Literally every default face template set on earth that I've ever seen be like: what if every single sim looked the exact same as each other. and also they're all white
Can't have Asian features or Black features or Indigenous features because they're too #ugly and the Sims 2 community memes on it constantly about how #gross and #ugly they are and how that's why we need defaults that are just 25 clones of the same white guy with a button nose and round eyes. Oh and elf and alien I guess. I GUESS.
"but what if i want my sims to look UNIQUE instead of looking like Maxis face template sim #3874358" you know you can make unique looking sims with the maxis templates right. you know you can just Do that, right. it's not hard. for fuck's sake.
also bold take but i don't think 28 templates with the same vague shape of fucking button noses and round eyes are "unique"
Isbrealiomcaife's All Around the World face templates have been around for over 20 years. 8 years ago @ivy-sims uploaded custom versions of the default faces in the Japanese, Korean, and Chinese installs of the game
I understand what you're saying and we do need more. I'm not a face template collector so there are probably a lot more that I don't know about, it's a niche area of CC creating so it's hard to find people who do it. But here's some links for anyone who's looking for more variety
I agree with @creesims recs! I also think these by Pooklet are quite unique. Deedee has made them non default so you can have them together with Maxis' if you like, it adds variety if you let your game spawn townies, NPCs, etc. I agree that some sets out there are a bit same face-y, but no one's forcing you to download them 🤷🏾♀️
I've been using @withlovefromsimtown's Less Gendered Faces (baby face add-on here) and I couldn't recommend them enough for those who actually like the EAxian face templates.
Do you want a specific hairstyle in Paralives? Selection too limited for you? I'm gonna show you how to convert any Sims 4 hairstyle to Paralives in 7 easy(ish) steps!
This tutorial requires you to have some basic knowledge of Blender, modelling, and texturing, so this is by no means a beginner tutorial- if you want that, I'd recommend checking out Paralives' wiki.gg modding guide!
You will need need to download Blender 4.2.4, the Human Rig, and the UV Layout from this page here. To export models and textures from TS4, you will need Sims 4 Studio. This tutorial also requires access to a painting or photo editing tool with layers, I'm using Clip Studio Paint.
Step 1: Pick your hair
Not every hairstyle will be a good fit! Since Sims and Paras don't have the same head shape, any hairstyle that shows the hairline or head will require a lot more work to shape it and remake the textures. For your first try I'd recommend a medium-length style with no hairline showing. I'm using Sienna's hair from Horse Ranch, which only has a bit of hairline on the right side of the head, to demonstrate.
Once you've picked the style, open Sims 4 Studio. Select "Create CAS Standalone" and hit "CAS." Select the grey or greyish white variant of the hairstyle you like, and create a dummy package (you can delete this later).
Now, under the Texture tab, make sure "Diffuse" is selected and export the texture. Name it something or place it somewhere so that you'll remember it's the original. Go to the Meshes tab and export the mesh.
Step 2: Prep The Hair
Open up your original hair mesh in Blender. It'll come with a bunch of crap you don't need, plus three files labelled s4studio_mesh_1-3. That's your hair mesh and the two hat chops. Shift+select those three files and export as FBX. Make sure you tick to limit to Selected Objects. Now you can open up HumanRig and import your hair FBX. Sims are bigger than Paras, so you can grab all three of them and scale them down in layout mode, I chose 0.85 in this project. There will be a weird cap attached to the hair- move the whole object so that it roughly lines up with the head (it doesn't have to be perfect!), paying careful attention to matching the ear position. This cap will be your hairline later. Make sure all your hat chops are all still aligned.
Once all of this is in place, apply all transforms and reset your origin to the 3D cursor. Do this any time you need to adjust it in layout mode!
Step 3: Remodel VERY CAREFULLY
Make sure all three meshes are still selected, and switch to edit mode. Any changes we make to one mesh should also be made to the other two. When you need to move a vertex, switch to X-ray mode and drag to select all overlapping vertices. Enable proportional editing to move larger areas smoothly. Since paras don't have the same head shape as sims, the skull cap won't match up perfectly- we want to approximate a smooth transition by burying the edge vertices in the head, but keep the rest visible so that the hairline shows up correctly. Be careful not to rip any vertices or create any differences between the three meshes. If you make a mistake, don't be afraid to restart. You should also fix any other issues at this stage- sims have huge foreheads, so my para's head was sticking straight out the top of this mesh, I used proportional editing to carefully lift it up.
