Gathering feedback from peers
During the weekend, we managed to get some feedback and comments from people that have never heard of our project before. This is to gain a fresh perspective. QNS1: People play our game by answering questions and based on the choices they make, they land on different steps. Do you find this game relatable to identity? Would you get the message?
âIdentity is a specific set of values that one person might haveâ
âI donât think i will call my identity into questions (questions in our copywriting) unless theres something else to suggest that maybe my identity is being formed by the expectations of others?â
âWhen it comes to identity, my first association would be to thinkâŠFREE WILL vs SOCIETY NORMSâ
QNS2: SO youâll view the installation more of that lightâunder the âmaking choicesâ light?
âYep. Maybe NOT conformity of identity BUT conformity of choices we make in spite of our own identity. Oneâs identity might be to totally cover ourselves in tattoos and piercings and that defines them, but to others, getting a tattoo can be simply just making a choice. Society says: donât do it cos youâll never get employed. So i guess its your own identity against the norms, against the values of others.â
QNS3: Weâre thinking of attaching balloons on each step, and users can pull the balloon down to see what the step has to offer.
âThatâs cool. That would prevent people from just reading everything instead of just playing the game.â
âMaybe you can consider how relatable it is. Awareness is not enough, you have to make them feel impacted.â
QNS4: Any suggestions how to?
âMaybe you have to get them to engage with the choices that they make. Most people would just make a surface decision then go to the next square, next square, next square, then theyâre not really thinking about it. People are not going to think on that level. However, it would be interesting if you could introduce some sort of meta-level to the game.â
QNS5: Like what? If we keep making them make choices then Iâm worried that its just choices and life..instead of identity.
âMeaning add one more layer, like a game about the game. Add extra squares that force them to really think about their decisions like for example, âare you a terrible person?â or, âhaha, are you sure?â Maybe they can pick different choices then it will result in different results.â
QNS6: What kind of space do you envision this to be in?
âI think the scale / size of the game is also influencing how they think of the game. It would be good if its more immersive; to a bigger extent.â
QNS7: We want our audience to go in circles because we want to tell them that identity discovery isnât about the destination, itâs about the process and the journey. Would it be wise to do so?
âWhen people play a game, they expect to have an end goal. the minute they figure out that youâre just moving them in circles theyâre just aiyah âwhat the hellâ then they give up. You must make them feel like each decision they make influence everything and each decision they make should reveal something meaningful to them instead of leading them towards some goal that doesnât exist.â
Tip* Maybe we shouldnât lead them in circles, but concentrate on the fact that thereâs a lot to discover along the way and focus on letting them enjoy the âjourneyâ as much as possible.














