Sims lover turned to doll lover.
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Kiana Khansmith

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@itsheypretty
Sims lover turned to doll lover.
PSA - How to get HQ textures for CC objects.
In a recent patch, EA capped texture sizes making CC with HQ textures look blurry, but you can fix it to get your crispy textures back!
You can either download my HQ Mod (updated recently to include this fix), or fix it yourself by editing the graphicsrules.sgr - instructions are under the cut.
Keep reading
Viktor & Rolf // Haute Couture - Fall 2020
HOW TO FIX YOUR CC DOORS AND WINDOWS by Xineas
**NOTE: This is a tutorial written by my wonderful husband who got tired of hearing me complain about the broken CC windows and figured out how to fix them. Feel free to share this around. I am hoping for a batch fix but in the meanwhile, if you can calculate, you can fix the windows yourself. If you have questions, feel free to send me an ask and we will get back to you.**
The issue:
EA added a “ModelResourceCutout” item for every object that needs to cut out a piece of wall to show up correctly. The actual object is actually there, you can see the door handles in the example picture above. (beautiful doors by @peacemaker-ic )
The Sims4Studio developer is working hard to get a batch fix working so the creators don’t have to manually add the correct values for each item, but it’s unsure when this’ll be ready and if it will fix all windows and doors. Some are quite eccentric from a shape perspective, meaning ROUND, CURVED or otherwise not a rectangle.
All that is needed is a bit of math and a bunch of trial and error. Oh, and patience is useful. I’m warning you, doing this 40 times over is tedious, but once you get the hang of it, it’s easy. You just need to do a bit of basic math and to be able to think in 2 dimensional space.
The math
There are three height variants when it comes to walls. Short = 3 units high Medium = 4 units high Tall = 5 units high
Regular walls are 1 unit wide, diagonal walls are Sqrt(2) wide (Pythagorean theorem), which is 1,414. When making these cutouts, 1 decimal place accuracy is generally plenty. The frames of the doors and windows give you a little wiggle room. When you are making more interesting shapes, use 2 or 3 decimal places to give yourself a bit more accuracy.
Let’s apply this magic to a real world example. EA wants you to add an item called “ModelCutoutResource” item to your object, which consists of any given number of lines in a 2D plane. Remember, this is a 2 dimensional cutout, depth is nonexistent, it just cuts out the whole wall, wherever we tell it to by connecting the dots.
Each line consists of two points, a start and an end. I could tell you how to do it all day long, but doing it and getting it are more important. On to the example. This door with it’s entire frame is 2 units wide and about 2.4 units high. You want your cutout to be IN THE FRAME, however. If you put your cutout at the outside edge, you will have an ugly gap on the sides of the frame an nobody wants that. So guesstimate (or extract from Blender, but I have no 3D modeling knowledge so will not go into that) the correct values, place your objects in game on a blank wall, look at them from the side and put a ruler to your screen if that makes your life easier.
With our door here we need to make a rectangular cutout. This is easy, just 4 points to define. The points do in fact have a third value (x,y,z) but the z-value is always 0. Perhaps EA has wild plans with this in the future, but for now every single z-value is 0.
Using our gathered knowledge, we can now define 4 clear edges for our door. I always start bottom left, it’s a habit, it doesn’t matter, as long as you make a loop with your lines.
Your lines will now be as follows:
A to B, B to C, C to D and D to A. Let’s put this into Sims 4 Studio.
Editing the package:
Open your package in Sims 4 Studio.
Select the Warehouse tab.
Select the Model item (don’t do anything with it, just click it, this way S4S knows the “Instance” value and you don’t have to copy-paste it)
>>> projects which have a separate model for diagonal walls will have TWO model items, you will have to make a cutout resource for both, which their respective instance values.
Click the ADD button bottom left.
Select the type ModelCutoutResource, check that the Instance is the same as your Model and smash the OK button. You will now have a new Resource called “ModelCutoutResource”, all the way at the bottom. So scroll down and click it. ;) You will see “Edges”, which we’ll be adding soon. But first, very important, your cutout will not work if this is not set correctly….. Set “Version” from 00000000 to 00000001.
Now click the “Edit items…” button so we can add the edges with our previously done math.
For objects that are rectangle, just click the add button 4 times, then we can fill them in.
Each “Edge” has a PointA and PointB, which I’ve shown in the image below for A, B, C and D.
We can now fill in the values.
Make sure to destinguish commas and periods. Very important. Periods are used for decimal values, commas are used to separate values. Click Save. Then click Save again.
If you have multiple doors/windows that are the exact same shape, LUCKY YOU, click the export button to export your “ModelCutoutResource” resource and save it as a binary. This way you don’t have to keep entering tedious coordinates into PointA and PointB. On your next door/window you can then select Model, add the ModelCutoutResource, select it and then click the import button to import your previously exported binary. This way you can skip all the other steps and make your life easy.