Step 4: Fix your hat chops!
Hat chops are the alternate version of the hair that is shown when the character wears a hat. In both Paralives and TS4, there are straight and angled hat chops. Identify and label which is which. Under the HatStandards folder, there are a number of reference models we can use to check our work. For each chop, carefully move the vertices with proportional editing so that they match up with, but don't exceed, the "hair limit." With the angled chop, turn on the "HatStandardAngled" model to test if your hair is visible through it- if so, bring it closer to the head.
Step 5: Oh, Textures...
Textures are maybe the most annoying part of this. Load in your base texture as the Base Colour for the material your hair is using. Looks nice, right? Probably not very Paralives-y. Paralives uses a much flatter and more cartoony rendering style than TS4. To fix this, we're going to edit the texture. Now, regardless of what happens, you're going to have to edit the UVs at some point- I'll be doing it at the end and showing you how, but if you find it easier, skip to that step and go back here when you're done.
Here's a sample hair texture from the game and the hex codes it uses. We'll want to adjust the brightness of our texture to roughly match, that way it won't show up too bright or dark in game.
I have a clever strategy for this in Clip Studio. I make a rainbow gradient map, and adjust the colours until they match each zone.
Now that we're in a good colour range, I'm going to separate any important hairline details onto their own layer, lock transparency of the main "block," and start messing with it until it's a good base to draw on. I posterized it with 11 colour levels and then did a gaussian blur for a decent base. Then I went in with a brush to exaggerate and smooth out the shapes. The Paralives team uses a very blendy gradient with some fingertip pulls to make it look paintery, then some more defined shadows. I go in with my dark pencil to sharpen up the shadows and then blend out the other colours.
At this point, you can start saving your file and importing it to Blender. Check what it looks like and start making adjustments. If you find an issue, you can bring the model into Texture Paint mode, paint a dot on the offending piece, and see where the dot appeared on the map to quickly reference where the problem is.
The rest of the painting process is just art! Try replicating a texture from the game that's similar to your hairstyle.
Now that we're done with the fun part.... it's time for UV hell.
Step 6: Suffer
I've never met a single artist who enjoys doing UVs. Luckily, we don't have too much to do here.
Open up the UV editor and replace the background image with the Parafolks UV Layout we downloaded earlier. Now, switch to edit mode and grab all the vertices of your hair. Under the UV tab, select "Export UV Layout." Save the image using a name that indicates it's the original. Now grab that big box of vertices and move it to the right and down so that it lines up with the cyan box labelled "hair." Move the skullcap part up and align the ears. If your hair has extra textures hidden within the skull part of the head, you'll need to move these around to fit into the remaining space in the purple "head" zone. Once your UVs are finished, export them again, this time marking them as the new ones.
Okay, you survived that far. Now back to the image editing. Import both the original and new UVs to your texture file. Place the new UVs below your texture layer, the original UVs over it, and set the texture to a low opacity. With both the original UVs and texture selected, draw a selection box around your square of UVs, and move it to the bottom corner. Place it so that the UV lines match up exactly, pixel for pixel. Voila, now your texture matches the new UVs.
There's just the issue of the hairline (and, if you have them, any pieces hidden on the skull section). Sadly, there's no way around it, you're gonna have to do it manually. Grab each piece using the same method and the lasso tool, and line them up one by one. For hairlines that you had to manipulate, align as much as you can with the least stretched part of the uvs, and then cut, rotate, and stretch them into place. This is why I didn't paint the hairline during the last part. Now that it's in place, I paint it to match.
Step 7: Set up the mod!
Now that you're happy with your hair's model and textures, you can follow this official tutorial to skin it, create a mask, and set up the mod in-game. This Sienna haircut is not available on the workshop yet because uh.... well it's definitely not because I got lazy and didn't feel like skinning it today (the only thing worse than UVs is weight painting).
But now that you're done this tutorial, go forth! Be free! And steal assets from The Sims 4! Just remember to get permission before converting any other CC creators' work. And if you use this tutorial, please let me know! I need more hairstyles....
I hope you guys enjoy this set, I really enjoyed making it! I'm considering making a new feature on Patreon for a chat room in which everyone can suggest some ideas for clothing etc. what do you think? I hope everyone is well, enjoy! <3
Did you know sims in this game are supposed to autonomously tease eachother for their bad memories just like how they congratulate their good ones? Unfortunately they broke the teasing feature in a patch at some point.
