emily's face.
"Good."
The conversation could have continued. With anyone else, it probably would have. With Emily, it didn't. She had never cared much for small talk.
"So," she began calmly, "we should probably talk."
Luca nodded. He had expected as much.
"As the second child," she said, "and the eldest son of the Martin family..."
Emily folded her hands in front of her.
"...you'll eventually hold an important position."
Luca remained quiet.
"And before that day arrives, we need to understand how you intend to involve Siyeon."
A brief pause.
"And your future children."
The words landed softly, but they carried considerable weight. Luca lowered his eyes for a moment before answering.
"I've already told several of Father's advisors."
Emily nodded.
"I know."
"I don't want anything to do with the family's business."
Silence.
"I never have."
He looked back at her.
"I chose a different life. A quieter one."
Emily's expression barely changed, but something inside her seemed to sink.
"You think I don't understand that?" she asked quietly.
Luca didn't answer. She looked out across the river before speaking again.
"The family has already taken enough from us."
Her voice remained calm, but for someone who knew Emily well, there was unmistakable sadness beneath it.
"It pushed Octavia away."
She paused.
"I don't want it to push you away too."
For the first time since sitting down, Luca saw something that Emily almost never allowed anyone else to witness. Fear. Not for herself. For him.
Luca remained silent for several seconds. Then he looked directly at his sister.
"Sua Sponte."
The two Latin words hung quietly between them. Emily closed her eyes for the briefest moment. Then nodded. She understood exactly what he meant.
"So be it," she replied softly.
"You can have time."
Another pause.
"But remember one thing."
She met his gaze once more.
"You can ask for time."
"But leaving..."
Her voice became firm again.
"...has only ever been all or nothing."
Luca slowly nodded. That had always been the rule.
Emily stood first. Without another word, the two embraced once more. This time, the silence between them carried far more meaning than anything either of them could have said.
When they finally stepped apart, a black sedan rolled quietly to the curb. A chauffeur stepped out and opened the rear door. Emily gave her brother one final look, then disappeared into the waiting car. Within moments, it blended back into the traffic along the river.
Luca remained in the park. He wasn't ready to go home yet. The conversation had left his thoughts far too restless. Instead, he wandered toward the outdoor fitness area overlooking the river. He stretched first. Then practiced yoga beneath the mild afternoon sun. Later, he picked up a pair of light dumbbells, allowing the repetitive movements to quiet his mind.
Normally, exercise cleared his thoughts. Today, it barely made a difference. Emily's words echoed again and again.
You can have time.
Leaving has only ever been all or nothing.
Luca looked across the water. For years, he had believed that building a life with Siyeon had been enough to leave the Martin family behind. Now he understood something he had spent a long time trying not to acknowledge. No matter how far a Martin walked... part of the family always walked with them.
🔵 To read the full Siyeon story from the beginning, click here.
A quarter of a year passed almost unnoticed. Looking back, Cassian struggled to remember when exactly Emily, Kyeongtae and Dayoon had stopped feeling like people he visited and started feeling like home. Perhaps there had never been a single moment.
Perhaps it had happened through hundreds of ordinary evenings instead. Shared dinners. Long conversations. Movie nights that ended far too late. Coffee in the kitchen before work. Wide smiles exchanged across the dining table. The four of them had slowly built something that none of them ever needed to force. It simply fit.
Cassian had become more than Emily's partner. For over two months now, he and Dayoon had also shared a relationship that had grown just as naturally as every other connection inside their small polycule. Emily had been right. Love had never asked to exist in only one place.
One evening, Cassian invited Emily to his house. She accepted right away, as always. The familiar rooms felt different now. Not emptier, just temporary.
After dinner, they stayed in the living area where so many of Cassian's thoughts had once begun. For a long moment, neither of them spoke. They simply looked through the large windows into the dimly lit garden.
Then Cassian reached into his pocket. Immediately, Emily looked at him. He took a slow breath.
"I've never been very good at planning speeches," he admitted with a faint smile.
Emily raised an eyebrow.
"I noticed."
Cassian laughed softly.
"I only know one thing."
He stepped closer.
"I don't want to imagine a future that doesn't include you."
For the first time that evening, Emily's expression changed. Barely, but enough. Cassian carefully opened the small box in his hands.
"Emily Martin..."
His voice remained steady.
"...will you marry me?"
Silence. The city seemed impossibly far away. Emily looked at the ring, then back at him. For several long seconds, she simply stared. When she finally answered, her voice sounded almost unfamiliar.
