(As Far As I Can Disclose Lmao)
"Rabbid Guy" is my Rabbids fanfiction where a boring man named Guy becomes a rabbid after an accident at his job splices his genes.
He's only a rabbid at night, but like a werewolf his rabbid personality remembers everything while his human personality is unaware he was ever a rabbid. Drama ensues as these two personalities grow further apart, but especially as Guy's rabbid side falls deeply in love with his rabbid friends and their world.
If you'd like to read it, it's on Wattpad and Fanfiction dot net. Links on the bottom of the post.
"Rabbid Guy" is set in an alternative modern era with 3DSes and smart phones and streaming services existing.
It's been twenty years since rabbids invaded Earth. Most humans still don't understand where rabbids come from, why they're on Earth, or what they even are. One day there were no rabbids, and then the next they were everywhere. The Rabbid Crisis describes the time after rabbids arrived that was heavily influenced by rabbid paranoia.
At first rabbids used to be a major curiosity and something that terrified the whole world, but because rabbids are so difficult to study and generally not malicious, humans in "Rabbid Guy" mostly gave up on their curiosities and treat rabbids like common pests.
Rabbids in "Rabbid Guy" are a race of dimension hopping aliens (people, not animals) that are near indestructible besides their fur and skin, but can still feel pain. They are immortal unless killed.
They don't need to eat to stay alive (but can still get hungry), and are unable to reproduce sexually. All rabbids are clones, or genetically engineered variations. Rabbid clones always come out mature, so although rabbids can act childlike, there are no child rabbids.
Because rabbids' survival needs are met they focus almost all of their time into playing, exploring, socializing, and pursuing their hobbies. They are naturally curious, social, trusting of one another, playful, stubborn, and imaginative besides situational circumstances. In general they are more playful than malicious or violent.
Rabbids have the ability to understand all voices and writing no matter the language, but find it near impossible to speak or write anything but their own language (it has something to do with how their brains work). Rabbids can still emote and gesture, so the exception is rabbids who can learn sign languages, but not all rabbids can do this.
When in terrible danger, anger, fear, or other severe emotional distress, rabbids can go into a primal-like mental state. During an episode, their eyes turn red and they'll get a boost of strength while also losing the ability to think rationally. What drives a rabbid to rage, for how long, and how much stimulus is needed is unique to them. Generally rage, just like anger, can showcase what is important to a rabbid. Frequent rage episodes can also be a sign of mental health issues.
Tullerians are rabbids that identify as Earthlings even if they weren't cloned on Earth. Most rabbids on Earth are Tullerians, almost like a default. They live all over Earth, outside, in abandoned buildings, in forts, and junkards (giant mixed genre junk forts or converted junk yards into forts. Junkards are often the heart of communities as humans tend not to mind when rabbids live in garbage).
The broadest of Tullerian organizations are mixed genre groups named after the location, or other chosen title, and then more niche communities within that group are called Genres (or hobbies, but they may still refer to those communities as Genres anyway.) With enough rabbids in the area, Genres can come together to create larger orders. They may have loose militias and do group projects like creating structures, organizing activities and finding and distributing food.
Rabbids without broad governing structures rely on a Top Rabbid to keep peace. A Top Rabbid tends to be the strongest rabbid in an area that also has influence over that area's community.
Antiheroes are rabbids who believe rabbids deserve to conquer the Earth instead of sharing it with humans. Their ideology hates humans and all non-rabbid lifeforms. This is usually due to traumatic experiences with non-rabbids (especially from other dimensions), beliefs revolving around the 'Rabbid Cycle', and cultlike initiations.
When the rabbids invaded Earth they were all under Antihero control, but with the capture of their leader General Barranco The Third, the invasion lost steam as rabbids no longer had someone to scare them into being soldiers. Deserters went back to their preferred lifestyle of playing, but now on Earth. Ever since Antiheroes have remained a minority (taking over the Earth doesn’t seem worth the trouble. Most rabbids don't hate humans either).
Antiheroes also live all over Earth, but are more likely to live deeper underground than other rabbids in abandoned rabbid built barracks, labs, and armories from the initial invasion war effort.
Because Antiheroes are such a minority they tend to organize as one large group despite living far away from one another. They rarely form Genre organizations, their lifestyles focusing away from fun games to working on surveillance, cloning when necessary (a difficult task), designing weapons, kidnapping humans, fighting verminators, studying Earth and planning terrorist attacks.
Antiheroes are the most unstable and miserable of rabbids, but they are generally the most technologically advanced with an arsenal of mechs, space ships, submarines and other spaceage hi-tech gadgets.
Tullerians and Antiheroes don't like one another, but they still have respect for one another as fellow rabbids, even if they heavily disagree.
Citizens are humans who aren't verminators. A majority of them tend to view rabbids as annoying pests, or hardly ever think about them, but some also see rabbids in a positive light just like any 'hard to love' species in the real world.
Initially created by the government to tackle the Rabbid Crisis when rabbids first arrived, verminators are currently a private anti-rabbid pest service that helps humans end conflicts with rabbids for money. Although they're a private business, they often also work for governments to control rabbids across human communities.