To be exact, the teasing was broken with Nightlife. It never worked anymore after as the error they introduced was never caught in any patch after that.
A while ago I have released a mod that fixes this as well as issues with the Congratulate interaction where Sims could congratulate each other on bad memories. Here’s the link. Look for “Stupid Congrats and Tease Begone!” :)
For anyone wondering what went wrong: Firstly, Maxis changed the Guardian BHAV in a way where the game would never recognise a memory to be negative because the wrong Temp value got checked.
And secondly, they also reworked a large table with all sorts of constants for each social interaction, likely switched some places around and accidentally gave Tease the “Kiss of the Vampire” values, which of course are all wrong (e.g. leading to Teasing increasing the Attraction Score, or unintentionally locking the interaction from children).
It took me only a few (busy) days and here they are! My brand new eyes with a hand painted iris and squea's pondskater sclera! I'm super happy with them! I made the whole set at once because eh, I'm crazy 🤷♀️ I hope you enjoy them as much as I do!
This set includes default eyes for:
basegame
occults (vampire, alien, werewolf, mermaid)
pets (cats & dogs)
horse ranch (horse, mini goat, mini sheep)
cottage living (chicken, cow, fox, llama, rabbit)
I've also made a heterochromia version and recoloured the eyes in the historian palette! The recolours come as non-default in the eye colour section.
There is a .psd for recolours included in the download link. I've made a small tutorial for recolouring these eyes using that psd ☀
Download: sfs | mediafire
Credits: @squea (for the sclera and for the vampire base without glowing eyes), @someone-elsa (for cottage living & mini goats & sheep body textures), @serindipitysims (for the lovely historian palette)
Let me know if there are any problems!
//update 13/7/2025
Updated mermaid, alien, and vampire eyes to show up for other occults + humans
Anndddd here they are! For those who asked for these, sorry for the wait🧡 It took a while for me to figure out what I wanted to do with them and such - that being said, most of the colours are heavily inspired by @squea's dynastid fairy eyes!
18 default replacement swatches - Enchanted by Nature EP is required!
Sooo here it is - my first publicly shared skinblend! I thought it will take more time to finish, but here we go. The process was tedious, as I edited seperately every age and gender as well as color. Yes, that *should* mean no more ugly, blocky textures on dark skinned sims! Their skin is a compeltely different face and body, not just the light version made darker. I'm happy with the result overall, but as always, it's not perfect. You should not worry about seams where the head, scalp and body meets. However, there can be some imperfections in bodies theirself. Hopefully nothing that could make your eyes bleed, but yeah, be aware. You can see the age stages of black female, white female, black male and white male. Of course there are other colors in between and they look good as well, I just wanted to show you the brightest and the darkest ones. You can also see how newborns look like:
This skin comes in few default versions and two non default versions. Here are the options:
default skin with 2k faces and 4k bodies
default skin with 2k faces and 2k bodies (this is the one that I use)
default skin with 1k faces and 2k bodies
default skin with 1k faces and 1k bodies
non default skin with 2k faces and 4k bodies
non default skin with 2k faces and 2k bodies
Here is how the non default skin looks like in the skintone panel:
DEFAULT 2K Faces 4K Bodies: SFS | PATREON
DEFUALT 2k Faces 2k Bodies: SFS | PATREON
DEFUALT 1k Faces 2k Bodies: SFS | PATREON
DEFAULT 1k Faces 1k Bodies: SFS | PATREON
NONDEFUALT 2k Faces 4k Bodies: SFS | PATREON
NONDEFUALT 2k Faces 2k Bodies: SFS | PATREON
@imamiii @kurasoberina @chinsims @annoyinglydarkblaze @servospawn for their wonderful skins; @i-like-teh-sims @kurasoberina @neiuro for their tones ramps that I used on the non default versions
Go crazy with this one. Use it as a base, share your skinblend with us or don't and keep it to yorself! Use parts of this skin, whatever. I just ask you not to reupload these files and please, don't claim these very skinblend as your own, as I really spent some time on it and probably worsened my eyesight too xD
2-Step Foundation DIY Starter Pack
~ 10 Larger Maxis-Matching Lot Sizes ~
Just like my original set, 2-Step Foundation DIY Starter Pack ~ 7 Lot Sizes To Build On, Already Grid-Adjusted, but for the larger Maxis sized lots.