"...Yes."
Before Cassian could react, tears gathered in her eyes. She blinked them away almost immediately. Old habits. Not quickly enough though, because he had noticed them. Without saying anything, he stepped forward and embraced her. Emily allowed herself to lean into him. Just for a moment. Then she smiled.
"You know," she said quietly, "there's one condition."
Cassian laughed.
"Of course there is."
"Now that we're engaged..."
She looked toward the distant skyline.
"...you'll move in with us."
She didn't need to explain why. Four careers. One household. One future. It simply made sense.
Cassian smiled.
"I already assumed that."
Emily nodded once.
"I know."
The following evening, another celebration unfolded. This time, it was Kyeongtae who stood nervously before Dayoon. Unlike Emily, Dayoon never attempted to hide what she felt. So when she realized what was happening, her eyes widened immediately. Before Kyeongtae had even fully finished asking, she laughed through gathering tears.
"Yes!"
She threw her arms around him without a second thought. Kyeongtae, usually so composed, laughed into the embrace. Across the room, Cassian exchanged a knowing glance with Emily.
Several weeks later, all four of them sat together around the dining table in the house that now belonged to all of them equally. Dinner had almost finished when the conversation drifted somewhere unexpected: Children.
Emily rested her hands on the table.
"In my family," she began carefully, "children have always been... important."
Cassian listened.
"So important," Kyeongtae continued, "that every generation carries a responsibility toward the next."
Neither of them explained further. They didn't need to, because Cassian understood enough. Emily looked around the table.
"If we're going to build a future together..."
"...we should build it fairly," Dayoon finished with a gentle smile.
The conversation lasted well into the evening. There were questions. Ideas. Occasional laughter. Moments of thoughtful silence. Eventually, the four of them arrived at a plan that somehow reflected everything they had slowly become.
Two children would be carried by surrogate mothers: Cassian x Dayoon, Emily x Kyeongtae. Meanwhile, Emily herself would carry a child with Cassian and Dayoon would carry one with Kyeongtae. No connection would stand above another. No love would weigh more heavily than the rest. Each relationship would become part of the family they were creating together.
When the discussion finally ended, nobody questioned the decision. It simply felt right. Emily leaned back, looking around the table. For the first time in many years, she allowed herself to imagine the future. Not the one expected of her, but the one they had chosen together.
And before long... they began turning those dreams into reality.
Welcome to my inZOI Story Verse - it's is a multi-family storytelling universe set across different lives, cities and generations in inZOI. Follow my Zois through their relationships, struggles, joys and legacies, told through cinematic screenshots and narrative chapters.
(Posts will be shown in chronological order if you click the links below)
🔵 Scott Family Chapters
↳ G② Siyeon Family Chapters
↳ G② Cassian Family Chapters
🟢 Leota Family Chapters
↳ G② Tavio Family Chapters
🟠 Moore Family Chapters
⚠️(All family trees listed below may contain story spoilers! Proceed with caution!)⚠️
Just a small reminder that you're able to catch up with all the latest posts as well as the old ones by checking out this masterlist post which is constantly pinned.
I recently overhauled the "Extras" category due to Paralives slowly entering my life too. Now there's an additional "BTS Posts Paralives" link for you, showing all deep dives and details I shared on this lovely, new life-simulation game.
Thank you for the attention and have a lovely weekend =)
(You can check out the previous posts about Paralives and its systems & features here.)
Today I want to show you some features of Paralives which I happen to enjoy the most lately. I wasn't aware of some of them right from the start, so these might help out some of you too.
Feedback Button:
Once you launch Paralives, the small button with the up-and-down thumbs is shown in the upper right corner of your screen. By clicking it, the game opens your browser externally and brings you to the official Paralives Suggestion & Bug Report website. Requesting additional features, sending in bugs / glitches or simply giving some feedback couldn't be any easier.
There's no additional, private information about you or your setup required to send anything to the team. You can add one photo, if you wish to explain your report further though.
Unstuck Button:
The in-game menu (accessible via escape key OR by clicking on the three buttons in the upper right corner) offers various options and one of them is the Unstuck button. Any game, especially in early access, has to deal with bugs and glitches, so this is very convenient.
Once you click it, a small pop-up makes sure you didn't just hit the button by accident. After confirming it's an intentional action, your whole active household gets teleported to the front of your current lot. This has fixed all minor bugs I've come across so far and it helps to keep the immersion-break as small as possible.
