
Love Begins
sheepfilms
KIROKAZE
almost home
he wasn't even looking at me and he found me
PUT YOUR BEARD IN MY MOUTH

ellievsbear
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official daine visual archive
Misplaced Lens Cap
d e v o n
let's talk about Bridgerton tea, my ask is open

Kiana Khansmith

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gracie abrams

if i look back, i am lost

Andulka

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Cosmic Funnies

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@justalonelyfern
I view reading fantasy/sci-fi stuff as "this work of fiction is being translated into english so that I can understand it, meaning some phrases should not be taken literally" lord of the rings style, and then I meet people who nitpick every word or phrase that "shouldn't exist in this story" and I'm like wow you guys are truly miserable and unimaginative. and also you tend to assume that english words all popped up in the 19th century and you never bother to check the etymology of the words you're claiming "shouldn't exist in this universe"
like sorry but in an apocalyptic alternate-universe earth, the phrase "train of thought" is plausible even in a world without locomotives, because the word "train" comes from the 14th century, and it meant "to drag"
that's why we call dress trains "trains". because they drag. the word wasn't invented for locomotives.
y'all say shit so definitively like idk man I think it depends. the english language is OLD AS FUCK. a lot of words you believe are modern just aren't
ALL. OF. THIS.
You wrote about murder?? Murder is illegal?? You wrote about this dude killing someone and you didn't even say 'murder is bad' at the start of the book, wht wtf, wtf is wrong with you? I can't believe you condone murder, I can't believe you're pro murber, oh my fucking God don'ttalk to me when ou literally kill people, freak. I'm calling the cops, what the fuck, I'm shaking and crying.
Happy Friday the 13th followed immediately by Valentine's Day to Gomez and Morticia Addams
MEASURE NEVER
CUT WHENEVER
LIVE FOREVER
DIE ON ANY HILL
i heard in america they love to drive so much that they have a place called Road Island
i hate that concerns about urban gardening/foraging safety is often met with "What are you, a cop?" scorn. I believe it's a suspicion of anything that hinders the punk/anti-system urgency to jump in immediately and do whatever feels right.
Safety, ethics, and sustainability are all a part of urban gardening and foraging. I'm sorry that means you need to do homework before you can do anything, I know that sounds lame. But life is complicated.
I know anti-intellectualism is viewed as activist these days, but like, surely you don't want to literally eat lead, right?
Let’s check in and see how those rascally solarpunk kids are doing, surely they’ve learned by now that…..
Daily reminder: Leafy greens like kales uptake all those delicious heavy metals in urban soils like lead and cadmium.
Don’t eat sidewalk-crack kale.
Here's some cool references from the EPA on safe urban gardening:
REUSING POTENTIALLY CONTAMINATED LANDSCAPES: Growing Gardens in Urban Soils
Steps to Creating a Community Garden or Expand Urban Agriculture at a Brownfields Site
every time i replay danganronpa is like being at a classmate reunion
this game means so much to me
(for a funny little game, find gaster and friend)
Impeccable music choice here:
On the American broadcast, about five seconds after the music started the announcer said about the woman, “she lists her hobbies as ‘forgetting things’ and ‘existential crises’”, and I can’t imagine a more delightful one-two punch
💞Ships Week 2026: #1 – #20 💞
It's the big one! Welcome to the final day of ships week. Here are your top 20 ships of the last year, with the full list under the cut:
1. Byler +22 Will Byers & Mike Wheeler, Stranger Things
2. Spamtenna Spamton & Ant Tenna, Deltarune
3. Jayvik Jayce & Viktor, Arcane
4. Phan +4 Daniel Howell & Phil Lester, YouTubers
5. Sonadow +14 Sonic & Shadow, Sonic the Hedgehog
6. Hollanov Shane Hollander & Ilya Rozanov, Heated Rivalry
7. Polytrix Rumi & Zoey & Mira, KPop Demon Hunters
8. Buddie -1 Evan Buckley & Edmundo Diaz, 9-1-1
9. Destiel -4 Dean Winchester & Castiel, Supernatural
10. Krusie Kris Dreemurr & Susie, Deltarune
11. Caitvi +74 Caitlyn Kiramman & Vi, Arcane
12. Superbat +31 Superman & Batman, the DC Universe
13. Pureshadow* Pure Vanilla Cookie & Shadow Milk Cookie, the Cookie Run franchise
14. Stobotnik Agent Stone & Dr. Robotnik, Sonic the Hedgehog
15. Radiostatic Alastor & Vox, Hazbin Hotel
16. Gelphie Glinda Upland & Elphaba Thropp, Wicked
17. Pazzi Paige Bueckers & Azzi Fudd, WNBA players
18. Radioapple -12 Lucifer Morningstar & Alastor, Hazbin Hotel
19. Bucktommy -7 Evan Buckley & Tommy Kinard, 9-1-1
20. Hannigram -7 Hannibal Lecter & Will Graham, Hannibal
sun-God
"accessibility" needs to stop meaning "low-engagement"
"we are making our TTRPG more accessible!"
"oh, did you make the font bigger and more legible?"
"no we're just doing the next edition in D&D5e"
"we're making our video game more accessible!"
"oh did you add an option to remap the controls?"
"no we just added an option to remove combat so the game is just a bunch of cutscenes"
"we made it accessible!"
"which part? what did you make accessible?"
"why, not playing the game at all of course! games are much better when they don't have any pesky game in them, especially for the disabled, who typically access the game parts even less."
To further elaborate (very long)
