Refuel Reconfigure and launch!
RMH

@theartofmadeline
will byers stan first human second

shark vs the universe

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Not today Justin

tannertan36

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JBB: An Artblog!

Discoholic 🪩
ojovivo
almost home
hello vonnie

PR's Tumblrdome

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dirt enthusiast
noise dept.
Game of Thrones Daily

#extradirty
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@karmaisdeer
Refuel Reconfigure and launch!
me reading every planet article on the ksp wiki in order for the 7th time
the reveal trailer for ksp2 will never not go hard but it's so sad going back to it and seeing all the unrealized ideas, the logo of a studio lost to corporate greed, the promises of a 2020 release...
corporate managers don't kamikaze every single project you put your filthy fucking hands on challenge 2020 2021 2022 2023 early access (IMPOSSIBLE)
Kerbal Space Program was once afflicted by a bug the fans dubbed the "Deep Space Kraken", whereby if you travelled far enough from the origin of the game's coordinate system, floating point rounding errors would cause your spacecraft's components to become misaligned and/or clip into each other, resulting in the craft falling apart or exploding for no obvious reason.
The bug was later fixed by defining the active spacecraft itself as the origin of the game's coordinate system. In effect, the spacecraft no longer moves; instead, the spacecraft remains stationary and the entire universe moves around it. Owing to how relativity works, to the player this is indistinguishable from the spacecraft moving about within a fixed coordinate system, and it ensures that the body of the craft and its components will always be modelled with maximal precision.
While elegant, this solution introduced a new problem: it was now possible, by doing certain stupid tricks with relativistic velocities, to introduce floating point rounding errors to everything except the active spacecraft. In extreme cases, this could result in the destruction of the entire observable universe.
Some might call this one of those situations where the solution proves to be worse than the problem. I call it a perfect expression of what Kerbal Space Program is truly about.
Been playing kerbal space program for the first time
Here's some of the infographics I made for it!
I’d love to have a plant with pink leaves, but I’m not capable of keeping plants alive 😔 I even managed to kill a plant that’s known for surviving in extreme conditions, so for now, I’ll just draw them instead.
My second run on survival mode beat falke with just a flare gun, 4 stun prods and (most importantly, as it was my greatest weopon) the aperture card you can steal from the start of the game by skipping the wall safe puzzle.
Given the state of the Nation, there probably is a TPUSA equivalent.
Also, on a less sad and more angry note, as much as I've enjoyed this game so far, why do they feel the need to stick this essential item in A PITCH BLACK ROOMS FULL OF ENEMIES?!
Eule Dorm (colorized)
Based on this gif:
Accidentally wound up on "hear me out cake" tiktok, and I swear, if another one of these bitches puts down an at-most-unconventionally-attractive human man, Lady Dimitrescu or Nick Wilde/Robin Hood I am going to lose my fucking mind.
Saw one where the first person they named was Disney's Aladdin and I tapped out so hard I entered a fugue state and didn't regain full consciousness for like a solid hour.
Girlies giggling and gasping because they said their 'hear me out' was Gill from Finding Nemo, like
I'm so sorry, babygirl, but that's a hot fish. I know you thought you were being so controversial, but that is one of the most fuckable cartoon fish in existence. This is weaksauce.
Tbf thats kinda pyramid heads fault for losing all character traits he had aside from "shirtless" "tetnus" and "big sharp"
Like maybe I'd be shocked if any of them had played silent hill 2 but nah he's not even the 'creepy rapey womenizer outside of the closet your hiding in' enemy anymore now he's just some fucking dude
The first of 16(!) animated gatehouses I've gotten permission to do from admin for my Acteon castle-Town
It works by using structure blocks to "load" "frames" of the build (each block being 1 frame)
The gates are opened by default, can be closed from a lever within the gatehouse and when left in their open state close automatically at night, so long as a player is in the area.
They will also all be able to be controlled from a master switch in the keep, although with no chunk loading on bedrock the state of the gatehouse will still only change when someone's nearby.
This is actually kinda a benefit because it means even if I'm offline my gates appear to be manned and will close on or open for you when you walk up to them sometimes.
Everyone else’s music taste sucks but mine *Plays the worst song you’ve heard on your entire life*
The funniest person in this entire post
“Thank you for talking to me”