Inventory System:
A very simple inventory makes Paralives easily accessible for anyone. It's shared throughout the household, so no need to individually search through every Para's pockets.
You can select any item to see if it's already been given to the museum, etc. -> Very convenient and reminds me of games like Coral Island which make collecting items for the greater good easy for us players. (This info is not shown in the screenshot -> you'd see an extra pop-up on the right side of the shown, blue window)
Selling and placing any items from your para's inventory can be done via the marked buttons on the bottom. If you choose "place object" (right one), the game automatically brings up the build mode where you can easily rotate or even adjust the item's size.
Cheats & Cheat Console:
There are already a lot of cheats available in the game. To view the full list of cheats, check out the Paralives Wiki.
I haven't used a lot of them so far, but I highlighted two cheats which I think are crucial for any life-sim game right from the start. Editing a selected Para and adding a NPC to your household make gaming in such a vast, continuously changing world worth expanding in my opinion.
Feel free to check all of the numerous cheats out yourself via the link above =)
Once you've chosen which cheat you want to apply and open the cheat console (like I have described in my previous post), the team made it very easy for you to make use of it. If you type any letter, the console displays all available codes which include this letter. The further you type, the smaller the amount of suggested cheats you get. It's very useful and, once again, increases the game's accessibility.
Paramaker Details:
When in Paramaker, you can always add a brandnew Para to your active household by pressing the circled avatar shown in my screenshot.
Your already existing or even the new Paras can have a variety of name options. To access those, simply click on the three dots right next to your Para's family name. This brings up a new pop-up with new name possibilites, such as nickname, second name or showing the family name first.
The devs made sure to include even more personality details to individualize your Paras. To access them, click the three dots at the end of the given gender choices.
Below pronouns, pregnancy and feeding newborns options, there's three choices for "jealousy in relationships": never jealous, witnessing your partner have any kind of physical touch with others, witnessing your partner kiss or get intimate with others.
I really appreciate those options, because I enjoy playing with polyamorous Paras sometimes, so that makes it a lot easier.
Connected Wishes / Wants:
One of my Paras developed the wish / want to spend 6 hours with his partner. When both of them sat on the couch and watched TV together later that day, I made them talk. After a few of the common Together Cards (tell a joke, flirt, etc.), a new one appeared: Share recent wish with Para. As I chose this new option, he seemingly told his partner about his new wish and suddenly the wish became hers too. It's the one in the second screenshot, highlighted with a little star icon.
I didn't know this was possible and even already implemented in the game, so it was a huge, pleasant surprise <3
Promotions:
One day, my Para developed the wish to apply for a higher ranking job. I checked the job listings via the computer and noticed that he was indeed able to apply for a higher-ranking job in the same building with the same profession but a different job title. Then he got promoted from receptionist at the fitness studio to celebrity fitness coach.
You can easily check if your Para is skilled enough to apply for certain jobs by checking the circled numbers in the right corner of the additional pop-up on the right side. In his case, 26 is the amount of skill points he needs and 74 is the amount he has gained so far. Safe to say the promotion was long overdue xD
Enormous Food Variety:
Paralives offers a large amount of different meals for your Paras. They'll learn new recipes when levelling up the cooking skill OR by searching for them online via a computer. Not every dish can be served as single-portion or group-portion, but you can check this out individually by clicking on it, as shown in the screenshot.
I hope this post was able to shed even more light on the details of this gorgeous cozy, life-sim game which I love the most at the moment. If you have anything on your mind that you haven't fully figured out yet OR that you want me to talk more about, please let me know in the comments. I'll post some Paralives content every now and then, so I'll gladly include any of your feedback.
The years seemed to move faster than anyone in the Moore household expected.
One day, Rowan was still racing through the house with muddy shoes and pockets full of seashells. The next, he had grown into a pre-teen. The change had happened gradually, almost invisibly, until suddenly everyone noticed it at once.
His appearance changed first.
The bright red hair he inherited from Claire had become more striking with age, especially now that it framed the ocean-blue eyes he had inherited from Miles. Together, the combination made him stand out wherever he went. The residents of Cahaya had always adored him for his cheerful personality, but lately many of them found themselves commenting on how grown-up he looked whenever they crossed paths.
Fortunately, very little about his kindness had changed. These days, Rowan spent more time than ever beside his father.
Years ago, Miles had worked the small fields alone, carrying every responsibility on his own shoulders. Now, Rowan joined him almost every afternoon. What had started as curiosity slowly became routine.