Verminators work out of retail buildings or regional headquarter complexes. Besides connecting citizens to their services, headquarter complexes invest resources into facilities for storing frozen rabbid prisoners, training, housing, and protecting traveling verminators, and rabbid research. Verminator headquarter complexes are heavily guarded so rabbids are unable to enter or exit without verminator permission, not that rabbids ever want to enter.
Verminator services often involve capturing rabbids to torture, interrogate and emotionally manipulate them.
Because rabbids are mostly seen as pest animals and not people by citizens, verminators are legally allowed to be as abusive as they want to rabbids even if they know better (although being a verminator won't garentee information). One could assume that all verminators hate rabbids, but it varies. Some feel they're just doing a job, and that their methods are necessary, but in reality they are disgustingly cruel.
Verminators mostly refer to the largest rabbid control group, organized by Verminator General Hellen Swartz, but smaller rabbid control companies are also referred to as verminators even if they have no affiliation.
Rabbids have more legendary stories than are discussed in "Rabbid Guy", but The Four Colors is the major mythic that is involved in the story.
The Four Colors are ancient supernatural rabbids that haunt every rabbid (and honestly, all people) as concepts in their daily lives. Because these supernatural rabbids hardly ever appear physically, who and what purpose they serve is up for debate.
Rabbids are especially unsure if The Four Colors work as individuals, work together, if they are all good or evil or if only some of them are good or evil or if they only represent things in nature as a neutral.
Rabbids are also unsure if The Four Colors live amongst them in disguise, are purely spirts, or spirits that only appear as possessed ordinary rabbids when they need a physical form. Rabbids also debate if The Four Colors were always The Four Colors or if White, Black, Red, and Green are only roles/titles that rabbids throughout history take on and eventually retire from when a new rabbid replaces them.
There is a cannon interpretation for who and what these rabbids are and what their goals are, I'm just not telling you lol.
⬜️: If you have hope, love life, and a passion for exploration and freedom, The White Rabbid is with you.
⬛️: If you are trapped, repeat things a lot, or oppose chaos to create order, The Black Rabbid is with you.
🟥: If you are angry, conflicted, challenged or at war, The Red Rabbid is with you.
🟩: If you are facing an ultimate finality, or death of something or someone, The Green Rabbid is with you.
These rabbids exist beyond the physical as real world concepts, but seeing them physically is a bad omen.
Rabbid Mental Health Pillars 🏛
Generally Tullerians subscribe to this ancient mental health guide to better themselves if they're mindful enough. All rabbids are individuals with different preferences, so satisfying these pillars will look different from rabbid to rabbid. For example, an introvert rabbid may satisfy Brotherhood by hanging out with with rabbid friends at least once every week, while an extrovert rabbid might need to hang out with rabbids nearly every day to get the same satisfaction.
Antiheroes might also use this same guide but edit parts based on their beliefs on non-rabbids.
Music: Rabbids need to share themselves and their hobbies to others in a community or a cause greater than themselves.
Adventure: Rabbids need to explore places, people, hobbies, and who they are. They need to discover new things, find new ways to do things or think about things and find new things to do.
Tale: Rabbids need an identity, real or fictional, to live by.
Hobby/Art: Rabbids need to challenge themselves and keep their minds active with projects/expressions or hobbies. Roleplay campaigns, collecting, painting, baseball and robot building are all examples.
Shelter: Rabbids need a place where they are loved and protected so they can relax and recover from stress.
Inspiration: Rabbids need relationships with non-rabbids to help them to think differently, inspire them, and have perspective on their relationships with other rabbids.
Brotherhood: Rabbids need good relationships with other rabbids, as rabbids are the not like other creatures and need one another.
The Rabbid Staircase is the name of the dimension to dimension path rabbids create when they travel from one dimension to the next in a chain.
A dimension can be referred to by rabbids as a 'stair' or 'step'. Earth is the current top of the Staircase in 'Rabbid Guy', with the previous stair being The Glade of Dreams (Rayman World).
Rabbids can construct portal generators that punch paths between dimensions, but a portal can't be created anywhere, and it takes a lot of energy, resources and technological knowhow to figure out how to construct one. It can take hundreds or even thousands of years to figure out how to build one without previous experience, but if rabbids are determined they can always figure it out eventually.
Rabbid theorists argue it's possible rabbids have the instructions for constructing inter-dimentional portals already within their brains when they are cloned. The information possibly placed there by (a) genetic scientist(s) billions of years ago. The same could be true for other repeating reinventions like cloning devices, but not enough is known about the rabbid brain to confirm or deny either of these.
Rabbids tend to mass migrate to the highest stair when it becomes available. They tend to do this because of their natural inclination to explore, or to keep their species together because rabbids need one another, or to conquer other worlds for military gain, or most seriously, because they are being hunted or even killed in their current stair.
Weapons designed to kill rabbids are called ARWs or Anti-Rabbid Weapons.
That's All I Can Think Of Use The Ask Box If You Have Questions I Love You Bye!!!!! <3
Worked into perpetual exhaustion at his new job, it was only a matter of time before Guy's delirious self got into an truly bizarre accident