Have you ever wanted to build your own house with a cute little 2-Step Foundation, but didn't want to use the Grid-Adjuster? Well... now you can! No CFE or Grid-Adjusting necessary.
This DIY Starter Pack includes the 10 larger Maxis-Matching lot sizes - for you to build-your-own house on. If you want the smaller lots, please click the link above to go get them.
These Lot sizes are: 2X4, 3X4, 4X4, 5X4, 3X5, 4X5, 5X5, 5X2, 5X3, 4X3
Read more »
DOWNLOAD @ SFS
Cross-posted to MTS.
All the lots are included in the one download, but each lot is a separate installable sims2pack file. Install them as you would normally install a downloaded lot. They will be found in your LotBin when you are ready to build.
Have fun building! 🦚
Thank you to @cityof2morrow for the 'completer' idea!
Published: 2-3-2025 | Updated: 2-26-2025 (V2 Color Option)
SUMMARY
Hobbies and interests were introduced via the Freetime EP (EA/Maxis, 2008). There are 10 hobbies (cuisine, film & literature, tinkering, sports, music and dance, fitness, arts & crafts, science, games, and nature) and 18 interest categories (sci-fi, culture, environment, paranormal, health, fashion, politics, sports, school, animals, toys, money, entertainment, work, crime, food, travel, and weather).
Here are 50+ trait tokens featuring various sub-hobbies – these are meant to compliment the original hobby categories and let players assign specific hobby-related interests to their sims. The Sub-Hobby Project comes from the collective brainstorming of @grilledcheese-aspiration, @slyndseysims @gayars and @anachronisims.
DETAILS
Requires all EPs/SPs.
§0 | Buy > Misc > Misc (purple icons)
At the time of this post, these are for storytelling/completion purposes only. These are TOKENS ONLY – they do not alter sims/gameplay on their own. If/when they are incorporated in mods, their custom function(s) will depend on the mods in question.
The collection file is REQUIRED to access the traits in-game.
CHOOSE Version 1 or Version 2 – NOT BOTH! Both versions include the collection file.
Version 1 (Original)
Version 2 (V2, added 2-26-2025)
ITEMS
Download a PDF/Excel document with the traits and their GUIDs using the link below.
DOWNLOAD (choose one)
HOBBY TRAITS from SFS | from MEGA
HOBBY TRAITS (Version 2 – Darker Purple) from SFS | from MEGA
LIST OF TRAITS & GUIDs from SFS | from MEGA
REQUIRED: COLLECTION FILE from SFS | from MEGA
This file includes 3t2, 4t2, historical/medieval, fantasy, color, music, hobby, and other CC traits for Sims 2 (and some randomizers). Only visible trait tokens are included, and this file should REPLACE the original "Traits-Collection" file.
CREDITS
Thanks: @grilledcheese-aspiration, @slyndseysims @gayars and @anachronisims. Sources: 3t2 Traits Project (Hexagonal-Bipyramid, 2018), Any Color You Like (CuriousB, 2010), Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik), Flat Icon. Translations: French (@ilovethesims2).
This is @midgethetree's awesome functional yoga mat, with a few tweaks to make it friendlier for use on an OFB business lot. It's more attractive now, and Sims of any body skill level can use it, not just 3+ points.
This would absolutely not have come together without the helpful guidance of @gummilutt, @hugelunatic, and @heathensimmer helping me and suggesting what to try since I am very much not a modder! But once again, desperately stubborn when it comes to making things work in my own game.
This is just an edit of the mesh, replace Midge's version with mine, but get the recolours from her original post.
Hey cuties (*≧ω≦*) I’ve been super addicted to my Sims 2 town lately, and ever since I saw this dress in Sims 4, I’ve had a very specific story in mind o.o And now my Sims can finally wear it xD Somehow I’ve completely fallen in love with this dress (ノ´♡´)ノ* I had so much fun converting it, and I hope I’ll enjoy playing with it just as much :3
Age: Teen | Adult | Elder
Category: Everyday
Includes all morphs
12 colors
I hope you like it :)
Download
Credit: EA
⸜(。˃ ᵕ ˂ )⸝♡
THIS IS HONESTLY JUST A ARCHIVE NOW @honeybunniesims - Tumblr Blog | Tumgag