Together, they watered crops, removed weeds, checked soil conditions and prepared new sections for planting. Rowan genuinely enjoyed the work, but another reason motivated him as well.
He worried about his father. Not in a dramatic way. More in the thoughtful way children sometimes begin noticing things adults overlook. He saw how demanding the farm could be and noticed the tiredness that occasionally settled into Miles’ movements after long days.
So he helped. Whenever possible. Miles knew exactly why. More than once, he found himself smiling while watching Rowan work a few rows away, realizing that his son had become someone he could truly rely on.
School remained another constant in Rowan’s life. His grades stayed excellent and his teachers rarely had complaints. Homework was always completed on time and usually done carefully.
There was only one problem. Mornings. No matter how much older Rowan became, waking up early remained one of his least favorite activities. During the first lesson of the day, he often looked as though his mind had not fully arrived yet.
His classmates found it amusing. His teachers had mostly accepted it. By the second lesson, he usually transformed back into his normal, attentive self.
At home, another interest continued to grow. Cooking. Claire had noticed it first. Whenever she prepared meals using fresh ingredients from the garden, Rowan appeared almost immediately. Sometimes he simply watched. Other times he insisted on helping.
His favorite part was working with ingredients harvested only hours earlier. Washing vegetables, cutting herbs and preparing ingredients somehow made the final meal feel more rewarding.
On weekends, he even cooked for the family himself. The recipes remained simple for now. Pancakes were a favorite. Rowan prepared them so often that Miles joked he would eventually open Cahaya’s first pancake restaurant.
Rowan always laughed and claimed he had much bigger plans than that. Still, everyone happily ate every last pancake.
One evening, after another shared dinner prepared partly by Rowan and partly by Claire, the three of them sat together on the veranda while the sun disappeared beyond the horizon.
The fields stood quietly nearby. The house felt warm. The island carried on as it always had. For a while, nobody said much. There was no need. Some moments were complete exactly as they were.
🟠 To read the full Moore story from the beginning, click here.
For the past six days, I had the opportunity to participate in a closed playtest for tomorrow's major inZOI update.
First of all, I'd like to thank the inZOI team for giving me the chance to take part and help test the upcoming features. It was a genuinely fun experience and I enjoyed spending time exploring the new content while reporting bugs and sharing feedback in the forum along the way.
Since all of the content shown in this post has now either been publicly revealed or will officially release tomorrow, I thought it would be a good time to share a few screenshots and thoughts from my experience.
I noticed right when starting my early build version, that hair physics had been majorly overhauled. The hairstyles from the screenshots above are those I noticed it with first. The child zoi's braids swayed with her every movement and the pre-teen zoi's dreadlocks even moved behind his shoulder while playing guitar a couple of times, depending on the intensity of his body movement. I didn't expect any changes on these physics, so I was pleasantly surprised =)
Another even more obvious change hit me when launching the game. In the top right corner of the main menu screen, I was greeted by a completely changed Canvas profile summary. This feature had been asked for by the community for a very long time now, so I think a lot of you Canvas creators will truly enjoy this improvement.
On my first evening with the early build, my female zoi went on a blind date which had been scheduled many playsessions before. Immediately, I noticed that the devs had added special animations for sitting on a bench with your date. The first one was slightly bugged, because the facial expressions remained neutral while the animation was playing, but all of the others worked really well and looked lovely.
My favorite part of the date was the brand new hand holding animation. It is still quite glitchy, like lead developer Kjun told us in his frequent Brainstorm With Kjun posts, but I loved seeing them walk side by side wherever I wanted them to go. This increased immersion so much and instantly reminded me of Fable 3, where I ended up walking hand-in-hand with my several partners for most of my game time xD
Then I switched to a different save file to dive into high school gameplay which I had been looking forward to ever since the devs announced it. A tiny detail which I noticed right away was the automatically assigned locker. You can choose to decorate it with three premade designs. All of the options use the four stickers shown in my screenshot. Your choice can vary between both stickers on the left side, the ones on the right side or, like I did, all four of them at once.
You can store items from your zoi's inventory in the locker, but I haven't tested it yet. At least I won't have to click on all of them to figure out which locker belongs to my zoi now =D
The high school gameplay in general works very well in my opinion. I expected to witness some glitches or zois getting up in the middle of a lesson to wander around, but none of that happened. They remained seated and studied properly, while their teacher drew subject related things on the blackboard.
