Spini has been a project created by myself and @joshc5. WE had to meet a client brief which asked us to create a state of flow in our player. Hope to give you a Download link soon.
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@jaydensmits
Spini has been a project created by myself and @joshc5. WE had to meet a client brief which asked us to create a state of flow in our player. Hope to give you a Download link soon.
Video really soon.
New things coming soon.
I finished Ready Player One by Ernest Cline and loved it so much that I went and bought his other book. This one is called Armada, I cannot wait until I get some time to read it.
I have reason to believe that this might also have some things that might interest the parts inside of the that love game design. I will also for sure learn some things about older arcade games that I have never played, just like in the last book.
PS. The cover is very pleasing to look at, I love it so much. If I ever write a book I want it to look like this.
Just a quick look at one of the levels I created, I decided to put in some moving parts this time.
Eye Candy
I have added some nice colours to my game to keep myself interested as i’m working on it (I was staring at greys for a long time). I’m going to edit the scoring system at some point, at the moment you can multiply the score to a ridiculous number and the UI cant keep up. I also have sound implemented.
Thanks to @joshc5 for some programming help!
Started my prototype for Perchunk. You can clearly see what i’m going for now. I’m hoping I have enough knowledge of Unity and time to make this turn out ok.
My newest project! More soon...
Creating a Card Game in 2 and a Half Days
Creating a card game is hard enough, but doing it in only 2 and a half games is insanity. It really puts your design skills to work. On Wednesday a fellow designer and I along with 3 artists got together to try and make a board game / card game. We all decided right away that a board game would be a lot harder than a card game so we went with the card game.
I have just got my Nintendo Switch and copy of The Legend Of Zelda: Breath of the Wild. As this is a new game that lots of people are anticipating ill give a short warning now, below is a quick analysis of the first 2 minutes of game play showing how the game teaches the player. If you think this might spoil anything for you (I doubt it would) than feel free to move along. Everyone else... JUMP ON IN!
Image is personal artwork by Florian de Gesincourt, original can be found at https://www.artstation.com/artist/degesart
Update on Ready Player One (no spoilers)
I am almost half way through reading Ready Player One by Ernest Cline. So far this book has really hooked me. I can see that for the most part this books target audience would be games who grew up in the 80′s, much of the references are all about games and movies that came out in that decade.
Even though I was born in the decade after, and was only 4 by the time we hit 2000′s. I still know enough of the games and movies to understand what they are talking about. Cline has also done a really good job of explaining what the games look like and how they are played, so even for those games I have never heard of I can still get a good understanding.
Creating a prototype of my economic system. Its not the most fun thing to do, but I know how valuable this will be later. I have created a spreadsheet of everything I need for the prototype. Now in the process of putting all that into code form in unity.
I now have a ship that can be used for demonstrating mechanics and game play loops!
Pirate-ship's are Hard to Make
I’m currently creating a layout for a ship in illustrator. Keeping true to the FTL play style the ship needs to be segmented up into a grid. Making this ship so it fits into a grid is very difficult, you get all these areas that are half or one quarter the size of a square. This means bad news for players, as they could get confused trying to figure out which squares they can move onto.
I purchased “Ready Player One” by Ernest Cline. I have heard many good things about this book. I also really want to read it before the move adaptation comes out next year. The movie is being produced by Steven Spielberg, this makes me very exited as I love his work. As a game designer I think I could also get some ideas and maybe even learn something from this book. You never know until you try.
Designing a Tutorial
Challenge: Create 1 level which shows a player the mechanics of “jump, slam, run and jump, jump and shoot, wall jump” without the use of words or pictures, the game is 2D.
The idea of this is to allow the player to learn how the game is played, without being specifically told. So @cassandra-jade-gray and myself got to work trying to figure this one out. The above is what we came up with. The middle section is the completed level.
A Short Reflection
Write a one page recap and reflection about an experience that you had whilst playing a game that affected you personally.
This is one of the things I had to write on today. Here it is.