喫煙所無いのだりぃ
hello vonnie
will byers stan first human second
almost home
I'd rather be in outer space 🛸

pixel skylines

oozey mess
Lint Roller? I Barely Know Her
noise dept.
he wasn't even looking at me and he found me
Alisa U Zemlji Chuda
occasionally subtle

JVL
art blog(derogatory)
KIROKAZE

Kiana Khansmith

Kaledo Art
Peter Solarz
Keni

No title available
styofa doing anything
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@kingkale
喫煙所無いのだりぃ
You have to be a killer
jamisonrivv
I’m old, I’m satisfied, and you were my purpose
ᵈᶦᵈⁿ'ᵗ ᶦ ᵈᵒ ᶦᵗ ᶠᵒʳ ʸᵒᵘˀ
Don't forget to tell this absolute treasure of a human being you love and appreciate him if you ever get the chance.
Brendan Fraser won the critics choice award for best actor. Here’s a little snippet of his speech… You know in case you wanted to cry
he’s doing great, guys
not sure what to make of this guy
THE BOYS | 3x04 - “Glorious Five Year Plan”
You know, one thing that makes the Soulsborne games so great is the fact that your character is an absolute nobody. You are not supposed to be some godlike being with powers beyond measure or the one who is fated to do great things. Sure, Dark Souls 1 has the Chosen Undead, but it becomes revealed quickly that the Chosen One trope is a farce and so it gets completely subverted. In Dark Souls 2 you are simply the Bearer of the Curse, just one of many who suffer from the curse. In Dark Souls 3 you get told straight up that you were the last they could ask, because you are the loser of the losers. In Bloodborne we play as some unlucky random person who got wrapped up in Yharnam's affair. In Demon's Souls our Slayer straight up gets enslaved to the Nexus out of sheer desperation of the Monumental. And in Sekiro we play as a single Shinobi, who can't take on a whole army himself. So he makes defense to his greatest offense and uses stealth and dirty tricks. Which leaves the Tarnished, the one who is played the most straight. Elden Ring has this amazing opening movie and we get to see the six Tarnished who will probably be the main bosses of the game and... ...one another... Our player character. Here is the thing. It was never meant that our character should win. In fact, in Soulsborne all odds are AGAINST our character. It is the fact that DESPITE everything they win, that is the theme of these games. Our character has only one thing going for them... They can't die. And therefore, only giving up is when they lost. It's a theme of overcoming, a theme of persevering, a theme of fighting a battle that should be unwinable, but isn't. You just have to try it again and again. And that is what I love about these games.
when your art program’s closing message hits you straight in the heart and makes you stop and contemplate the state of it all
There'll be a moment when you realise you're 27 when yesterday you were just 17; and you wouldn't be able to tell how a decade passed away and your life got divided into before and afters. The fury of youth will subdue and nothing will really change but everything will feel different when you look at old photographs and blurry videos taken on cheap mobile phones. Scents will remind you of childhood and certain friends you don't talk to anymore, hangouts will become reunions and mom's burnt pie will become the best food you ever had. And I know on some days you won't be able to show anything of those 10 years but I hope you remember to breathe, and let go of the knot in your chest. I hope you go out in the sun and live a little, because tomorrow is 37.
Edit- I added the visualizer for this piece on my YT, check it out here
-Ritika Jyala, excerpt from The Flesh I Burned
@the2headedcalf / On Love, Alain de Botton / @tilthat / Céline Sciamma / Twitter: Nightshiftmp3 / Twitter: Thepartypope / Portrait of a Lady on Fire / The Clean House, Sarah Ruhl / The History of the Band-Aid / weird-facts.org /