Typeverything.com - Soul Enkindled by `monavx (via monavx )

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Monterey Bay Aquarium
Misplaced Lens Cap
sheepfilms

Origami Around
Sweet Seals For You, Always
Today's Document
noise dept.
2025 on Tumblr: Trends That Defined the Year
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Game Changer & Make Some Noise

Kiana Khansmith

bliss lane

PR's Tumblrdome
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let's talk about Bridgerton tea, my ask is open
taylor price
todays bird

tannertan36

pixel skylines

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@kendallinteractive-blog
Typeverything.com - Soul Enkindled by `monavx (via monavx )
RCAW beginning logos and symbols
During the design history project I got stuck on an idea for a really long time that I was ultimately unhappy with and couldn't make work in a way that was beneficial to me and the direction I'd like to take my own personal work. I plan to keep the idea of a game, but instead of it being so lesson-plan oriented, I want it to be something anyone can enjoy and that doesn't require a crash-course in design history before playing.Three of the four designers I chose were known for being letterers, which is something I am extremely interested in. So I would also like my game to focus on that subject. With a pep-talk from Keon, who mentioned Candyland, I started thinking of how to turn that into a game that incorporated lettering. I came up with the idea that I could use the alphabet rather than colors, but I wondered how many people over the age of 6 would really want to play a game that requires such little effort. I then thought about making a memory matching game out of pairs of letters or overall pieces from several different designers. Another idea I had was to make a deck of cards, each one showing a design of a different designer in the middle. Since all three games are in some way made up of cards, I thought I could design my own lettering for the design on the back of the cards. I am leaning more towards the memory game or the deck of cards.
alphabet book for children with an interesting emphasis on type
Jessica Hische came up with an ongoing project called the daily drop cap. She went through the alphabet several times creating a letter a day. I plan to do this project myself.
Penguin offers editions of classic books with blank, customizable covers.
design history project scope
My goal for the design history project is to find multiple ways to make design history lessons memorable, interactive and fun without making students roll their eyes. When we were younger, teachers used to try and engage us in the material all the time by use of games. As we got older we saw less and less of that, so it's something we haven't been exposed to in a while. Last week I gave my presentation and introduced my idea by making a 'memory bingo' game for the class. I believe that most of the class said knowing there was a presentation-based game after encouraged them to pay attention from the beginning. I think games are appropriate because they're not stress-inducing like quizzes. I also think they're good for learning because as designers and young adults, I'd say we're all competitive people. I am also hoping that the repetition involved by playing the games will help students retain information.
reading response: the weaving of design and community
Design is a forever changing field and one that changes quickly. With the improvement of technology and more and more designers relying on computers, some people feel that graphic design has become rushed and not well thought-out. The essay refers back to the 2000 Manifesto we read that accused designers of not putting their efforts into things that better the community, but rather were wasting their time on trivial matters. This essay goes to prove that that is not necessarily the case. There are a good number of designers that design for a cause and because they care about their community and bettering it.
reading response: leveraging growth through notoriety
Jamie Koval of VSA Partners talks about the importance of building a reputation. You can do one amazing thing and get noticed for it, but it's not going to be enough to make people keep thinking about you. You have to constantly work to top yourself.
reading response: ignoring fame altogether
I think that what Sterling has to say about having a tight time management plan on the business side of things is valuable. Having a set time to do what is to most designers probably considered a necessary evil, but in a way that it does not overlap with or interrupt your creative process. It’s also a kind of push to enter competitions seeing as how, in her case, it’s a very effective way to become noticed.
This design competition is interesting because it's open to print, website design as well as any other form of interactive communication that's been produced in the past year. Their primary interest is in use of color and how it relates and helps convey your message. The entry fee is $40 and winners will be recognized by Print, How, and Pantone.
herb lubalin - from his journal u&lc
Luca Ionescu and his complex printing processes.
More of his work.
reading response: responsibilities of the design profession
The article mentions that being a graphic designer is now publicly recognized as a real career and also that people are willing to pay adequately for the services of graphic designer. I'm not sure how much I agree with this. We've had many conversations as a class about pay-rate and how a lot of people are expecting you to do something for free or a hundred bucks. I run into people all the time who ask me what I'm going to school for and when I say graphic design their response is, "What on earth are you going to do with that?" I agree though that schools should change and better their programs. As a student here, I've seen the changes that teachers here have implemented or tried to implement just in the four years I've been here. I still feel there are some kinks to be worked out, but it's an ongoing work in progress and it's something we all have to work with because as the article stated, graphic design is still 'young'. Also, as stated in my previous response, I feel this article is downplaying graphic designers roles in the betterment of society. They say that designers aren't active enough in social situations and we focus too much on 'trivial' matters, but what about projects like Product Red? I think there is more credit to be given.
reading response: first things first
The two manifestos, First Things First 1964 and First Things First 2000, are similar in that they want designers to take a more active role in the betterment of society and to focus less on what we're the most known for (according to them), advertisements. I don't necessarily agree with them that , "industry are wasted on trivial purposes." As designers we want people to SEE things and feel compelled to respond to what they see. As consumers we want to buy these so called 'trivial' things, but we need guidance as to what is the best choice for us. I also feel that they're downplaying the importance of branding in their accusations. It's important for things to be cohesive, recognizable and reliable. Without branding companies would suffer as would their consumers. Even so, if the most energy is indeed put towards advertising, branding, production, etc. that doesn't mean that ALL the effort and energy is put towards it. Also in recent years I've seen more and more advertisements for charities, volunteer programs, disaster relief, and so much more than ever before.
I feel that the manifestos differ in that the first one stresses a desire for designers to be recognized and appreciated. It almost seems as if they want to be deemed famous in a way. We all have our idols that are well known in the design world, but outside of our bubble it's not the case. The second manifesto seems to let go of that desire and focuses more on designers becoming more proactive, which is respectable. I do agree that changes should be made because the world itself is always changing and we need to keep up.