CHECK AGAIN: - “Instance” value is the same for Model and ModelCutoutResource - “Version” of your ModelCutoutResource is set to 00000001 and NOT 00000000
Test it in-game:
Did you do it correctly? Check it in game. When I fix a set for my wife’s simblr, I usually first place all items in my game, then scribble some calculations on a piece of paper, then edit the packages and then check in game at the end. Then you can do some minor adjustments if necessary and fix those before doing a final inspection.
Once you get the hang of it, it is easy. You get a feeling quite quickly for which numbers make sense and which don’t. Plus, if you do it wrong, it will just show you a weird cutout in the game and you learn from it.
Now on to the more interesting objects, curves and circles:
Windows, doors and arches which have curves are no different, they just have more points and thus more lines/edges you need to connect to make a loop. You can even make two loops if your window or door needs two cutouts.
For these more ‘advanced’ cutouts, it does help if you have at least some knowledge of Trigonometry. It certainly makes your life easier if you’re going to attempt this. I studied in Uni to become a Maths teacher, so that’s clearly an advantage. You at least need to understand how to find out points on a circle to make arches.
Alternatively, you can export the coordinates from Blender, but that’s not my cup of tea.
I’ll make a separate tutorial on round or arched cutouts.
**So again, all thanks to my husband for this tutorial… please pass it forward. You don’t need meshing knowledge, math will get you through it… oh and also, @peacemaker-ic if the batch fix doesn’t work out, let us know.**
@maxismatchccworld
This is a great resource. I can’t count past potato, but I’m sure some of you will find it useful!
And this is why I am not manually editing over 400 items. Because tedious.
I do want to point something out that isn’t entirely complete, as it is missing a step. In the model resource, the first four entries are the ‘bounding box’ of the item (that is to say the maximum left, top, bottom, and right values of a mesh, regardless of whether it is a regular or irregular shape). So although through testing the bounding box is adequate enough for rectangular window shapes, you actually need to have the cutout values after the bounding box as well. So for a 4 sided window you will have 8 entries, not just four for the bounding box. You probably don’t need them for the rectangle windows like my testing, but fixing anything irregular and this format wont work correctly as it’s missing that key step. I asked the gurus about this and that is the explanation I got. It is easy enough to duplicate the entries for rectangular windows you have put in, but the order seems different for those sections which seems to be left, right, top then bottom. Whether that order is significant, i am unsure.
Again, this is why I am not manually updating since i know a batch fix is being worked on. I have seen the progress being made and it is coming along wonderfully, but hopefully this puts it into perspective how much effort it would be to do this manually for all the buildmode items i have. Although i really appreciate people offering to help fix them, the perfectionist in me will want to do it all myself to double, triple, or quadruple check it’s all right, which i will still do when the batch fix is live. It’s just the way I am. Both a blessing and a curse.
I do hope this puts it in perspective for those who are perhaps getting impatient that windows and doors aren’t fixed. It’s a lot of work, even when you get in the groove. I can guarantee my content will be updated, I just ask that if you are relying on me for an update, or for S4S to run a batch fix, that you consider the work required and it isn’t simply a matter of clicking your fingers together and it miraculously being fixed. Good thing I am great at math.
While I’m working on fuller bouquets and individual flowers to make DIY flower arrangements I thought I’d release this peony flower as I work on others.
If I were not a photographer, I’d be florist. They are beautiful and we should all be surrounded by flowers at all times.
Original mesh.
TOU: Do not edit. Do not claim as your own. Do not sell. <3
XdownloadX Peony Flower
Highly recommend you fallow @peacemaker-ic tutorial . I make high poly meshes so this will help with any funky shadows you may see.
Working on making some modern style flower arrangements in blender. It’s not quite done yet but I’m happy with the outcome so far. The hardest part for me will be figuring out how to texture it for the sims game.
Just returned home today from the gem and mineral show in Tuscon AZ. I was surrounded by insanely beautiful rocks and gems and cactus galore! It’s inspired me for some more desert style builds and objects that I think I’ll be working on for the next week.
in the meantime, I wanted to give out the build I made in honor of cinerella moments dollhouses.
I don’t often play the game using sims so sometimes my builds don’t offer things that that style of play needs, such as washing machines and such.
It’s easier to view the attic in this particular build if you have the free cam mod by @twistedmexi. You can get that on their patron
Have fun with this dollhouse inspired build.
TOU-Don’t claim as your own. Do not sell.
XdownloadX
There was an issue with my table missing its footprint so I had to update it! It should work now if you redownload it from this link below. The rar should have the word update in it, and if it doesn’t you are using the wrong one and it wont work in game. I also used a mesh from the outdoor retreat pack so have that installed.
X Download X (if you downloaded this prior to 1/28/2020 2:14pm PST, please download again. There was an issue with the table that should be fixed now) @little-miss-noble Thank you for the pointing out!
Thank you for being understanding and having patience while I still learn and figure out all the little odds and ends of turing my 3d objects into game objects.