You could have your zoi get up to go to the restroom or to deliberately miss classes, but without your interference, they will study and act well-behaved. If I had to compare it to other life-simulation games, the process feels more like a well-structured Sims 3 high school / university experience than the glitchy, immersion-breaking one from Sims 4. Very enjoyable and easy to get into.
Every subject has its own dedicated classroom and offers a slightly different gameplay experience. In my screenshots I chose to show you the science class lab. As you can see, it can get really messy if students don't take the safety measures seriously, but nobody was harmed in the process of creating these scenes xD
Another welcome addition was the big break between the two lessons per day. Zois leave the classrooms automatically and head to a canteen / dining hall area within the school lot. They'll grab one of two available menus too. One of them tastes rather unpleasant, so your zoi will gain the disgusted moodlet for a while.
Once your zois return home after school, they get the usual tasks from the previous versions. In addition, they receive one new task (will be translated once the update releases) about doing homework. The homework book can be found in their inventory. A nice little task which a lot of players have been asking for.
And last but not least, the awesome new clothing for babies and toddlers. The devs added very cute accessories, e.g. the pacifier, teddy socks and bib for the chaotic eaters xD As always, the CAZ items are amazingly detailed and add a lot of individuality to the outfits.
(Disclaimer: I haven't had enough time to test every part of the build completely, but the parts I saw were entertaining and very enjoyable in my opinion. I've encountered some glitches, but most of them weren't related to the new features and had already existed in previous versions.)
Additional info: The inZOI update gets released on June 18. Make sure your drivers are up to date, because I know NVIDIA rolled out a new one about a day ago.
I hope you enjoyed this long post and it was able to shed some light on the upcoming high school update for inZOI. If you have any questions or feedback in general, please share it in the comments =)
The first few days of school brought an unexpected surprise for Seris. She discovered that her niece, Talani, attended the same school.
The age difference between them was so small that it barely seemed to matter. From the moment they properly met, they clicked instantly. What began as a few conversations quickly turned into a friendship that neither of them seemed interested in leaving behind. Within a week, they were nearly inseparable.
Weather never managed to slow them down. Hot days, rainy days, windy afternoons, chilly mornings. It made no difference. Since they were assigned to different classes, they treated every break as valuable time. The moment recess began, one of them would inevitably appear, and the next several minutes were spent running, laughing and inventing games out of whatever happened to be available on the schoolyard.
Sometimes Seris even brought an old football that had belonged to Nalu. The two girls threw it back and forth across the playground, occasionally missing spectacularly and forcing themselves into laughing chases after the ball. Teachers often smiled when they saw them, partly because neither girl ever seemed capable of being unhappy for very long.
Their journeys home became equally memorable, because their houses sat at completely opposite ends of Bliss Bay, they had developed a peculiar tradition. One day Seris walked Talani home. The next day Talani walked Seris home. The arrangement made absolutely no practical sense. It doubled the distance both of them had to walk, yet neither seemed to care.
They spent the entire journey talking. Discussing school, favorite foods, future dreams, embarrassing classroom moments and occasionally topics that changed so quickly even they forgot how the conversation had started.
Every now and then they encountered teachers walking home after work. More than one teacher slowed their pace just enough to listen to the girls exchange jokes, stories and endless observations about the world around them. Their enthusiasm was difficult to resist.
Back at the Graves-Leota household, Seris immediately continued where she had left off. Every afternoon she burst through the front door overflowing with stories. Oriana and Nalu listened patiently while she recounted every detail of her day.
Some of her jokes stretched on for several minutes before arriving at a punchline that rarely made much sense, but somehow that only made them funnier. More than once, Nalu found himself laughing not at the joke itself, but at the absolute confidence with which Seris delivered it.
Meanwhile, another love story continued to unfold elsewhere. Elian spent more and more evenings away from home. Usually he stayed somewhere near the school grounds or around the city center, places where he and Yeseo naturally gravitated after classes ended.
They were rarely alone. Most days they found themselves surrounded by friends, part of a growing circle that seemed to gather around them effortlessly. Conversations flowed between dozens of people, plans were made, stories were exchanged and laughter carried long into the evening.
Yet despite all the activity around them, Elian and Yeseo always seemed to find their way back to each other. Sometimes their attention drifted away from the group entirely. A glance became a smile, a smile became a lingering look, and before either of them realized it, the rest of the world had faded into the background. A brief kiss. A quiet laugh. A moment spent lost in each other's eyes.