it is a very popular trend right now to add, like, features that skip the engagement with an interactive work of art, such as skipping combat or making combat impossible to lose in a combat-focused video game, or in the scene of TTRPGs making your TTRPG completely dumbed down or just hastily and mindlessly making it a D&D5e hack "because people already know how to play D&D5e and I want it to be accessible" instead of expecting people to actually read and learn and engage with a set of specific rules, and call all of that "accessibility" instead of adding "accessibility" features that would actually help disabled people access the "meat" of whatever the interactive art is.
If it's a combat-focused video game, some examples would be helping them engage with the full depth of the combat by allowing the controls to be fully remapped to something easier for their hands(or lack of hands), or the option to disable flashing lights or reduce the intensity muzzle flashes on the guns or something.
I think I have come up with a good example to illustrate this point. Let's say there is an FPS where you shoot aliens. Pretend it's, like, Halo but not specifically Halo.
And let’s say there’s a group of disabled gamers who are excited for this video game.
Missing Finger Guy, Deaf Guy, Colorblind Guy, and Poor Eyesight Guy.
Missing Finger Guy is missing at least one finger that corresponds to the Dodge button, he can’t reliably press it especially on short notice when aliens are coming at his character. So, he can’t really play the game because dodging is required to beat the levels. The game devs provide an “acccessibility” easy mode that turns off combat or makes the enemies do so little damage that he never needs to use the Dodge button. So, Missing Finger Guy can play the game now, right? Wrong. Dodging enemies *is* the game, and he still never gets to play with the Dodge button, or engage with any of the other elements of the game that are watered down by making enemy attacks not matter. To make the fun gameplay of dodging enemies accessible to this player, the answer is to allow remapping the Dodge action to a button that he can reach.
Deaf Guy
The game expects the player to rely on audio cues to know when enemies are sneaking up behind them or when a grenade lands at their feet or when an enemy is about to do a specific attack. Obviously the deaf player can’t hear these and can’t play the game because he’ll just die all the time to attacks which are literally impossible for him to predict. Again, this could be “fixed” by a mode that makes it so it doesn’t matter if he doesn’t hear a grenade land at his character’s feet by removing the consequence of death for failing to notice the grenade, or you could add the option to turn on subtitles for both story dialogue and sound effects like “[grenade beep]” and “[screatchure scream].” One of these allows the deaf gamer to play on roughly the same playing field as other players and react to threats the same way that hearing people can do that he can engage with the meat of the game, and the other doesn’t.
Colorblind Guy
The video game features enemies that are identifiable by their red and blue armor. Red aliens throw red grenades that you can catch and throw back, and blue aliens throw blue grenades that explode by proximity and you just have to fully avoid. Obviously, a colorblind player cannot reliably tell these apart, and would either have to try to throw back grenades at random and hope for the best, or just avoid all grenades to be safe. You could “fix” this by removing the consequence of death for getting exploded by a grenade, or you could fix it by adding a togglable colorblindness mode that switches the color distinction to something visible or adds some other distinctive feature besides color to one of those grenade types. One of these allows the colorblind player to engage with the intended gameplay of the game by taking informed risks by trying to throw back certain grenades, and one of them doesn’t, making it just not matter what decision he makes.
Poor Eyesight Guy
You get the formula by now. The *actually* accessible feature would be allowing him to adjust the text to be more readable instead of making it not matter if he can read the directions that tell him how to get through the minefield safety by removing the consequences for stepping on a mine.
A mode that simply removes consequences for failing to engage with and react appropriately to the threats the game presents is, at best, appealing only to people who don’t actually *like* the gameplay in the first place, while still shutting out the people who *want* to engage with the full depth of the gameplay but can’t because of some disability that prevents them from doing so as intended.
Because the gameplay isnt just seeing the cutscenes and getting a “level cleared” achievement, it is dodging the enemies, throwing back the grenades, listening for the screatchure screams, etc..
If there is an enemy who is super tough from the front and will kill you if you can’t get around behind him, you don’t make the game more “accessible” by making him so weak from the front that it doesn’t matter where you shoot him, or making his attacks so weak that you can shrug them off long enough to whittle him down from the front, youve actually removed this enemy from the game by making him just like the common enemies that can be shot from the front. You have actually made the element of the gameplay provided by this enemy inaccessible by doing this, because the quick thinking and tactical usage of the game’s features required to get behind him *is* the gameplay.
It’s much easier to explain this via video games but it goes for tabletop games as well. A TTRPG is more truly accessible for having big easy-to-read font and clear explanations so that players that want to engage with that game’s rules can do so even if they have reading difficulties, than if it just went “eh it doesn’t matter if you read the rules or not.”
For some mysterious reason I felt compelled to draw these guys too 💚💙
Happy OTP Day Valentine's Day! ^_^ 🖤💜🖤💜