***This one is after a handcrafted table I found online called Primitive Physics Table. I really enjoy modeling IRL Haute Couture objects and furniture so I thought, id reale this one as one of my firsts for the sims.***
It’s a three piece table. Two rocks and the split table. The large rock is used to hold up the bottom piece, while the smaller rock is the stabilizer under the top. Use BB.moveobjects to place. search for Hey Pretty Sims or look in the living room tables to find it.
TOU: Do not sell. Do not claim as your own.
If you use it in a build tag me!! I want to see! <3
I made my own mesh into a sims 4 object =) I’ve been doing a lot of archviz in blender so I thought I would turn some of my meshes into sims objects.
This one is after a handcrafted table I found online called Primitive Physics Table. I really enjoy modeling IRL Haute Couture objects and furniture so I thought, id reale this one as one of my firsts for the sims.
It’s a three piece table. Two rocks and the split table. The large rock is used to hold up the bottom piece, while the smaller rock is the stabilizer under the top. Use BB.moveobjects to place. search for Hey Pretty Sims or look in the living room tables to find it.
TOU: Do not sell. Do not claim as your own.
If you use it in a build tag me!! I want to see! <3
X Download X (if you downloaded this prior to 1/28/2020 2:14pm PST, please download again. There was an issue with the table that should be fixed now) @little-miss-noble Thank you for the pointing out!
Working on modeling this 7 thousand dollar table I found on www.1stdibs.com. I’d love to get it to a point that I’m happy and then release it as a sims 4 object.
The last table I did I have been having trouble with. For some reason it had these really weird shadow lines through the object when placed in the game. I tried to get some advice on how to fix it but the only theory was that it was too high poly. Which, is interesting because I have been looking at some other peoples object cc and some of their meshes have even more polys than mine did. I’m really hoping I can get this one to work.
I don’t want to give up on my other mesh either so if you happen to read this and know of any things I can try or know what the issue is please let me know! It’s bugging me that I can not figure it out.
When I got into the sims, I was in my early 20′s and it was like sims 2 or something. At that time I also was doing graphic design. I started a photography business and everything else stopped. I went to my 9-5 every day and came home to only work on building my business. 10 years later I am a full time photographer with a little bit more time on my hands. I was able to get back to playing sims and honestly the one thing that keeps me coming to the sims is the cc. If it were vanilla, I really wouldn't play because I can not stand the boring square media they put out. I spend my time in the sims building and decorating and really wanted to make my own cc for the game. I looked at the sims 4 studio and decided to spend time learning blender first. I fell in love with it!! I have been making more art than cc but that’s ok =) I do however want to make more cc so I have been watching a few tutorials on youtube regarding how to do it with the sims 4 studio. I tried reading their tuts but I learn better by watching than I do reading. So once I figure out how to actually make my models work properly in game, I’ll start releasing my own rather than just recolors. I’m practicing with this simple vase first. =)
I am so excited for Tiny Living! I thought I would start practicing.This lot has one room up in the attic. However, I have no idea where the bathroom will fit yet.. But it’s pretty, so we have that going or us. lol!!
I got inspired after seeing some very amazingly done dollhouses online. Or miniature houses I suppose because I wouldn’t let any child play with them lol! Can we take a moment and give some very needed applauze to people who make miniature houses. They are like sims builders but times 3000!! The amount of talent and patience that goes into building those is incredible!
This #wip is my sims tribute to one of the miniatures I found online. I can not wait to finish it and share so my other tiny living loves can use it if they like =)
THE SIMS 4 : HOW TO FIX BROKEN CC AFTER THE LAST UPDATE |TEMPORARY SOLUTION |.
As promised, here is my Conservatory of flowers build. The last two images are what I used as inspiration. But I wanted more flowers so there is an abundance inside =)
I built this on a 30x30 lot. Actually It’s on the the Bluffs lot, which I’m not sure if I should have deleted lol! I will have to see if I can get that one back. But I wanted those views .. ha!
Fair warning before you instal! I made this for the sole purpose of using for photos and poses. If you want to use it for playing you’ll need to move things around inside just a bit so the sims can actually walk around. Also a big warning, A lot of the building is made with @felixandresims cc and wont be included inside. You’ll need to have his cc already or go and get his 20 buck patron package so you’ll have all his stuff.
Happy simming! And thank you to all the CC creators so we can all play and have fun with pretty content
Download X
Early morning ballet practice in the conservatory of flowers. I will be releasing this build soon! It’s all done and I had so much fun making it! If you want it be sure to follow so that way you get notice once its released!
Reshade Patchouli Rose by @intramoon
Poses by @pandorassims4cc and @roundog
Building cc by @felixandresims
plus more and a million flower cc by a lot of amazing creators (Thank you!!)
All paid cc won’t be included in the lot.
The twins
Inspired by both October vibes and the avant garde designer Jimmie Martin. I made these chair recolors after a few of his chairs. I really love bringing real designers work into game play and have so many more I’m working on from this designer and others.
A set of 12 chairs. The red lip one is not pictured and each chair also has a white frame match.
You will need #felixandresims mesh for this to work. I highly suggest you download the 20 dollar package from his Patron to receive all of his items. They are fab!
Download X