Modern people get used to technologically connecting and sharing with the people in their lives no matter where they live. Such a social network as Facebook has potentially been an enormous gallery where users post their pictures, draw as well as guess each other’s drawings via a simple application, show their landscape photos, and even update new video clips. Nowadays, artists effectively advertise their upcoming albums and display artworks on their own websites, which are subscribed by their fans. More interesting is that human needs motivate new developments in arts, and evolution can only be created through the technologies and advanced devices in this digital era, which results in Experiments in Art and Technology or E.A.T, established by Billy Kluver and Robert Rauschenberg to encourage cooperation between artists and engineers. Accordingly, any artists who need to attract more people to their products or familiarize their fans with new images of performers can easily find solutions to their plans; “An ongoing Technical Services Program provided artists with access to new technology by matching them with engineers or scientists for a one-to-one collaboration on the artists’ specific projects.”[1] Remarkably, Yvonne Rainer, an American dancer, choreographer, and filmmaker, employed “repetition, patterning, tasks, and games that later became standard features of modern dance.”[2] On the other hand, computer-assisted dance has become more appealing to some dancers as audiences develop their voracious visualizing. The author Birringer mentioned four styles of digital dancing. Impressively, dancers somehow become quick learners of technology and are gradually professional performers in "interactive environments based on sensors and motion tracking, immersive environments that are virtual reality-based, such as the CAVE, or panoramic installations that integrate body and vision into the polysensual illusion of moving through space, networked environments, including telepresence, video-conferencing, and telerobotics, allowing users to experience a dispersed body and to interact with traces of other remote bodies, avatars, and prostheses, and derived environments that are motion-capture-based reanimations of bodily movement or liquid architecture, which can also be networked and reintroduced into live telepresence or telerobotic operations and communications between remote sites.”[3] According to Steve Dixon, Video and DJs should be described as Moment, by far the best way to display new media art. Also, any technology-related tools and methods, such as projection of images onto performers, make organizing, displaying, and archiving new media art feasible. Indeed, evolution of arts depends on how advanced technology and network become “as it is used in interactive and networked performance-installations, continuously crosses between real space, projected space (video/animation), or other virtual contexts (Virtual Reality, remote sites).”[4] Initially, new media “was used as a short cut for new cultural forms which depend on digital computers for distribution: CD-ROMs and DVD-ROMs, Web sites, computer games, hypertext and hypermedia applications.”[5] Things have changed since scientists and engineers worked with artists, so new media art has referred to different functions and artistic forms over time. People might have fuzzy memories at some points in their lives, and artists and their assistants are not exceptional; therefore, performers wish to maintain their unique ideas of performance or dance via artificial servants. Demanding needs arouse human curiosity and then evoke new projects, which leads scientists and engineers to a new era. Finally, robotic artists should be potentially future performers, which organize, display, and archive new media art for human beings who expect endless possibilities for the next century. There is no such thing as new media art, but robotic media art will open up audiences’ eyes and satisfy them better than what new media art has contributed to current satisfaction of audiences via high-tech gadgets and programs instead.