Tips on being the idea guy
Are you the guy who is the absolute best at coming up with ideas for games?
Are your ideas always super awesome, innovative and guaranteed the next Minecraft/Angry Bird/Flappy Bird?
Well then, look no further.
This article is just for you. It’s full of tips based on education, experience and topped off with some brutal honesty. It’s not meant to be mean or salty, just a couple of tips to get you started. Let’s go!
The idea guy is usually a person who has little or no experience in the games industry, but really, REALLY wants to make a game.
The idea guy is usually very defensive when his ideas are being criticised.
The idea guy is usually not very fond of ideas that are not his own. Released games often has obvious flaws or missed opportunities, and team members ideas are usually total crap and they need to hear it.
The idea guy is usually annoying beyond measuring.
Lastly, the idea guy tends to keep his ideas a secret. He doesn’t want anyone to get a glimpse of his brilliance unless they sign an NDA. He usually wants 50% of the profit from just being the creator of the idea.
We all know a guy like this, and I have to admit that I was one as well. No one wants to work with a guy like this, because he tends to be arrogant and drain a metric shit ton of energy from the rest of the team. On top of that, he doesn’t contribute to the team whatsoever.
Ok, I’m aware this sounds like a shit fest, so let’s look at the possible career for the idea guy.
There is no career as an idea guy.
Instead, read below how you can become useful.
You are only doing the easy part. The idea guy is scratching the surface of game design. Anyone can come up with an idea, and most of the time I get my game ideas from ordinary conversations, a cool scene from a movie, by walking to school, or by talking to a family member. The art of game design is taking that idea (no matter where it came from) and turn it into a cluster of game mechanics that works in harmony with each other.
Working out the details of every game mechanic, crunching the numbers, measuring the results, iterating and polishing the combat system - that is game design.
Read a few books on game design, watch a couple of tutorials, analyse good games, analyse bad games. Become a good game designer.
Learn how mechanics can be reused, how to make a great game with a small scope, few features and short time frame. Don’t pitch your MMO Battle Royale AAA-killer clone with 40 customisable unique never seen before classes.
No one will hire you. Absolutely no one. I’m sorry but that’s the truth. Instead, pick a skillset that will make you useful.
Programming is hard to get into, but once you know how it’s an amazing skill to use when you get ideas. Spend a weekend programming and BAM, you have a prototype of the awesome idea you came up with.
Art, either 2D or 3D is another skillset that is super useful. Make a couple of mockups to show how you imagined the game, the mechanics, or the environment. Being an artist is always useful when working in a team.
Learn how to make audio effects, or music. Pick up all the tasks that are outside of the design, programming and art skillset, if you don’t want to work with the ones above. Become the handyman, the guy who make sure everyone has coffee, that the applications are in order, the website looks crisp, the twitter feed is full, writing the blog posts, recording and editing the videos, and everything else that could be considered marketing and project management.
Become good at testing. When working in a team, no one has time to play test the game as much as they would like. Learn how to find bugs, and learn how to report them. Becoming a tester is a great way to get into the games industry, and you will be a valuable asset if you can make sure that the latest build is bug free.
Your ideas are worth nothing. No one cares enough to steal your ideas. Everyone who is capable of stealing and creating your idea is working on their own.
Working with a team where your only skillset is coming up with the idea might be useful for 10 minutes. What are you doing for the rest of the time?
Having a great game idea is a start, but you will most likely need to visualise it in some way. No one will read your 20 pages long game design document. They want to see your idea. Make a prototype or make a mockup with art.
After that point, make sure everyone knows how you will benefit the team. Will you design every small part of the game? Will you be coding? Art? Music? Marketing? What will you actually do? Unless you have a clear answer, the idea guy mentality will most likely get you kicked off the team faster than you can mention your unique skill tree system.
Actually working with a team, bouncing ideas and tweak them is a great way to make a good concept. Don’t dismiss the ideas of others, embrace them. When they come up with alternative versions of your game mechanics, consider how they could actually work instead of discarding them right away.
And for the love of God, drop that arrogant attitude.
This conversation has never happened in the history of mankind:
Idea guy: “I have this awesome idea but I can’t tell you about it. You can make the game and we will share the profit 50/50”
Imaginary person: “Sounds cool, when do we start?”
Make a proper pitch. Don’t smack your huge design document on the table and think that you’re done. Make a short version, a condensed summary of the game. Make it interesting. Fill it with concepts, pictures and explanations. If you’re going to get a team together, make sure they actually get the idea, and also get interested in making it. Ideally, show them your prototype.
If it takes more than 2 minutes to make them interested in your game idea, you’re not doing it right.
This is similar to tip #2 and #3, but as a team member you will have to find your role.
As an idea guy you are deadweight. Ask your team how you can help, what you can take off their shoulders. Even if you have absolutely no way to contribute to creating the game itself, you can still become useful. If you manage to find out how you can tend to your team, they will always be grateful. Refill their mugs, plan their meetings, feed them, make them happy. Basically, become their mom/dad. Do all the boring tasks they don’t want to do, fill the gap in your collective skillset, and master it.
These five tips are overlapping a bit, and they will not guarantee you a long career in game development, but it will get you started if you consider yourself the idea guy.