Then, eventually, reality returned and their friends pulled them back into the conversation, but only for a while. Because sooner or later, their thoughts always seemed to wander back to the same place. To each other.
🟢 To read the full Leota story from the beginning, click here.
📸 BTS Paralives – Innovative Systems & Mechanics #2 ⚙️🔧
(You can check out the previous post about the systems & mechanics here.)
As a lot of people enjoyed my latest Paralives post, I decided to take a few more screenshots and explain some additional features in detail too. Have fun =)
Questing in Melino:
Along with the numerous Community Boards in the lovely town, you can encounter residents with random, daily requests. They're easy to see with a large "!" quest icon hovering above their heads.
To listen to their requests, you start a normal conversation with them. Once the conversation gauge has filled up for the first time, besides the Together Cards, you get a Red Together Card which referring to their request. Then you get the option to accept or deny the quest.
All accepted quests (& life goals) are listed in detail for every Para individually in the "!" category in the bottom left menu of your screen. You are able to view "reached life goals" in this list too, if you want that (e.g. for storytelling reasons), by simply turning on the slider marked on the bottom of the pop-up.
Every quest has multiple steps for completion and all of them will get ticked individually by the game for you, once you've successfully completed them. When you're done, a big, green button will appear next to the quest title, showing that you can redeem the prizes by returning to the quest giver.
Which prizes you get for completing any quest is shown by the "reward pop-up" whenever you hover your mouse over it. Usually it's a small amount of Paradimes (the in-game money) and an increased relationship with the quest giver.
If you happen to accept a quest which you don't want to complete at all, there's always the option to delete them by clicking the "bin icon".
Additional info: The quests can be pinned to the right side of your screen if you choose to do so (only one at a time). Thankfully, those pinned pop-ups aren't very big, but still well-readable and have a transparent background, so you don't lose a lot of space to witness the world.
Multiple Conversations:
This screenshot shows how the developers chose to display two or more Paras from your household having two conversations separately (= not with each other) at the same time. It looks neatly organized, doesn't get confusing to look at and shows the remaining household members too. I really like it =)
Changing Outfits Anywhere:
Changing your Para's outfit as well as creating a new outfit for them can be done by interacting with any kind of wardrobe item AND by clicking on your Para and opening the Paramaker via the "t-shirt icon" displayed right below their name. These options make storytelling easy for realistic roleplay and for people who want to take the perfect picture anywhere.
Once you click the "t-shirt icon", a small pop-up lets you choose from all outfits you've put together for the chosen Para. If you want to add a new one to any of the categories (namely: all, everyday, fitness, sleepwear), simply click the dark-blue button at the bottom of the pop-up: "Add New Outfit".
Individual Quirks:
Paras usually have the following needs: Hunger, Sleep, Toilet & Cleanliness. Depending on your Para's traits and talents, these needs can vary quite a lot.
In the screenshot above, the cleanliness need is greyed out, because the Para is "goofy" by design and sometimes chooses to ignore one random need for 24 hours.
In addition to ignoring one need, due to his "goofy" persona, a new need for "fun" is added. This one remains important to them for all their life, so it does not disappear and re-appear randomly, but simply stays forever.
This amazing system makes it really funny to meet and overtake NPCs, since some of them become really different from others due to their needs, perks and quirks. I have only encountered one other special need so far - solitude. I assume there are others already implemented though.
Switching Households:
You can zoom out to visit the town map anytime. Similar to other life-sim games, numerous differently colored icons will guide you the way to your next favorite location. The slightly bigger, green icon with the golden outline indicates your current household's own lot, so you can find the way back home quickly.
Rented or sold lots have the light-red icons. Once you click on those, a new pop-up shows the name of the currently residing household, the size and amount of room types and avatars of the residents' portraits. Below all this info, a light-blue, huge button lets you switch to this household right away.
Melino has a lot of NPCs which aren't directly living on a lot in the town. You can meet them there frequently, but switching to them can't be done via the map.
Fortunately, the devs have implemented a very handy cheat console which you can access by holding ctrl + shift + c. Then click on the "V" in the upper left corner of the new window. Once you choose the option to get an overview of all Paras in the save file, your window will look exactly like the one from my screenshot above.
Now you can read through all of their names until you find the Para you're looking for or you want to find them quickly by typing some part of their surname or family name in the white search bar. Once you've found the one you've been looking for, select them (then they're highlighted blue) and choose "switch to household" from the menu found by selecting the three dots in the bottom right corner.
