More language stuffffff
will byers stan first human second

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#extradirty

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almost home
Xuebing Du
art blog(derogatory)
🪼
Three Goblin Art
trying on a metaphor

roma★
$LAYYYTER

Andulka
occasionally subtle
let's talk about Bridgerton tea, my ask is open

tannertan36
we're not kids anymore.

Product Placement

Discoholic 🪩
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@inkopolis-cafe
More language stuffffff
Browt
Tried to make it match the bg
healing wish
Excluded
two shiny animals
the more things change...
... the more they stay the same.
IT'S THE SPOOKY MONTH, TIME FOR SPOOKY HORSES!!
Two new Faemon added! :D Meet Coltergeist and Lightmare! The line is based on one of my favorite horse breeds, the Irish Cob! Lightmare was the first of the two I came up with, with a design concept of moving patterns in the shape of ghosts. Finding new ways to translate horse breeds into compelling creatures for a fantasy setting has been one of my favorite challenges of this dex as the huge horse nerd that I am 😂
If you want to see more designs and more of my art & projects, you can support me and join my community on Patreon! 😄💖
@heropartnerweek Day 1 - Errands
been playing champions recently. i love raichu
isn't it kind of strange that personal space is a thing in multiplayer minecraft? or that people tend to looking at each other's characters when they talk to each other?
these things don't fulfill the inherent social functions they have in person. there is are no facial expressions you're missing if you don't look at the other person's minecraft character. there is no functional difference between standing right next to someone and standing 3-4 blocks away, you're no impeding them in any way
yet people do it anyway. they keep a few block distance between each other. they look at each other when talking, whether it's by going afk with the cursor on the other person or by tracking their idle movement
which gives us these moments where they close that distance or exaggerate the eye contact and suddenly it means something, because it's different! this thing that has no difference in game mechanics, gains meaning through the social conventions. crouching at each other and staring at each other. bumping into the other player. standing right next to a player until slightly nudging them
and that evolves, like real society! it's not something i recall happening that much 10-15 years ago. proximity chat likely has something to do with it, giving the distance some slight game-mechanical meaning and also making the character feel more like a manifestation of the other person instead of simply an object in the game while you were chatting on skype. it pulls people deeper into the game world, increases the immersion and suddenly we have body language in a game where your only ways to manipulate the body are the way it's facing, walking, jumping and crouching. if you want to call it body language there's also the item you're holding - or the two items, in modern minecraft. it's incredible how much of a language can be built with such primitive tools
Husk of a Husk
Personal piece! Umbreon my beloved 🖤 You can get these as separated prints on my INPRNT
mother's day
got a few requests for a shiny alt of my recent espeon drawing, here it is with the original under the cut :)
Hold typhlosion gentle, like burger.
Yes, like burger
the pokemon move Swift is fascinating to me. a pokemon shoots stars at you and you "I bet a cat could do that." that's normal. that's Normal Type. you got Scratch, Tackle, Headbutt, and of course, shooting rays of heat-seeking stars at people.
I always thought the star animation was some sort of abstraction of whatever the move was supposed to be, but no in Japanese it's called Speed Star which also translates to Speedster so they translated it to Swift. It was always stars and that was always normal
it's—you're lying to me. youhavealotofpeople LYING. tometomyface. That's—You're trying to mentally cause me harm,