Take Flight Fossil Canyon ‘Diddy Kong Racing’ Nintendo 64
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Take Flight Fossil Canyon ‘Diddy Kong Racing’ Nintendo 64
Double Boost Stardust Alley ‘Diddy Kong Racing’ Nintendo 64
Big Dino Jungle Falls ‘Diddy Kong Racing’ Nintendo 64 Support us on Patreon
Donkey Kong 64 Nintendo 64 1999
Mario Golf
Camelot / Nintendo Nintendo 64 1999
Samurai Shodown (Neo Geo CD) (1994)
Be Gone! ‘Castlevania: Circle Of The Moon’ Game Boy Advance Source: DeShelly on Longplay Archive: https://www.youtube.com/watch?v=bvrjM-NtWGg&ab_channel=LongplayArchive
Sequences from my finished animation. Inspired by a dog named Teacake.
A well-known glitch in Donkey Kong Country 2 is the Castle Crush glitch, whereby it is possible to put down a barrel on the moving floor in the Castle Crush level and pick it up at the same time as it explodes, with the Kong holding seemingly nothing. This can cause all manners of corruption in the level, including crashing the game or deleting save data.
Interestingly, even exiting out of the level after performing the glitch does not actually save the player from its effects. In the footage, the player escapes Castle Crush only to find that animal transformation barrels now unceremoniously kill the Kongs instead.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheStaticCling
The May 17, 1993 prototype of ‘Sonic Chaos’ features many sprites that are different to that of the final game. Here’s a comparison of Tails’ crouching animation across both versions - notably, the prototype has animation, the final does not!
Artwork of Conker, from ‘Diddy Kong Racing’ on the Nintendo 64. @Rareltd @DKVine @Rare_Gamer
Cavernous Hot Top Volcano ‘Diddy Kong Racing’ Nintendo 64 Support us on Patreon
Giant Enemy Crab ‘Mega Man 8’ SEGA Saturn Support us on Patreon
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