This may sound a little inconvenient when reading my short guide, but I promise, you'll get used to it after doing it one or two times. I'm glad it's been included from the start, because the townies are all really unique and I wouldn't want to miss out on a chance to play all of them.
Cheats (again):
There are already a lot of cheats available in the game. For a rotational player like me, being free to disable aging and choosing my paras' life stages with a simple cheat comes in very handy. I wanted to include this once more, because a lot of players haven't heard about the already existing cheats yet.
To view the full list of cheats, check out the Paralives Wiki.
I hope this post was able to shed even more light on the numerous systems and mechanics of this gorgeous cozy, life-sim game. If you have anything on your mind that you haven't fully figured out yet OR that you want me to talk more about, please let me know in the comments. I'll post some Paralives content every now and then, so I'll gladly include any of your feedback.
The weeks following Cassian's confession to Emily passed faster than he had expected.
After everything that had happened between them, he had imagined dramatic conversations, difficult decisions or perhaps long nights spent discussing feelings and boundaries. Instead, Emily did what she had promised from the beginning.
She showed him her world. Piece by piece. Without rushing or explaining more than necessary. And somehow, that felt very much like Emily.
One afternoon, she invited him to a small café tucked away between several office buildings in Dowon's business district. Cassian arrived first. Emily arrived exactly on time, not a second earlier or later.
As they sat down together, another man joined them shortly afterward.
"Cassian," Emily said simply. "This is Kyeongtae."
The man offered a polite smile and a small nod.
Kyeongtae Lee looked almost ordinary at first glance. His clothes were neat but unremarkable. His posture was relaxed. His voice was calm. Yet within minutes, Cassian noticed something unusual about him.
Kyeongtae rarely interrupted people. He preferred listening. When he did speak, however, everyone seemed to pay attention. The conversation drifted naturally between work, everyday life and various small events happening throughout Dowon. Only later did Cassian learn more about him.
Kyeongtae worked as a junior lawyer at a respected law firm. According to Emily, he had an exceptional talent for negotiation and occasionally assisted with legal matters connected to her father. The information settled somewhere in the back of Cassian's mind. Interesting, but not alarming. At least not yet.
More than anything else, Kyeongtae simply seemed kind. The sort of person who made others feel comfortable without ever demanding attention for himself. By the end of the afternoon, Cassian found himself genuinely liking him, which surprised him. A lot of things about Emily's life still surprised him.
Several days later, Emily introduced him to someone else. This time, it happened during a dinner at her house. A woman greeted him before he had even managed to remove his coat.
"Cassian!"
Her smile appeared instantly. Warm and bright, completely unlike Emily's carefully controlled expressions. The contrast was almost amusing.
"Dayoon," Emily said from somewhere behind him.
"Nice to finally meet you properly," Dayoon replied before Cassian could even answer.
The evening passed far more loudly than his previous meetings with Emily's social circle. Dayoon enjoyed talking, not in an overwhelming way, simply openly and naturally. She seemed capable of finding something interesting in almost any topic and possessed the rare ability to make conversations feel effortless. By the time dinner ended, Cassian felt as though he had known her far longer than a single evening.
---
A few days later, his phone vibrated unexpectedly. The sender's name surprised him: Dayoon.
Her message was short.
Hey. Emily is busy again and Kyeongtae is buried in work. Do you want to go somewhere together this weekend?
Cassian couldn't help but smile.
Emily's schedule had indeed become increasingly chaotic recently. Whenever she wasn't working, she seemed occupied with a dozen other responsibilities she never fully explained. And unlike most people, she genuinely preferred spending her free time indoors.
Dayoon, on the other hand, appeared incapable of staying inside for too long.
Sure, Cassian replied.
I'd like that.
The response arrived almost immediately.
Perfect 😊
As the days passed, Cassian slowly began understanding something he had overlooked before. Emily had never been trying to introduce him to a relationship. She had been introducing him to people. To connections. To an entire network of lives intertwined in ways he had never experienced himself.
Growing up, relationships had always appeared simple.
Two people. One bond. One future.
Now he found himself surrounded by friendships, partnerships and emotional connections that seemed to overlap without replacing one another. Strangely enough, it no longer felt confusing. It simply felt new.
One evening, while sitting alone on the upper balcony of his house, Cassian watched the lights of Dowon flicker against the darkening sky. The winter air had begun fading into spring. The city felt alive. For the first time in a long while, so did he. And somewhere between Emily's quiet certainty, Kyeongtae's steady presence and Dayoon's effortless warmth, Cassian realized something.
Emily had kept her promise. She was showing him her world. To his own surprise, he wanted to see more.
🔵 To read the full Cassian story from the beginning, click here.
📸 BTS Paralives – Innovative Systems & Mechanics ⚙️🔧
Today I'll show you a more in-depth look at some of the mechanics in Paralives which aren't implemented in any other life-sim game available yet. The Paralives devs have clearly put a lot of thoughts into those systems and I think all of them enhance the gaming experience to some extent.
The Storytellers:
From left to right: Ricardo Castello III, Maxence & paradog Stella
All three of them are selectable as storyteller by the player when starting a new game. They are the ones who choose the story cards at the end of every day for you (I already talked about this in my last Paralives post: here ) and let you adjust a lot of the game's settings whenever you feel the need to. While Ricardo is described as a storyteller who will make your paras' lives more challenging, Maxence offers a fair and balanced experience and Stella wants to keep your paras from life's lowest lows, acting as a literal guard dog apparently.
You can switch between all of them as well as adjust all available settings whenever you'd like, making it easy for players to figure out their playstyle along the way.
Group Interactions & Conversations:
You can select multiple paras, e.g. to have a conversation together, by holding the left mouse button and dragging a window across all of them. Once you've done that, the white circles below their feet let you know which paras you have currently selected.
The light-blue frame around the dark-blue action icon in the left corner of the screen indicates that the action includes multiple paras, making it easily visible all the time.
Whenever your para is in a group conversation and you're about to select another action which doesn't allow the group to do it, the game shows you that your chosen para will leave the group to do the action. This is very helpful, especially while getting used to the game.
Your Para's Wishes:
Your para develops wishes throughout the day. Usually there a about 2-4 wishes available which you can choose freely once your para has gained enough points for one of the many emotions implemented -> a small icon on the top right corner of the emotions shows that new ones are available. Fulfilling those wishes (they only stay until your para goes to sleep) grants your para skill points (more on them later).
You can save one of the wishes once you've selected them by pinning it with the pin icon in the top right corner of each wish. I find this very useful for storytelling purposes, because becoming a friend with someone doesn't happen in a day, especially when your para has to go to work, etc.
Skill Points & Traits:
Paras gain points for fulfilling wishes, life goals and community quests. Those can be spent on the four categories of your para's skill set. In the screenshot, all four skills only have up to three bars, but I noticed that it can above that if you choose.
The traits below (for temper, social bonus and talents) are also locked behind fulfilling those things mentioned in the paragraph above. There are plenty of them available which will make your para's social life easier or help them to climb up the ranks of their job faster.
Newborns:
There are already a lot of interactions to do with babies. In the screenshot these are: pick up, feed with bottle (other option available when selecting baby with its mother), cuddle, rock baby, burp baby, play baby airplane, talk to baby.
When your para is about to give birth, your screen will darken and you'll see a pop-up (or multiple xD ) in the upper right corner. Here you get to choose the first name of each baby. The most remarkable thing to me is the surname selection though. You can choose to take the mother's or father's surname, as well as write a new one -> in my case I combined both surnames, as you can see in the screenshot.
Sickness:
Your paras can become sick with stomach flu. Mine got them from work, but I assume it can also be developed by eating rotten meals. This will give your para a new, negative emotion. Additionally, the sick para's needs will change for the duration of the flu: hunger will be ignored completely, while sleep and toilet needs are shortened, thus decreasing faster.
As you can see in the screenshot above, those negative emotions will influence your para's ability to learn and further develop new skills. Once they're healthy again, they will go back to learning everything normally.
The New Paper:
Every day at 5:30 am, the New Paper will be delivered right to your doorstep (-> you can click on the small newspaper icon on the bottom right of the screen). It usually shows you small headlines about recent events in town and can sometimes give you a bonus if one of your para's skills in above a certain number.
Cheats:
There are already a lot of cheats available in the game. For a rotational player like me, being free to disable aging and choosing my paras' life stages with a simple cheat comes in very handy.
To view the full list of cheats, check out the Paralives Wiki.
I hope this post was able to shed some light on the various systems and mechanics of this gorgeous cozy, life-sim game. If you have anything on your mind that you haven't fully figured out yet OR that you want me to talk more about, please let me know in the comments. I'll post some Paralives content every now and then, so I'll gladly include any of your feedback.